Transportation planning and traffic simulation software for creating cities friendlier to walking, biking, and public transit
Go to file
Dustin Carlino c481567ebb Cut over from Dropbox to S3. #195, #326
Uploading files individually to Dropbox is flaky, and the unique URL per
file complicates data/MANIFEST.

While we're at it, start carving aside a directory structure for keeping
data for the last few releases.

[rebuild] to make sure github actions can download everything
2020-11-02 17:36:02 -08:00
.github/workflows Upgrade to rust 1.47. No relevant changes except that stack traces hide some useless boilerplate now. 2020-10-21 10:25:55 -07:00
abstutil Cut over from Dropbox to S3. #195, #326 2020-11-02 17:36:02 -08:00
book Cut over from Dropbox to S3. #195, #326 2020-11-02 17:36:02 -08:00
convert_osm When using OSM footpaths, don't stick sidewalks on the road when sidewalks=separate and also bring in cycleways and paths allowing foot traffic. #161 2020-10-30 15:16:19 -07:00
data Cut over from Dropbox to S3. #195, #326 2020-11-02 17:36:02 -08:00
game Cut over from Dropbox to S3. #195, #326 2020-11-02 17:36:02 -08:00
geom Add an extra check for polyline intersection endpoints. I found an 2020-11-02 15:10:45 -08:00
headless Consolidate some PolyLine geometry code, and refactor some geom->geojson 2020-10-29 12:23:39 -07:00
importer Fix the random_scenario tool by adding --scenario_name and saving a 2020-11-02 12:01:37 -08:00
kml Organize import blocks using https://github.com/dabreegster/organize_rust_imports 2020-10-05 20:29:22 -07:00
map_editor Woops, binary format of MapConfig changed, so regenerate all maps 2020-10-31 10:08:05 -07:00
map_model Add an extra check for polyline intersection endpoints. I found an 2020-11-02 15:10:45 -08:00
map_tests Woops, binary format of MapConfig changed, so regenerate all maps 2020-10-31 10:08:05 -07:00
release Cut over from Dropbox to S3. #195, #326 2020-11-02 17:36:02 -08:00
sim Use a u64 RNG seed, not a u8 2020-10-29 09:25:07 -07:00
traffic_seitan Handle bike trips that wind up with no actual biking portion due to live 2020-10-22 21:39:54 -07:00
updater Cut over from Dropbox to S3. #195, #326 2020-11-02 17:36:02 -08:00
widgetry On web, don't actually quit when the last state is popped. The app just awkwardly hangs if you do that. 2020-10-29 16:25:05 -07:00
widgetry_demo Fix content type on the html web runner page. Without this, initially 2020-10-31 18:37:46 -07:00
.gitignore Delay highlighting (#363) 2020-10-10 12:23:02 -07:00
Cargo.lock Store gzipped files in S3 and decompress upon loading. A few basic tests 2020-10-31 18:09:48 -07:00
Cargo.toml Switch from stdweb to websys for #21. 2020-10-05 19:50:52 -07:00
clippy.sh round of clippy. not fixing everything. 2019-12-11 16:17:15 -08:00
format_md.sh Fix more broken links. Sadly can't enable linkcheck, because it has two false positives. 2020-09-24 19:37:16 -07:00
import.sh util to convert geojson to osmosis polygon (#309) 2020-09-02 15:29:25 -07:00
LICENSE Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
README.md Cut over from Dropbox to S3. #195, #326 2020-11-02 17:36:02 -08:00
rgrep.sh Regularly import Tel Aviv! 2020-08-26 10:25:45 -07:00
rustfmt.toml tweaking rustfmt options; the long literal string vecs in tutorial look awful 2020-01-21 15:20:02 -08:00

A/B Street

Ever been stuck in traffic on a bus, wondering why is there legal street parking instead of a dedicated bus lane? A/B Street is a game exploring how small changes to a city affect the movement of drivers, cyclists, transit users, and pedestrians.

Show, don't tell

Alpha release trailer

Find a problem:

exploring_traffic

Make some changes:

editing_map

Measure the effects:

evaluating_impacts

Documentation

Roadmap and contributing

See the roadmap for current work, including ways to help. If you want to bring this to your city or if you're skilled in design, traffic simulation, data visualization, or civic/government outreach, please contact Dustin Carlino at dabreegster@gmail.com. Follow r/abstreet for weekly updates or @CarlinoDustin for occasional videos of recent progress.

Project mission

If you fix some traffic problem while playing A/B Street, my ultimate goal is for your changes to become a real proposal for adjusting Seattle's infrastructure. A/B Street is of course a game, using a simplified approach to traffic modeling, so city governments still have to evaluate proposals using their existing methods. A/B Street is intended as a conversation starter and tool to communicate ideas with interactive visualizations.

Why not leave city planning to professionals? People are local experts on the small slice of the city they interact with daily -- the one left turn lane that always backs up or a certain set of poorly timed walk signals. Laura Adler writes:

"Only with simple, accessible simulation programs can citizens become active generators of their own urban visions, not just passive recipients of options laid out by government officials."

Existing urban planning software is either proprietary or hard to use. A/B Street strives to be highly accessible, by being a fun, engaging game. See here for more guiding principles.

Credits

Core team:

Others:

Data: