Transportation planning and traffic simulation software for creating cities friendlier to walking, biking, and public transit
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Dustin Carlino be9ba5a80e Clean up the absurd number of Seattle maps. Ideally we'd have some way
to further organize them by purpose, but for the moment, two problems:

1) the city picker UI is getting way too crowded
2) on native, the initial download is up to 145MB

Removing:

- the 3 Aurora maps and Green Lake, added for the ARC workshop, but no
  longer the most active of collaborations
- Ballard is now subsumed by central Seattle -- the only advantage would
  be keeping its full scenario of walking and transit trips, but the
  simulation is horribly gridlocked there anyway
- the Rainier Valley map, originally meant for an SNG traffic light
  timing study
- the larger udistrict map
2021-10-11 14:37:59 -07:00
.github/workflows Fix up references to the CLI tools in shell scripts and code. #745 2021-09-17 18:29:23 -07:00
abstio Clean up the absurd number of Seattle maps. Ideally we'd have some way 2021-10-11 14:37:59 -07:00
abstutil A humble start to showing an alternate, low-stress route. #743 2021-09-27 13:13:11 -07:00
cli Get some different boundaries set up in Seattle, to support the bike 2021-10-11 14:06:49 -07:00
cloud Fix up references to the CLI tools in shell scripts and code. #745 2021-09-17 18:29:23 -07:00
collisions Fix compilation failures and most clippy warnings (#642) 2021-05-14 08:32:56 -07:00
convert_osm Import fresh Seattle OSM, with the new Northgate station and bridge! 2021-10-04 18:35:42 -07:00
data Clean up the absurd number of Seattle maps. Ideally we'd have some way 2021-10-11 14:37:59 -07:00
fifteen_min Convert the new bike routing tool to use World. #763 2021-10-03 14:28:44 -07:00
game Clean up the absurd number of Seattle maps. Ideally we'd have some way 2021-10-11 14:37:59 -07:00
geom Show comparison stats in the alternate route's tooltip. #743 2021-09-28 09:40:45 -07:00
headless Record timing while applying map edits. Even in release mode, this is a long inexplicable pause for large-scale bike network changes. A loading screen is better. 2021-10-05 11:35:37 -07:00
importer Clean up the absurd number of Seattle maps. Ideally we'd have some way 2021-10-11 14:37:59 -07:00
kml CLI flag to start in the KML viewer for convenience 2021-06-16 11:14:17 -07:00
map_editor Fix some clippy warnings 2021-09-17 18:31:30 -07:00
map_gui Clean up the absurd number of Seattle maps. Ideally we'd have some way 2021-10-11 14:37:59 -07:00
map_model Get some different boundaries set up in Seattle, to support the bike 2021-10-11 14:06:49 -07:00
osm_viewer Convert the new bike routing tool to use World. #763 2021-10-03 14:28:44 -07:00
parking_mapper Convert the new bike routing tool to use World. #763 2021-10-03 14:28:44 -07:00
popdat Don't crash in the activity model generators if a map has no borders. This currently happens with Overpass imports. #717 2021-07-25 10:30:06 -07:00
release Updating release scripts for the slightly new docs structure 2021-10-10 16:02:28 -07:00
santa Clean up the absurd number of Seattle maps. Ideally we'd have some way 2021-10-11 14:37:59 -07:00
sim Clean up the absurd number of Seattle maps. Ideally we'd have some way 2021-10-11 14:37:59 -07:00
tests Clean up the absurd number of Seattle maps. Ideally we'd have some way 2021-10-11 14:37:59 -07:00
traffic_seitan Record timing while applying map edits. Even in release mode, this is a long inexplicable pause for large-scale bike network changes. A loading screen is better. 2021-10-05 11:35:37 -07:00
traffic_signal_data Import fresh Seattle OSM, with the new Northgate station and bridge! 2021-10-04 18:35:42 -07:00
updater Cutover from the S3 bucket in one region to the Cloudfront CDN 2021-09-14 10:55:33 -07:00
videos Delete mdbook. It's been split out to https://github.com/a-b-street/docs 2021-01-31 15:44:41 -08:00
web Clean up the absurd number of Seattle maps. Ideally we'd have some way 2021-10-11 14:37:59 -07:00
widgetry Variable rename for more clear code; feedback from #764 2021-10-07 14:51:28 -07:00
widgetry_demo Fix Issue #692:settings for metric VS imperial distance units are repsected for distance 2021-09-18 14:06:32 -07:00
.dockerignore Create a Docker image to run the map importer in the almighty cloud. #326 2021-05-06 17:35:58 -07:00
.gitignore Import Geneva for Sven's project 2021-10-05 09:33:33 -07:00
Cargo.lock Change the share feature to live on a dedicated panel, with more disclaimers and ways to copy the URL. #765 2021-10-05 09:09:33 -07:00
Cargo.toml Start a consolidated CLI tool with a few one of the importer crate's tools. #745 2021-09-17 18:29:23 -07:00
import.sh Make the importer itself a library, called from the CLI tool. #745 2021-09-17 18:29:23 -07:00
LICENSE Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
README.md new release 2021-10-03 15:04:50 -07:00
rgrep.sh Download only the cities specified in the UI map updater. 2021-04-19 17:55:42 -07:00

A/B Street

Ever been stuck in traffic on a bus, wondering why is there legal street parking instead of a dedicated bus lane? A/B Street is a game exploring how small changes to a city affect the movement of drivers, cyclists, transit users, and pedestrians. It works anywhere in the world, thanks to OpenStreetMap.

Show, don't tell

Alpha release trailer

Find a problem:

exploring_traffic

Make some changes:

editing_map

Measure the effects:

evaluating_impacts

Documentation

Roadmap and contributing

See the roadmap for current work, and all of the ways to contribute. Follow @CarlinoDustin for occasional videos of recent progress.

Project mission

If you fix some traffic problem while playing A/B Street, my ultimate goal is for your changes to become a real proposal for adjusting Seattle's infrastructure. A/B Street is of course a game, using a simplified approach to traffic modeling, so city governments still have to evaluate proposals using their existing methods. A/B Street is intended as a conversation starter and tool to communicate ideas with interactive visualizations.

Why not leave city planning to professionals? People are local experts on the small slice of the city they interact with daily -- the one left turn lane that always backs up or a certain set of poorly timed walk signals. Laura Adler writes:

"Only with simple, accessible simulation programs can citizens become active generators of their own urban visions, not just passive recipients of options laid out by government officials."

Existing urban planning software is either proprietary or hard to use. A/B Street strives to be highly accessible, by being a fun, engaging game. See here for more guiding principles.

Credits

Core team:

See full credits