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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `OptimizeCommute` struct in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, OptimizeCommute"><title>game::sandbox::gameplay::commute::OptimizeCommute - Rust</title><link rel="stylesheet" type="text/css" href="../../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../../dark.css"><link rel="stylesheet" type="text/css" href="../../../../light.css" id="themeStyle"><script src="../../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../../noscript.css"></noscript><link rel="shortcut icon" href="../../../../favicon.ico"><style type="text/css">#crate-search{background-image:url("../../../../down-arrow.svg");}</style></head><body class="rustdoc struct"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../../../game/index.html'><div class='logo-container'><img src='../../../../rust-logo.png' alt='logo'></div></a><p class='location'>Struct OptimizeCommute</p><div class="sidebar-elems"><div class="block items"><a class="sidebar-title" href="#fields">Fields</a><div class="sidebar-links"><a href="#structfield.done">done</a><a href="#structfield.goal">goal</a><a href="#structfield.meter">meter</a><a href="#structfield.mode">mode</a><a href="#structfield.once">once</a><a href="#structfield.person">person</a><a href="#structfield.time">time</a><a href="#structfield.top_center">top_center</a><a href="#structfield.trips">trips</a></div><a class="sidebar-title" href="#implementations">Methods</a><div class="sidebar-links"><a href="#method.cutscene_pt1">cutscene_pt1</a><a href="#method.cutscene_pt2">cutscene_pt2</a><a href="#method.new">new</a></div><a class="sidebar-title" href="#trait-implementations">Trait Implementations</a><div class="sidebar-links"><a href="#impl-GameplayState">GameplayState</a></div><a class="sidebar-title" href="#synthetic-implementations">Auto Trait Implementations</a><div class="sidebar-links"><a href="#impl-RefUnwindSafe">!RefUnwindSafe</a><a href="#impl-Send">!Send</a><a href="#impl-Sync">!Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">!UnwindSafe</a></div><a class="sidebar-title" href="#blanket-implementations">Blanket Implementations</a><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow<T></a><a href="#impl-BorrowMut%3CT%3E">BorrowMut<T></a><a href="#impl-Downcast">Downcast</a><a href="#impl-From%3CT%3E">From<T></a><a href="#impl-Into%3CU%3E">Into<U></a><a href="#impl-TryFrom%3CU%3E">TryFrom<U></a><a href="#impl-TryInto%3CU%3E">TryInto<U></a><a href="#impl-VZip%3CV%3E">VZip<V></a></div></div><p class='location'><a href='../../../index.html'>game</a>::<wbr><a href='../../index.html'>sandbox</a>::<wbr><a href='../index.html'>gameplay</a>::<wbr><a href='index.html'>commute</a></p><script>window.sidebarCurrent = {name: 'OptimizeCommute', ty: 'struct', relpath: ''};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><a id="settings-menu" href="../../../../settings.html"><img src="../../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>−</span>]</a></span><a class='srclink' href='../../../../src/game/sandbox/gameplay/commute.rs.html#24-37' title='goto source code'>[src]</a></span><span class='in-band'>Struct <a href='../../../index.html'>game</a>::<wbr><a href='../../index.html'>sandbox</a>::<wbr><a href='../index.html'>gameplay</a>::<wbr><a href='index.html'>commute</a>::<wbr><a class="struct" href=''>OptimizeCommute</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class='rust struct'>pub struct OptimizeCommute {
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top_center: Composite,
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meter: Composite,
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person: <a class="struct" href="../../../../sim/struct.PersonID.html" title="struct sim::PersonID">PersonID</a>,
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mode: <a class="enum" href="../../../../game/sandbox/gameplay/enum.GameplayMode.html" title="enum game::sandbox::gameplay::GameplayMode">GameplayMode</a>,
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goal: <a class="struct" href="../../../../geom/duration/struct.Duration.html" title="struct geom::duration::Duration">Duration</a>,
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time: <a class="struct" href="../../../../geom/time/struct.Time.html" title="struct geom::time::Time">Time</a>,
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done: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a>,
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||
trips: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a><<a class="struct" href="../../../../sim/struct.TripID.html" title="struct sim::TripID">TripID</a>>,
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once: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a>,
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}</pre></div><h2 id='fields' class='fields small-section-header'>
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Fields<a href='#fields' class='anchor'></a></h2><span id="structfield.top_center" class="structfield small-section-header"><a href="#structfield.top_center" class="anchor field"></a><code>top_center: Composite</code></span><span id="structfield.meter" class="structfield small-section-header"><a href="#structfield.meter" class="anchor field"></a><code>meter: Composite</code></span><span id="structfield.person" class="structfield small-section-header"><a href="#structfield.person" class="anchor field"></a><code>person: <a class="struct" href="../../../../sim/struct.PersonID.html" title="struct sim::PersonID">PersonID</a></code></span><span id="structfield.mode" class="structfield small-section-header"><a href="#structfield.mode" class="anchor field"></a><code>mode: <a class="enum" href="../../../../game/sandbox/gameplay/enum.GameplayMode.html" title="enum game::sandbox::gameplay::GameplayMode">GameplayMode</a></code></span><span id="structfield.goal" class="structfield small-section-header"><a href="#structfield.goal" class="anchor field"></a><code>goal: <a class="struct" href="../../../../geom/duration/struct.Duration.html" title="struct geom::duration::Duration">Duration</a></code></span><span id="structfield.time" class="structfield small-section-header"><a href="#structfield.time" class="anchor field"></a><code>time: <a class="struct" href="../../../../geom/time/struct.Time.html" title="struct geom::time::Time">Time</a></code></span><span id="structfield.done" class="structfield small-section-header"><a href="#structfield.done" class="anchor field"></a><code>done: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code></span><span id="structfield.trips" class="structfield small-section-header"><a href="#structfield.trips" class="anchor field"></a><code>trips: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a><<a class="struct" href="../../../../sim/struct.TripID.html" title="struct sim::TripID">TripID</a>></code></span><span id="structfield.once" class="structfield small-section-header"><a href="#structfield.once" class="anchor field"></a><code>once: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code></span><h2 id='implementations' class='small-section-header'>Implementations<a href='#implementations' class='anchor'></a></h2><h3 id='impl' class='impl'><code class='in-band'>impl <a class="struct" href="../../../../game/sandbox/gameplay/commute/struct.OptimizeCommute.html" title="struct game::sandbox::gameplay::commute::OptimizeCommute">OptimizeCommute</a></code><a href='#impl' class='anchor'></a><a class='srclink' href='../../../../src/game/sandbox/gameplay/commute.rs.html#39-118' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.new' class="method"><code>pub fn <a href='#method.new' class='fnname'>new</a>(<br> ctx: &mut EventCtx, <br> app: &<a class="struct" href="../../../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br> orig_person: <a class="struct" href="../../../../sim/struct.OrigPersonID.html" title="struct sim::OrigPersonID">OrigPersonID</a>, <br> goal: <a class="struct" href="../../../../geom/duration/struct.Duration.html" title="struct geom::duration::Duration">Duration</a><br>) -> <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="../../../../game/sandbox/gameplay/trait.GameplayState.html" title="trait game::sandbox::gameplay::GameplayState">GameplayState</a>></code><a class='srclink' href='../../../../src/game/sandbox/gameplay/commute.rs.html#40-74' title='goto source code'>[src]</a></h4><h4 id='method.cutscene_pt1' class="method"><code>pub fn <a href='#method.cutscene_pt1' class='fnname'>cutscene_pt1</a>(<br> ctx: &mut EventCtx, <br> app: &<a class="struct" href="../../../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br> mode: &<a class="enum" href="../../../../game/sandbox/gameplay/enum.GameplayMode.html" title="enum game::sandbox::gameplay::GameplayMode">GameplayMode</a><br>) -> <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="../../../../game/game/trait.State.html" title="trait game::game::State">State</a>></code><a class='srclink' href='../../../../src/game/sandbox/gameplay/commute.rs.html#76-96' title='goto source code'>[src]</a></h4><h4 id='method.cutscene_pt2' class="method"><code>pub fn <a href='#method.cutscene_pt2' class='fnname'>cutscene_pt2</a>(<br> ctx: &mut EventCtx, <br> app: &<a class="struct" href="../../../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br> mode: &<a class="enum" href="../../../../game/sandbox/gameplay/enum.GameplayMode.html" title="enum game::sandbox::gameplay::GameplayMode">GameplayMode</a><br>) -> <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="../../../../game/game/trait.State.html" title="trait game::game::State">State</a>></code><a class='srclink' href='../../../../src/game/sandbox/gameplay/commute.rs.html#98-117' title='goto source code'>[src]</a></h4></div><h2 id='trait-implementations' class='small-section-header'>Trait Implementations<a href='#trait-implementations' class='anchor'></a></h2><div id='trait-implementations-list'><h3 id='impl-GameplayState' class='impl'><code class='in-band'>impl <a class="trait" href="../../../../game/sandbox/gameplay/trait.GameplayState.html" title="trait game::sandbox::gameplay::GameplayState">GameplayState</a> for <a class="struct" href="../../../../game/sandbox/gameplay/commute/struct.OptimizeCommute.html" title="struct game::sandbox::gameplay::commute::OptimizeCommute">OptimizeCommute</a></code><a href='#impl-GameplayState' class='anchor'></a><a class='srclink' href='../../../../src/game/sandbox/gameplay/commute.rs.html#120-216' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.event' class="method hidden"><code>fn <a href='../../../../game/sandbox/gameplay/trait.GameplayState.html#tymethod.event' class='fnname'>event</a>(<br> &mut self, <br> ctx: &mut EventCtx, <br> app: &mut <a class="struct" href="../../../../game/app/struct.App.html" title="struct game::app::App">App</a>, <br> controls: &mut <a class="struct" href="../../../../game/sandbox/struct.SandboxControls.html" title="struct game::sandbox::SandboxControls">SandboxControls</a><br>) -> <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="enum" href="../../../../game/game/enum.Transition.html" title="enum game::game::Transition">Transition</a>></code><a class='srclink' href='../../../../src/game/sandbox/gameplay/commute.rs.html#121-210' title='goto source code'>[src]</a></h4><h4 id='method.draw' class="method hidden"><code>fn <a href='../../../../game/sandbox/gameplay/trait.GameplayState.html#tymethod.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx, _: &<a class="struct" href="../../../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../../../src/game/sandbox/gameplay/commute.rs.html#212-215' title='goto source code'>[src]</a></h4><h4 id='method.on_destroy' class="method hidden"><code>fn <a href='../../../../game/sandbox/gameplay/trait.GameplayState.html#method.on_destroy' class='fnname'>on_destroy</a>(&self, _: &mut <a class="struct" href="../../../../game/app/struct.App.html" title="struct game::app::App">App</a>)</code><a class='srclink' href='../../../../src/game/sandbox/gameplay/mod.rs.html#49' title='goto source code'>[src]</a></h4><h4 id='method.can_move_canvas' class="method hidden"><code>fn <a href='../../../../game/sandbox/gameplay/trait.GameplayState.html#method.can_move_canvas' class='fnname'>can_move_canvas</a>(&self) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code><a class='srclink' href='../../../../src/game/sandbox/gameplay/mod.rs.html#51-53' title='goto source code'>[src]</a></h4><h4 id='method.can_examine_objects' class="method hidden"><code>fn <a href='../../../../game/sandbox/gameplay/trait.GameplayState.html#method.can_examine_objects' class='fnname'>can_examine_objects</a>(&self) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code><a class='srclink' href='../../../../src/game/sandbox/gameplay/mod.rs.html#54-56' title='goto source code'>[src]</a></h4><h4 id='method.has_common' class="method hidden"><code>fn <a href='../../../../game/sandbox/gameplay/trait.GameplayState.html#method.has_common' class='fnname'>has_common</a>(&self) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code><a class='srclink' href='../../../../src/game/sandbox/gameplay/mod.rs.html#57-59' title='goto source code'>[src]</a></h4><h4 id='method.has_tool_panel' class="method hidden"><code>fn <a href='../../../../game/sandbox/gameplay/trait.GameplayState.html#method.has_tool_panel' class='fnname'>has_tool_panel</a>(&self) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code><a class='srclink' href='../../../../src/game/sandbox/gameplay/mod.rs.html#60-62' title='goto source code'>[src]</a></h4><h4 id='method.has_time_panel' class="method hidden"><code>fn <a href='../../../../game/sandbox/gameplay/trait.GameplayState.html#method.has_time_panel' class='fnname'>has_time_panel</a>(&self) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code><a class='srclink' href='../../../../src/game/sandbox/gameplay/mod.rs.html#63-65' title='goto source code'>[src]</a></h4><h4 id='method.has_speed' class="method hidden"><code>fn <a href='../../../../game/sandbox/gameplay/trait.GameplayState.html#method.has_speed' class='fnname'>has_speed</a>(&self) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code><a class='srclink' href='../../../../src/game/sandbox/gameplay/mod.rs.html#66-68' title='goto source code'>[src]</a></h4><h4 id='method.has_agent_meter' class="method hidden"><code>fn <a href='../../../../game/sandbox/gameplay/trait.GameplayState.html#method.has_agent_meter' class='fnname'>has_agent_meter</a>(&self) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code><a class='srclink' href='../../../../src/game/sandbox/gameplay/mod.rs.html#69-71' title='goto source code'>[src]</a></h4><h4 id='method.has_minimap' class="method hidden"><code>fn <a href='../../../../game/sandbox/gameplay/trait.GameplayState.html#method.has_minimap' class='fnname'>has_minimap</a>(&self) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code><a class='srclink' href='../../../../src/game/sandbox/gameplay/mod.rs.html#72-74' title='goto source code'>[src]</a></h4></div></div><h2 id='synthetic-implementations' class='small-section-header'>Auto Trait Implementations<a href='#synthetic-implementations' class='anchor'></a></h2><div id='synthetic-implementations-list'><h3 id='impl-RefUnwindSafe' class='impl'><code class='in-band'>impl !<a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.RefUnwindSafe.html" title="trait std::panic::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="../../../../game/sandbox/gameplay/commute/struct.OptimizeCommute.html" title="struct game::sandbox::gameplay::commute::OptimizeCommute">OptimizeCommute</a></code><a href='#impl-RefUnwindSafe' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-Send' class='impl'><code class='in-band'>impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="../../../../game/sandbox/gameplay/commute/struct.OptimizeCommute.html" title="struct game::sandbox::gameplay::commute::OptimizeCommute">OptimizeCommute</a></code><a href='#impl-Send' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-Sync' class='impl'><code class='in-band'>impl !<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="../../../../game/sandbox/gameplay/commute/struct.OptimizeCommute.html" title="struct game::sandbox::gameplay::commute::OptimizeCommute">OptimizeCommute</a></code><a href='#impl-Sync' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-Unpin' class='impl'><code class='in-band'>impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="../../../../game/sandbox/gameplay/commute/struct.OptimizeCommute.html" title="struct game::sandbox::gameplay::commute::OptimizeCommute">OptimizeCommute</a></code><a href='#impl-Unpin' class='anchor'></a></h3><div class='impl-items'></div><h3 id='impl-UnwindSafe' class='impl'><code class='in-band'>impl !<a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.UnwindSafe.html" title="trait std::panic::UnwindSafe">UnwindSafe</a> for <a class="struct" href="../../../../game/sandbox/gameplay/commute/struct.OptimizeCommute.html" title="struct game::sandbox::gameplay::commute::OptimizeCommute">OptimizeCommute</a></code><a href='#impl-UnwindSafe' class='anchor'></a></h3><div class='impl-items'></div></div><h2 id='blanket-implementations' class='small-section-header'>Blanket Implementations<a href='#blanket-implementations' class='anchor'></a></h2><div id='blanket-implementations-list'><h3 id='impl-Any' class='impl'><code class='in-band'>impl<T> <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br> T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></code><a href='#impl-Any' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/any.rs.html#108-112' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.type_id' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id' class='fnname'>type_id</a>(&self) -> <a class="struct" href="https://doc.rust-lang.org/nightly/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/any.rs.html#109-111' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
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</div></div><h3 id='impl-Borrow%3CT%3E' class='impl'><code class='in-band'>impl<T> <a class="trait" href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html" title="trait core::borrow::Borrow">Borrow</a><T> for T <span class="where fmt-newline">where<br> T: ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></code><a href='#impl-Borrow%3CT%3E' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#213-217' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.borrow' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html#tymethod.borrow' class='fnname'>borrow</a>(&self) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&</a>T</code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#214-216' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Immutably borrows from an owned value. <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html#tymethod.borrow">Read more</a></p>
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</div></div><h3 id='impl-BorrowMut%3CT%3E' class='impl'><code class='in-band'>impl<T> <a class="trait" href="https://doc.rust-lang.org/nightly/core/borrow/trait.BorrowMut.html" title="trait core::borrow::BorrowMut">BorrowMut</a><T> for T <span class="where fmt-newline">where<br> T: ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></code><a href='#impl-BorrowMut%3CT%3E' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#220-224' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.borrow_mut' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut' class='fnname'>borrow_mut</a>(&mut self) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>T</code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#221-223' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Mutably borrows from an owned value. <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut">Read more</a></p>
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</div></div><h3 id='impl-Downcast' class='impl'><code class='in-band'>impl<T> Downcast for T <span class="where fmt-newline">where<br> T: <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a>, </span></code><a href='#impl-Downcast' class='anchor'></a></h3><div class='impl-items'><h4 id='method.into_any' class="method hidden"><code>fn <a href='#method.into_any' class='fnname'>into_any</a>(self: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><T>) -> <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> + 'static></code></h4><div class='docblock hidden'><p>Convert <code>Box<dyn Trait></code> (where <code>Trait: Downcast</code>) to <code>Box<dyn Any></code>. <code>Box<dyn Any></code> can then be further <code>downcast</code> into <code>Box<ConcreteType></code> where <code>ConcreteType</code> implements <code>Trait</code>. <a href="#tymethod.into_any">Read more</a></p>
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</div><h4 id='method.into_any_rc' class="method hidden"><code>fn <a href='#method.into_any_rc' class='fnname'>into_any_rc</a>(self: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/rc/struct.Rc.html" title="struct alloc::rc::Rc">Rc</a><T>) -> <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/rc/struct.Rc.html" title="struct alloc::rc::Rc">Rc</a><dyn <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> + 'static></code></h4><div class='docblock hidden'><p>Convert <code>Rc<Trait></code> (where <code>Trait: Downcast</code>) to <code>Rc<Any></code>. <code>Rc<Any></code> can then be further <code>downcast</code> into <code>Rc<ConcreteType></code> where <code>ConcreteType</code> implements <code>Trait</code>. <a href="#tymethod.into_any_rc">Read more</a></p>
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</div><h4 id='method.as_any' class="method hidden"><code>fn <a href='#method.as_any' class='fnname'>as_any</a>(&self) -> &(dyn <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> + 'static)</code></h4><div class='docblock hidden'><p>Convert <code>&Trait</code> (where <code>Trait: Downcast</code>) to <code>&Any</code>. This is needed since Rust cannot generate <code>&Any</code>'s vtable from <code>&Trait</code>'s. <a href="#tymethod.as_any">Read more</a></p>
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</div><h4 id='method.as_any_mut' class="method hidden"><code>fn <a href='#method.as_any_mut' class='fnname'>as_any_mut</a>(&mut self) -> &mut (dyn <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> + 'static)</code></h4><div class='docblock hidden'><p>Convert <code>&mut Trait</code> (where <code>Trait: Downcast</code>) to <code>&Any</code>. This is needed since Rust cannot generate <code>&mut Any</code>'s vtable from <code>&mut Trait</code>'s. <a href="#tymethod.as_any_mut">Read more</a></p>
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</div></div><h3 id='impl-From%3CT%3E' class='impl'><code class='in-band'>impl<T> <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.From.html" title="trait core::convert::From">From</a><T> for T</code><a href='#impl-From%3CT%3E' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/convert/mod.rs.html#566-570' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.from' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/convert/trait.From.html#tymethod.from' class='fnname'>from</a>(t: T) -> T</code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/convert/mod.rs.html#567-569' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Performs the conversion.</p>
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</div></div><h3 id='impl-Into%3CU%3E' class='impl'><code class='in-band'>impl<T, U> <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.Into.html" title="trait core::convert::Into">Into</a><U> for T <span class="where fmt-newline">where<br> U: <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.From.html" title="trait core::convert::From">From</a><T>, </span></code><a href='#impl-Into%3CU%3E' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/convert/mod.rs.html#555-562' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.into' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/convert/trait.Into.html#tymethod.into' class='fnname'>into</a>(self) -> U</code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/convert/mod.rs.html#559-561' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Performs the conversion.</p>
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</div></div><h3 id='impl-TryFrom%3CU%3E' class='impl'><code class='in-band'>impl<T, U> <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html" title="trait core::convert::TryFrom">TryFrom</a><U> for T <span class="where fmt-newline">where<br> U: <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.Into.html" title="trait core::convert::Into">Into</a><T>, </span></code><a href='#impl-TryFrom%3CU%3E' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/convert/mod.rs.html#603-612' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='associatedtype.Error' class="type"><code>type <a href='https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html#associatedtype.Error' class="type">Error</a> = <a class="enum" href="https://doc.rust-lang.org/nightly/core/convert/enum.Infallible.html" title="enum core::convert::Infallible">Infallible</a></code></h4><div class='docblock'><p>The type returned in the event of a conversion error.</p>
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</div><h4 id='method.try_from' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html#tymethod.try_from' class='fnname'>try_from</a>(value: U) -> <a class="enum" href="https://doc.rust-lang.org/nightly/core/result/enum.Result.html" title="enum core::result::Result">Result</a><T, <T as <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html" title="trait core::convert::TryFrom">TryFrom</a><U>>::<a class="type" href="https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html#associatedtype.Error" title="type core::convert::TryFrom::Error">Error</a>></code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/convert/mod.rs.html#609-611' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Performs the conversion.</p>
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</div></div><h3 id='impl-TryInto%3CU%3E' class='impl'><code class='in-band'>impl<T, U> <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.TryInto.html" title="trait core::convert::TryInto">TryInto</a><U> for T <span class="where fmt-newline">where<br> U: <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html" title="trait core::convert::TryFrom">TryFrom</a><T>, </span></code><a href='#impl-TryInto%3CU%3E' class='anchor'></a><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/convert/mod.rs.html#589-598' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='associatedtype.Error-1' class="type"><code>type <a href='https://doc.rust-lang.org/nightly/core/convert/trait.TryInto.html#associatedtype.Error' class="type">Error</a> = <U as <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html" title="trait core::convert::TryFrom">TryFrom</a><T>>::<a class="type" href="https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html#associatedtype.Error" title="type core::convert::TryFrom::Error">Error</a></code></h4><div class='docblock'><p>The type returned in the event of a conversion error.</p>
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</div><h4 id='method.try_into' class="method hidden"><code>fn <a href='https://doc.rust-lang.org/nightly/core/convert/trait.TryInto.html#tymethod.try_into' class='fnname'>try_into</a>(self) -> <a class="enum" href="https://doc.rust-lang.org/nightly/core/result/enum.Result.html" title="enum core::result::Result">Result</a><U, <U as <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html" title="trait core::convert::TryFrom">TryFrom</a><T>>::<a class="type" href="https://doc.rust-lang.org/nightly/core/convert/trait.TryFrom.html#associatedtype.Error" title="type core::convert::TryFrom::Error">Error</a>></code><a class='srclink' href='https://doc.rust-lang.org/nightly/src/core/convert/mod.rs.html#595-597' title='goto source code'>[src]</a></h4><div class='docblock hidden'><p>Performs the conversion.</p>
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</div></div><h3 id='impl-VZip%3CV%3E' class='impl'><code class='in-band'>impl<V, T> VZip<V> for T <span class="where fmt-newline">where<br> V: MultiLane<T>, </span></code><a href='#impl-VZip%3CV%3E' class='anchor'></a></h3><div class='impl-items'><h4 id='method.vzip' class="method hidden"><code>fn <a href='#method.vzip' class='fnname'>vzip</a>(self) -> V</code></h4></div></div></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../../../";window.currentCrate = "game";</script><script src="../../../../main.js"></script><script defer src="../../../../search-index.js"></script></body></html> |