Transportation planning and traffic simulation software for creating cities friendlier to walking, biking, and public transit
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2018-11-12 10:36:07 -08:00
abstutil starting a rewrite of the code to find turns between sidewalks, based on 2018-11-05 17:15:54 -08:00
analyze_code few more steps on the static analysis; realizing how hard it might be 2018-09-05 09:29:36 -07:00
control modeling border nodes in map, control, sim, editor layers 2018-11-11 14:49:27 -08:00
convert_osm storing neighborhoods as GPS 2018-11-09 14:12:20 -08:00
data/polygons making import.sh more magic 2018-10-30 15:07:22 -07:00
docs modeling border nodes in map, control, sim, editor layers 2018-11-11 14:49:27 -08:00
editor modeling border nodes in map, control, sim, editor layers 2018-11-11 14:49:27 -08:00
ezgui make turn cycler able to draw all turns from a lane, even when the plugin isnt really 'active' 2018-11-05 17:52:35 -08:00
geom storing neighborhoods as GPS 2018-11-09 14:12:20 -08:00
gtfs start animating the lines 2018-10-06 14:30:57 -07:00
halloween changing ezgui API to return Bounds, not Rect 2018-11-01 15:31:06 -07:00
headless slight improvements to Timer API and output 2018-10-30 15:17:04 -07:00
kml splitting into two Bounds types 2018-10-29 14:16:30 -07:00
map_model fix to lanes_to_path that was exposed by border nodes 2018-11-12 10:36:07 -08:00
playground_gui splitting up code in playground 2018-10-29 11:03:39 -07:00
precompute woops, fix timer API change 2018-10-30 15:47:23 -07:00
sim modeling border nodes in map, control, sim, editor layers 2018-11-11 14:49:27 -08:00
tmp_gfx messing around slightly with the experimental gfx crate 2018-09-18 07:47:03 -07:00
.gitignore script to save all the maps with edits. no loading yet 2018-10-20 09:02:44 -07:00
Cargo.toml moving precompute binary to its own crate, adding logging 2018-10-21 11:37:30 -07:00
CONTRIBUTING.md Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
fmt.sh repeating determinism tests for both driving models 2018-08-04 13:25:09 -07:00
import.sh clipping OSM ways in osmosis differently, and hacking around a traffic 2018-11-08 11:25:32 -08:00
LICENSE Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
precompute.sh using timer more thoroughly in convert_osm 2018-10-30 14:55:55 -07:00
README.md updating README and trimming license declarations 2018-06-03 17:56:53 -07:00
rgrep.sh adjusting logging to not include debug by default 2018-10-06 12:21:12 -07:00
test_all.sh WIP load gtfs 2018-09-06 14:59:02 -07:00

A/B Street

A/B Street is a game exploring how small changes to a city affect the movement of drivers, cyclists, transit users, and pedestrians.

This is not an officially supported Google product. Google owns the copyright to this work, but is otherwise unaffiliated with it.

This is currently an experimental project. Please contact me at dabreegster@gmail.com if you're interested in the premise of this game.