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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="If you want a simulation to start after midnight, pass the result of this to `SandboxMode::async_new`. It’s less visually overwhelming and more performant to continue with a loading screen than launching the jump-to-time UI. After a deadline of 0.5s, we will switch over to the jump-to-time UI so the user can cancel."><meta name="keywords" content="rust, rustlang, rust-lang, jump_to_time_upon_startup"><title>jump_to_time_upon_startup in game::common - Rust</title><link rel="preload" as="font" type="font/woff2" crossorigin href="../../SourceSerif4-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../FiraSans-Regular.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../FiraSans-Medium.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../SourceCodePro-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../SourceSerif4-Bold.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../SourceCodePro-Semibold.ttf.woff2"><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled><link rel="stylesheet" type="text/css" href="../../dark.css" disabled><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><script id="default-settings" ></script><script src="../../storage.js"></script><script src="../../crates.js"></script><script defer src="../../main.js"></script>
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</a><div class="sidebar-elems"><h2 class="location">Other items in<br><a href="../index.html">game</a>::<wbr><a href="index.html">common</a></h2><div id="sidebar-vars" data-name="jump_to_time_upon_startup" data-ty="fn" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../game/index.html"><img class="rust-logo" src="../../rust-logo.png" alt="logo"></a><nav class="sub"><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><h1 class="fqn"><span class="in-band">Function <a href="../index.html">game</a>::<wbr><a href="index.html">common</a>::<wbr><a class="fn" href="#">jump_to_time_upon_startup</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/game/common/mod.rs.html#396-415" title="goto source code">[src]</a></span></h1><div class="docblock item-decl"><pre class="rust fn"><code>pub fn jump_to_time_upon_startup(<br> dt: <a class="struct" href="../../geom/duration/struct.Duration.html" title="struct geom::duration::Duration">Duration</a><br>) -> <a class="struct" href="https://doc.rust-lang.org/1.59.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="https://doc.rust-lang.org/1.59.0/core/ops/function/trait.FnOnce.html" title="trait core::ops::function::FnOnce">FnOnce</a>(&mut EventCtx<'_>, &mut <a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>) -> <a class="struct" href="https://doc.rust-lang.org/1.59.0/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a><Transition<<a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>>>></code></pre></div><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>If you want a simulation to start after midnight, pass the result of this to
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<code>SandboxMode::async_new</code>. It’s less visually overwhelming and more performant to continue with a
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loading screen than launching the jump-to-time UI. After a deadline of 0.5s, we will switch
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over to the jump-to-time UI so the user can cancel.</p>
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