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15 lines
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="Once a Map exists, the player can edit it in the UI (producing `MapEdits` in-memory), then save the changes to a file (as `PermanentMapEdits`). See https://a-b-street.github.io/docs/tech/map/edits.html."><meta name="keywords" content="rust, rustlang, rust-lang, edits"><title>map_model::edits - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><script src="../../crates.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../map_model/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><h2 class="location">Module edits</h2><div class="sidebar-elems"><div class="block items"><ul><li><a href="#modules">Modules</a></li><li><a href="#structs">Structs</a></li><li><a href="#enums">Enums</a></li><li><a href="#functions">Functions</a></li></ul></div><div id="sidebar-vars" data-name="edits" data-ty="mod" data-relpath="./"></div><script defer src="./sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img src="../../brush.svg" width="18" height="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img src="../../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../index.html">map_model</a>::<wbr><a class="mod" href="#">edits</a><button id="copy-path" onclick="copy_path(this)" title="copy path"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item import" title="Copy item import to clipboard"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/map_model/edits/mod.rs.html#1-969" title="goto source code">[src]</a></span></h1><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>Once a Map exists, the player can edit it in the UI (producing <code>MapEdits</code> in-memory), then save
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the changes to a file (as <code>PermanentMapEdits</code>). See
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<a href="https://a-b-street.github.io/docs/tech/map/edits.html">https://a-b-street.github.io/docs/tech/map/edits.html</a>.</p>
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</div></details><h2 id="reexports" class="section-header"><a href="#reexports">Re-exports</a></h2>
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<table><tr class="import-item"><td><code>pub use self::perma::<a class="struct" href="perma/struct.PermanentMapEdits.html" title="struct map_model::edits::perma::PermanentMapEdits">PermanentMapEdits</a>;</code></td><td class="docblock-short"></td></tr></table><h2 id="modules" class="section-header"><a href="#modules">Modules</a></h2>
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<table><tr class="module-item"><td><a class="mod" href="compat/index.html" title="map_model::edits::compat mod">compat</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="perma/index.html" title="map_model::edits::perma mod">perma</a></td><td class="docblock-short"></td></tr></table><h2 id="structs" class="section-header"><a href="#structs">Structs</a></h2>
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<table><tr class="module-item"><td><a class="struct" href="struct.EditEffects.html" title="map_model::edits::EditEffects struct">EditEffects</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="struct" href="struct.EditRoad.html" title="map_model::edits::EditRoad struct">EditRoad</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="struct" href="struct.MapEdits.html" title="map_model::edits::MapEdits struct">MapEdits</a></td><td class="docblock-short"><p>Represents changes to a map. Note this isn’t serializable – that’s what <code>PermanentMapEdits</code>
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does.</p>
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</td></tr></table><h2 id="enums" class="section-header"><a href="#enums">Enums</a></h2>
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<table><tr class="module-item"><td><a class="enum" href="enum.EditCmd.html" title="map_model::edits::EditCmd enum">EditCmd</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="enum" href="enum.EditIntersection.html" title="map_model::edits::EditIntersection enum">EditIntersection</a></td><td class="docblock-short"></td></tr></table><h2 id="functions" class="section-header"><a href="#functions">Functions</a></h2>
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<table><tr class="module-item"><td><a class="fn" href="fn.fix_building_driveways.html" title="map_model::edits::fix_building_driveways fn">fix_building_driveways</a></td><td class="docblock-short"><p>Recalculate the driveways of some buildings after map edits.</p>
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</td></tr><tr class="module-item"><td><a class="fn" href="fn.fix_parking_lot_driveways.html" title="map_model::edits::fix_parking_lot_driveways fn">fix_parking_lot_driveways</a></td><td class="docblock-short"><p>Recalculate the driveways of some parking lots after map edits.</p>
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</td></tr><tr class="module-item"><td><a class="fn" href="fn.modify_lanes.html" title="map_model::edits::modify_lanes fn">modify_lanes</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="fn" href="fn.recalculate_intersection_polygon.html" title="map_model::edits::recalculate_intersection_polygon fn">recalculate_intersection_polygon</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="fn" href="fn.recalculate_turns.html" title="map_model::edits::recalculate_turns fn">recalculate_turns</a></td><td class="docblock-short"></td></tr></table></section><section id="search" class="content hidden"></section><div id="rustdoc-vars" data-root-path="../../" data-current-crate="map_model" data-search-index-js="../../search-index.js" data-search-js="../../search.js"></div><script src="../../main.js"></script></body></html> |