abstreet/widgetry/shaders/fragment_140.glsl

24 lines
634 B
GLSL

#version 410
// (x offset, y offset, zoom)
uniform vec3 transform;
// (window width, window height, z value)
uniform vec3 window;
// textures grid
uniform sampler2DArray textures;
in vec4 fs_color;
in vec3 fs_texture_coord;
out vec4 out_color;
void main() {
vec4 x = fs_color * texture(textures, fs_texture_coord);
out_color = vec4(x.a * x.r, x.a * x.g, x.a * x.b, x.a);
// Enable this to quickly see everything in greyscale.
// https://en.wikipedia.org/wiki/Grayscale#Luma_coding_in_video_systems
//float gray = dot(fs_color.rgb, vec3(0.299, 0.587, 0.114));
//out_color = vec4(vec3(gray), fs_color.a);
}