Transportation planning and traffic simulation software for creating cities friendlier to walking, biking, and public transit
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2018-11-20 14:36:11 -08:00
abstutil moving RNG helpers from sim to abstutil 2018-11-13 10:50:54 -08:00
analyze_code few more steps on the static analysis; realizing how hard it might be 2018-09-05 09:29:36 -07:00
control saving and loading synthetic models 2018-11-14 10:54:07 -08:00
convert_osm gets tests to at least build again, by commenting out some of them 2018-11-20 14:36:11 -08:00
data/polygons making import.sh more magic 2018-10-30 15:07:22 -07:00
docs consolidating all of the road query methods 2018-11-20 13:36:10 -08:00
editor consolidating all of the road query methods 2018-11-20 13:36:10 -08:00
ezgui specialize tooltip_lines to one plugin. solves the problem of not being able to look up objects in DrawMap 2018-11-20 11:32:03 -08:00
geom give up on Sim being Eq; settle for PartialEq, get rid of all of the annoying 'ignore this field' hacks. also getting rid of unnecessary PartialEq impls in map_model 2018-11-18 16:28:43 -08:00
gtfs start animating the lines 2018-10-06 14:30:57 -07:00
halloween fix random stuff that stopped building (but not tests) 2018-11-12 21:30:11 -08:00
headless adjust debug logs 2018-11-18 15:03:02 -08:00
kml fix random stuff that stopped building (but not tests) 2018-11-12 21:30:11 -08:00
map_model remove pathfinding requirement that lane types of start/end match up, now that bike/bus lanes are used 2018-11-20 13:39:20 -08:00
playground_gui make the warp plugin animate the panning 2018-11-12 11:02:51 -08:00
precompute adjust debug logs 2018-11-18 15:03:02 -08:00
sim gets tests to at least build again, by commenting out some of them 2018-11-20 14:36:11 -08:00
synthetic easily swap lanes on a road 2018-11-14 12:22:52 -08:00
tmp_gfx messing around slightly with the experimental gfx crate 2018-09-18 07:47:03 -07:00
.gitignore saving and loading synthetic models 2018-11-14 10:54:07 -08:00
Cargo.toml starting a synthetic map editor. need to separate the model from the 2018-11-14 08:54:12 -08:00
CONTRIBUTING.md Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
fmt.sh repeating determinism tests for both driving models 2018-08-04 13:25:09 -07:00
import.sh clipping OSM ways in osmosis differently, and hacking around a traffic 2018-11-08 11:25:32 -08:00
LICENSE Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
precompute.sh using timer more thoroughly in convert_osm 2018-10-30 14:55:55 -07:00
README.md updating README and trimming license declarations 2018-06-03 17:56:53 -07:00
rgrep.sh adjusting logging to not include debug by default 2018-10-06 12:21:12 -07:00
test_all.sh gets tests to at least build again, by commenting out some of them 2018-11-20 14:36:11 -08:00

A/B Street

A/B Street is a game exploring how small changes to a city affect the movement of drivers, cyclists, transit users, and pedestrians.

This is not an officially supported Google product. Google owns the copyright to this work, but is otherwise unaffiliated with it.

This is currently an experimental project. Please contact me at dabreegster@gmail.com if you're interested in the premise of this game.