Transportation planning and traffic simulation software for creating cities friendlier to walking, biking, and public transit
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Dustin Carlino c9c6f240ae Remove timer.{note, warn, error} in favor of the log crate. #262
Originally, the intention of the deleted calls was to not interrupt
Timer progress bars with warnings. But the output of things like the
importer is impossible to read anyway. Strongly considering explicitly
sending logs and timing info to separate places and using something like
multitail for live progress.

Unplumb timer from LOADS of places that just needed it for logging.
2021-01-21 19:22:02 -08:00
.github/workflows Rename the experiment crate in preparation for a Monday release 2020-12-19 10:01:28 -08:00
abstio Bring in linear pedestrian highways as cycleways+shoulders. #458 2021-01-16 17:03:13 -08:00
abstutil Remove timer.{note, warn, error} in favor of the log crate. #262 2021-01-21 19:22:02 -08:00
book Remove timer.{note, warn, error} in favor of the log crate. #262 2021-01-21 19:22:02 -08:00
collisions Display tooltips in the collision viewer. #87 2020-11-10 12:49:08 -08:00
convert_osm Remove timer.{note, warn, error} in favor of the log crate. #262 2021-01-21 19:22:02 -08:00
data fix scaling: replace remaining buttons with baked-in-text 2021-01-21 15:25:46 -08:00
fifteen_min remove final references to Btn 2021-01-21 15:25:46 -08:00
game Remove timer.{note, warn, error} in favor of the log crate. #262 2021-01-21 19:22:02 -08:00
geom button revamp groundwork (#459) 2021-01-19 10:10:18 -08:00
headless Remove timer.{note, warn, error} in favor of the log crate. #262 2021-01-21 19:22:02 -08:00
importer Remove timer.{note, warn, error} in favor of the log crate. #262 2021-01-21 19:22:02 -08:00
kml Remove timer.{note, warn, error} in favor of the log crate. #262 2021-01-21 19:22:02 -08:00
map_editor Remove timer.{note, warn, error} in favor of the log crate. #262 2021-01-21 19:22:02 -08:00
map_gui Remove timer.{note, warn, error} in favor of the log crate. #262 2021-01-21 19:22:02 -08:00
map_model Remove timer.{note, warn, error} in favor of the log crate. #262 2021-01-21 19:22:02 -08:00
osm_viewer regex upgrade Btn::text_fg: No hotkeys, inline &str 2021-01-21 15:25:46 -08:00
parking_mapper Remove timer.{note, warn, error} in favor of the log crate. #262 2021-01-21 19:22:02 -08:00
popdat Refactor the logic of distributing N people to K buildings. This was 2021-01-13 11:18:51 -08:00
release Include the importer in the release again -- I accidentally stopped 2021-01-13 10:52:07 -08:00
santa fix scaling: replace remaining buttons with baked-in-text 2021-01-21 15:25:46 -08:00
sim Remove timer.{note, warn, error} in favor of the log crate. #262 2021-01-21 19:22:02 -08:00
sumo Grab new Seattle OSM data with some junction=intersection tags in Montlake and along Aurora. #114 2021-01-07 11:11:59 -08:00
tests Remove timer.{note, warn, error} in favor of the log crate. #262 2021-01-21 19:22:02 -08:00
traffic_seitan Remove timer.{note, warn, error} in favor of the log crate. #262 2021-01-21 19:22:02 -08:00
traffic_signal_data For extremely short roads (under 2 meters after calculating intersection 2021-01-15 15:32:01 -08:00
updater Dedupe must_run_cmd. I think I did this before updater took a dependency on abstutil. 2021-01-19 14:41:56 -08:00
widgetry Make the file management menu in edit mode occupy the center of the screen. 2021-01-21 15:36:21 -08:00
widgetry_demo replace arrow text with arrow image 2021-01-21 15:25:46 -08:00
.gitignore Map: Warsaw 2021-01-18 17:58:05 -08:00
Cargo.lock Remove timer.{note, warn, error} in favor of the log crate. #262 2021-01-21 19:22:02 -08:00
Cargo.toml Import a SUMO network, transform it into an ABST map. So far, this gets 2021-01-05 12:44:38 -08:00
clippy.sh round of clippy. not fixing everything. 2019-12-11 16:17:15 -08:00
format_md.sh Fix more broken links. Sadly can't enable linkcheck, because it has two false positives. 2020-09-24 19:37:16 -07:00
import.sh util to convert geojson to osmosis polygon (#309) 2020-09-02 15:29:25 -07:00
LICENSE Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
README.md new release 2021-01-17 09:58:49 -08:00
rgrep.sh Set up a test scenario for lane-changing to reproduce #382. The same 2020-11-11 11:33:47 -08:00
rustfmt.toml tweaking rustfmt options; the long literal string vecs in tutorial look awful 2020-01-21 15:20:02 -08:00

A/B Street

Ever been stuck in traffic on a bus, wondering why is there legal street parking instead of a dedicated bus lane? A/B Street is a game exploring how small changes to a city affect the movement of drivers, cyclists, transit users, and pedestrians.

Show, don't tell

Alpha release trailer

Find a problem:

exploring_traffic

Make some changes:

editing_map

Measure the effects:

evaluating_impacts

Documentation

Roadmap and contributing

See the roadmap for current work, including ways to help. If you want to bring this to your city or if you're skilled in design, traffic simulation, data visualization, or civic/government outreach, please contact Dustin Carlino at dabreegster@gmail.com. Follow r/abstreet for weekly updates or @CarlinoDustin for occasional videos of recent progress.

Project mission

If you fix some traffic problem while playing A/B Street, my ultimate goal is for your changes to become a real proposal for adjusting Seattle's infrastructure. A/B Street is of course a game, using a simplified approach to traffic modeling, so city governments still have to evaluate proposals using their existing methods. A/B Street is intended as a conversation starter and tool to communicate ideas with interactive visualizations.

Why not leave city planning to professionals? People are local experts on the small slice of the city they interact with daily -- the one left turn lane that always backs up or a certain set of poorly timed walk signals. Laura Adler writes:

"Only with simple, accessible simulation programs can citizens become active generators of their own urban visions, not just passive recipients of options laid out by government officials."

Existing urban planning software is either proprietary or hard to use. A/B Street strives to be highly accessible, by being a fun, engaging game. See here for more guiding principles.

Credits

Core team:

Others:

Data: