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1.8 KiB
1.8 KiB
TODO - Core gameplay
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Example use cases
- montlake/520 turn restrictions with pedestrian scramble
- need intersection merging before this is understandable
- close interior neighborhoods to most cars (except for src/dst), see how traffic restricted to arterials would work
- puzzle: with only X miles of retained road, where would you leave them? what roads would go away?
- parking garages on the edges of neighborhoods?
- create a bike network with minimal hills, dedicated roads, minimal crossings
- montlake/520 turn restrictions with pedestrian scramble
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charm
- name agents, with some good names scattered in (Dustin Carlino, Dustin Bikelino, Dustin Buslino...)
- music / sound effects
- as you zoom in, overhear conversations and such
- some buildings could have extra detail
- zoom in too much, what might you see? ;)
- loading screen: snakey cars
- game intro/backstory: history of seattle urban planning
- player context: a drone. people will look up eventually.
Tutorial
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parking vs bus tutorial level
- big vertical road. some neighborhoods off to the side. everyone trying to go nrth or south. one driving, one parkign lane. a bus that makes a loop. some horizontal roads connected to borders that force the vertical road to not be fast. just make a dedicated bus lane! oops,except some of the bus stops are at narrow places, so traffic has to slow down anyway for the bus. maybe there's a bypass road through a neighborhood?
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introduce elements gradually... fix a silly traffic signal with just cars, then add peds and bikes...
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spawn cars somewhere
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run sim, pause, change speed, reset
More things to simulate
- Light rail and downtown bus tunnel
- seed parked cars in neighborhood with no owner or a far-away owner, to model reasonable starting state
- outgoing border nodes can throttle to simulate traffic downstream