Transportation planning and traffic simulation software for creating cities friendlier to walking, biking, and public transit
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2018-09-27 14:57:01 -07:00
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analyze_code few more steps on the static analysis; realizing how hard it might be 2018-09-05 09:29:36 -07:00
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headless accept scenarios on the CLI 2018-09-27 14:53:46 -07:00
kml wrote a few tests of parking 2018-08-19 18:07:28 -07:00
map_model logging in map layer too 2018-09-23 14:15:24 -07:00
playground_gui fix build for playground gui 2018-09-24 16:44:02 -07:00
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CONTRIBUTING.md Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
fmt.sh repeating determinism tests for both driving models 2018-08-04 13:25:09 -07:00
import.sh moving maps to a subdirectory inside data/ 2018-09-24 14:40:16 -07:00
LICENSE Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
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A/B Street

A/B Street is a game exploring how small changes to a city affect the movement of drivers, cyclists, transit users, and pedestrians.

This is not an officially supported Google product. Google owns the copyright to this work, but is otherwise unaffiliated with it.

This is currently an experimental project. Please contact me at dabreegster@gmail.com if you're interested in the premise of this game.