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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="Starting from some number of total people living in a polygonal area, randomly distribute them to residential buildings within that area. Returns a list of homes with the number of residents in each."><meta name="keywords" content="rust, rustlang, rust-lang, distribute_population_to_homes"><title>distribute_population_to_homes in popdat - Rust</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../ayu.css" disabled ><script id="default-settings"></script><script src="../storage.js"></script><script src="../crates.js"></script><noscript><link rel="stylesheet" href="../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../favicon.svg">
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<a id="settings-menu" href="../settings.html"><img src="../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="index.html">popdat</a>::<wbr><a class="fn" href="">distribute_population_to_homes</a><button id="copy-path" onclick="copy_path(this)"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../src/popdat/distribute_people.rs.html#38-82" title="goto source code">[src]</a></span></h1><pre class="rust fn">pub fn distribute_population_to_homes(<br>&nbsp;&nbsp;&nbsp;&nbsp;polygon: Polygon&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.f64.html">f64</a>&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;population: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.usize.html">usize</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;map: &amp;<a class="struct" href="../map_model/struct.Map.html" title="struct map_model::Map">Map</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;rng: &amp;mut <a class="struct" href="https://docs.rs/rand_xorshift/0.3.0/rand_xorshift/struct.XorShiftRng.html" title="struct rand_xorshift::XorShiftRng">XorShiftRng</a><br>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">(</a><a class="struct" href="../map_model/objects/building/struct.BuildingID.html" title="struct map_model::objects::building::BuildingID">BuildingID</a>, <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.usize.html">usize</a><a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">)</a>&gt;</pre><div class="docblock"><p>Starting from some number of total people living in a polygonal area, randomly distribute them
to residential buildings within that area. Returns a list of homes with the number of residents
in each.</p>
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