Transportation planning and traffic simulation software for creating cities friendlier to walking, biking, and public transit
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2018-10-06 13:45:10 -07:00
abstutil fixing name of map edits... 2018-10-05 10:58:45 -07:00
analyze_code few more steps on the static analysis; realizing how hard it might be 2018-09-05 09:29:36 -07:00
control traffic signals shouldnt be marked as changed by default because of expanding cycles 2018-10-05 11:00:27 -07:00
convert_osm moving maps to a subdirectory inside data/ 2018-09-24 14:40:16 -07:00
docs starting new halloween experiment... just rendering thick roads 2018-10-06 13:45:10 -07:00
editor adjusting logging to not include debug by default 2018-10-06 12:21:12 -07:00
ezgui clean up ezgui draw() API and hide window size inside ezgui entirely 2018-10-06 11:52:08 -07:00
geom stop using Color and Vec2d types from piston, to slowly move away from dependence on piston 2018-10-05 14:58:48 -07:00
gtfs parse gtfs during map conversion 2018-09-07 11:54:27 -07:00
halloween starting new halloween experiment... just rendering thick roads 2018-10-06 13:45:10 -07:00
headless adjusting logging to not include debug by default 2018-10-06 12:21:12 -07:00
kml wrote a few tests of parking 2018-08-19 18:07:28 -07:00
map_model adjusting logging to not include debug by default 2018-10-06 12:21:12 -07:00
playground_gui clean up ezgui draw() API and hide window size inside ezgui entirely 2018-10-06 11:52:08 -07:00
sim stop using Color and Vec2d types from piston, to slowly move away from dependence on piston 2018-10-05 14:58:48 -07:00
tmp_gfx messing around slightly with the experimental gfx crate 2018-09-18 07:47:03 -07:00
.gitignore making the map import script download, unzip, and extract stuff if 2018-10-03 22:59:32 -07:00
Cargo.toml starting new halloween experiment... just rendering thick roads 2018-10-06 13:45:10 -07:00
CONTRIBUTING.md Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
fmt.sh repeating determinism tests for both driving models 2018-08-04 13:25:09 -07:00
import.sh making the map import script download, unzip, and extract stuff if 2018-10-03 22:59:32 -07:00
LICENSE Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
README.md updating README and trimming license declarations 2018-06-03 17:56:53 -07:00
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test_all.sh WIP load gtfs 2018-09-06 14:59:02 -07:00

A/B Street

A/B Street is a game exploring how small changes to a city affect the movement of drivers, cyclists, transit users, and pedestrians.

This is not an officially supported Google product. Google owns the copyright to this work, but is otherwise unaffiliated with it.

This is currently an experimental project. Please contact me at dabreegster@gmail.com if you're interested in the premise of this game.