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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `popdat` crate."><meta name="keywords" content="rust, rustlang, rust-lang, popdat"><title>popdat - Rust</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../ayu.css" disabled ><script id="default-settings"></script><script src="../storage.js"></script><noscript><link rel="stylesheet" href="../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../popdat/index.html'><div class='logo-container rust-logo'><img src='../rust-logo.png' alt='logo'></div></a><p class="location">Crate popdat</p><div class="block version"><p>Version 0.1.0</p></div><div class="sidebar-elems"><a id="all-types" href="all.html"><p>See all popdat's items</p></a><div class="block items"><ul><li><a href="#modules">Modules</a></li><li><a href="#structs">Structs</a></li><li><a href="#enums">Enums</a></li><li><a href="#functions">Functions</a></li></ul></div><p class="location"></p><div id="sidebar-vars" data-name="popdat" data-ty="mod" data-relpath="../"></div></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../settings.html"><img src="../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Crate <a class="mod" href="">popdat</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../src/popdat/lib.rs.html#1-133" title="goto source code">[src]</a></span></h1><div class="docblock"><p>popdat (&quot;population data&quot;) generates <code>Scenarios</code> given a map and some external census data.
Some of this functionality should maybe be reorganized or incorporated into the importer crate,
but for now, it's convenient to organize it here.</p>
<p>All of the types and methods here are tied to a single <code>Map</code>. Even if a city is chopped up into
multiple pieces, for now, let's assume we're just dealing with one map at a time. That lets us
use the map's coordinate system, building IDs, etc.</p>
<p>These types form a pipeline:</p>
<ol>
<li>For a given map, find some census data that describes how many people live in different
areas of the city. (CensusArea)</li>
<li>Take the CensusAreas and turn them into individual CensusPersons, by randomly choosing a
specific building on the map as their home, and assigning specific attributes based on the
census data's distribution.</li>
<li>For each CensusPerson, classify them into a PersonType, then generate a Schedule of
different Activities throughout the day.</li>
<li>Pick specific buildings to visit to satisfy the Schedule.</li>
</ol>
</div><h2 id="modules" class="section-header"><a href="#modules">Modules</a></h2>
<table><tr class="module-item"><td><a class="mod" href="activities/index.html" title="popdat::activities mod">activities</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="distribute_people/index.html" title="popdat::distribute_people mod">distribute_people</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="import_census/index.html" title="popdat::import_census mod">import_census</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="make_person/index.html" title="popdat::make_person mod">make_person</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="od/index.html" title="popdat::od mod">od</a></td><td class="docblock-short"><p>This is an alternative pipeline for generating a Scenario, starting from origin-destination
data (also called desire lines), which gives a count of commuters between two zones, breaking
down by mode.</p>
</td></tr></table><h2 id="structs" class="section-header"><a href="#structs">Structs</a></h2>
<table><tr class="module-item"><td><a class="struct" href="struct.CensusArea.html" title="popdat::CensusArea struct">CensusArea</a></td><td class="docblock-short"><p>Represents aggregate demographic data for some part of a city. These could be census tracts or
blocks, depending what data we find. All of the areas should roughly partition the map -- we
probably don't need to guarantee we cover every single building, but we definitely shouldn't
have two overlapping areas.</p>
</td></tr><tr class="module-item"><td><a class="struct" href="struct.CensusPerson.html" title="popdat::CensusPerson struct">CensusPerson</a></td><td class="docblock-short"><p>Demographic information for a single person</p>
</td></tr><tr class="module-item"><td><a class="struct" href="struct.Config.html" title="popdat::Config struct">Config</a></td><td class="docblock-short"><p>Any arbitrarily chosen parameters needed should be put here, so they can be controlled from the
UI or tuned for different cities.</p>
</td></tr><tr class="module-item"><td><a class="struct" href="struct.Schedule.html" title="popdat::Schedule struct">Schedule</a></td><td class="docblock-short"><p>A single person's daily schedule. It's assumed that someone always starts at home. And for most
people, the last entry should probably be Activity::Home.</p>
</td></tr></table><h2 id="enums" class="section-header"><a href="#enums">Enums</a></h2>
<table><tr class="module-item"><td><a class="enum" href="enum.Activity.html" title="popdat::Activity enum">Activity</a></td><td class="docblock-short"><p>Different things people might do in the day. Maybe it's more clear to call this a
DestinationType or similar.</p>
</td></tr><tr class="module-item"><td><a class="enum" href="enum.PersonType.html" title="popdat::PersonType enum">PersonType</a></td><td class="docblock-short"><p>It might be useful to classify a CensusPerson into different categories to figure out their
Schedule.</p>
</td></tr></table><h2 id="functions" class="section-header"><a href="#functions">Functions</a></h2>
<table><tr class="module-item"><td><a class="fn" href="fn.distribute_population_to_homes.html" title="popdat::distribute_population_to_homes fn">distribute_population_to_homes</a></td><td class="docblock-short"><p>Starting from some number of total people living in a polygonal area, randomly distribute them
to residential buildings within that area. Returns a list of homes with the number of residents
in each.</p>
</td></tr><tr class="module-item"><td><a class="fn" href="fn.generate_scenario.html" title="popdat::generate_scenario fn">generate_scenario</a></td><td class="docblock-short"><p>Wires together all the pieces, so you can just hand this any map, and it'll automatically find
appropriate census data, and use it to produce a Scenario.</p>
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