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shaders
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also scrape amenities from buildings themselves. make an 'other'
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2020-05-13 13:58:15 -07:00 |
tools
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lift phase controls out of a menu
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2020-05-25 11:11:26 -07:00 |
widgets
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make the 'closest parking' a little more obvious
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2020-05-25 11:20:38 -07:00 |
assets.rs
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for different DPIs, don't scale SVGs in map-space, only in screen-space.
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2020-05-17 15:40:04 -07:00 |
backend_glium.rs
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set a window icon
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2020-05-09 09:48:24 -07:00 |
backend_glow.rs
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set a window icon
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2020-05-09 09:48:24 -07:00 |
backend_wasm.rs
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set a window icon
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2020-05-09 09:48:24 -07:00 |
canvas.rs
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cleanup after PR, and start to wittle down EventLoopMode to handle
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2020-05-23 11:23:38 -07:00 |
color.rs
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stop dependending directly on serde_derive
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2020-05-19 15:06:32 -07:00 |
drawing.rs
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try brian's signals. making them the default to get used to them, but
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2020-05-13 15:31:29 -07:00 |
event_ctx.rs
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start organizing ezgui internal constants into a Style struct
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2020-04-05 11:57:27 -07:00 |
event.rs
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remove last users of ModalMenu. so long, (some variant of) the original widget.
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2020-03-22 20:59:44 -07:00 |
geom.rs
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breathe life into the little buggers
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2020-05-25 17:10:15 -07:00 |
input.rs
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start organizing ezgui internal constants into a Style struct
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2020-04-05 11:57:27 -07:00 |
lib.rs
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implement julian's contingency table-ish thing. buggy, but a start
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2020-04-14 15:38:03 -07:00 |
managed.rs
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Resolve #11 by panning map when cursor is at edge of screen (#57)
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2020-05-23 10:42:59 -07:00 |
runner.rs
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cleanup after PR, and start to wittle down EventLoopMode to handle
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2020-05-23 11:23:38 -07:00 |
screen_geom.rs
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stop dependending directly on serde_derive
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2020-05-19 15:06:32 -07:00 |
style.rs
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use colored checkboxes in plot too. generate the shape programatically.
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2020-04-06 14:45:22 -07:00 |
svg.rs
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for different DPIs, don't scale SVGs in map-space, only in screen-space.
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2020-05-17 15:40:04 -07:00 |
text.rs
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simple scatter plot idea for comparing trip times
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2020-04-11 13:17:52 -07:00 |