Transportation planning and traffic simulation software for creating cities friendlier to walking, biking, and public transit
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2018-07-09 11:59:40 -07:00
abstutil use cbor for maps 2018-06-26 09:45:01 -07:00
control removing geom crate, using just map model 2018-06-25 09:00:43 -07:00
convert_osm moving stuff to geom crate 2018-06-28 20:35:00 -07:00
docs lots of the logic to start a parked car 2018-07-09 11:59:40 -07:00
editor lots of the logic to start a parked car 2018-07-09 11:59:40 -07:00
ezgui consistently having one(ish) plugin do stuff at a time 2018-07-06 12:25:43 -07:00
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sim lots of the logic to start a parked car 2018-07-09 11:59:40 -07:00
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Cargo.toml moving stuff to geom crate 2018-06-28 20:35:00 -07:00
CONTRIBUTING.md Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
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import.sh Importing everything since the initial import 2018-04-10 17:51:37 -07:00
LICENSE Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
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rgrep.sh using new rust 1.26 match stuff, and fmt 2018-05-10 16:19:26 -07:00

A/B Street

A/B Street is a game exploring how small changes to a city affect the movement of drivers, cyclists, transit users, and pedestrians.

This is not an officially supported Google product. Google owns the copyright to this work, but is otherwise unaffiliated with it.

This is currently an experimental project. Please contact me at dabreegster@gmail.com if you're interested in the premise of this game.