Transportation planning and traffic simulation software for creating cities friendlier to walking, biking, and public transit
Go to file
Dustin Carlino d402cedeb1 new release
2020-09-20 13:19:43 -07:00
.github/workflows Follow https://docs.github.com/en/actions/guides/caching-dependencies-to-speed-up-workflows to speed up github builds with caching. Seems to about halve build time per target! 2020-09-16 16:26:44 -07:00
abstutil Implement the new file management part of Yuwen's edit mode sidebar UI. 2020-09-14 13:58:12 -07:00
book new release 2020-09-20 13:19:43 -07:00
convert_osm Remove the weird shifting/angle inversions from DrivingSide. First step 2020-09-04 10:01:06 -07:00
data Sketch a polygon for bellevue 2020-09-19 13:52:09 -07:00
game Style the loading screen and add tips/news. Closes #180 [rebuild] 2020-09-20 13:02:27 -07:00
geom Store polygon indices as u16, not u64. Maps from 743MB total down to 2020-09-04 13:12:06 -07:00
headless Add an --edits flag to headless 2020-09-18 10:43:58 -07:00
importer Add the concept of trip purpose. Seed it from Soundcast data, or assign 2020-09-19 13:02:36 -07:00
kml bring in planning area KML for berlin, #119 2020-07-16 11:15:22 -07:00
map_editor Use .into() for specifying keys to widgetry more ergonomically. #253 2020-09-18 09:26:14 -07:00
map_model Sketch a polygon for bellevue 2020-09-19 13:52:09 -07:00
release finishing the consolidation of docs 2020-08-10 14:56:39 -07:00
sim Add the concept of trip purpose. Seed it from Soundcast data, or assign 2020-09-19 13:02:36 -07:00
updater Start importing a tiny slice of London, to start working on left-hand driving again 2020-09-03 16:09:17 -07:00
widgetry Style the loading screen and add tips/news. Closes #180 [rebuild] 2020-09-20 13:02:27 -07:00
.gitignore Start importing a tiny slice of London, to start working on left-hand driving again 2020-09-03 16:09:17 -07:00
Cargo.lock And finally, a UI to tune offset between two signals! [rebuild] 2020-09-19 11:10:45 -07:00
Cargo.toml macos fix: flip h-scroll to conventional direction (#310) 2020-09-06 13:10:37 -07:00
clippy.sh round of clippy. not fixing everything. 2019-12-11 16:17:15 -08:00
format_md.sh finishing the consolidation of docs 2020-08-10 14:56:39 -07:00
import.sh util to convert geojson to osmosis polygon (#309) 2020-09-02 15:29:25 -07:00
LICENSE Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
README.md new release 2020-09-20 13:19:43 -07:00
rgrep.sh Regularly import Tel Aviv! 2020-08-26 10:25:45 -07:00
rustfmt.toml tweaking rustfmt options; the long literal string vecs in tutorial look awful 2020-01-21 15:20:02 -08:00

A/B Street

Ever been stuck in traffic on a bus, wondering why is there legal street parking instead of a dedicated bus lane? A/B Street is a game exploring how small changes to a city affect the movement of drivers, cyclists, transit users, and pedestrians.

Show, don't tell

Alpha release trailer

Find a problem:

exploring_traffic

Make some changes:

editing_map

Measure the effects:

evaluating_impacts

Documentation

Roadmap and contributing

See the roadmap for current work, including ways to help. If you want to bring this to your city or if you're skilled in design, traffic simulation, data visualization, or civic/government outreach, please contact Dustin Carlino at dabreegster@gmail.com. Follow r/abstreet for weekly updates or @CarlinoDustin for occasional videos of recent progress.

Project mission

If you fix some traffic problem while playing A/B Street, my ultimate goal is for your changes to become a real proposal for adjusting Seattle's infrastructure. A/B Street is of course a game, using a simplified approach to traffic modeling, so city governments still have to evaluate proposals using their existing methods. A/B Street is intended as a conversation starter and tool to communicate ideas with interactive visualizations.

Why not leave city planning to professionals? People are local experts on the small slice of the city they interact with daily -- the one left turn lane that always backs up or a certain set of poorly timed walk signals. Laura Adler writes:

"Only with simple, accessible simulation programs can citizens become active generators of their own urban visions, not just passive recipients of options laid out by government officials."

Existing urban planning software is either proprietary or hard to use. A/B Street strives to be highly accessible, by being a fun, engaging game. See here for more guiding principles.

Credits

Core team:

Others:

Data: