abstreet/rustdoc/sim/mechanics/parking/trait.ParkingSim.html
2021-05-06 18:00:40 +00:00

63 lines
97 KiB
HTML
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="Manages the state of parked cars. There are two implementations:"><meta name="keywords" content="rust, rustlang, rust-lang, ParkingSim"><title>sim::mechanics::parking::ParkingSim - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
<link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png">
<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc trait"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">&#9776;</div><a href='../../../sim/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><p class="location">Trait ParkingSim</p><div class="sidebar-elems"><div class="block items"><a class="sidebar-title" href="#required-methods">Required Methods</a><div class="sidebar-links"><a href="#tymethod.spot_to_sidewalk_pos">spot_to_sidewalk_pos</a><a href="#tymethod.get_free_offstreet_spots">get_free_offstreet_spots</a><a href="#tymethod.get_all_parking_spots">get_all_parking_spots</a><a href="#tymethod.get_draw_car">get_draw_car</a><a href="#tymethod.reserve_spot">reserve_spot</a><a href="#tymethod.add_parked_car">add_parked_car</a><a href="#tymethod.unreserve_spot">unreserve_spot</a><a href="#tymethod.collect_events">collect_events</a><a href="#tymethod.handle_live_edits">handle_live_edits</a><a href="#tymethod.get_all_draw_cars">get_all_draw_cars</a><a href="#tymethod.get_owner_of_car">get_owner_of_car</a><a href="#tymethod.get_free_onstreet_spots">get_free_onstreet_spots</a><a href="#tymethod.get_free_lot_spots">get_free_lot_spots</a><a href="#tymethod.remove_parked_car">remove_parked_car</a><a href="#tymethod.get_draw_cars">get_draw_cars</a><a href="#tymethod.get_draw_cars_in_lots">get_draw_cars_in_lots</a><a href="#tymethod.canonical_pt">canonical_pt</a><a href="#tymethod.is_free">is_free</a><a href="#tymethod.get_car_at_spot">get_car_at_spot</a><a href="#tymethod.get_all_free_spots">get_all_free_spots</a><a href="#tymethod.spot_to_driving_pos">spot_to_driving_pos</a><a href="#tymethod.lookup_parked_car">lookup_parked_car</a><a href="#tymethod.path_to_free_parking_spot">path_to_free_parking_spot</a><a href="#tymethod.all_parked_car_positions">all_parked_car_positions</a><a href="#tymethod.bldg_to_parked_cars">bldg_to_parked_cars</a></div><a class="sidebar-title" href="#implementors">Implementors</a></div><p class="location"><a href="../../index.html">sim</a>::<wbr><a href="../index.html">mechanics</a>::<wbr><a href="index.html">parking</a></p><div id="sidebar-vars" data-name="ParkingSim" data-ty="trait" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../../brush.svg" width="18" height="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Trait <a href="../../index.html">sim</a>::<wbr><a href="../index.html">mechanics</a>::<wbr><a href="index.html">parking</a>::<wbr><a class="trait" href="">ParkingSim</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#25-78" title="goto source code">[src]</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class="rust trait">pub trait ParkingSim {
fn <a href="#tymethod.handle_live_edits" class="fnname">handle_live_edits</a>(&amp;mut self, map: &amp;<a class="struct" href="../../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">(</a><a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../../sim/struct.ParkedCar.html" title="struct sim::ParkedCar">ParkedCar</a>&gt;, <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../../sim/struct.CarID.html" title="struct sim::CarID">CarID</a>&gt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">)</a>;
<div class="item-spacer"></div> fn <a href="#tymethod.get_free_onstreet_spots" class="fnname">get_free_onstreet_spots</a>(&amp;self, l: <a class="struct" href="../../../map_model/objects/lane/struct.LaneID.html" title="struct map_model::objects::lane::LaneID">LaneID</a>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="enum" href="../../../sim/enum.ParkingSpot.html" title="enum sim::ParkingSpot">ParkingSpot</a>&gt;;
<div class="item-spacer"></div> fn <a href="#tymethod.get_free_offstreet_spots" class="fnname">get_free_offstreet_spots</a>(&amp;self, b: <a class="struct" href="../../../map_model/objects/building/struct.BuildingID.html" title="struct map_model::objects::building::BuildingID">BuildingID</a>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="enum" href="../../../sim/enum.ParkingSpot.html" title="enum sim::ParkingSpot">ParkingSpot</a>&gt;;
<div class="item-spacer"></div> fn <a href="#tymethod.get_free_lot_spots" class="fnname">get_free_lot_spots</a>(&amp;self, pl: <a class="struct" href="../../../map_model/objects/parking_lot/struct.ParkingLotID.html" title="struct map_model::objects::parking_lot::ParkingLotID">ParkingLotID</a>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="enum" href="../../../sim/enum.ParkingSpot.html" title="enum sim::ParkingSpot">ParkingSpot</a>&gt;;
<div class="item-spacer"></div> fn <a href="#tymethod.reserve_spot" class="fnname">reserve_spot</a>(&amp;mut self, spot: <a class="enum" href="../../../sim/enum.ParkingSpot.html" title="enum sim::ParkingSpot">ParkingSpot</a>, car: <a class="struct" href="../../../sim/struct.CarID.html" title="struct sim::CarID">CarID</a>);
<div class="item-spacer"></div> fn <a href="#tymethod.unreserve_spot" class="fnname">unreserve_spot</a>(&amp;mut self, car: <a class="struct" href="../../../sim/struct.CarID.html" title="struct sim::CarID">CarID</a>);
<div class="item-spacer"></div> fn <a href="#tymethod.remove_parked_car" class="fnname">remove_parked_car</a>(&amp;mut self, p: <a class="struct" href="../../../sim/struct.ParkedCar.html" title="struct sim::ParkedCar">ParkedCar</a>);
<div class="item-spacer"></div> fn <a href="#tymethod.add_parked_car" class="fnname">add_parked_car</a>(&amp;mut self, p: <a class="struct" href="../../../sim/struct.ParkedCar.html" title="struct sim::ParkedCar">ParkedCar</a>);
<div class="item-spacer"></div> fn <a href="#tymethod.get_draw_cars" class="fnname">get_draw_cars</a>(&amp;self, id: <a class="struct" href="../../../map_model/objects/lane/struct.LaneID.html" title="struct map_model::objects::lane::LaneID">LaneID</a>, map: &amp;<a class="struct" href="../../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../../sim/render/struct.DrawCarInput.html" title="struct sim::render::DrawCarInput">DrawCarInput</a>&gt;;
<div class="item-spacer"></div> fn <a href="#tymethod.get_draw_cars_in_lots" class="fnname">get_draw_cars_in_lots</a>(&amp;self, id: <a class="struct" href="../../../map_model/objects/lane/struct.LaneID.html" title="struct map_model::objects::lane::LaneID">LaneID</a>, map: &amp;<a class="struct" href="../../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../../sim/render/struct.DrawCarInput.html" title="struct sim::render::DrawCarInput">DrawCarInput</a>&gt;;
<div class="item-spacer"></div> fn <a href="#tymethod.get_draw_car" class="fnname">get_draw_car</a>(&amp;self, id: <a class="struct" href="../../../sim/struct.CarID.html" title="struct sim::CarID">CarID</a>, map: &amp;<a class="struct" href="../../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="struct" href="../../../sim/render/struct.DrawCarInput.html" title="struct sim::render::DrawCarInput">DrawCarInput</a>&gt;;
<div class="item-spacer"></div> fn <a href="#tymethod.canonical_pt" class="fnname">canonical_pt</a>(&amp;self, id: <a class="struct" href="../../../sim/struct.CarID.html" title="struct sim::CarID">CarID</a>, map: &amp;<a class="struct" href="../../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="struct" href="../../../geom/pt/struct.Pt2D.html" title="struct geom::pt::Pt2D">Pt2D</a>&gt;;
<div class="item-spacer"></div> fn <a href="#tymethod.get_all_draw_cars" class="fnname">get_all_draw_cars</a>(&amp;self, map: &amp;<a class="struct" href="../../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../../sim/render/struct.DrawCarInput.html" title="struct sim::render::DrawCarInput">DrawCarInput</a>&gt;;
<div class="item-spacer"></div> fn <a href="#tymethod.is_free" class="fnname">is_free</a>(&amp;self, spot: <a class="enum" href="../../../sim/enum.ParkingSpot.html" title="enum sim::ParkingSpot">ParkingSpot</a>) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a>;
<div class="item-spacer"></div> fn <a href="#tymethod.get_car_at_spot" class="fnname">get_car_at_spot</a>(&amp;self, spot: <a class="enum" href="../../../sim/enum.ParkingSpot.html" title="enum sim::ParkingSpot">ParkingSpot</a>) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;&amp;<a class="struct" href="../../../sim/struct.ParkedCar.html" title="struct sim::ParkedCar">ParkedCar</a>&gt;;
<div class="item-spacer"></div> fn <a href="#tymethod.get_all_free_spots" class="fnname">get_all_free_spots</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&amp;self, <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;driving_pos: <a class="struct" href="../../../map_model/traversable/struct.Position.html" title="struct map_model::traversable::Position">Position</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;vehicle: &amp;<a class="struct" href="../../../sim/struct.Vehicle.html" title="struct sim::Vehicle">Vehicle</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;target: <a class="struct" href="../../../map_model/objects/building/struct.BuildingID.html" title="struct map_model::objects::building::BuildingID">BuildingID</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;map: &amp;<a class="struct" href="../../../map_model/struct.Map.html" title="struct map_model::Map">Map</a><br>&nbsp;&nbsp;&nbsp;&nbsp;) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">(</a><a class="enum" href="../../../sim/enum.ParkingSpot.html" title="enum sim::ParkingSpot">ParkingSpot</a>, <a class="struct" href="../../../map_model/traversable/struct.Position.html" title="struct map_model::traversable::Position">Position</a><a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">)</a>&gt;;
<div class="item-spacer"></div> fn <a href="#tymethod.spot_to_driving_pos" class="fnname">spot_to_driving_pos</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&amp;self, <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;spot: <a class="enum" href="../../../sim/enum.ParkingSpot.html" title="enum sim::ParkingSpot">ParkingSpot</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;vehicle: &amp;<a class="struct" href="../../../sim/struct.Vehicle.html" title="struct sim::Vehicle">Vehicle</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;map: &amp;<a class="struct" href="../../../map_model/struct.Map.html" title="struct map_model::Map">Map</a><br>&nbsp;&nbsp;&nbsp;&nbsp;) -&gt; <a class="struct" href="../../../map_model/traversable/struct.Position.html" title="struct map_model::traversable::Position">Position</a>;
<div class="item-spacer"></div> fn <a href="#tymethod.spot_to_sidewalk_pos" class="fnname">spot_to_sidewalk_pos</a>(&amp;self, spot: <a class="enum" href="../../../sim/enum.ParkingSpot.html" title="enum sim::ParkingSpot">ParkingSpot</a>, map: &amp;<a class="struct" href="../../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>) -&gt; <a class="struct" href="../../../map_model/traversable/struct.Position.html" title="struct map_model::traversable::Position">Position</a>;
<div class="item-spacer"></div> fn <a href="#tymethod.get_owner_of_car" class="fnname">get_owner_of_car</a>(&amp;self, id: <a class="struct" href="../../../sim/struct.CarID.html" title="struct sim::CarID">CarID</a>) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="struct" href="../../../sim/struct.PersonID.html" title="struct sim::PersonID">PersonID</a>&gt;;
<div class="item-spacer"></div> fn <a href="#tymethod.lookup_parked_car" class="fnname">lookup_parked_car</a>(&amp;self, id: <a class="struct" href="../../../sim/struct.CarID.html" title="struct sim::CarID">CarID</a>) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;&amp;<a class="struct" href="../../../sim/struct.ParkedCar.html" title="struct sim::ParkedCar">ParkedCar</a>&gt;;
<div class="item-spacer"></div> fn <a href="#tymethod.get_all_parking_spots" class="fnname">get_all_parking_spots</a>(&amp;self) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">(</a><a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="enum" href="../../../sim/enum.ParkingSpot.html" title="enum sim::ParkingSpot">ParkingSpot</a>&gt;, <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="enum" href="../../../sim/enum.ParkingSpot.html" title="enum sim::ParkingSpot">ParkingSpot</a>&gt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">)</a>;
<div class="item-spacer"></div> fn <a href="#tymethod.path_to_free_parking_spot" class="fnname">path_to_free_parking_spot</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&amp;self, <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;start: <a class="struct" href="../../../map_model/objects/lane/struct.LaneID.html" title="struct map_model::objects::lane::LaneID">LaneID</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;vehicle: &amp;<a class="struct" href="../../../sim/struct.Vehicle.html" title="struct sim::Vehicle">Vehicle</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;target: <a class="struct" href="../../../map_model/objects/building/struct.BuildingID.html" title="struct map_model::objects::building::BuildingID">BuildingID</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;map: &amp;<a class="struct" href="../../../map_model/struct.Map.html" title="struct map_model::Map">Map</a><br>&nbsp;&nbsp;&nbsp;&nbsp;) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">(</a><a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="enum" href="../../../map_model/pathfind/v1/enum.PathStep.html" title="enum map_model::pathfind::v1::PathStep">PathStep</a>&gt;, <a class="enum" href="../../../sim/enum.ParkingSpot.html" title="enum sim::ParkingSpot">ParkingSpot</a>, <a class="struct" href="../../../map_model/traversable/struct.Position.html" title="struct map_model::traversable::Position">Position</a><a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">)</a>&gt;;
<div class="item-spacer"></div> fn <a href="#tymethod.collect_events" class="fnname">collect_events</a>(&amp;mut self) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="enum" href="../../../sim/events/enum.Event.html" title="enum sim::events::Event">Event</a>&gt;;
<div class="item-spacer"></div> fn <a href="#tymethod.all_parked_car_positions" class="fnname">all_parked_car_positions</a>(&amp;self, map: &amp;<a class="struct" href="../../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">(</a><a class="struct" href="../../../map_model/traversable/struct.Position.html" title="struct map_model::traversable::Position">Position</a>, <a class="struct" href="../../../sim/struct.PersonID.html" title="struct sim::PersonID">PersonID</a><a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">)</a>&gt;;
<div class="item-spacer"></div> fn <a href="#tymethod.bldg_to_parked_cars" class="fnname">bldg_to_parked_cars</a>(&amp;self, b: <a class="struct" href="../../../map_model/objects/building/struct.BuildingID.html" title="struct map_model::objects::building::BuildingID">BuildingID</a>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../../sim/struct.CarID.html" title="struct sim::CarID">CarID</a>&gt;;
}</pre></div><div class="docblock"><p>Manages the state of parked cars. There are two implementations:</p>
<ul>
<li>NormalParkingSimState allows only one vehicle per ParkingSpot defined in the map</li>
<li>InfiniteParkingSimState pretends every building has infinite capacity, and onstreet parking is
ignored</li>
</ul>
</div><h2 id="required-methods" class="small-section-header">Required methods<a href="#required-methods" class="anchor"></a></h2><div class="methods"><h3 id="tymethod.handle_live_edits" class="method"><code>fn <a href="#tymethod.handle_live_edits" class="fnname">handle_live_edits</a>(&amp;mut self, map: &amp;<a class="struct" href="../../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">(</a><a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../../sim/struct.ParkedCar.html" title="struct sim::ParkedCar">ParkedCar</a>&gt;, <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../../sim/struct.CarID.html" title="struct sim::CarID">CarID</a>&gt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">)</a></code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#28" title="goto source code">[src]</a></h3><div class="docblock"><p>Returns any cars that got very abruptly evicted from existence, and also cars actively
moving into a deleted spot.</p>
</div><h3 id="tymethod.get_free_onstreet_spots" class="method"><code>fn <a href="#tymethod.get_free_onstreet_spots" class="fnname">get_free_onstreet_spots</a>(&amp;self, l: <a class="struct" href="../../../map_model/objects/lane/struct.LaneID.html" title="struct map_model::objects::lane::LaneID">LaneID</a>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="enum" href="../../../sim/enum.ParkingSpot.html" title="enum sim::ParkingSpot">ParkingSpot</a>&gt;</code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#29" title="goto source code">[src]</a></h3><h3 id="tymethod.get_free_offstreet_spots" class="method"><code>fn <a href="#tymethod.get_free_offstreet_spots" class="fnname">get_free_offstreet_spots</a>(&amp;self, b: <a class="struct" href="../../../map_model/objects/building/struct.BuildingID.html" title="struct map_model::objects::building::BuildingID">BuildingID</a>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="enum" href="../../../sim/enum.ParkingSpot.html" title="enum sim::ParkingSpot">ParkingSpot</a>&gt;</code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#30" title="goto source code">[src]</a></h3><h3 id="tymethod.get_free_lot_spots" class="method"><code>fn <a href="#tymethod.get_free_lot_spots" class="fnname">get_free_lot_spots</a>(&amp;self, pl: <a class="struct" href="../../../map_model/objects/parking_lot/struct.ParkingLotID.html" title="struct map_model::objects::parking_lot::ParkingLotID">ParkingLotID</a>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="enum" href="../../../sim/enum.ParkingSpot.html" title="enum sim::ParkingSpot">ParkingSpot</a>&gt;</code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#31" title="goto source code">[src]</a></h3><h3 id="tymethod.reserve_spot" class="method"><code>fn <a href="#tymethod.reserve_spot" class="fnname">reserve_spot</a>(&amp;mut self, spot: <a class="enum" href="../../../sim/enum.ParkingSpot.html" title="enum sim::ParkingSpot">ParkingSpot</a>, car: <a class="struct" href="../../../sim/struct.CarID.html" title="struct sim::CarID">CarID</a>)</code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#32" title="goto source code">[src]</a></h3><h3 id="tymethod.unreserve_spot" class="method"><code>fn <a href="#tymethod.unreserve_spot" class="fnname">unreserve_spot</a>(&amp;mut self, car: <a class="struct" href="../../../sim/struct.CarID.html" title="struct sim::CarID">CarID</a>)</code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#34" title="goto source code">[src]</a></h3><div class="docblock"><p>Needed when abruptly deleting a car, in case theyre being deleted during their last step.</p>
</div><h3 id="tymethod.remove_parked_car" class="method"><code>fn <a href="#tymethod.remove_parked_car" class="fnname">remove_parked_car</a>(&amp;mut self, p: <a class="struct" href="../../../sim/struct.ParkedCar.html" title="struct sim::ParkedCar">ParkedCar</a>)</code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#35" title="goto source code">[src]</a></h3><h3 id="tymethod.add_parked_car" class="method"><code>fn <a href="#tymethod.add_parked_car" class="fnname">add_parked_car</a>(&amp;mut self, p: <a class="struct" href="../../../sim/struct.ParkedCar.html" title="struct sim::ParkedCar">ParkedCar</a>)</code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#36" title="goto source code">[src]</a></h3><h3 id="tymethod.get_draw_cars" class="method"><code>fn <a href="#tymethod.get_draw_cars" class="fnname">get_draw_cars</a>(&amp;self, id: <a class="struct" href="../../../map_model/objects/lane/struct.LaneID.html" title="struct map_model::objects::lane::LaneID">LaneID</a>, map: &amp;<a class="struct" href="../../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../../sim/render/struct.DrawCarInput.html" title="struct sim::render::DrawCarInput">DrawCarInput</a>&gt;</code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#37" title="goto source code">[src]</a></h3><h3 id="tymethod.get_draw_cars_in_lots" class="method"><code>fn <a href="#tymethod.get_draw_cars_in_lots" class="fnname">get_draw_cars_in_lots</a>(&amp;self, id: <a class="struct" href="../../../map_model/objects/lane/struct.LaneID.html" title="struct map_model::objects::lane::LaneID">LaneID</a>, map: &amp;<a class="struct" href="../../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../../sim/render/struct.DrawCarInput.html" title="struct sim::render::DrawCarInput">DrawCarInput</a>&gt;</code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#38" title="goto source code">[src]</a></h3><h3 id="tymethod.get_draw_car" class="method"><code>fn <a href="#tymethod.get_draw_car" class="fnname">get_draw_car</a>(&amp;self, id: <a class="struct" href="../../../sim/struct.CarID.html" title="struct sim::CarID">CarID</a>, map: &amp;<a class="struct" href="../../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="struct" href="../../../sim/render/struct.DrawCarInput.html" title="struct sim::render::DrawCarInput">DrawCarInput</a>&gt;</code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#39" title="goto source code">[src]</a></h3><h3 id="tymethod.canonical_pt" class="method"><code>fn <a href="#tymethod.canonical_pt" class="fnname">canonical_pt</a>(&amp;self, id: <a class="struct" href="../../../sim/struct.CarID.html" title="struct sim::CarID">CarID</a>, map: &amp;<a class="struct" href="../../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="struct" href="../../../geom/pt/struct.Pt2D.html" title="struct geom::pt::Pt2D">Pt2D</a>&gt;</code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#41" title="goto source code">[src]</a></h3><div class="docblock"><p>Theres no DrawCarInput for cars parked offstreet, so we need this.</p>
</div><h3 id="tymethod.get_all_draw_cars" class="method"><code>fn <a href="#tymethod.get_all_draw_cars" class="fnname">get_all_draw_cars</a>(&amp;self, map: &amp;<a class="struct" href="../../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../../sim/render/struct.DrawCarInput.html" title="struct sim::render::DrawCarInput">DrawCarInput</a>&gt;</code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#42" title="goto source code">[src]</a></h3><h3 id="tymethod.is_free" class="method"><code>fn <a href="#tymethod.is_free" class="fnname">is_free</a>(&amp;self, spot: <a class="enum" href="../../../sim/enum.ParkingSpot.html" title="enum sim::ParkingSpot">ParkingSpot</a>) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#43" title="goto source code">[src]</a></h3><h3 id="tymethod.get_car_at_spot" class="method"><code>fn <a href="#tymethod.get_car_at_spot" class="fnname">get_car_at_spot</a>(&amp;self, spot: <a class="enum" href="../../../sim/enum.ParkingSpot.html" title="enum sim::ParkingSpot">ParkingSpot</a>) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;&amp;<a class="struct" href="../../../sim/struct.ParkedCar.html" title="struct sim::ParkedCar">ParkedCar</a>&gt;</code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#44" title="goto source code">[src]</a></h3><h3 id="tymethod.get_all_free_spots" class="method"><code>fn <a href="#tymethod.get_all_free_spots" class="fnname">get_all_free_spots</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;self, <br>&nbsp;&nbsp;&nbsp;&nbsp;driving_pos: <a class="struct" href="../../../map_model/traversable/struct.Position.html" title="struct map_model::traversable::Position">Position</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;vehicle: &amp;<a class="struct" href="../../../sim/struct.Vehicle.html" title="struct sim::Vehicle">Vehicle</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;target: <a class="struct" href="../../../map_model/objects/building/struct.BuildingID.html" title="struct map_model::objects::building::BuildingID">BuildingID</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;map: &amp;<a class="struct" href="../../../map_model/struct.Map.html" title="struct map_model::Map">Map</a><br>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">(</a><a class="enum" href="../../../sim/enum.ParkingSpot.html" title="enum sim::ParkingSpot">ParkingSpot</a>, <a class="struct" href="../../../map_model/traversable/struct.Position.html" title="struct map_model::traversable::Position">Position</a><a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">)</a>&gt;</code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#47-55" title="goto source code">[src]</a></h3><div class="docblock"><p>The vehicles front is currently at the given driving_pos. Returns all valid spots and their
driving position.</p>
</div><h3 id="tymethod.spot_to_driving_pos" class="method"><code>fn <a href="#tymethod.spot_to_driving_pos" class="fnname">spot_to_driving_pos</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;self, <br>&nbsp;&nbsp;&nbsp;&nbsp;spot: <a class="enum" href="../../../sim/enum.ParkingSpot.html" title="enum sim::ParkingSpot">ParkingSpot</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;vehicle: &amp;<a class="struct" href="../../../sim/struct.Vehicle.html" title="struct sim::Vehicle">Vehicle</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;map: &amp;<a class="struct" href="../../../map_model/struct.Map.html" title="struct map_model::Map">Map</a><br>) -&gt; <a class="struct" href="../../../map_model/traversable/struct.Position.html" title="struct map_model::traversable::Position">Position</a></code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#56" title="goto source code">[src]</a></h3><h3 id="tymethod.spot_to_sidewalk_pos" class="method"><code>fn <a href="#tymethod.spot_to_sidewalk_pos" class="fnname">spot_to_sidewalk_pos</a>(&amp;self, spot: <a class="enum" href="../../../sim/enum.ParkingSpot.html" title="enum sim::ParkingSpot">ParkingSpot</a>, map: &amp;<a class="struct" href="../../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>) -&gt; <a class="struct" href="../../../map_model/traversable/struct.Position.html" title="struct map_model::traversable::Position">Position</a></code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#57" title="goto source code">[src]</a></h3><h3 id="tymethod.get_owner_of_car" class="method"><code>fn <a href="#tymethod.get_owner_of_car" class="fnname">get_owner_of_car</a>(&amp;self, id: <a class="struct" href="../../../sim/struct.CarID.html" title="struct sim::CarID">CarID</a>) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="struct" href="../../../sim/struct.PersonID.html" title="struct sim::PersonID">PersonID</a>&gt;</code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#58" title="goto source code">[src]</a></h3><h3 id="tymethod.lookup_parked_car" class="method"><code>fn <a href="#tymethod.lookup_parked_car" class="fnname">lookup_parked_car</a>(&amp;self, id: <a class="struct" href="../../../sim/struct.CarID.html" title="struct sim::CarID">CarID</a>) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;&amp;<a class="struct" href="../../../sim/struct.ParkedCar.html" title="struct sim::ParkedCar">ParkedCar</a>&gt;</code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#59" title="goto source code">[src]</a></h3><h3 id="tymethod.get_all_parking_spots" class="method"><code>fn <a href="#tymethod.get_all_parking_spots" class="fnname">get_all_parking_spots</a>(&amp;self) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">(</a><a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="enum" href="../../../sim/enum.ParkingSpot.html" title="enum sim::ParkingSpot">ParkingSpot</a>&gt;, <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="enum" href="../../../sim/enum.ParkingSpot.html" title="enum sim::ParkingSpot">ParkingSpot</a>&gt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">)</a></code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#61" title="goto source code">[src]</a></h3><div class="docblock"><p>(Filled, available)</p>
</div><h3 id="tymethod.path_to_free_parking_spot" class="method"><code>fn <a href="#tymethod.path_to_free_parking_spot" class="fnname">path_to_free_parking_spot</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;self, <br>&nbsp;&nbsp;&nbsp;&nbsp;start: <a class="struct" href="../../../map_model/objects/lane/struct.LaneID.html" title="struct map_model::objects::lane::LaneID">LaneID</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;vehicle: &amp;<a class="struct" href="../../../sim/struct.Vehicle.html" title="struct sim::Vehicle">Vehicle</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;target: <a class="struct" href="../../../map_model/objects/building/struct.BuildingID.html" title="struct map_model::objects::building::BuildingID">BuildingID</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;map: &amp;<a class="struct" href="../../../map_model/struct.Map.html" title="struct map_model::Map">Map</a><br>) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">(</a><a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="enum" href="../../../map_model/pathfind/v1/enum.PathStep.html" title="enum map_model::pathfind::v1::PathStep">PathStep</a>&gt;, <a class="enum" href="../../../sim/enum.ParkingSpot.html" title="enum sim::ParkingSpot">ParkingSpot</a>, <a class="struct" href="../../../map_model/traversable/struct.Position.html" title="struct map_model::traversable::Position">Position</a><a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">)</a>&gt;</code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#68-74" title="goto source code">[src]</a></h3><div class="docblock"><p>Unrealistically assumes the driver has knowledge of currently free parking spots, even if
theyre far away. Since they dont reserve the spot in advance, somebody else can still beat
them there, producing some nice, realistic churn if theres too much contention. But
the implementation has some internal jitter between different vehicles, to discourage
everybody near one spot from all competing for it.
Note the first PathStep is the turn after start, NOT PathStep::Lane(start).</p>
</div><h3 id="tymethod.collect_events" class="method"><code>fn <a href="#tymethod.collect_events" class="fnname">collect_events</a>(&amp;mut self) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="enum" href="../../../sim/events/enum.Event.html" title="enum sim::events::Event">Event</a>&gt;</code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#75" title="goto source code">[src]</a></h3><h3 id="tymethod.all_parked_car_positions" class="method"><code>fn <a href="#tymethod.all_parked_car_positions" class="fnname">all_parked_car_positions</a>(&amp;self, map: &amp;<a class="struct" href="../../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">(</a><a class="struct" href="../../../map_model/traversable/struct.Position.html" title="struct map_model::traversable::Position">Position</a>, <a class="struct" href="../../../sim/struct.PersonID.html" title="struct sim::PersonID">PersonID</a><a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">)</a>&gt;</code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#76" title="goto source code">[src]</a></h3><h3 id="tymethod.bldg_to_parked_cars" class="method"><code>fn <a href="#tymethod.bldg_to_parked_cars" class="fnname">bldg_to_parked_cars</a>(&amp;self, b: <a class="struct" href="../../../map_model/objects/building/struct.BuildingID.html" title="struct map_model::objects::building::BuildingID">BuildingID</a>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../../sim/struct.CarID.html" title="struct sim::CarID">CarID</a>&gt;</code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#77" title="goto source code">[src]</a></h3></div><span class="loading-content">Loading content...</span><h2 id="implementors" class="small-section-header">Implementors<a href="#implementors" class="anchor"></a></h2><div class="item-list" id="implementors-list"><h3 id="impl-ParkingSim" class="impl"><code class="in-band">impl <a class="trait" href="../../../sim/mechanics/parking/trait.ParkingSim.html" title="trait sim::mechanics::parking::ParkingSim">ParkingSim</a> for <a class="enum" href="../../../sim/mechanics/parking/enum.ParkingSimState.html" title="enum sim::mechanics::parking::ParkingSimState">ParkingSimState</a></code><a href="#impl-ParkingSim" class="anchor"></a><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#80" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.handle_live_edits" class="method"><code>fn <a href="#method.handle_live_edits" class="fnname">handle_live_edits</a>(&amp;mut self, map: &amp;<a class="struct" href="../../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">(</a><a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../../sim/struct.ParkedCar.html" title="struct sim::ParkedCar">ParkedCar</a>&gt;, <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../../sim/struct.CarID.html" title="struct sim::CarID">CarID</a>&gt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">)</a></code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#80" title="goto source code">[src]</a></h4><div class="docblock"><p>Returns any cars that got very abruptly evicted from existence, and also cars actively
moving into a deleted spot.</p>
</div><h4 id="method.get_free_onstreet_spots" class="method hidden"><code>fn <a href="#method.get_free_onstreet_spots" class="fnname">get_free_onstreet_spots</a>(&amp;self, l: <a class="struct" href="../../../map_model/objects/lane/struct.LaneID.html" title="struct map_model::objects::lane::LaneID">LaneID</a>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="enum" href="../../../sim/enum.ParkingSpot.html" title="enum sim::ParkingSpot">ParkingSpot</a>&gt;</code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#80" title="goto source code">[src]</a></h4><h4 id="method.get_free_offstreet_spots" class="method hidden"><code>fn <a href="#method.get_free_offstreet_spots" class="fnname">get_free_offstreet_spots</a>(&amp;self, b: <a class="struct" href="../../../map_model/objects/building/struct.BuildingID.html" title="struct map_model::objects::building::BuildingID">BuildingID</a>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="enum" href="../../../sim/enum.ParkingSpot.html" title="enum sim::ParkingSpot">ParkingSpot</a>&gt;</code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#80" title="goto source code">[src]</a></h4><h4 id="method.get_free_lot_spots" class="method hidden"><code>fn <a href="#method.get_free_lot_spots" class="fnname">get_free_lot_spots</a>(&amp;self, pl: <a class="struct" href="../../../map_model/objects/parking_lot/struct.ParkingLotID.html" title="struct map_model::objects::parking_lot::ParkingLotID">ParkingLotID</a>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="enum" href="../../../sim/enum.ParkingSpot.html" title="enum sim::ParkingSpot">ParkingSpot</a>&gt;</code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#80" title="goto source code">[src]</a></h4><h4 id="method.reserve_spot" class="method hidden"><code>fn <a href="#method.reserve_spot" class="fnname">reserve_spot</a>(&amp;mut self, spot: <a class="enum" href="../../../sim/enum.ParkingSpot.html" title="enum sim::ParkingSpot">ParkingSpot</a>, car: <a class="struct" href="../../../sim/struct.CarID.html" title="struct sim::CarID">CarID</a>)</code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#80" title="goto source code">[src]</a></h4><h4 id="method.unreserve_spot" class="method"><code>fn <a href="#method.unreserve_spot" class="fnname">unreserve_spot</a>(&amp;mut self, car: <a class="struct" href="../../../sim/struct.CarID.html" title="struct sim::CarID">CarID</a>)</code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#80" title="goto source code">[src]</a></h4><div class="docblock"><p>Needed when abruptly deleting a car, in case theyre being deleted during their last step.</p>
</div><h4 id="method.remove_parked_car" class="method hidden"><code>fn <a href="#method.remove_parked_car" class="fnname">remove_parked_car</a>(&amp;mut self, p: <a class="struct" href="../../../sim/struct.ParkedCar.html" title="struct sim::ParkedCar">ParkedCar</a>)</code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#80" title="goto source code">[src]</a></h4><h4 id="method.add_parked_car" class="method hidden"><code>fn <a href="#method.add_parked_car" class="fnname">add_parked_car</a>(&amp;mut self, p: <a class="struct" href="../../../sim/struct.ParkedCar.html" title="struct sim::ParkedCar">ParkedCar</a>)</code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#80" title="goto source code">[src]</a></h4><h4 id="method.get_draw_cars" class="method hidden"><code>fn <a href="#method.get_draw_cars" class="fnname">get_draw_cars</a>(&amp;self, id: <a class="struct" href="../../../map_model/objects/lane/struct.LaneID.html" title="struct map_model::objects::lane::LaneID">LaneID</a>, map: &amp;<a class="struct" href="../../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../../sim/render/struct.DrawCarInput.html" title="struct sim::render::DrawCarInput">DrawCarInput</a>&gt;</code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#80" title="goto source code">[src]</a></h4><h4 id="method.get_draw_cars_in_lots" class="method hidden"><code>fn <a href="#method.get_draw_cars_in_lots" class="fnname">get_draw_cars_in_lots</a>(&amp;self, id: <a class="struct" href="../../../map_model/objects/lane/struct.LaneID.html" title="struct map_model::objects::lane::LaneID">LaneID</a>, map: &amp;<a class="struct" href="../../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../../sim/render/struct.DrawCarInput.html" title="struct sim::render::DrawCarInput">DrawCarInput</a>&gt;</code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#80" title="goto source code">[src]</a></h4><h4 id="method.get_draw_car" class="method hidden"><code>fn <a href="#method.get_draw_car" class="fnname">get_draw_car</a>(&amp;self, id: <a class="struct" href="../../../sim/struct.CarID.html" title="struct sim::CarID">CarID</a>, map: &amp;<a class="struct" href="../../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="struct" href="../../../sim/render/struct.DrawCarInput.html" title="struct sim::render::DrawCarInput">DrawCarInput</a>&gt;</code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#80" title="goto source code">[src]</a></h4><h4 id="method.canonical_pt" class="method"><code>fn <a href="#method.canonical_pt" class="fnname">canonical_pt</a>(&amp;self, id: <a class="struct" href="../../../sim/struct.CarID.html" title="struct sim::CarID">CarID</a>, map: &amp;<a class="struct" href="../../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="struct" href="../../../geom/pt/struct.Pt2D.html" title="struct geom::pt::Pt2D">Pt2D</a>&gt;</code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#80" title="goto source code">[src]</a></h4><div class="docblock"><p>Theres no DrawCarInput for cars parked offstreet, so we need this.</p>
</div><h4 id="method.get_all_draw_cars" class="method hidden"><code>fn <a href="#method.get_all_draw_cars" class="fnname">get_all_draw_cars</a>(&amp;self, map: &amp;<a class="struct" href="../../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../../sim/render/struct.DrawCarInput.html" title="struct sim::render::DrawCarInput">DrawCarInput</a>&gt;</code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#80" title="goto source code">[src]</a></h4><h4 id="method.is_free" class="method hidden"><code>fn <a href="#method.is_free" class="fnname">is_free</a>(&amp;self, spot: <a class="enum" href="../../../sim/enum.ParkingSpot.html" title="enum sim::ParkingSpot">ParkingSpot</a>) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#80" title="goto source code">[src]</a></h4><h4 id="method.get_car_at_spot" class="method hidden"><code>fn <a href="#method.get_car_at_spot" class="fnname">get_car_at_spot</a>(&amp;self, spot: <a class="enum" href="../../../sim/enum.ParkingSpot.html" title="enum sim::ParkingSpot">ParkingSpot</a>) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;&amp;<a class="struct" href="../../../sim/struct.ParkedCar.html" title="struct sim::ParkedCar">ParkedCar</a>&gt;</code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#80" title="goto source code">[src]</a></h4><h4 id="method.get_all_free_spots" class="method"><code>fn <a href="#method.get_all_free_spots" class="fnname">get_all_free_spots</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;self, <br>&nbsp;&nbsp;&nbsp;&nbsp;driving_pos: <a class="struct" href="../../../map_model/traversable/struct.Position.html" title="struct map_model::traversable::Position">Position</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;vehicle: &amp;<a class="struct" href="../../../sim/struct.Vehicle.html" title="struct sim::Vehicle">Vehicle</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;target: <a class="struct" href="../../../map_model/objects/building/struct.BuildingID.html" title="struct map_model::objects::building::BuildingID">BuildingID</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;map: &amp;<a class="struct" href="../../../map_model/struct.Map.html" title="struct map_model::Map">Map</a><br>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">(</a><a class="enum" href="../../../sim/enum.ParkingSpot.html" title="enum sim::ParkingSpot">ParkingSpot</a>, <a class="struct" href="../../../map_model/traversable/struct.Position.html" title="struct map_model::traversable::Position">Position</a><a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">)</a>&gt;</code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#80" title="goto source code">[src]</a></h4><div class="docblock"><p>The vehicles front is currently at the given driving_pos. Returns all valid spots and their
driving position.</p>
</div><h4 id="method.spot_to_driving_pos" class="method hidden"><code>fn <a href="#method.spot_to_driving_pos" class="fnname">spot_to_driving_pos</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;self, <br>&nbsp;&nbsp;&nbsp;&nbsp;spot: <a class="enum" href="../../../sim/enum.ParkingSpot.html" title="enum sim::ParkingSpot">ParkingSpot</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;vehicle: &amp;<a class="struct" href="../../../sim/struct.Vehicle.html" title="struct sim::Vehicle">Vehicle</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;map: &amp;<a class="struct" href="../../../map_model/struct.Map.html" title="struct map_model::Map">Map</a><br>) -&gt; <a class="struct" href="../../../map_model/traversable/struct.Position.html" title="struct map_model::traversable::Position">Position</a></code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#80" title="goto source code">[src]</a></h4><h4 id="method.spot_to_sidewalk_pos" class="method hidden"><code>fn <a href="#method.spot_to_sidewalk_pos" class="fnname">spot_to_sidewalk_pos</a>(&amp;self, spot: <a class="enum" href="../../../sim/enum.ParkingSpot.html" title="enum sim::ParkingSpot">ParkingSpot</a>, map: &amp;<a class="struct" href="../../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>) -&gt; <a class="struct" href="../../../map_model/traversable/struct.Position.html" title="struct map_model::traversable::Position">Position</a></code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#80" title="goto source code">[src]</a></h4><h4 id="method.get_owner_of_car" class="method hidden"><code>fn <a href="#method.get_owner_of_car" class="fnname">get_owner_of_car</a>(&amp;self, id: <a class="struct" href="../../../sim/struct.CarID.html" title="struct sim::CarID">CarID</a>) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="struct" href="../../../sim/struct.PersonID.html" title="struct sim::PersonID">PersonID</a>&gt;</code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#80" title="goto source code">[src]</a></h4><h4 id="method.lookup_parked_car" class="method hidden"><code>fn <a href="#method.lookup_parked_car" class="fnname">lookup_parked_car</a>(&amp;self, id: <a class="struct" href="../../../sim/struct.CarID.html" title="struct sim::CarID">CarID</a>) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;&amp;<a class="struct" href="../../../sim/struct.ParkedCar.html" title="struct sim::ParkedCar">ParkedCar</a>&gt;</code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#80" title="goto source code">[src]</a></h4><h4 id="method.get_all_parking_spots" class="method"><code>fn <a href="#method.get_all_parking_spots" class="fnname">get_all_parking_spots</a>(&amp;self) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">(</a><a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="enum" href="../../../sim/enum.ParkingSpot.html" title="enum sim::ParkingSpot">ParkingSpot</a>&gt;, <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="enum" href="../../../sim/enum.ParkingSpot.html" title="enum sim::ParkingSpot">ParkingSpot</a>&gt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">)</a></code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#80" title="goto source code">[src]</a></h4><div class="docblock"><p>(Filled, available)</p>
</div><h4 id="method.path_to_free_parking_spot" class="method"><code>fn <a href="#method.path_to_free_parking_spot" class="fnname">path_to_free_parking_spot</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;self, <br>&nbsp;&nbsp;&nbsp;&nbsp;start: <a class="struct" href="../../../map_model/objects/lane/struct.LaneID.html" title="struct map_model::objects::lane::LaneID">LaneID</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;vehicle: &amp;<a class="struct" href="../../../sim/struct.Vehicle.html" title="struct sim::Vehicle">Vehicle</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;target: <a class="struct" href="../../../map_model/objects/building/struct.BuildingID.html" title="struct map_model::objects::building::BuildingID">BuildingID</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;map: &amp;<a class="struct" href="../../../map_model/struct.Map.html" title="struct map_model::Map">Map</a><br>) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">(</a><a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="enum" href="../../../map_model/pathfind/v1/enum.PathStep.html" title="enum map_model::pathfind::v1::PathStep">PathStep</a>&gt;, <a class="enum" href="../../../sim/enum.ParkingSpot.html" title="enum sim::ParkingSpot">ParkingSpot</a>, <a class="struct" href="../../../map_model/traversable/struct.Position.html" title="struct map_model::traversable::Position">Position</a><a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">)</a>&gt;</code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#80" title="goto source code">[src]</a></h4><div class="docblock"><p>Unrealistically assumes the driver has knowledge of currently free parking spots, even if
theyre far away. Since they dont reserve the spot in advance, somebody else can still beat
them there, producing some nice, realistic churn if theres too much contention. But
the implementation has some internal jitter between different vehicles, to discourage
everybody near one spot from all competing for it.
Note the first PathStep is the turn after start, NOT PathStep::Lane(start).</p>
</div><h4 id="method.collect_events" class="method hidden"><code>fn <a href="#method.collect_events" class="fnname">collect_events</a>(&amp;mut self) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="enum" href="../../../sim/events/enum.Event.html" title="enum sim::events::Event">Event</a>&gt;</code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#80" title="goto source code">[src]</a></h4><h4 id="method.all_parked_car_positions" class="method hidden"><code>fn <a href="#method.all_parked_car_positions" class="fnname">all_parked_car_positions</a>(&amp;self, map: &amp;<a class="struct" href="../../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">(</a><a class="struct" href="../../../map_model/traversable/struct.Position.html" title="struct map_model::traversable::Position">Position</a>, <a class="struct" href="../../../sim/struct.PersonID.html" title="struct sim::PersonID">PersonID</a><a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">)</a>&gt;</code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#80" title="goto source code">[src]</a></h4><h4 id="method.bldg_to_parked_cars" class="method hidden"><code>fn <a href="#method.bldg_to_parked_cars" class="fnname">bldg_to_parked_cars</a>(&amp;self, b: <a class="struct" href="../../../map_model/objects/building/struct.BuildingID.html" title="struct map_model::objects::building::BuildingID">BuildingID</a>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../../sim/struct.CarID.html" title="struct sim::CarID">CarID</a>&gt;</code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#80" title="goto source code">[src]</a></h4></div><h3 id="impl-ParkingSim-1" class="impl"><code class="in-band">impl <a class="trait" href="../../../sim/mechanics/parking/trait.ParkingSim.html" title="trait sim::mechanics::parking::ParkingSim">ParkingSim</a> for <a class="struct" href="../../../sim/mechanics/parking/struct.InfiniteParkingSimState.html" title="struct sim::mechanics::parking::InfiniteParkingSimState">InfiniteParkingSimState</a></code><a href="#impl-ParkingSim-1" class="anchor"></a><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#804-1033" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.handle_live_edits-1" class="method hidden"><code>fn <a href="#method.handle_live_edits-1" class="fnname">handle_live_edits</a>(&amp;mut self, map: &amp;<a class="struct" href="../../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">(</a><a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../../sim/struct.ParkedCar.html" title="struct sim::ParkedCar">ParkedCar</a>&gt;, <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../../sim/struct.CarID.html" title="struct sim::CarID">CarID</a>&gt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">)</a></code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#805-812" title="goto source code">[src]</a></h4><h4 id="method.get_free_onstreet_spots-1" class="method hidden"><code>fn <a href="#method.get_free_onstreet_spots-1" class="fnname">get_free_onstreet_spots</a>(&amp;self, _: <a class="struct" href="../../../map_model/objects/lane/struct.LaneID.html" title="struct map_model::objects::lane::LaneID">LaneID</a>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="enum" href="../../../sim/enum.ParkingSpot.html" title="enum sim::ParkingSpot">ParkingSpot</a>&gt;</code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#814-816" title="goto source code">[src]</a></h4><h4 id="method.get_free_offstreet_spots-1" class="method hidden"><code>fn <a href="#method.get_free_offstreet_spots-1" class="fnname">get_free_offstreet_spots</a>(&amp;self, b: <a class="struct" href="../../../map_model/objects/building/struct.BuildingID.html" title="struct map_model::objects::building::BuildingID">BuildingID</a>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="enum" href="../../../sim/enum.ParkingSpot.html" title="enum sim::ParkingSpot">ParkingSpot</a>&gt;</code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#818-821" title="goto source code">[src]</a></h4><h4 id="method.get_free_lot_spots-1" class="method hidden"><code>fn <a href="#method.get_free_lot_spots-1" class="fnname">get_free_lot_spots</a>(&amp;self, _: <a class="struct" href="../../../map_model/objects/parking_lot/struct.ParkingLotID.html" title="struct map_model::objects::parking_lot::ParkingLotID">ParkingLotID</a>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="enum" href="../../../sim/enum.ParkingSpot.html" title="enum sim::ParkingSpot">ParkingSpot</a>&gt;</code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#823-825" title="goto source code">[src]</a></h4><h4 id="method.reserve_spot-1" class="method hidden"><code>fn <a href="#method.reserve_spot-1" class="fnname">reserve_spot</a>(&amp;mut self, spot: <a class="enum" href="../../../sim/enum.ParkingSpot.html" title="enum sim::ParkingSpot">ParkingSpot</a>, car: <a class="struct" href="../../../sim/struct.CarID.html" title="struct sim::CarID">CarID</a>)</code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#827-830" title="goto source code">[src]</a></h4><h4 id="method.unreserve_spot-1" class="method hidden"><code>fn <a href="#method.unreserve_spot-1" class="fnname">unreserve_spot</a>(&amp;mut self, car: <a class="struct" href="../../../sim/struct.CarID.html" title="struct sim::CarID">CarID</a>)</code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#832-834" title="goto source code">[src]</a></h4><h4 id="method.remove_parked_car-1" class="method hidden"><code>fn <a href="#method.remove_parked_car-1" class="fnname">remove_parked_car</a>(&amp;mut self, p: <a class="struct" href="../../../sim/struct.ParkedCar.html" title="struct sim::ParkedCar">ParkedCar</a>)</code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#836-845" title="goto source code">[src]</a></h4><h4 id="method.add_parked_car-1" class="method hidden"><code>fn <a href="#method.add_parked_car-1" class="fnname">add_parked_car</a>(&amp;mut self, p: <a class="struct" href="../../../sim/struct.ParkedCar.html" title="struct sim::ParkedCar">ParkedCar</a>)</code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#847-858" title="goto source code">[src]</a></h4><h4 id="method.get_draw_cars-1" class="method hidden"><code>fn <a href="#method.get_draw_cars-1" class="fnname">get_draw_cars</a>(&amp;self, _: <a class="struct" href="../../../map_model/objects/lane/struct.LaneID.html" title="struct map_model::objects::lane::LaneID">LaneID</a>, _: &amp;<a class="struct" href="../../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../../sim/render/struct.DrawCarInput.html" title="struct sim::render::DrawCarInput">DrawCarInput</a>&gt;</code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#860-862" title="goto source code">[src]</a></h4><h4 id="method.get_draw_cars_in_lots-1" class="method hidden"><code>fn <a href="#method.get_draw_cars_in_lots-1" class="fnname">get_draw_cars_in_lots</a>(&amp;self, _: <a class="struct" href="../../../map_model/objects/lane/struct.LaneID.html" title="struct map_model::objects::lane::LaneID">LaneID</a>, _: &amp;<a class="struct" href="../../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../../sim/render/struct.DrawCarInput.html" title="struct sim::render::DrawCarInput">DrawCarInput</a>&gt;</code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#864-866" title="goto source code">[src]</a></h4><h4 id="method.get_draw_car-1" class="method hidden"><code>fn <a href="#method.get_draw_car-1" class="fnname">get_draw_car</a>(&amp;self, _: <a class="struct" href="../../../sim/struct.CarID.html" title="struct sim::CarID">CarID</a>, _: &amp;<a class="struct" href="../../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="struct" href="../../../sim/render/struct.DrawCarInput.html" title="struct sim::render::DrawCarInput">DrawCarInput</a>&gt;</code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#868-870" title="goto source code">[src]</a></h4><h4 id="method.canonical_pt-1" class="method hidden"><code>fn <a href="#method.canonical_pt-1" class="fnname">canonical_pt</a>(&amp;self, id: <a class="struct" href="../../../sim/struct.CarID.html" title="struct sim::CarID">CarID</a>, map: &amp;<a class="struct" href="../../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="struct" href="../../../geom/pt/struct.Pt2D.html" title="struct geom::pt::Pt2D">Pt2D</a>&gt;</code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#872-878" title="goto source code">[src]</a></h4><h4 id="method.get_all_draw_cars-1" class="method hidden"><code>fn <a href="#method.get_all_draw_cars-1" class="fnname">get_all_draw_cars</a>(&amp;self, _: &amp;<a class="struct" href="../../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../../sim/render/struct.DrawCarInput.html" title="struct sim::render::DrawCarInput">DrawCarInput</a>&gt;</code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#880-882" title="goto source code">[src]</a></h4><h4 id="method.is_free-1" class="method hidden"><code>fn <a href="#method.is_free-1" class="fnname">is_free</a>(&amp;self, spot: <a class="enum" href="../../../sim/enum.ParkingSpot.html" title="enum sim::ParkingSpot">ParkingSpot</a>) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#884-886" title="goto source code">[src]</a></h4><h4 id="method.get_car_at_spot-1" class="method hidden"><code>fn <a href="#method.get_car_at_spot-1" class="fnname">get_car_at_spot</a>(&amp;self, spot: <a class="enum" href="../../../sim/enum.ParkingSpot.html" title="enum sim::ParkingSpot">ParkingSpot</a>) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;&amp;<a class="struct" href="../../../sim/struct.ParkedCar.html" title="struct sim::ParkedCar">ParkedCar</a>&gt;</code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#888-891" title="goto source code">[src]</a></h4><h4 id="method.get_all_free_spots-1" class="method hidden"><code>fn <a href="#method.get_all_free_spots-1" class="fnname">get_all_free_spots</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;self, <br>&nbsp;&nbsp;&nbsp;&nbsp;driving_pos: <a class="struct" href="../../../map_model/traversable/struct.Position.html" title="struct map_model::traversable::Position">Position</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;vehicle: &amp;<a class="struct" href="../../../sim/struct.Vehicle.html" title="struct sim::Vehicle">Vehicle</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;target: <a class="struct" href="../../../map_model/objects/building/struct.BuildingID.html" title="struct map_model::objects::building::BuildingID">BuildingID</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;map: &amp;<a class="struct" href="../../../map_model/struct.Map.html" title="struct map_model::Map">Map</a><br>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">(</a><a class="enum" href="../../../sim/enum.ParkingSpot.html" title="enum sim::ParkingSpot">ParkingSpot</a>, <a class="struct" href="../../../map_model/traversable/struct.Position.html" title="struct map_model::traversable::Position">Position</a><a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">)</a>&gt;</code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#893-921" title="goto source code">[src]</a></h4><h4 id="method.spot_to_driving_pos-1" class="method hidden"><code>fn <a href="#method.spot_to_driving_pos-1" class="fnname">spot_to_driving_pos</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;self, <br>&nbsp;&nbsp;&nbsp;&nbsp;spot: <a class="enum" href="../../../sim/enum.ParkingSpot.html" title="enum sim::ParkingSpot">ParkingSpot</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;_: &amp;<a class="struct" href="../../../sim/struct.Vehicle.html" title="struct sim::Vehicle">Vehicle</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;map: &amp;<a class="struct" href="../../../map_model/struct.Map.html" title="struct map_model::Map">Map</a><br>) -&gt; <a class="struct" href="../../../map_model/traversable/struct.Position.html" title="struct map_model::traversable::Position">Position</a></code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#923-928" title="goto source code">[src]</a></h4><h4 id="method.spot_to_sidewalk_pos-1" class="method hidden"><code>fn <a href="#method.spot_to_sidewalk_pos-1" class="fnname">spot_to_sidewalk_pos</a>(&amp;self, spot: <a class="enum" href="../../../sim/enum.ParkingSpot.html" title="enum sim::ParkingSpot">ParkingSpot</a>, map: &amp;<a class="struct" href="../../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>) -&gt; <a class="struct" href="../../../map_model/traversable/struct.Position.html" title="struct map_model::traversable::Position">Position</a></code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#930-935" title="goto source code">[src]</a></h4><h4 id="method.get_owner_of_car-1" class="method hidden"><code>fn <a href="#method.get_owner_of_car-1" class="fnname">get_owner_of_car</a>(&amp;self, id: <a class="struct" href="../../../sim/struct.CarID.html" title="struct sim::CarID">CarID</a>) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="struct" href="../../../sim/struct.PersonID.html" title="struct sim::PersonID">PersonID</a>&gt;</code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#937-939" title="goto source code">[src]</a></h4><h4 id="method.lookup_parked_car-1" class="method hidden"><code>fn <a href="#method.lookup_parked_car-1" class="fnname">lookup_parked_car</a>(&amp;self, id: <a class="struct" href="../../../sim/struct.CarID.html" title="struct sim::CarID">CarID</a>) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;&amp;<a class="struct" href="../../../sim/struct.ParkedCar.html" title="struct sim::ParkedCar">ParkedCar</a>&gt;</code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#940-942" title="goto source code">[src]</a></h4><h4 id="method.get_all_parking_spots-1" class="method hidden"><code>fn <a href="#method.get_all_parking_spots-1" class="fnname">get_all_parking_spots</a>(&amp;self) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">(</a><a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="enum" href="../../../sim/enum.ParkingSpot.html" title="enum sim::ParkingSpot">ParkingSpot</a>&gt;, <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="enum" href="../../../sim/enum.ParkingSpot.html" title="enum sim::ParkingSpot">ParkingSpot</a>&gt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">)</a></code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#944-946" title="goto source code">[src]</a></h4><h4 id="method.path_to_free_parking_spot-1" class="method hidden"><code>fn <a href="#method.path_to_free_parking_spot-1" class="fnname">path_to_free_parking_spot</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;self, <br>&nbsp;&nbsp;&nbsp;&nbsp;start: <a class="struct" href="../../../map_model/objects/lane/struct.LaneID.html" title="struct map_model::objects::lane::LaneID">LaneID</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;vehicle: &amp;<a class="struct" href="../../../sim/struct.Vehicle.html" title="struct sim::Vehicle">Vehicle</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;target: <a class="struct" href="../../../map_model/objects/building/struct.BuildingID.html" title="struct map_model::objects::building::BuildingID">BuildingID</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;map: &amp;<a class="struct" href="../../../map_model/struct.Map.html" title="struct map_model::Map">Map</a><br>) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">(</a><a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="enum" href="../../../map_model/pathfind/v1/enum.PathStep.html" title="enum map_model::pathfind::v1::PathStep">PathStep</a>&gt;, <a class="enum" href="../../../sim/enum.ParkingSpot.html" title="enum sim::ParkingSpot">ParkingSpot</a>, <a class="struct" href="../../../map_model/traversable/struct.Position.html" title="struct map_model::traversable::Position">Position</a><a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">)</a>&gt;</code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#948-1003" title="goto source code">[src]</a></h4><h4 id="method.collect_events-1" class="method hidden"><code>fn <a href="#method.collect_events-1" class="fnname">collect_events</a>(&amp;mut self) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="enum" href="../../../sim/events/enum.Event.html" title="enum sim::events::Event">Event</a>&gt;</code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#1005-1007" title="goto source code">[src]</a></h4><h4 id="method.all_parked_car_positions-1" class="method hidden"><code>fn <a href="#method.all_parked_car_positions-1" class="fnname">all_parked_car_positions</a>(&amp;self, map: &amp;<a class="struct" href="../../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">(</a><a class="struct" href="../../../map_model/traversable/struct.Position.html" title="struct map_model::traversable::Position">Position</a>, <a class="struct" href="../../../sim/struct.PersonID.html" title="struct sim::PersonID">PersonID</a><a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">)</a>&gt;</code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#1009-1019" title="goto source code">[src]</a></h4><h4 id="method.bldg_to_parked_cars-1" class="method hidden"><code>fn <a href="#method.bldg_to_parked_cars-1" class="fnname">bldg_to_parked_cars</a>(&amp;self, b: <a class="struct" href="../../../map_model/objects/building/struct.BuildingID.html" title="struct map_model::objects::building::BuildingID">BuildingID</a>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../../sim/struct.CarID.html" title="struct sim::CarID">CarID</a>&gt;</code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#1021-1032" title="goto source code">[src]</a></h4></div><h3 id="impl-ParkingSim-2" class="impl"><code class="in-band">impl <a class="trait" href="../../../sim/mechanics/parking/trait.ParkingSim.html" title="trait sim::mechanics::parking::ParkingSim">ParkingSim</a> for <a class="struct" href="../../../sim/mechanics/parking/struct.NormalParkingSimState.html" title="struct sim::mechanics::parking::NormalParkingSimState">NormalParkingSimState</a></code><a href="#impl-ParkingSim-2" class="anchor"></a><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#198-638" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.handle_live_edits-2" class="method hidden"><code>fn <a href="#method.handle_live_edits-2" class="fnname">handle_live_edits</a>(&amp;mut self, map: &amp;<a class="struct" href="../../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">(</a><a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../../sim/struct.ParkedCar.html" title="struct sim::ParkedCar">ParkedCar</a>&gt;, <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../../sim/struct.CarID.html" title="struct sim::CarID">CarID</a>&gt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">)</a></code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#199-237" title="goto source code">[src]</a></h4><h4 id="method.get_free_onstreet_spots-2" class="method hidden"><code>fn <a href="#method.get_free_onstreet_spots-2" class="fnname">get_free_onstreet_spots</a>(&amp;self, l: <a class="struct" href="../../../map_model/objects/lane/struct.LaneID.html" title="struct map_model::objects::lane::LaneID">LaneID</a>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="enum" href="../../../sim/enum.ParkingSpot.html" title="enum sim::ParkingSpot">ParkingSpot</a>&gt;</code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#239-249" title="goto source code">[src]</a></h4><h4 id="method.get_free_offstreet_spots-2" class="method hidden"><code>fn <a href="#method.get_free_offstreet_spots-2" class="fnname">get_free_offstreet_spots</a>(&amp;self, b: <a class="struct" href="../../../map_model/objects/building/struct.BuildingID.html" title="struct map_model::objects::building::BuildingID">BuildingID</a>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="enum" href="../../../sim/enum.ParkingSpot.html" title="enum sim::ParkingSpot">ParkingSpot</a>&gt;</code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#251-260" title="goto source code">[src]</a></h4><h4 id="method.get_free_lot_spots-2" class="method hidden"><code>fn <a href="#method.get_free_lot_spots-2" class="fnname">get_free_lot_spots</a>(&amp;self, pl: <a class="struct" href="../../../map_model/objects/parking_lot/struct.ParkingLotID.html" title="struct map_model::objects::parking_lot::ParkingLotID">ParkingLotID</a>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="enum" href="../../../sim/enum.ParkingSpot.html" title="enum sim::ParkingSpot">ParkingSpot</a>&gt;</code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#262-271" title="goto source code">[src]</a></h4><h4 id="method.reserve_spot-2" class="method hidden"><code>fn <a href="#method.reserve_spot-2" class="fnname">reserve_spot</a>(&amp;mut self, spot: <a class="enum" href="../../../sim/enum.ParkingSpot.html" title="enum sim::ParkingSpot">ParkingSpot</a>, car: <a class="struct" href="../../../sim/struct.CarID.html" title="struct sim::CarID">CarID</a>)</code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#273-289" title="goto source code">[src]</a></h4><h4 id="method.unreserve_spot-2" class="method hidden"><code>fn <a href="#method.unreserve_spot-2" class="fnname">unreserve_spot</a>(&amp;mut self, car: <a class="struct" href="../../../sim/struct.CarID.html" title="struct sim::CarID">CarID</a>)</code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#291-293" title="goto source code">[src]</a></h4><h4 id="method.remove_parked_car-2" class="method hidden"><code>fn <a href="#method.remove_parked_car-2" class="fnname">remove_parked_car</a>(&amp;mut self, p: <a class="struct" href="../../../sim/struct.ParkedCar.html" title="struct sim::ParkedCar">ParkedCar</a>)</code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#295-304" title="goto source code">[src]</a></h4><h4 id="method.add_parked_car-2" class="method hidden"><code>fn <a href="#method.add_parked_car-2" class="fnname">add_parked_car</a>(&amp;mut self, p: <a class="struct" href="../../../sim/struct.ParkedCar.html" title="struct sim::ParkedCar">ParkedCar</a>)</code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#306-317" title="goto source code">[src]</a></h4><h4 id="method.get_draw_cars-2" class="method hidden"><code>fn <a href="#method.get_draw_cars-2" class="fnname">get_draw_cars</a>(&amp;self, id: <a class="struct" href="../../../map_model/objects/lane/struct.LaneID.html" title="struct map_model::objects::lane::LaneID">LaneID</a>, map: &amp;<a class="struct" href="../../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../../sim/render/struct.DrawCarInput.html" title="struct sim::render::DrawCarInput">DrawCarInput</a>&gt;</code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#319-329" title="goto source code">[src]</a></h4><h4 id="method.get_draw_cars_in_lots-2" class="method hidden"><code>fn <a href="#method.get_draw_cars_in_lots-2" class="fnname">get_draw_cars_in_lots</a>(&amp;self, id: <a class="struct" href="../../../map_model/objects/lane/struct.LaneID.html" title="struct map_model::objects::lane::LaneID">LaneID</a>, map: &amp;<a class="struct" href="../../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../../sim/render/struct.DrawCarInput.html" title="struct sim::render::DrawCarInput">DrawCarInput</a>&gt;</code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#331-343" title="goto source code">[src]</a></h4><h4 id="method.get_draw_car-2" class="method hidden"><code>fn <a href="#method.get_draw_car-2" class="fnname">get_draw_car</a>(&amp;self, id: <a class="struct" href="../../../sim/struct.CarID.html" title="struct sim::CarID">CarID</a>, map: &amp;<a class="struct" href="../../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="struct" href="../../../sim/render/struct.DrawCarInput.html" title="struct sim::render::DrawCarInput">DrawCarInput</a>&gt;</code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#345-391" title="goto source code">[src]</a></h4><h4 id="method.canonical_pt-2" class="method hidden"><code>fn <a href="#method.canonical_pt-2" class="fnname">canonical_pt</a>(&amp;self, id: <a class="struct" href="../../../sim/struct.CarID.html" title="struct sim::CarID">CarID</a>, map: &amp;<a class="struct" href="../../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="struct" href="../../../geom/pt/struct.Pt2D.html" title="struct geom::pt::Pt2D">Pt2D</a>&gt;</code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#393-406" title="goto source code">[src]</a></h4><h4 id="method.get_all_draw_cars-2" class="method hidden"><code>fn <a href="#method.get_all_draw_cars-2" class="fnname">get_all_draw_cars</a>(&amp;self, map: &amp;<a class="struct" href="../../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../../sim/render/struct.DrawCarInput.html" title="struct sim::render::DrawCarInput">DrawCarInput</a>&gt;</code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#408-413" title="goto source code">[src]</a></h4><h4 id="method.is_free-2" class="method hidden"><code>fn <a href="#method.is_free-2" class="fnname">is_free</a>(&amp;self, spot: <a class="enum" href="../../../sim/enum.ParkingSpot.html" title="enum sim::ParkingSpot">ParkingSpot</a>) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#415-417" title="goto source code">[src]</a></h4><h4 id="method.get_car_at_spot-2" class="method hidden"><code>fn <a href="#method.get_car_at_spot-2" class="fnname">get_car_at_spot</a>(&amp;self, spot: <a class="enum" href="../../../sim/enum.ParkingSpot.html" title="enum sim::ParkingSpot">ParkingSpot</a>) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;&amp;<a class="struct" href="../../../sim/struct.ParkedCar.html" title="struct sim::ParkedCar">ParkedCar</a>&gt;</code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#419-422" title="goto source code">[src]</a></h4><h4 id="method.get_all_free_spots-2" class="method hidden"><code>fn <a href="#method.get_all_free_spots-2" class="fnname">get_all_free_spots</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;self, <br>&nbsp;&nbsp;&nbsp;&nbsp;driving_pos: <a class="struct" href="../../../map_model/traversable/struct.Position.html" title="struct map_model::traversable::Position">Position</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;vehicle: &amp;<a class="struct" href="../../../sim/struct.Vehicle.html" title="struct sim::Vehicle">Vehicle</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;target: <a class="struct" href="../../../map_model/objects/building/struct.BuildingID.html" title="struct map_model::objects::building::BuildingID">BuildingID</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;map: &amp;<a class="struct" href="../../../map_model/struct.Map.html" title="struct map_model::Map">Map</a><br>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">(</a><a class="enum" href="../../../sim/enum.ParkingSpot.html" title="enum sim::ParkingSpot">ParkingSpot</a>, <a class="struct" href="../../../map_model/traversable/struct.Position.html" title="struct map_model::traversable::Position">Position</a><a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">)</a>&gt;</code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#424-478" title="goto source code">[src]</a></h4><h4 id="method.spot_to_driving_pos-2" class="method hidden"><code>fn <a href="#method.spot_to_driving_pos-2" class="fnname">spot_to_driving_pos</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;self, <br>&nbsp;&nbsp;&nbsp;&nbsp;spot: <a class="enum" href="../../../sim/enum.ParkingSpot.html" title="enum sim::ParkingSpot">ParkingSpot</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;vehicle: &amp;<a class="struct" href="../../../sim/struct.Vehicle.html" title="struct sim::Vehicle">Vehicle</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;map: &amp;<a class="struct" href="../../../map_model/struct.Map.html" title="struct map_model::Map">Map</a><br>) -&gt; <a class="struct" href="../../../map_model/traversable/struct.Position.html" title="struct map_model::traversable::Position">Position</a></code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#480-490" title="goto source code">[src]</a></h4><h4 id="method.spot_to_sidewalk_pos-2" class="method hidden"><code>fn <a href="#method.spot_to_sidewalk_pos-2" class="fnname">spot_to_sidewalk_pos</a>(&amp;self, spot: <a class="enum" href="../../../sim/enum.ParkingSpot.html" title="enum sim::ParkingSpot">ParkingSpot</a>, map: &amp;<a class="struct" href="../../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>) -&gt; <a class="struct" href="../../../map_model/traversable/struct.Position.html" title="struct map_model::traversable::Position">Position</a></code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#492-506" title="goto source code">[src]</a></h4><h4 id="method.get_owner_of_car-2" class="method hidden"><code>fn <a href="#method.get_owner_of_car-2" class="fnname">get_owner_of_car</a>(&amp;self, id: <a class="struct" href="../../../sim/struct.CarID.html" title="struct sim::CarID">CarID</a>) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="struct" href="../../../sim/struct.PersonID.html" title="struct sim::PersonID">PersonID</a>&gt;</code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#508-510" title="goto source code">[src]</a></h4><h4 id="method.lookup_parked_car-2" class="method hidden"><code>fn <a href="#method.lookup_parked_car-2" class="fnname">lookup_parked_car</a>(&amp;self, id: <a class="struct" href="../../../sim/struct.CarID.html" title="struct sim::CarID">CarID</a>) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;&amp;<a class="struct" href="../../../sim/struct.ParkedCar.html" title="struct sim::ParkedCar">ParkedCar</a>&gt;</code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#511-513" title="goto source code">[src]</a></h4><h4 id="method.get_all_parking_spots-2" class="method hidden"><code>fn <a href="#method.get_all_parking_spots-2" class="fnname">get_all_parking_spots</a>(&amp;self) -&gt; <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">(</a><a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="enum" href="../../../sim/enum.ParkingSpot.html" title="enum sim::ParkingSpot">ParkingSpot</a>&gt;, <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="enum" href="../../../sim/enum.ParkingSpot.html" title="enum sim::ParkingSpot">ParkingSpot</a>&gt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">)</a></code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#515-541" title="goto source code">[src]</a></h4><h4 id="method.path_to_free_parking_spot-2" class="method hidden"><code>fn <a href="#method.path_to_free_parking_spot-2" class="fnname">path_to_free_parking_spot</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;self, <br>&nbsp;&nbsp;&nbsp;&nbsp;start: <a class="struct" href="../../../map_model/objects/lane/struct.LaneID.html" title="struct map_model::objects::lane::LaneID">LaneID</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;vehicle: &amp;<a class="struct" href="../../../sim/struct.Vehicle.html" title="struct sim::Vehicle">Vehicle</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;target: <a class="struct" href="../../../map_model/objects/building/struct.BuildingID.html" title="struct map_model::objects::building::BuildingID">BuildingID</a>, <br>&nbsp;&nbsp;&nbsp;&nbsp;map: &amp;<a class="struct" href="../../../map_model/struct.Map.html" title="struct map_model::Map">Map</a><br>) -&gt; <a class="enum" href="https://doc.rust-lang.org/nightly/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">(</a><a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="enum" href="../../../map_model/pathfind/v1/enum.PathStep.html" title="enum map_model::pathfind::v1::PathStep">PathStep</a>&gt;, <a class="enum" href="../../../sim/enum.ParkingSpot.html" title="enum sim::ParkingSpot">ParkingSpot</a>, <a class="struct" href="../../../map_model/traversable/struct.Position.html" title="struct map_model::traversable::Position">Position</a><a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">)</a>&gt;</code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#543-610" title="goto source code">[src]</a></h4><h4 id="method.collect_events-2" class="method hidden"><code>fn <a href="#method.collect_events-2" class="fnname">collect_events</a>(&amp;mut self) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="enum" href="../../../sim/events/enum.Event.html" title="enum sim::events::Event">Event</a>&gt;</code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#612-614" title="goto source code">[src]</a></h4><h4 id="method.all_parked_car_positions-2" class="method hidden"><code>fn <a href="#method.all_parked_car_positions-2" class="fnname">all_parked_car_positions</a>(&amp;self, map: &amp;<a class="struct" href="../../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">(</a><a class="struct" href="../../../map_model/traversable/struct.Position.html" title="struct map_model::traversable::Position">Position</a>, <a class="struct" href="../../../sim/struct.PersonID.html" title="struct sim::PersonID">PersonID</a><a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.tuple.html">)</a>&gt;</code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#616-626" title="goto source code">[src]</a></h4><h4 id="method.bldg_to_parked_cars-2" class="method hidden"><code>fn <a href="#method.bldg_to_parked_cars-2" class="fnname">bldg_to_parked_cars</a>(&amp;self, b: <a class="struct" href="../../../map_model/objects/building/struct.BuildingID.html" title="struct map_model::objects::building::BuildingID">BuildingID</a>) -&gt; <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a>&lt;<a class="struct" href="../../../sim/struct.CarID.html" title="struct sim::CarID">CarID</a>&gt;</code><a class="srclink" href="../../../src/sim/mechanics/parking.rs.html#628-637" title="goto source code">[src]</a></h4></div></div><span class="loading-content">Loading content...</span><script type="text/javascript" src="../../../implementors/sim/mechanics/parking/trait.ParkingSim.js" async></script></section><section id="search" class="content hidden"></section><section class="footer"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="sim" data-search-js="../../../search-index.js"></div>
<script src="../../../main.js"></script></body></html>