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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `Renderable` trait in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, Renderable"><title>game::render::Renderable - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="shortcut icon" href="../../favicon.ico"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc trait"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../../game/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><p class='location'>Trait Renderable</p><div class="sidebar-elems"><div class="block items"><a class="sidebar-title" href="#required-methods">Required Methods</a><div class="sidebar-links"><a href="#tymethod.draw">draw</a><a href="#tymethod.get_id">get_id</a><a href="#tymethod.get_outline">get_outline</a></div><a class="sidebar-title" href="#provided-methods">Provided Methods</a><div class="sidebar-links"><a href="#method.contains_pt">contains_pt</a><a href="#method.get_zorder">get_zorder</a></div><a class="sidebar-title" href="#implementors">Implementors</a></div><p class='location'><a href='../index.html'>game</a>::<wbr><a href='index.html'>render</a></p><script>window.sidebarCurrent = {name: 'Renderable', ty: 'trait', relpath: ''};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><span class="help-button">?</span>
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<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>−</span>]</a></span><a class='srclink' href='../../src/game/render/mod.rs.html#40-56' title='goto source code'>[src]</a></span><span class='in-band'>Trait <a href='../index.html'>game</a>::<wbr><a href='index.html'>render</a>::<wbr><a class="trait" href=''>Renderable</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class='rust trait'>pub trait Renderable {
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fn <a href='#tymethod.get_id' class='fnname'>get_id</a>(&self) -> <a class="enum" href="../../game/helpers/enum.ID.html" title="enum game::helpers::ID">ID</a>;
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<div class='item-spacer'></div> fn <a href='#tymethod.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, opts: &<a class="struct" href="../../game/render/struct.DrawOptions.html" title="struct game::render::DrawOptions">DrawOptions</a>);
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<div class='item-spacer'></div> fn <a href='#tymethod.get_outline' class='fnname'>get_outline</a>(&self, map: &<a class="struct" href="../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>) -> <a class="struct" href="../../geom/polygon/struct.Polygon.html" title="struct geom::polygon::Polygon">Polygon</a>;
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fn <a href='#method.get_zorder' class='fnname'>get_zorder</a>(&self) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.isize.html">isize</a> { ... }
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<div class='item-spacer'></div> fn <a href='#method.contains_pt' class='fnname'>contains_pt</a>(&self, pt: <a class="struct" href="../../geom/pt/struct.Pt2D.html" title="struct geom::pt::Pt2D">Pt2D</a>, map: &<a class="struct" href="../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a> { ... }
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}</pre></div>
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<h2 id='required-methods' class='small-section-header'>Required methods<a href='#required-methods' class='anchor'></a></h2><div class='methods'><h3 id='tymethod.get_id' class='method'><code>fn <a href='#tymethod.get_id' class='fnname'>get_id</a>(&self) -> <a class="enum" href="../../game/helpers/enum.ID.html" title="enum game::helpers::ID">ID</a></code></h3><h3 id='tymethod.draw' class='method'><code>fn <a href='#tymethod.draw' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, opts: &<a class="struct" href="../../game/render/struct.DrawOptions.html" title="struct game::render::DrawOptions">DrawOptions</a>)</code></h3><h3 id='tymethod.get_outline' class='method'><code>fn <a href='#tymethod.get_outline' class='fnname'>get_outline</a>(&self, map: &<a class="struct" href="../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>) -> <a class="struct" href="../../geom/polygon/struct.Polygon.html" title="struct geom::polygon::Polygon">Polygon</a></code></h3></div><span class='loading-content'>Loading content...</span>
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<h2 id='provided-methods' class='small-section-header'>Provided methods<a href='#provided-methods' class='anchor'></a></h2><div class='methods'><h3 id='method.get_zorder' class='method'><code>fn <a href='#method.get_zorder' class='fnname'>get_zorder</a>(&self) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.isize.html">isize</a></code></h3><h3 id='method.contains_pt' class='method'><code>fn <a href='#method.contains_pt' class='fnname'>contains_pt</a>(&self, pt: <a class="struct" href="../../geom/pt/struct.Pt2D.html" title="struct geom::pt::Pt2D">Pt2D</a>, map: &<a class="struct" href="../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code></h3></div><span class='loading-content'>Loading content...</span>
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<h2 id='implementors' class='small-section-header'>Implementors<a href='#implementors' class='anchor'></a></h2><div class='item-list' id='implementors-list'><h3 id='impl-Renderable' class='impl'><code class='in-band'>impl Renderable for <a class="struct" href="../../game/render/area/struct.DrawArea.html" title="struct game::render::area::DrawArea">DrawArea</a></code><a href='#impl-Renderable' class='anchor'></a><a class='srclink' href='../../src/game/render/area.rs.html#50-61' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.get_id' class="method hidden"><code>fn <a href='#method.get_id' class='fnname'>get_id</a>(&self) -> <a class="enum" href="../../game/helpers/enum.ID.html" title="enum game::helpers::ID">ID</a></code><a class='srclink' href='../../src/game/render/area.rs.html#51-53' title='goto source code'>[src]</a></h4><h4 id='method.draw' class="method hidden"><code>fn <a href='#method.draw' class='fnname'>draw</a>(&self, _: &mut GfxCtx<'_>, _: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, _: &<a class="struct" href="../../game/render/struct.DrawOptions.html" title="struct game::render::DrawOptions">DrawOptions</a>)</code><a class='srclink' href='../../src/game/render/area.rs.html#55' title='goto source code'>[src]</a></h4><h4 id='method.get_outline' class="method hidden"><code>fn <a href='#method.get_outline' class='fnname'>get_outline</a>(&self, map: &<a class="struct" href="../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>) -> <a class="struct" href="../../geom/polygon/struct.Polygon.html" title="struct geom::polygon::Polygon">Polygon</a></code><a class='srclink' href='../../src/game/render/area.rs.html#57-60' title='goto source code'>[src]</a></h4></div><h3 id='impl-Renderable-1' class='impl'><code class='in-band'>impl Renderable for <a class="struct" href="../../game/render/bike/struct.DrawBike.html" title="struct game::render::bike::DrawBike">DrawBike</a></code><a href='#impl-Renderable-1' class='anchor'></a><a class='srclink' href='../../src/game/render/bike.rs.html#114-131' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.get_id-1' class="method hidden"><code>fn <a href='#method.get_id-1' class='fnname'>get_id</a>(&self) -> <a class="enum" href="../../game/helpers/enum.ID.html" title="enum game::helpers::ID">ID</a></code><a class='srclink' href='../../src/game/render/bike.rs.html#115-117' title='goto source code'>[src]</a></h4><h4 id='method.draw-1' class="method hidden"><code>fn <a href='#method.draw-1' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, _: &<a class="struct" href="../../game/render/struct.DrawOptions.html" title="struct game::render::DrawOptions">DrawOptions</a>)</code><a class='srclink' href='../../src/game/render/bike.rs.html#119-121' title='goto source code'>[src]</a></h4><h4 id='method.get_outline-1' class="method hidden"><code>fn <a href='#method.get_outline-1' class='fnname'>get_outline</a>(&self, _: &<a class="struct" href="../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>) -> <a class="struct" href="../../geom/polygon/struct.Polygon.html" title="struct geom::polygon::Polygon">Polygon</a></code><a class='srclink' href='../../src/game/render/bike.rs.html#123-126' title='goto source code'>[src]</a></h4><h4 id='method.get_zorder-1' class="method hidden"><code>fn <a href='#method.get_zorder-1' class='fnname'>get_zorder</a>(&self) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.isize.html">isize</a></code><a class='srclink' href='../../src/game/render/bike.rs.html#128-130' title='goto source code'>[src]</a></h4></div><h3 id='impl-Renderable-2' class='impl'><code class='in-band'>impl Renderable for <a class="struct" href="../../game/render/building/struct.DrawBuilding.html" title="struct game::render::building::DrawBuilding">DrawBuilding</a></code><a href='#impl-Renderable-2' class='anchor'></a><a class='srclink' href='../../src/game/render/building.rs.html#221-269' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.get_id-2' class="method hidden"><code>fn <a href='#method.get_id-2' class='fnname'>get_id</a>(&self) -> <a class="enum" href="../../game/helpers/enum.ID.html" title="enum game::helpers::ID">ID</a></code><a class='srclink' href='../../src/game/render/building.rs.html#222-224' title='goto source code'>[src]</a></h4><h4 id='method.draw-2' class="method hidden"><code>fn <a href='#method.draw-2' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, opts: &<a class="struct" href="../../game/render/struct.DrawOptions.html" title="struct game::render::DrawOptions">DrawOptions</a>)</code><a class='srclink' href='../../src/game/render/building.rs.html#226-250' title='goto source code'>[src]</a></h4><h4 id='method.get_zorder-2' class="method hidden"><code>fn <a href='#method.get_zorder-2' class='fnname'>get_zorder</a>(&self) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.isize.html">isize</a></code><a class='srclink' href='../../src/game/render/building.rs.html#253-255' title='goto source code'>[src]</a></h4><h4 id='method.get_outline-2' class="method hidden"><code>fn <a href='#method.get_outline-2' class='fnname'>get_outline</a>(&self, map: &<a class="struct" href="../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>) -> <a class="struct" href="../../geom/polygon/struct.Polygon.html" title="struct geom::polygon::Polygon">Polygon</a></code><a class='srclink' href='../../src/game/render/building.rs.html#257-264' title='goto source code'>[src]</a></h4><h4 id='method.contains_pt-1' class="method hidden"><code>fn <a href='#method.contains_pt-1' class='fnname'>contains_pt</a>(&self, pt: <a class="struct" href="../../geom/pt/struct.Pt2D.html" title="struct geom::pt::Pt2D">Pt2D</a>, map: &<a class="struct" href="../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code><a class='srclink' href='../../src/game/render/building.rs.html#266-268' title='goto source code'>[src]</a></h4></div><h3 id='impl-Renderable-3' class='impl'><code class='in-band'>impl Renderable for <a class="struct" href="../../game/render/bus_stop/struct.DrawBusStop.html" title="struct game::render::bus_stop::DrawBusStop">DrawBusStop</a></code><a href='#impl-Renderable-3' class='anchor'></a><a class='srclink' href='../../src/game/render/bus_stop.rs.html#66-88' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.get_id-3' class="method hidden"><code>fn <a href='#method.get_id-3' class='fnname'>get_id</a>(&self) -> <a class="enum" href="../../game/helpers/enum.ID.html" title="enum game::helpers::ID">ID</a></code><a class='srclink' href='../../src/game/render/bus_stop.rs.html#67-69' title='goto source code'>[src]</a></h4><h4 id='method.draw-3' class="method hidden"><code>fn <a href='#method.draw-3' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, _: &<a class="struct" href="../../game/render/struct.DrawOptions.html" title="struct game::render::DrawOptions">DrawOptions</a>)</code><a class='srclink' href='../../src/game/render/bus_stop.rs.html#71-73' title='goto source code'>[src]</a></h4><h4 id='method.get_outline-3' class="method hidden"><code>fn <a href='#method.get_outline-3' class='fnname'>get_outline</a>(&self, _: &<a class="struct" href="../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>) -> <a class="struct" href="../../geom/polygon/struct.Polygon.html" title="struct geom::polygon::Polygon">Polygon</a></code><a class='srclink' href='../../src/game/render/bus_stop.rs.html#75-79' title='goto source code'>[src]</a></h4><h4 id='method.contains_pt-2' class="method hidden"><code>fn <a href='#method.contains_pt-2' class='fnname'>contains_pt</a>(&self, pt: <a class="struct" href="../../geom/pt/struct.Pt2D.html" title="struct geom::pt::Pt2D">Pt2D</a>, _: &<a class="struct" href="../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code><a class='srclink' href='../../src/game/render/bus_stop.rs.html#81-83' title='goto source code'>[src]</a></h4><h4 id='method.get_zorder-3' class="method hidden"><code>fn <a href='#method.get_zorder-3' class='fnname'>get_zorder</a>(&self) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.isize.html">isize</a></code><a class='srclink' href='../../src/game/render/bus_stop.rs.html#85-87' title='goto source code'>[src]</a></h4></div><h3 id='impl-Renderable-4' class='impl'><code class='in-band'>impl Renderable for <a class="struct" href="../../game/render/car/struct.DrawCar.html" title="struct game::render::car::DrawCar">DrawCar</a></code><a href='#impl-Renderable-4' class='anchor'></a><a class='srclink' href='../../src/game/render/car.rs.html#201-223' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.get_id-4' class="method hidden"><code>fn <a href='#method.get_id-4' class='fnname'>get_id</a>(&self) -> <a class="enum" href="../../game/helpers/enum.ID.html" title="enum game::helpers::ID">ID</a></code><a class='srclink' href='../../src/game/render/car.rs.html#202-204' title='goto source code'>[src]</a></h4><h4 id='method.draw-4' class="method hidden"><code>fn <a href='#method.draw-4' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, _: &<a class="struct" href="../../game/render/struct.DrawOptions.html" title="struct game::render::DrawOptions">DrawOptions</a>)</code><a class='srclink' href='../../src/game/render/car.rs.html#206-208' title='goto source code'>[src]</a></h4><h4 id='method.get_outline-4' class="method hidden"><code>fn <a href='#method.get_outline-4' class='fnname'>get_outline</a>(&self, _: &<a class="struct" href="../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>) -> <a class="struct" href="../../geom/polygon/struct.Polygon.html" title="struct geom::polygon::Polygon">Polygon</a></code><a class='srclink' href='../../src/game/render/car.rs.html#210-214' title='goto source code'>[src]</a></h4><h4 id='method.contains_pt-3' class="method hidden"><code>fn <a href='#method.contains_pt-3' class='fnname'>contains_pt</a>(&self, pt: <a class="struct" href="../../geom/pt/struct.Pt2D.html" title="struct geom::pt::Pt2D">Pt2D</a>, _: &<a class="struct" href="../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code><a class='srclink' href='../../src/game/render/car.rs.html#216-218' title='goto source code'>[src]</a></h4><h4 id='method.get_zorder-4' class="method hidden"><code>fn <a href='#method.get_zorder-4' class='fnname'>get_zorder</a>(&self) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.isize.html">isize</a></code><a class='srclink' href='../../src/game/render/car.rs.html#220-222' title='goto source code'>[src]</a></h4></div><h3 id='impl-Renderable-5' class='impl'><code class='in-band'>impl Renderable for <a class="struct" href="../../game/render/intersection/struct.DrawIntersection.html" title="struct game::render::intersection::DrawIntersection">DrawIntersection</a></code><a href='#impl-Renderable-5' class='anchor'></a><a class='srclink' href='../../src/game/render/intersection.rs.html#148-204' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.get_id-5' class="method hidden"><code>fn <a href='#method.get_id-5' class='fnname'>get_id</a>(&self) -> <a class="enum" href="../../game/helpers/enum.ID.html" title="enum game::helpers::ID">ID</a></code><a class='srclink' href='../../src/game/render/intersection.rs.html#149-151' title='goto source code'>[src]</a></h4><h4 id='method.draw-5' class="method hidden"><code>fn <a href='#method.draw-5' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, opts: &<a class="struct" href="../../game/render/struct.DrawOptions.html" title="struct game::render::DrawOptions">DrawOptions</a>)</code><a class='srclink' href='../../src/game/render/intersection.rs.html#153-189' title='goto source code'>[src]</a></h4><h4 id='method.get_outline-5' class="method hidden"><code>fn <a href='#method.get_outline-5' class='fnname'>get_outline</a>(&self, map: &<a class="struct" href="../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>) -> <a class="struct" href="../../geom/polygon/struct.Polygon.html" title="struct geom::polygon::Polygon">Polygon</a></code><a class='srclink' href='../../src/game/render/intersection.rs.html#191-195' title='goto source code'>[src]</a></h4><h4 id='method.contains_pt-4' class="method hidden"><code>fn <a href='#method.contains_pt-4' class='fnname'>contains_pt</a>(&self, pt: <a class="struct" href="../../geom/pt/struct.Pt2D.html" title="struct geom::pt::Pt2D">Pt2D</a>, map: &<a class="struct" href="../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code><a class='srclink' href='../../src/game/render/intersection.rs.html#197-199' title='goto source code'>[src]</a></h4><h4 id='method.get_zorder-5' class="method hidden"><code>fn <a href='#method.get_zorder-5' class='fnname'>get_zorder</a>(&self) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.isize.html">isize</a></code><a class='srclink' href='../../src/game/render/intersection.rs.html#201-203' title='goto source code'>[src]</a></h4></div><h3 id='impl-Renderable-6' class='impl'><code class='in-band'>impl Renderable for <a class="struct" href="../../game/render/lane/struct.DrawLane.html" title="struct game::render::lane::DrawLane">DrawLane</a></code><a href='#impl-Renderable-6' class='anchor'></a><a class='srclink' href='../../src/game/render/lane.rs.html#193-222' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.get_id-6' class="method hidden"><code>fn <a href='#method.get_id-6' class='fnname'>get_id</a>(&self) -> <a class="enum" href="../../game/helpers/enum.ID.html" title="enum game::helpers::ID">ID</a></code><a class='srclink' href='../../src/game/render/lane.rs.html#194-196' title='goto source code'>[src]</a></h4><h4 id='method.draw-6' class="method hidden"><code>fn <a href='#method.draw-6' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, _: &<a class="struct" href="../../game/render/struct.DrawOptions.html" title="struct game::render::DrawOptions">DrawOptions</a>)</code><a class='srclink' href='../../src/game/render/lane.rs.html#198-206' title='goto source code'>[src]</a></h4><h4 id='method.get_outline-6' class="method hidden"><code>fn <a href='#method.get_outline-6' class='fnname'>get_outline</a>(&self, map: &<a class="struct" href="../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>) -> <a class="struct" href="../../geom/polygon/struct.Polygon.html" title="struct geom::polygon::Polygon">Polygon</a></code><a class='srclink' href='../../src/game/render/lane.rs.html#208-213' title='goto source code'>[src]</a></h4><h4 id='method.contains_pt-5' class="method hidden"><code>fn <a href='#method.contains_pt-5' class='fnname'>contains_pt</a>(&self, pt: <a class="struct" href="../../geom/pt/struct.Pt2D.html" title="struct geom::pt::Pt2D">Pt2D</a>, _: &<a class="struct" href="../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code><a class='srclink' href='../../src/game/render/lane.rs.html#215-217' title='goto source code'>[src]</a></h4><h4 id='method.get_zorder-6' class="method hidden"><code>fn <a href='#method.get_zorder-6' class='fnname'>get_zorder</a>(&self) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.isize.html">isize</a></code><a class='srclink' href='../../src/game/render/lane.rs.html#219-221' title='goto source code'>[src]</a></h4></div><h3 id='impl-Renderable-7' class='impl'><code class='in-band'>impl Renderable for <a class="struct" href="../../game/render/parking_lot/struct.DrawParkingLot.html" title="struct game::render::parking_lot::DrawParkingLot">DrawParkingLot</a></code><a href='#impl-Renderable-7' class='anchor'></a><a class='srclink' href='../../src/game/render/parking_lot.rs.html#47-127' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.get_id-7' class="method hidden"><code>fn <a href='#method.get_id-7' class='fnname'>get_id</a>(&self) -> <a class="enum" href="../../game/helpers/enum.ID.html" title="enum game::helpers::ID">ID</a></code><a class='srclink' href='../../src/game/render/parking_lot.rs.html#48-50' title='goto source code'>[src]</a></h4><h4 id='method.draw-7' class="method hidden"><code>fn <a href='#method.draw-7' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, _: &<a class="struct" href="../../game/render/struct.DrawOptions.html" title="struct game::render::DrawOptions">DrawOptions</a>)</code><a class='srclink' href='../../src/game/render/parking_lot.rs.html#52-109' title='goto source code'>[src]</a></h4><h4 id='method.get_zorder-7' class="method hidden"><code>fn <a href='#method.get_zorder-7' class='fnname'>get_zorder</a>(&self) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.isize.html">isize</a></code><a class='srclink' href='../../src/game/render/parking_lot.rs.html#111-113' title='goto source code'>[src]</a></h4><h4 id='method.get_outline-7' class="method hidden"><code>fn <a href='#method.get_outline-7' class='fnname'>get_outline</a>(&self, map: &<a class="struct" href="../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>) -> <a class="struct" href="../../geom/polygon/struct.Polygon.html" title="struct geom::polygon::Polygon">Polygon</a></code><a class='srclink' href='../../src/game/render/parking_lot.rs.html#115-122' title='goto source code'>[src]</a></h4><h4 id='method.contains_pt-6' class="method hidden"><code>fn <a href='#method.contains_pt-6' class='fnname'>contains_pt</a>(&self, pt: <a class="struct" href="../../geom/pt/struct.Pt2D.html" title="struct geom::pt::Pt2D">Pt2D</a>, map: &<a class="struct" href="../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code><a class='srclink' href='../../src/game/render/parking_lot.rs.html#124-126' title='goto source code'>[src]</a></h4></div><h3 id='impl-Renderable-8' class='impl'><code class='in-band'>impl Renderable for <a class="struct" href="../../game/render/pedestrian/struct.DrawPedCrowd.html" title="struct game::render::pedestrian::DrawPedCrowd">DrawPedCrowd</a></code><a href='#impl-Renderable-8' class='anchor'></a><a class='srclink' href='../../src/game/render/pedestrian.rs.html#250-269' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.get_id-8' class="method hidden"><code>fn <a href='#method.get_id-8' class='fnname'>get_id</a>(&self) -> <a class="enum" href="../../game/helpers/enum.ID.html" title="enum game::helpers::ID">ID</a></code><a class='srclink' href='../../src/game/render/pedestrian.rs.html#251-254' title='goto source code'>[src]</a></h4><h4 id='method.draw-8' class="method hidden"><code>fn <a href='#method.draw-8' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, _: &<a class="struct" href="../../game/render/struct.DrawOptions.html" title="struct game::render::DrawOptions">DrawOptions</a>)</code><a class='srclink' href='../../src/game/render/pedestrian.rs.html#256-258' title='goto source code'>[src]</a></h4><h4 id='method.get_outline-8' class="method hidden"><code>fn <a href='#method.get_outline-8' class='fnname'>get_outline</a>(&self, _: &<a class="struct" href="../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>) -> <a class="struct" href="../../geom/polygon/struct.Polygon.html" title="struct geom::polygon::Polygon">Polygon</a></code><a class='srclink' href='../../src/game/render/pedestrian.rs.html#260-264' title='goto source code'>[src]</a></h4><h4 id='method.get_zorder-8' class="method hidden"><code>fn <a href='#method.get_zorder-8' class='fnname'>get_zorder</a>(&self) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.isize.html">isize</a></code><a class='srclink' href='../../src/game/render/pedestrian.rs.html#266-268' title='goto source code'>[src]</a></h4></div><h3 id='impl-Renderable-9' class='impl'><code class='in-band'>impl Renderable for <a class="struct" href="../../game/render/pedestrian/struct.DrawPedestrian.html" title="struct game::render::pedestrian::DrawPedestrian">DrawPedestrian</a></code><a href='#impl-Renderable-9' class='anchor'></a><a class='srclink' href='../../src/game/render/pedestrian.rs.html#171-188' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.get_id-9' class="method hidden"><code>fn <a href='#method.get_id-9' class='fnname'>get_id</a>(&self) -> <a class="enum" href="../../game/helpers/enum.ID.html" title="enum game::helpers::ID">ID</a></code><a class='srclink' href='../../src/game/render/pedestrian.rs.html#172-174' title='goto source code'>[src]</a></h4><h4 id='method.draw-9' class="method hidden"><code>fn <a href='#method.draw-9' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, _: &<a class="struct" href="../../game/render/struct.DrawOptions.html" title="struct game::render::DrawOptions">DrawOptions</a>)</code><a class='srclink' href='../../src/game/render/pedestrian.rs.html#176-178' title='goto source code'>[src]</a></h4><h4 id='method.get_outline-9' class="method hidden"><code>fn <a href='#method.get_outline-9' class='fnname'>get_outline</a>(&self, _: &<a class="struct" href="../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>) -> <a class="struct" href="../../geom/polygon/struct.Polygon.html" title="struct geom::polygon::Polygon">Polygon</a></code><a class='srclink' href='../../src/game/render/pedestrian.rs.html#180-183' title='goto source code'>[src]</a></h4><h4 id='method.get_zorder-9' class="method hidden"><code>fn <a href='#method.get_zorder-9' class='fnname'>get_zorder</a>(&self) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.isize.html">isize</a></code><a class='srclink' href='../../src/game/render/pedestrian.rs.html#185-187' title='goto source code'>[src]</a></h4></div><h3 id='impl-Renderable-10' class='impl'><code class='in-band'>impl Renderable for <a class="struct" href="../../game/render/road/struct.DrawRoad.html" title="struct game::render::road::DrawRoad">DrawRoad</a></code><a href='#impl-Renderable-10' class='anchor'></a><a class='srclink' href='../../src/game/render/road.rs.html#35-144' title='goto source code'>[src]</a></h3><div class='impl-items'><h4 id='method.get_id-10' class="method hidden"><code>fn <a href='#method.get_id-10' class='fnname'>get_id</a>(&self) -> <a class="enum" href="../../game/helpers/enum.ID.html" title="enum game::helpers::ID">ID</a></code><a class='srclink' href='../../src/game/render/road.rs.html#36-38' title='goto source code'>[src]</a></h4><h4 id='method.draw-10' class="method hidden"><code>fn <a href='#method.draw-10' class='fnname'>draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="../../game/app/struct.App.html" title="struct game::app::App">App</a>, _: &<a class="struct" href="../../game/render/struct.DrawOptions.html" title="struct game::render::DrawOptions">DrawOptions</a>)</code><a class='srclink' href='../../src/game/render/road.rs.html#40-130' title='goto source code'>[src]</a></h4><h4 id='method.get_outline-10' class="method hidden"><code>fn <a href='#method.get_outline-10' class='fnname'>get_outline</a>(&self, map: &<a class="struct" href="../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>) -> <a class="struct" href="../../geom/polygon/struct.Polygon.html" title="struct geom::polygon::Polygon">Polygon</a></code><a class='srclink' href='../../src/game/render/road.rs.html#132-135' title='goto source code'>[src]</a></h4><h4 id='method.contains_pt-7' class="method hidden"><code>fn <a href='#method.contains_pt-7' class='fnname'>contains_pt</a>(&self, pt: <a class="struct" href="../../geom/pt/struct.Pt2D.html" title="struct geom::pt::Pt2D">Pt2D</a>, map: &<a class="struct" href="../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code><a class='srclink' href='../../src/game/render/road.rs.html#137-139' title='goto source code'>[src]</a></h4><h4 id='method.get_zorder-10' class="method hidden"><code>fn <a href='#method.get_zorder-10' class='fnname'>get_zorder</a>(&self) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.isize.html">isize</a></code><a class='srclink' href='../../src/game/render/road.rs.html#141-143' title='goto source code'>[src]</a></h4></div></div><span class='loading-content'>Loading content...</span><script type="text/javascript" src="../../implementors/game/render/trait.Renderable.js" async></script></section><section id="search" class="content hidden"></section><section class="footer"></section><script>window.rootPath = "../../";window.currentCrate = "game";</script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html> |