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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `make` mod in crate `sim`."><meta name="keywords" content="rust, rustlang, rust-lang, make"><title>sim::make - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../sim/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><p class='location'>Module make</p><div class="sidebar-elems"><div class="block items"><ul><li><a href="#reexports">Re-exports</a></li><li><a href="#modules">Modules</a></li><li><a href="#functions">Functions</a></li></ul></div><p class='location'><a href='../index.html'>sim</a></p><script>window.sidebarCurrent = {name: 'make', ty: 'mod', relpath: '../'};</script><script defer src="../sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><span class="help-button">?</span>
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<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>−</span>]</a></span><a class='srclink' href='../../src/sim/make/mod.rs.html#1-26' title='goto source code'>[src]</a></span><span class='in-band'>Module <a href='../index.html'>sim</a>::<wbr><a class="mod" href=''>make</a></span></h1><div class='docblock'><p>Everything needed to setup a simulation.
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<a href="https://dabreegster.github.io/abstreet/trafficsim/travel_demand.html">https://dabreegster.github.io/abstreet/trafficsim/travel_demand.html</a> for context.</p>
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</div><h2 id='reexports' class='section-header'><a href="#reexports">Re-exports</a></h2>
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<table><tr><td><code>pub use self::external::<a class="struct" href="../../sim/struct.ExternalPerson.html" title="struct sim::ExternalPerson">ExternalPerson</a>;</code></td></tr><tr><td><code>pub use self::external::<a class="struct" href="../../sim/struct.ExternalTrip.html" title="struct sim::ExternalTrip">ExternalTrip</a>;</code></td></tr><tr><td><code>pub use self::external::<a class="enum" href="../../sim/enum.ExternalTripEndpoint.html" title="enum sim::ExternalTripEndpoint">ExternalTripEndpoint</a>;</code></td></tr><tr><td><code>pub use self::generator::<a class="struct" href="../../sim/struct.BorderSpawnOverTime.html" title="struct sim::BorderSpawnOverTime">BorderSpawnOverTime</a>;</code></td></tr><tr><td><code>pub use self::generator::<a class="struct" href="../../sim/struct.ScenarioGenerator.html" title="struct sim::ScenarioGenerator">ScenarioGenerator</a>;</code></td></tr><tr><td><code>pub use self::generator::<a class="struct" href="../../sim/struct.SpawnOverTime.html" title="struct sim::SpawnOverTime">SpawnOverTime</a>;</code></td></tr><tr><td><code>pub use self::load::<a class="struct" href="../../sim/struct.SimFlags.html" title="struct sim::SimFlags">SimFlags</a>;</code></td></tr><tr><td><code>pub use self::modifier::<a class="enum" href="../../sim/enum.ScenarioModifier.html" title="enum sim::ScenarioModifier">ScenarioModifier</a>;</code></td></tr><tr><td><code>pub use self::scenario::<a class="struct" href="../../sim/struct.IndividTrip.html" title="struct sim::IndividTrip">IndividTrip</a>;</code></td></tr><tr><td><code>pub use self::scenario::<a class="struct" href="../../sim/struct.PersonSpec.html" title="struct sim::PersonSpec">PersonSpec</a>;</code></td></tr><tr><td><code>pub use self::scenario::<a class="struct" href="../../sim/struct.Scenario.html" title="struct sim::Scenario">Scenario</a>;</code></td></tr><tr><td><code>pub use self::scenario::<a class="enum" href="../../sim/enum.TripPurpose.html" title="enum sim::TripPurpose">TripPurpose</a>;</code></td></tr></table><h2 id='modules' class='section-header'><a href="#modules">Modules</a></h2>
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<table><tr class='module-item'><td><a class="mod" href="activity_model/index.html" title='sim::make::activity_model mod'>activity_model</a></td><td class='docblock-short'><p>An activity model creates "people" that follow a set schedule of activities through the day.
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Each activity (like shopping, working, sleeping) lasts some time, and requires the person to go
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somewhere at some time. This is an extremely simple activity model that just uses data inferred
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from OSM.</p>
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</td></tr><tr class='module-item'><td><a class="mod" href="external/index.html" title='sim::make::external mod'>external</a></td><td class='docblock-short'><p>Some users of the API (https://dabreegster.github.io/abstreet/dev/api.html) have their own
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simulation input data; import it here.</p>
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</td></tr><tr class='module-item'><td><a class="mod" href="generator/index.html" title='sim::make::generator mod'>generator</a></td><td class='docblock-short'><p>This is a much more primitive way to randomly generate trips. activity_model.rs has something
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more realistic.</p>
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</td></tr><tr class='module-item'><td><a class="mod" href="load/index.html" title='sim::make::load mod'>load</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="modifier/index.html" title='sim::make::modifier mod'>modifier</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="scenario/index.html" title='sim::make::scenario mod'>scenario</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="spawner/index.html" title='sim::make::spawner mod'>spawner</a></td><td class='docblock-short'><p>Intermediate structures used to instantiate a Scenario. Badly needs simplification:
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https://github.com/dabreegster/abstreet/issues/258</p>
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</td></tr></table><h2 id='functions' class='section-header'><a href="#functions">Functions</a></h2>
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<table><tr class='module-item'><td><a class="fn" href="fn.fork_rng.html" title='sim::make::fork_rng fn'>fork_rng</a></td><td class='docblock-short'><p>Need to explain this trick -- basically keeps consistency between two different simulations when
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each one might make slightly different sequences of calls to the RNG.</p>
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</td></tr></table></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "sim";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html> |