abstreet/release/INSTRUCTIONS.txt

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# A/B Street Instructions
This is an alpha-quality demo. Please email <dabreegster@gmail.com> or
[file a Github issue](https://github.com/a-b-street/abstreet/issues/) if you
hit problems.
## Playing the game
- Use the **tutorial** to learn the controls.
- Play the **challenges** for directed gameplay.
- Try out any ideas in the **sandbox**.
## Common issues
If the size of text and panels
[seems very strange](https://github.com/a-b-street/abstreet/issues/381), you
can try editing `play_abstreet.sh` or `play_abstreet.bat` and passing
`--scale_factor=1` on the command line. This value is detected from your monitor
settings, so if you have a Retina or other HiDPI display, things may be too big
or small.
## Data source licensing
A/B Street binary releases contain pre-built maps that combine data from:
- OpenStreetMap (<https://www.openstreetmap.org/copyright>)
- King County metro
(<https://www.kingcounty.gov/depts/transportation/metro/travel-options/bus/app-center/terms-of-use.aspx>)
- City of Seattle GIS program
(<https://www.opendatacommons.org/licenses/pddl/1.0/>)
- <https://github.com/seattleio/seattle-boundaries-data>
(<https://creativecommons.org/publicdomain/zero/1.0/>)
- Puget Sound Regional Council
(<https://www.psrc.org/activity-based-travel-model-soundcast>)
- USGS SRTM
Other binary data bundled in:
- Overpass font (<https://fonts.google.com/specimen/Overpass>, Open Font
License)
- Bungee fonts (<https://fonts.google.com/specimen/Bungee>, Open Font License)
- Material Design icons (<https://material.io/resources/icons>, Apache license)
- Some Graphics textures (<https://www.kenney.nl/>, CC0 1.0 Universal)
- Snowflake SVG (<https://www.svgrepo.com/page/licensing>, CC0)
- Music from
[various sources](https://github.com/a-b-street/abstreet/tree/master/data/system/assets/music/sources.md)
with Creative Commons licenses