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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="List of all items in this crate"><meta name="keywords" content="rust, rustlang, rust-lang"><title>List of all items in this crate</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../ayu.css" disabled ><script id="default-settings"></script><script src="../storage.js"></script><noscript><link rel="stylesheet" href="../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../game/index.html'><div class='logo-container rust-logo'><img src='../rust-logo.png' alt='logo'></div></a><p class="location">Crate game</p><div class="block version"><p>Version 0.1.0</p></div><a id="all-types" href="index.html"><p>Back to index</p></a></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><span class="help-button">?</span>
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<span class="in-band">List of all items</span></h1><h3 id="Structs">Structs</h3><ul class="structs docblock"><li><a href="app/struct.App.html">app::App</a></li><li><a href="app/struct.FindDelayedIntersections.html">app::FindDelayedIntersections</a></li><li><a href="app/struct.Flags.html">app::Flags</a></li><li><a href="app/struct.PerMap.html">app::PerMap</a></li><li><a href="app/struct.PerObjectActions.html">app::PerObjectActions</a></li><li><a href="app/struct.SessionState.html">app::SessionState</a></li><li><a href="app/struct.ShowEverything.html">app::ShowEverything</a></li><li><a href="app/struct.ShowLayers.html">app::ShowLayers</a></li><li><a href="challenges/struct.Challenge.html">challenges::Challenge</a></li><li><a href="challenges/struct.ChallengesPicker.html">challenges::ChallengesPicker</a></li><li><a href="challenges/struct.HighScore.html">challenges::HighScore</a></li><li><a href="challenges/cutscene/struct.CutsceneBuilder.html">challenges::cutscene::CutsceneBuilder</a></li><li><a href="challenges/cutscene/struct.CutscenePlayer.html">challenges::cutscene::CutscenePlayer</a></li><li><a href="challenges/cutscene/struct.FYI.html">challenges::cutscene::FYI</a></li><li><a href="challenges/cutscene/struct.Scene.html">challenges::cutscene::Scene</a></li><li><a href="common/struct.CommonState.html">common::CommonState</a></li><li><a href="common/minimap/struct.MinimapController.html">common::minimap::MinimapController</a></li><li><a href="common/warp/struct.DebugWarp.html">common::warp::DebugWarp</a></li><li><a href="common/warp/struct.Warping.html">common::warp::Warping</a></li><li><a href="debug/struct.Actions.html">debug::Actions</a></li><li><a href="debug/struct.DebugMode.html">debug::DebugMode</a></li><li><a href="debug/struct.ScreenshotTest.html">debug::ScreenshotTest</a></li><li><a href="debug/struct.SearchResults.html">debug::SearchResults</a></li><li><a href="debug/blocked_by/struct.Viewer.html">debug::blocked_by::Viewer</a></li><li><a href="debug/floodfill/struct.Floodfiller.html">debug::floodfill::Floodfiller</a></li><li><a href="debug/objects/struct.ObjectDebugger.html">debug::objects::ObjectDebugger</a></li><li><a href="debug/path_counter/struct.PathCounter.html">debug::path_counter::PathCounter</a></li><li><a href="debug/polygons/struct.PolygonDebugger.html">debug::polygons::PolygonDebugger</a></li><li><a href="devtools/struct.DevToolsMode.html">devtools::DevToolsMode</a></li><li><a href="devtools/collisions/struct.CollisionsViewer.html">devtools::collisions::CollisionsViewer</a></li><li><a href="devtools/collisions/struct.Filters.html">devtools::collisions::Filters</a></li><li><a href="devtools/collisions/struct.MapspaceTooltips.html">devtools::collisions::MapspaceTooltips</a></li><li><a href="devtools/destinations/struct.PopularDestinations.html">devtools::destinations::PopularDestinations</a></li><li><a href="devtools/kml/struct.Object.html">devtools::kml::Object</a></li><li><a href="devtools/kml/struct.ViewKML.html">devtools::kml::ViewKML</a></li><li><a href="devtools/polygon/struct.PolygonEditor.html">devtools::polygon::PolygonEditor</a></li><li><a href="devtools/scenario/struct.ScenarioManager.html">devtools::scenario::ScenarioManager</a></li><li><a href="devtools/story/struct.Lasso.html">devtools::story::Lasso</a></li><li><a href="devtools/story/struct.Marker.html">devtools::story::Marker</a></li><li><a href="devtools/story/struct.RecordedStoryMap.html">devtools::story::RecordedStoryMap</a></li><li><a href="devtools/story/struct.StoryMap.html">devtools::story::StoryMap</a></li><li><a href="devtools/story/struct.StoryMapEditor.html">devtools::story::StoryMapEditor</a></li><li><a href="edit/struct.ConfirmDiscard.html">edit::ConfirmDiscard</a></li><li><a href="edit/struct.EditMode.html">edit::EditMode</a></li><li><a href="edit/struct.LoadEdits.html">edit::LoadEdits</a></li><li><a href="edit/struct.SaveEdits.html">edit::SaveEdits</a></li><li><a href="edit/bulk/struct.BulkEdit.html">edit::bulk::BulkEdit</a></li><li><a href="edit/bulk/struct.BulkSelect.html">edit::bulk::BulkSelect</a></li><li><a href="edit/cluster_traffic_signals/struct.ClusterTrafficSignalEditor.html">edit::cluster_traffic_signals::ClusterTrafficSignalEditor</a></li><li><a href="edit/lanes/struct.LaneEditor.html">edit::lanes::LaneEditor</a></li><li><a href="edit/routes/struct.RouteEditor.html">edit::routes::RouteEditor</a></li><li><a href="edit/select/struct.RoadSelector.html">edit::select::RoadSelector</a></li><li><a href="edit/stop_signs/struct.StopSignEditor.html">edit::stop_signs::StopSignEditor</a></li><li><a href="edit/traffic_signals/struct.BundleEdits.html">edit::traffic_signals::BundleEdits</a></li><li><a href="edit/traffic_signals/struct.TrafficSignalEditor.html">edit::traffic_signals::TrafficSignalEditor</a></li><li><a href="edit/traffic_signals/edits/struct.ChangeDuration.html">edit::traffic_signals::edits::ChangeDuration</a></li><li><a href="edit/traffic_signals/offsets/struct.ShowAbsolute.html">edit::traffic_signals::offsets::ShowAbsolute</a></li><li><a href="edit/traffic_signals/offsets/struct.ShowRelative.html">edit::traffic_signals::offsets::ShowRelative</a></li><li><a href="edit/traffic_signals/offsets/struct.TuneRelative.html">edit::traffic_signals::offsets::TuneRelative</a></li><li><a href="edit/traffic_signals/picker/struct.SignalPicker.html">edit::traffic_signals::picker::SignalPicker</a></li><li><a href="edit/traffic_signals/preview/struct.PreviewTrafficSignal.html">edit::traffic_signals::preview::PreviewTrafficSignal</a></li><li><a href="edit/zones/struct.ZoneEditor.html">edit::zones::ZoneEditor</a></li><li><a href="info/struct.DataOptions.html">info::DataOptions</a></li><li><a href="info/struct.Details.html">info::Details</a></li><li><a href="info/struct.InfoPanel.html">info::InfoPanel</a></li><li><a href="info/trip/struct.OpenTrip.html">info::trip::OpenTrip</a></li><li><a href="layer/struct.PickLayer.html">layer::PickLayer</a></li><li><a href="layer/elevation/struct.Elevation.html">layer::elevation::Elevation</a></li><li><a href="layer/map/struct.BikeNetwork.html">layer::map::BikeNetwork</a></li><li><a href="layer/map/struct.CongestionCaps.html">layer::map::CongestionCaps</a></li><li><a href="layer/map/struct.Static.html">layer::map::Static</a></li><li><a href="layer/pandemic/struct.Options.html">layer::pandemic::Options</a></li><li><a href="layer/pandemic/struct.Pandemic.html">layer::pandemic::Pandemic</a></li><li><a href="layer/parking/struct.Efficiency.html">layer::parking::Efficiency</a></li><li><a href="layer/parking/struct.Occupancy.html">layer::parking::Occupancy</a></li><li><a href="layer/population/struct.Options.html">layer::population::Options</a></li><li><a href="layer/population/struct.PopulationMap.html">layer::population::PopulationMap</a></li><li><a href="layer/traffic/struct.Backpressure.html">layer::traffic::Backpressure</a></li><li><a href="layer/traffic/struct.CompareThroughput.html">layer::traffic::CompareThroughput</a></li><li><a href="layer/traffic/struct.Delay.html">layer::traffic::Delay</a></li><li><a href="layer/traffic/struct.Jam.html">layer::traffic::Jam</a></li><li><a href="layer/traffic/struct.Throughput.html">layer::traffic::Throughput</a></li><li><a href="layer/traffic/struct.TrafficJams.html">layer::traffic::TrafficJams</a></li><li><a href="layer/transit/struct.TransitNetwork.html">layer::transit::TransitNetwork</a></li><li><a href="pregame/struct.About.html">pregame::About</a></li><li><a href="pregame/struct.MainMenu.html">pregame::MainMenu</a></li><li><a href="pregame/struct.Proposals.html">pregame::Proposals</a></li><li><a href="pregame/struct.Screensaver.html">pregame::Screensaver</a></li><li><a href="pregame/struct.TitleScreen.html">pregame::TitleScreen</a></li><li><a href="sandbox/struct.Actions.html">sandbox::Actions</a></li><li><a href="sandbox/struct.AgentMeter.html">sandbox::AgentMeter</a></li><li><a href="sandbox/struct.BackToMainMenu.html">sandbox::BackToMainMenu</a></li><li><a href="sandbox/struct.SandboxControls.html">sandbox::SandboxControls</a></li><li><a href="sandbox/struct.SandboxLoader.html">sandbox::SandboxLoader</a></li><li><a href="sandbox/struct.SandboxMode.html">sandbox::SandboxMode</a></li><li><a href="sandbox/dashboards/commuter/struct.Block.html">sandbox::dashboards::commuter::Block</a></li><li><a href="sandbox/dashboards/commuter/struct.CommuterPatterns.html">sandbox::dashboards::commuter::CommuterPatterns</a></li><li><a href="sandbox/dashboards/commuter/struct.Filter.html">sandbox::dashboards::commuter::Filter</a></li><li><a href="sandbox/dashboards/commuter/struct.Loop.html">sandbox::dashboards::commuter::Loop</a></li><li><a href="sandbox/dashboards/commuter/struct.PanelState.html">sandbox::dashboards::commuter::PanelState</a></li><li><a href="sandbox/dashboards/generic_trip_table/struct.GenericTripTable.html">sandbox::dashboards::generic_trip_table::GenericTripTable</a></li><li><a href="sandbox/dashboards/misc/struct.ActiveTraffic.html">sandbox::dashboards::misc::ActiveTraffic</a></li><li><a href="sandbox/dashboards/misc/struct.TransitRoutes.html">sandbox::dashboards::misc::TransitRoutes</a></li><li><a href="sandbox/dashboards/parking_overhead/struct.Entry.html">sandbox::dashboards::parking_overhead::Entry</a></li><li><a href="sandbox/dashboards/parking_overhead/struct.Filters.html">sandbox::dashboards::parking_overhead::Filters</a></li><li><a href="sandbox/dashboards/parking_overhead/struct.ParkingOverhead.html">sandbox::dashboards::parking_overhead::ParkingOverhead</a></li><li><a href="sandbox/dashboards/summaries/struct.Filter.html">sandbox::dashboards::summaries::Filter</a></li><li><a href="sandbox/dashboards/summaries/struct.TripSummaries.html">sandbox::dashboards::summaries::TripSummaries</a></li><li><a href="sandbox/dashboards/traffic_signals/struct.Demand.html">sandbox::dashboards::traffic_signals::Demand</a></li><li><a href="sandbox/dashboards/traffic_signals/struct.TrafficSignalDemand.html">sandbox::dashboards::traffic_signals::TrafficSignalDemand</a></li><li><a href="sandbox/dashboards/trip_table/struct.CancelledTrip.html">sandbox::dashboards::trip_table::CancelledTrip</a></li><li><a href="sandbox/dashboards/trip_table/struct.CancelledTripTable.html">sandbox::dashboards::trip_table::CancelledTripTable</a></li><li><a href="sandbox/dashboards/trip_table/struct.Filters.html">sandbox::dashboards::trip_table::Filters</a></li><li><a href="sandbox/dashboards/trip_table/struct.FinishedTrip.html">sandbox::dashboards::trip_table::FinishedTrip</a></li><li><a href="sandbox/dashboards/trip_table/struct.FinishedTripTable.html">sandbox::dashboards::trip_table::FinishedTripTable</a></li><li><a href="sandbox/dashboards/trip_table/struct.UnfinishedTrip.html">sandbox::dashboards::trip_table::UnfinishedTrip</a></li><li><a href="sandbox/dashboards/trip_table/struct.UnfinishedTripTable.html">sandbox::dashboards::trip_table::UnfinishedTripTable</a></li><li><a href="sandbox/gameplay/struct.FinalScore.html">sandbox::gameplay::FinalScore</a></li><li><a href="sandbox/gameplay/commute/struct.OptimizeCommute.html">sandbox::gameplay::commute::OptimizeCommute</a></li><li><a href="sandbox/gameplay/fix_traffic_signals/struct.FixTrafficSignals.html">sandbox::gameplay::fix_traffic_signals::FixTrafficSignals</a></li><li><a href="sandbox/gameplay/freeform/struct.AgentSpawner.html">sandbox::gameplay::freeform::AgentSpawner</a></li><li><a href="sandbox/gameplay/freeform/struct.Freeform.html">sandbox::gameplay::freeform::Freeform</a></li><li><a href="sandbox/gameplay/play_scenario/struct.ChangeMode.html">sandbox::gameplay::play_scenario::ChangeMode</a></li><li><a href="sandbox/gameplay/play_scenario/struct.EditScenarioModifiers.html">sandbox::gameplay::play_scenario::EditScenarioModifiers</a></li><li><a href="sandbox/gameplay/play_scenario/struct.PlayScenario.html">sandbox::gameplay::play_scenario::PlayScenario</a></li><li><a href="sandbox/gameplay/tutorial/struct.Stage.html">sandbox::gameplay::tutorial::Stage</a></li><li><a href="sandbox/gameplay/tutorial/struct.Tutorial.html">sandbox::gameplay::tutorial::Tutorial</a></li><li><a href="sandbox/gameplay/tutorial/struct.TutorialPointer.html">sandbox::gameplay::tutorial::TutorialPointer</a></li><li><a href="sandbox/gameplay/tutorial/struct.TutorialState.html">sandbox::gameplay::tutorial::TutorialState</a></li><li><a href="sandbox/misc_tools/struct.RoutePreview.html">sandbox::misc_tools::RoutePreview</a></li><li><a href="sandbox/misc_tools/struct.TrafficRecorder.html">sandbox::misc_tools::TrafficRecorder</a></li><li><a href="sandbox/speed/struct.SpeedControls.html">sandbox::speed::SpeedControls</a></li><li><a href="sandbox/speed/struct.TimePanel.html">sandbox::speed::TimePanel</a></li><li><a href="sandbox/time_warp/struct.JumpToDelay.html">sandbox::time_warp::JumpToDelay</a></li><li><a href="sandbox/time_warp/struct.JumpToTime.html">sandbox::time_warp::JumpToTime</a></li><li><a href="sandbox/time_warp/struct.TimeWarpScreen.html">sandbox::time_warp::TimeWarpScreen</a></li><li><a href="sandbox/uber_turns/struct.MergeIntersections.html">sandbox::uber_turns::MergeIntersections</a></li><li><a href="sandbox/uber_turns/struct.UberTurnPicker.html">sandbox::uber_turns::UberTurnPicker</a></li><li><a href="sandbox/uber_turns/struct.UberTurnViewer.html">sandbox::uber_turns::UberTurnViewer</a></li></ul><h3 id="Enums">Enums</h3><ul class="enums docblock"><li><a href="challenges/cutscene/enum.Layout.html">challenges::cutscene::Layout</a></li><li><a href="debug/floodfill/enum.Source.html">debug::floodfill::Source</a></li><li><a href="debug/polygons/enum.Item.html">debug::polygons::Item</a></li><li><a href="devtools/collisions/enum.Dataviz.html">devtools::collisions::Dataviz</a></li><li><a href="devtools/story/enum.Mode.html">devtools::story::Mode</a></li><li><a href="edit/select/enum.Mode.html">edit::select::Mode</a></li><li><a href="info/enum.Tab.html">info::Tab</a></li><li><a href="layer/enum.LayerOutcome.html">layer::LayerOutcome</a></li><li><a href="layer/pandemic/enum.SEIR.html">layer::pandemic::SEIR</a></li><li><a href="layer/parking/enum.Loc.html">layer::parking::Loc</a></li><li><a href="sandbox/enum.LoadStage.html">sandbox::LoadStage</a></li><li><a href="sandbox/dashboards/enum.DashTab.html">sandbox::dashboards::DashTab</a></li><li><a href="sandbox/dashboards/commuter/enum.BlockSelection.html">sandbox::dashboards::commuter::BlockSelection</a></li><li><a href="sandbox/dashboards/commuter/enum.BorderType.html">sandbox::dashboards::commuter::BorderType</a></li><li><a href="sandbox/gameplay/enum.GameplayMode.html">sandbox::gameplay::GameplayMode</a></li><li><a href="sandbox/gameplay/enum.LoadScenario.html">sandbox::gameplay::LoadScenario</a></li><li><a href="sandbox/gameplay/tutorial/enum.Task.html">sandbox::gameplay::tutorial::Task</a></li><li><a href="sandbox/speed/enum.SpeedSetting.html">sandbox::speed::SpeedSetting</a></li></ul><h3 id="Traits">Traits</h3><ul class="traits docblock"><li><a href="app/trait.ShowObject.html">app::ShowObject</a></li><li><a href="info/trait.ContextualActions.html">info::ContextualActions</a></li><li><a href="layer/trait.Layer.html">layer::Layer</a></li><li><a href="sandbox/gameplay/trait.GameplayState.html">sandbox::gameplay::GameplayState</a></li></ul><h3 id="Functions">Functions</h3><ul class="functions docblock"><li><a href="challenges/cutscene/fn.make_panel.html">challenges::cutscene::make_panel</a></li><li><a href="challenges/prebake/fn.prebake.html">challenges::prebake::prebake</a></li><li><a href="challenges/prebake/fn.prebake_all.html">challenges::prebake::prebake_all</a></li><li><a href="common/fn.checkbox_per_mode.html">common::checkbox_per_mode</a></li><li><a href="common/fn.cmp_duration_shorter.html">common::cmp_duration_shorter</a></li><li><a href="common/fn.color_for_agent_type.html">common::color_for_agent_type</a></li><li><a href="common/fn.color_for_mode.html">common::color_for_mode</a></li><li><a href="common/fn.color_for_trip_phase.html">common::color_for_trip_phase</a></li><li><a href="common/fn.hotkey_btn.html">common::hotkey_btn</a></li><li><a href="common/fn.intersections_from_roads.html">common::intersections_from_roads</a></li><li><a href="common/fn.list_names.html">common::list_names</a></li><li><a href="common/minimap/fn.make_tool_panel.html">common::minimap::make_tool_panel</a></li><li><a href="common/fn.tool_panel.html">common::tool_panel</a></li><li><a href="common/warp/fn.warp_to_id.html">common::warp::warp_to_id</a></li><li><a href="debug/fn.calc_all_routes.html">debug::calc_all_routes</a></li><li><a href="debug/fn.diff_tags.html">debug::diff_tags</a></li><li><a href="debug/fn.export_for_leaflet.html">debug::export_for_leaflet</a></li><li><a href="debug/fn.find_bad_signals.html">debug::find_bad_signals</a></li><li><a href="debug/fn.find_degenerate_roads.html">debug::find_degenerate_roads</a></li><li><a href="debug/fn.find_large_intersections.html">debug::find_large_intersections</a></li><li><a href="debug/fn.search_osm.html">debug::search_osm</a></li><li><a href="debug/shared_row/fn.export.html">debug::shared_row::export</a></li><li><a href="debug/shared_row/fn.intersection.html">debug::shared_row::intersection</a></li><li><a href="debug/shared_row/fn.lane.html">debug::shared_row::lane</a></li><li><a href="debug/shared_row/fn.road.html">debug::shared_row::road</a></li><li><a href="debug/streetmix/fn.export.html">debug::streetmix::export</a></li><li><a href="debug/streetmix/fn.lane.html">debug::streetmix::lane</a></li><li><a href="debug/streetmix/fn.road.html">debug::streetmix::road</a></li><li><a href="devtools/kml/fn.load_objects.html">devtools::kml::load_objects</a></li><li><a href="devtools/kml/fn.make_object.html">devtools::kml::make_object</a></li><li><a href="devtools/kml/fn.make_query.html">devtools::kml::make_query</a></li><li><a href="devtools/story/fn.make_panel.html">devtools::story::make_panel</a></li><li><a href="devtools/story/fn.simplify.html">devtools::story::simplify</a></li><li><a href="edit/fn.apply_map_edits.html">edit::apply_map_edits</a></li><li><a href="edit/bulk/fn.get_lt_transformations.html">edit::bulk::get_lt_transformations</a></li><li><a href="edit/bulk/fn.make_bulk_edits.html">edit::bulk::make_bulk_edits</a></li><li><a href="edit/bulk/fn.make_lt_switcher.html">edit::bulk::make_lt_switcher</a></li><li><a href="edit/bulk/fn.make_select_panel.html">edit::bulk::make_select_panel</a></li><li><a href="edit/fn.can_edit_lane.html">edit::can_edit_lane</a></li><li><a href="edit/fn.cmd_to_id.html">edit::cmd_to_id</a></li><li><a href="edit/lanes/fn.reverse_lane.html">edit::lanes::reverse_lane</a></li><li><a href="edit/fn.make_changelist.html">edit::make_changelist</a></li><li><a href="edit/fn.make_topcenter.html">edit::make_topcenter</a></li><li><a href="edit/fn.maybe_edit_intersection.html">edit::maybe_edit_intersection</a></li><li><a href="edit/fn.speed_limit_choices.html">edit::speed_limit_choices</a></li><li><a href="edit/traffic_signals/fn.check_for_missing_turns.html">edit::traffic_signals::check_for_missing_turns</a></li><li><a href="edit/traffic_signals/fn.draw_multiple_signals.html">edit::traffic_signals::draw_multiple_signals</a></li><li><a href="edit/traffic_signals/edits/fn.edit_entire_signal.html">edit::traffic_signals::edits::edit_entire_signal</a></li><li><a href="edit/traffic_signals/fn.fade_irrelevant.html">edit::traffic_signals::fade_irrelevant</a></li><li><a href="edit/traffic_signals/fn.make_side_panel.html">edit::traffic_signals::make_side_panel</a></li><li><a href="edit/traffic_signals/fn.make_top_panel.html">edit::traffic_signals::make_top_panel</a></li><li><a href="edit/traffic_signals/picker/fn.make_btn.html">edit::traffic_signals::picker::make_btn</a></li><li><a href="edit/traffic_signals/preview/fn.make_previewer.html">edit::traffic_signals::preview::make_previewer</a></li><li><a href="edit/traffic_signals/fn.squish_polygons_together.html">edit::traffic_signals::squish_polygons_together</a></li><li><a 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href="info/bus/fn.route.html">info::bus::route</a></li><li><a href="info/bus/fn.stop.html">info::bus::stop</a></li><li><a href="info/debug/fn.area.html">info::debug::area</a></li><li><a href="info/fn.header_btns.html">info::header_btns</a></li><li><a href="info/intersection/fn.arrivals.html">info::intersection::arrivals</a></li><li><a href="info/intersection/fn.current_demand.html">info::intersection::current_demand</a></li><li><a href="info/intersection/fn.delay.html">info::intersection::delay</a></li><li><a href="info/intersection/fn.delay_plot.html">info::intersection::delay_plot</a></li><li><a href="info/intersection/fn.header.html">info::intersection::header</a></li><li><a href="info/intersection/fn.info.html">info::intersection::info</a></li><li><a href="info/intersection/fn.traffic.html">info::intersection::traffic</a></li><li><a href="info/intersection/fn.traffic_signal.html">info::intersection::traffic_signal</a></li><li><a href="info/lane/fn.debug.html">info::lane::debug</a></li><li><a href="info/lane/fn.header.html">info::lane::header</a></li><li><a href="info/lane/fn.info.html">info::lane::info</a></li><li><a href="info/lane/fn.traffic.html">info::lane::traffic</a></li><li><a href="info/fn.make_table.html">info::make_table</a></li><li><a href="info/fn.make_tabs.html">info::make_tabs</a></li><li><a href="info/parking_lot/fn.header.html">info::parking_lot::header</a></li><li><a href="info/parking_lot/fn.info.html">info::parking_lot::info</a></li><li><a href="info/person/fn.bio.html">info::person::bio</a></li><li><a href="info/person/fn.cmp_duration_shorter.html">info::person::cmp_duration_shorter</a></li><li><a href="info/person/fn.crowd.html">info::person::crowd</a></li><li><a href="info/person/fn.current_status.html">info::person::current_status</a></li><li><a href="info/person/fn.header.html">info::person::header</a></li><li><a href="info/person/fn.parked_car.html">info::person::parked_car</a></li><li><a href="info/person/fn.schedule.html">info::person::schedule</a></li><li><a href="info/person/fn.trips.html">info::person::trips</a></li><li><a href="info/fn.throughput.html">info::throughput</a></li><li><a href="info/trip/fn.cancelled.html">info::trip::cancelled</a></li><li><a href="info/trip/fn.endpoint.html">info::trip::endpoint</a></li><li><a href="info/trip/fn.finished.html">info::trip::finished</a></li><li><a href="info/trip/fn.future.html">info::trip::future</a></li><li><a href="info/trip/fn.highlight_slow_intersections.html">info::trip::highlight_slow_intersections</a></li><li><a href="info/trip/fn.highlight_slow_lanes.html">info::trip::highlight_slow_lanes</a></li><li><a href="info/trip/fn.make_elevation.html">info::trip::make_elevation</a></li><li><a href="info/trip/fn.make_timeline.html">info::trip::make_timeline</a></li><li><a href="info/trip/fn.make_trip_details.html">info::trip::make_trip_details</a></li><li><a href="info/trip/fn.ongoing.html">info::trip::ongoing</a></li><li><a href="layer/pandemic/fn.make_controls.html">layer::pandemic::make_controls</a></li><li><a href="layer/population/fn.make_controls.html">layer::population::make_controls</a></li><li><a href="layer/traffic/fn.cluster_jams.html">layer::traffic::cluster_jams</a></li><li><a href="fn.main.html">main</a></li><li><a href="pregame/built_info/fn.time.html">pregame::built_info::time</a></li><li><a href="sandbox/dashboards/commuter/fn.build_shape_for_border.html">sandbox::dashboards::commuter::build_shape_for_border</a></li><li><a href="sandbox/dashboards/commuter/fn.group_bldgs.html">sandbox::dashboards::commuter::group_bldgs</a></li><li><a href="sandbox/dashboards/commuter/fn.make_panel.html">sandbox::dashboards::commuter::make_panel</a></li><li><a href="sandbox/dashboards/commuter/fn.partition_sidewalk_loops.html">sandbox::dashboards::commuter::partition_sidewalk_loops</a></li><li><a href="sandbox/dashboards/generic_trip_table/fn.preview_route.html">sandbox::dashboards::generic_trip_table::preview_route</a></li><li><a href="sandbox/dashboards/generic_trip_table/fn.preview_trip.html">sandbox::dashboards::generic_trip_table::preview_trip</a></li><li><a href="sandbox/dashboards/misc/fn.downsample.html">sandbox::dashboards::misc::downsample</a></li><li><a href="sandbox/dashboards/parking_overhead/fn.make_panel.html">sandbox::dashboards::parking_overhead::make_panel</a></li><li><a href="sandbox/dashboards/parking_overhead/fn.make_table.html">sandbox::dashboards::parking_overhead::make_table</a></li><li><a href="sandbox/dashboards/parking_overhead/fn.produce_raw_data.html">sandbox::dashboards::parking_overhead::produce_raw_data</a></li><li><a href="sandbox/dashboards/summaries/fn.contingency_table.html">sandbox::dashboards::summaries::contingency_table</a></li><li><a href="sandbox/dashboards/summaries/fn.export_times.html">sandbox::dashboards::summaries::export_times</a></li><li><a href="sandbox/dashboards/summaries/fn.pct_diff.html">sandbox::dashboards::summaries::pct_diff</a></li><li><a href="sandbox/dashboards/summaries/fn.scatter_plot.html">sandbox::dashboards::summaries::scatter_plot</a></li><li><a href="sandbox/dashboards/summaries/fn.summary_boxes.html">sandbox::dashboards::summaries::summary_boxes</a></li><li><a href="sandbox/dashboards/trip_table/fn.make_panel_cancelled_trips.html">sandbox::dashboards::trip_table::make_panel_cancelled_trips</a></li><li><a href="sandbox/dashboards/trip_table/fn.make_panel_finished_trips.html">sandbox::dashboards::trip_table::make_panel_finished_trips</a></li><li><a href="sandbox/dashboards/trip_table/fn.make_panel_unfinished_trips.html">sandbox::dashboards::trip_table::make_panel_unfinished_trips</a></li><li><a href="sandbox/dashboards/trip_table/fn.make_table_cancelled_trips.html">sandbox::dashboards::trip_table::make_table_cancelled_trips</a></li><li><a href="sandbox/dashboards/trip_table/fn.make_table_finished_trips.html">sandbox::dashboards::trip_table::make_table_finished_trips</a></li><li><a href="sandbox/dashboards/trip_table/fn.make_table_unfinished_trips.html">sandbox::dashboards::trip_table::make_table_unfinished_trips</a></li><li><a href="sandbox/dashboards/trip_table/fn.produce_raw_data.html">sandbox::dashboards::trip_table::produce_raw_data</a></li><li><a href="sandbox/dashboards/trip_table/fn.trip_category_selector.html">sandbox::dashboards::trip_table::trip_category_selector</a></li><li><a href="sandbox/gameplay/fn.challenge_header.html">sandbox::gameplay::challenge_header</a></li><li><a href="sandbox/gameplay/commute/fn.cutscene_task.html">sandbox::gameplay::commute::cutscene_task</a></li><li><a href="sandbox/gameplay/commute/fn.final_score.html">sandbox::gameplay::commute::final_score</a></li><li><a href="sandbox/gameplay/commute/fn.get_score.html">sandbox::gameplay::commute::get_score</a></li><li><a href="sandbox/gameplay/commute/fn.make_meter.html">sandbox::gameplay::commute::make_meter</a></li><li><a href="sandbox/gameplay/fix_traffic_signals/fn.cutscene_pt1_task.html">sandbox::gameplay::fix_traffic_signals::cutscene_pt1_task</a></li><li><a href="sandbox/gameplay/fix_traffic_signals/fn.final_score.html">sandbox::gameplay::fix_traffic_signals::final_score</a></li><li><a href="sandbox/gameplay/fix_traffic_signals/fn.make_meter.html">sandbox::gameplay::fix_traffic_signals::make_meter</a></li><li><a href="sandbox/gameplay/freeform/fn.actions.html">sandbox::gameplay::freeform::actions</a></li><li><a href="sandbox/gameplay/freeform/fn.execute.html">sandbox::gameplay::freeform::execute</a></li><li><a href="sandbox/gameplay/freeform/fn.make_change_traffic.html">sandbox::gameplay::freeform::make_change_traffic</a></li><li><a href="sandbox/gameplay/freeform/fn.spawn_agents_around.html">sandbox::gameplay::freeform::spawn_agents_around</a></li><li><a href="sandbox/gameplay/tutorial/fn.actions.html">sandbox::gameplay::tutorial::actions</a></li><li><a href="sandbox/gameplay/tutorial/fn.arrow.html">sandbox::gameplay::tutorial::arrow</a></li><li><a href="sandbox/gameplay/tutorial/fn.bldg.html">sandbox::gameplay::tutorial::bldg</a></li><li><a href="sandbox/gameplay/tutorial/fn.execute.html">sandbox::gameplay::tutorial::execute</a></li><li><a href="sandbox/gameplay/tutorial/fn.intro_story.html">sandbox::gameplay::tutorial::intro_story</a></li><li><a href="sandbox/gameplay/tutorial/fn.make_bike_lane_scenario.html">sandbox::gameplay::tutorial::make_bike_lane_scenario</a></li><li><a href="sandbox/gameplay/tutorial/fn.transition.html">sandbox::gameplay::tutorial::transition</a></li><li><a href="sandbox/fn.is_daytime.html">sandbox::is_daytime</a></li><li><a href="sandbox/fn.maybe_exit_sandbox.html">sandbox::maybe_exit_sandbox</a></li><li><a href="sandbox/misc_tools/fn.make_btn.html">sandbox::misc_tools::make_btn</a></li><li><a href="sandbox/fn.mouseover_unzoomed_agent_circle.html">sandbox::mouseover_unzoomed_agent_circle</a></li><li><a href="sandbox/time_warp/fn.area_under_curve.html">sandbox::time_warp::area_under_curve</a></li><li><a href="sandbox/time_warp/fn.build_jump_to_delay_button.html">sandbox::time_warp::build_jump_to_delay_button</a></li><li><a href="sandbox/time_warp/fn.build_jump_to_time_btn.html">sandbox::time_warp::build_jump_to_time_btn</a></li><li><a href="sandbox/time_warp/fn.compare_count.html">sandbox::time_warp::compare_count</a></li><li><a href="sandbox/uber_turns/fn.find_interior_roads.html">sandbox::uber_turns::find_interior_roads</a></li><li><a href="fn.setup_app.html">setup_app</a></li></ul><h3 id="Typedefs">Typedefs</h3><ul class="typedefs docblock"><li><a href="app/type.Transition.html">app::Transition</a></li><li><a href="sandbox/dashboards/commuter/type.BlockID.html">sandbox::dashboards::commuter::BlockID</a></li></ul><h3 id="Constants">Constants</h3><ul class="constants docblock"><li><a href="common/warp/constant.WARP_TO_CAM_ZOOM.html">common::warp::WARP_TO_CAM_ZOOM</a></li><li><a href="devtools/kml/constant.RADIUS.html">devtools::kml::RADIUS</a></li><li><a href="devtools/kml/constant.THICKNESS.html">devtools::kml::THICKNESS</a></li><li><a href="devtools/polygon/constant.LAST_PLACED_POINT.html">devtools::polygon::LAST_PLACED_POINT</a></li><li><a href="devtools/polygon/constant.POINT_COLOR.html">devtools::polygon::POINT_COLOR</a></li><li><a href="devtools/polygon/constant.POINT_RADIUS.html">devtools::polygon::POINT_RADIUS</a></li><li><a href="devtools/polygon/constant.POINT_TO_MOVE.html">devtools::polygon::POINT_TO_MOVE</a></li><li><a href="devtools/polygon/constant.POLYGON_COLOR.html">devtools::polygon::POLYGON_COLOR</a></li><li><a href="pregame/built_info/constant.BUILT_TIME_UTC.html">pregame::built_info::BUILT_TIME_UTC</a></li><li><a href="pregame/built_info/constant.CFG_ENDIAN.html">pregame::built_info::CFG_ENDIAN</a></li><li><a href="pregame/built_info/constant.CFG_ENV.html">pregame::built_info::CFG_ENV</a></li><li><a href="pregame/built_info/constant.CFG_FAMILY.html">pregame::built_info::CFG_FAMILY</a></li><li><a href="pregame/built_info/constant.CFG_OS.html">pregame::built_info::CFG_OS</a></li><li><a href="pregame/built_info/constant.CFG_POINTER_WIDTH.html">pregame::built_info::CFG_POINTER_WIDTH</a></li><li><a href="pregame/built_info/constant.CFG_TARGET_ARCH.html">pregame::built_info::CFG_TARGET_ARCH</a></li><li><a href="pregame/built_info/constant.CI_PLATFORM.html">pregame::built_info::CI_PLATFORM</a></li><li><a href="pregame/built_info/constant.DEBUG.html">pregame::built_info::DEBUG</a></li><li><a href="pregame/built_info/constant.FEATURES.html">pregame::built_info::FEATURES</a></li><li><a href="pregame/built_info/constant.FEATURES_STR.html">pregame::built_info::FEATURES_STR</a></li><li><a href="pregame/built_info/constant.HOST.html">pregame::built_info::HOST</a></li><li><a href="pregame/built_info/constant.NUM_JOBS.html">pregame::built_info::NUM_JOBS</a></li><li><a href="pregame/built_info/constant.OPT_LEVEL.html">pregame::built_info::OPT_LEVEL</a></li><li><a href="pregame/built_info/constant.PKG_AUTHORS.html">pregame::built_info::PKG_AUTHORS</a></li><li><a href="pregame/built_info/constant.PKG_DESCRIPTION.html">pregame::built_info::PKG_DESCRIPTION</a></li><li><a href="pregame/built_info/constant.PKG_HOMEPAGE.html">pregame::built_info::PKG_HOMEPAGE</a></li><li><a href="pregame/built_info/constant.PKG_LICENSE.html">pregame::built_info::PKG_LICENSE</a></li><li><a href="pregame/built_info/constant.PKG_NAME.html">pregame::built_info::PKG_NAME</a></li><li><a href="pregame/built_info/constant.PKG_REPOSITORY.html">pregame::built_info::PKG_REPOSITORY</a></li><li><a href="pregame/built_info/constant.PKG_VERSION.html">pregame::built_info::PKG_VERSION</a></li><li><a href="pregame/built_info/constant.PKG_VERSION_MAJOR.html">pregame::built_info::PKG_VERSION_MAJOR</a></li><li><a href="pregame/built_info/constant.PKG_VERSION_MINOR.html">pregame::built_info::PKG_VERSION_MINOR</a></li><li><a href="pregame/built_info/constant.PKG_VERSION_PATCH.html">pregame::built_info::PKG_VERSION_PATCH</a></li><li><a href="pregame/built_info/constant.PKG_VERSION_PRE.html">pregame::built_info::PKG_VERSION_PRE</a></li><li><a href="pregame/built_info/constant.PROFILE.html">pregame::built_info::PROFILE</a></li><li><a href="pregame/built_info/constant.RUSTC.html">pregame::built_info::RUSTC</a></li><li><a href="pregame/built_info/constant.RUSTC_VERSION.html">pregame::built_info::RUSTC_VERSION</a></li><li><a href="pregame/built_info/constant.RUSTDOC.html">pregame::built_info::RUSTDOC</a></li><li><a href="pregame/built_info/constant.RUSTDOC_VERSION.html">pregame::built_info::RUSTDOC_VERSION</a></li><li><a href="pregame/built_info/constant.TARGET.html">pregame::built_info::TARGET</a></li><li><a href="sandbox/gameplay/commute/constant.METER_HACK.html">sandbox::gameplay::commute::METER_HACK</a></li><li><a href="sandbox/gameplay/fix_traffic_signals/constant.METER_HACK.html">sandbox::gameplay::fix_traffic_signals::METER_HACK</a></li><li><a href="sandbox/gameplay/fix_traffic_signals/constant.THRESHOLD.html">sandbox::gameplay::fix_traffic_signals::THRESHOLD</a></li><li><a href="sandbox/gameplay/tutorial/constant.CAR_BIKE_CONTENTION_GOAL.html">sandbox::gameplay::tutorial::CAR_BIKE_CONTENTION_GOAL</a></li><li><a href="sandbox/gameplay/tutorial/constant.ESCORT.html">sandbox::gameplay::tutorial::ESCORT</a></li></ul></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../";window.currentCrate = "game";</script><script src="../main.js"></script><script defer src="../search-index.js"></script></body></html>