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14bea3a4be
OSM and other raw input into and store, before later converting to a Map. Why? - build-time performance: while iterating on geometry problems, map_editor in release mode took 33s to build before, 11s now that the crate is split - better layering: operations on a RawMap are becoming increasingly distinct from later transformations on the bigger map model - this helps tease apart the dependencies of the intersection polygon algorithm for #846 - this will make it simpler to cutover to osm2lanes for https://github.com/a-b-street/osm2lanes/issues/71 There's further reorganization in raw_map and map_model that'll follow, but the main work is done here.
27 lines
758 B
TOML
27 lines
758 B
TOML
[package]
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name = "map_model"
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version = "0.1.0"
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authors = ["Dustin Carlino <dabreegster@gmail.com>"]
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edition = "2021"
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[dependencies]
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abstio = { path = "../abstio" }
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abstutil = { path = "../abstutil" }
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anyhow = "1.0.38"
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enumset = { version = "1.0.3", features=["serde"] }
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fast_paths = { git = "https://github.com/easbar/fast_paths", rev = "9a954e02f01ed16939d3c4a2dc9dd3fb4f6c03ee"}
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geom = { path = "../geom" }
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kml = { path = "../kml" }
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log = "0.4.14"
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lyon_geom = ">=0.16.2"
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md5 = "0.7.0"
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petgraph = { version = "0.6.0", features=["serde-1"] }
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rand = "0.8.3"
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rand_xorshift = "0.3.0"
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raw_map = { path = "../raw_map" }
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serde = "1.0.123"
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serde_json = "1.0.61"
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structopt = "0.3.23"
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thread_local = "1.1.2"
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traffic_signal_data = { path = "../traffic_signal_data" }
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