Transportation planning and traffic simulation software for creating cities friendlier to walking, biking, and public transit
Go to file
2019-02-18 19:06:41 -08:00
abstutil very primitive breakdown of where memory is going 2019-02-12 12:11:10 -08:00
analyze_code upgrade all other deps, except for piston/winit stuff 2019-01-11 12:36:20 -08:00
convert_osm make it easier to debug areas 2019-02-18 15:56:15 -08:00
data updating OSM source. some tweaks to make things work. 2019-02-17 15:58:04 -08:00
debug_initialmap be able to hide stuff in InitialMap debugger 2019-02-02 17:51:49 -08:00
docs adjust the debug_areas stuff when unzoomed 2019-02-18 19:06:41 -08:00
editor adjust the debug_areas stuff when unzoomed 2019-02-18 19:06:41 -08:00
ezgui make it easier to debug areas 2019-02-18 15:56:15 -08:00
geom make it easier to debug areas 2019-02-18 15:56:15 -08:00
gtfs try upgrading rand and serde again 2019-02-10 15:57:28 -08:00
halloween store Polygon in Building natively 2019-02-12 12:28:12 -08:00
headless fixing issues with bikes spawning close to intersections, by making the 2019-02-05 09:56:07 -08:00
kml try upgrading rand and serde again 2019-02-10 15:57:28 -08:00
map_model updating OSM source. some tweaks to make things work. 2019-02-17 15:58:04 -08:00
playground_gui own canvas inside of ezgui, not in applications. lots of refactoring 2019-01-31 22:33:36 -08:00
precompute dont depend on sim in precompute crate 2019-02-11 15:53:48 -08:00
sim active agents per road in unzoomed mode 2019-02-16 17:55:02 -08:00
synthetic clipping roads based on original boundary polygons. buggy, so disabled. 2019-02-11 22:13:49 -08:00
tests store Polygon in Building natively 2019-02-12 12:28:12 -08:00
tmp_gfx changing glium example to draw a few colored triangles, not the teapot 2019-01-22 13:47:23 -08:00
viewer be able to hide stuff in InitialMap debugger 2019-02-02 17:51:49 -08:00
.gitignore version control checksums of screencaps for all maps... well, 2019-02-17 14:27:48 -08:00
Cargo.toml extract generic viewer stuff into its own crate, separate from the InitialMap stuff 2019-02-01 12:51:50 -08:00
clickable_links.py easily watch logs as a slow test runs 2018-12-09 13:43:06 -08:00
clippy.sh stop requiring hotkeys for TopMenu folders 2019-02-02 16:09:30 -08:00
color_scheme solved the mystery of the spurious recompiles -- editor_state and color_scheme need to live outside the crate root, so modtimes are nice 2018-12-24 19:16:38 -08:00
exec_tests.sh revive the other transit test 2018-11-26 14:36:59 -08:00
import.sh clipping roads based on original boundary polygons. buggy, so disabled. 2019-02-11 22:13:49 -08:00
LICENSE Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
precompute.sh updating OSM source. some tweaks to make things work. 2019-02-17 15:58:04 -08:00
quick_reconvert.sh make it easier to debug areas 2019-02-18 15:56:15 -08:00
README.md adding some gifs to the front page 2018-12-03 21:34:49 -08:00
rgrep.sh get halloween working with small lines. refactor a Line::maybe_new. 2019-02-01 12:12:40 -08:00

A/B Street

A/B Street is a game exploring how small changes to a city affect the movement of drivers, cyclists, transit users, and pedestrians.

This is not an officially supported Google product. Google owns the copyright to this work, but is otherwise unaffiliated with it.

This is currently an experimental project. Please contact me at dabreegster@gmail.com if you're interested in the premise of this game.

traffic signal UI

agents moving