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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `SPAWN_DIST` constant in crate `sim`."><meta name="keywords" content="rust, rustlang, rust-lang, SPAWN_DIST"><title>sim::SPAWN_DIST - Rust</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../ayu.css" disabled ><script id="default-settings"></script><script src="../storage.js"></script><noscript><link rel="stylesheet" href="../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../favicon.svg">
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<a id="settings-menu" href="../settings.html"><img src="../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../src/sim/lib.rs.html#85" title="goto source code">[src]</a></span><span class="in-band">Constant <a href="index.html">sim</a>::<wbr><a class="constant" href="">SPAWN_DIST</a></span></h1><pre class="rust const">pub(crate) const SPAWN_DIST: <a class="struct" href="../geom/distance/struct.Distance.html" title="struct geom::distance::Distance">Distance</a>;</pre><div class="docblock"><p>When spawning at borders, start the front of the vehicle this far along and gradually appear.
Getting too close to EPSILON_DIST can lead to get_draw_car having no geometry at all.</p>
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