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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="The top-level data that lasts through the entire game, no matter what state the game is in."><meta name="keywords" content="rust, rustlang, rust-lang, App"><title>App in game::app - Rust</title><link rel="preload" as="font" type="font/woff2" crossorigin href="../../SourceSerif4-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../FiraSans-Regular.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../FiraSans-Medium.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../SourceCodePro-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../SourceSerif4-Bold.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../SourceCodePro-Semibold.ttf.woff2"><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled><link rel="stylesheet" type="text/css" href="../../dark.css" disabled><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><script id="default-settings" ></script><script src="../../storage.js"></script><script src="../../crates.js"></script><script defer src="../../main.js"></script>
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<nav class="sidebar"><a class="sidebar-logo" href="../../game/index.html"><div class="logo-container"><img class="rust-logo" src="../../rust-logo.svg" alt="logo"></div>
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</a><h2 class="location"><a href="#">App</a></h2><div class="sidebar-elems"><section><div class="block"><h3 class="sidebar-title"><a href="#fields">Fields</a></h3><ul><li><a href="#structfield.cs">cs</a></li><li><a href="#structfield.opts">opts</a></li><li><a href="#structfield.per_obj">per_obj</a></li><li><a href="#structfield.primary">primary</a></li><li><a href="#structfield.secondary">secondary</a></li><li><a href="#structfield.session">session</a></li><li><a href="#structfield.store_unedited_map_in_secondary">store_unedited_map_in_secondary</a></li></ul></div><div class="block"><h3 class="sidebar-title"><a href="#implementations">Methods</a></h3><ul><li><a href="#method.calculate_current_selection">calculate_current_selection</a></li><li><a href="#method.clear_everything">clear_everything</a></li><li><a href="#method.click_on_intersection">click_on_intersection</a></li><li><a href="#method.draw">draw</a></li><li><a href="#method.get_renderables_back_to_front">get_renderables_back_to_front</a></li><li><a href="#method.has_prebaked">has_prebaked</a></li><li><a href="#method.mouseover_debug_mode">mouseover_debug_mode</a></li><li><a href="#method.mouseover_unzoomed_buildings">mouseover_unzoomed_buildings</a></li><li><a href="#method.mouseover_unzoomed_everything">mouseover_unzoomed_everything</a></li><li><a href="#method.mouseover_unzoomed_intersections">mouseover_unzoomed_intersections</a></li><li><a href="#method.mouseover_unzoomed_roads_and_intersections">mouseover_unzoomed_roads_and_intersections</a></li><li><a href="#method.prebaked">prebaked</a></li><li><a href="#method.recalculate_current_selection">recalculate_current_selection</a></li><li><a href="#method.set_prebaked">set_prebaked</a></li><li><a href="#method.swap_map">swap_map</a></li></ul></div><div class="block"><h3 class="sidebar-title"><a href="#trait-implementations">Trait Implementations</a></h3><ul><li><a href="#impl-AppLike">AppLike</a></li><li><a href="#impl-MinimapControls%3CApp%3E">MinimapControls<App></a></li><li><a href="#impl-SharedAppState">SharedAppState</a></li><li><a href="#impl-SimpleState%3CApp%3E">SimpleState<App></a></li><li><a href="#impl-SimpleState%3CApp%3E-1">SimpleState<App></a></li><li><a href="#impl-SimpleState%3CApp%3E-10">SimpleState<App></a></li><li><a href="#impl-SimpleState%3CApp%3E-11">SimpleState<App></a></li><li><a href="#impl-SimpleState%3CApp%3E-12">SimpleState<App></a></li><li><a href="#impl-SimpleState%3CApp%3E-13">SimpleState<App></a></li><li><a href="#impl-SimpleState%3CApp%3E-14">SimpleState<App></a></li><li><a href="#impl-SimpleState%3CApp%3E-15">SimpleState<App></a></li><li><a href="#impl-SimpleState%3CApp%3E-16">SimpleState<App></a></li><li><a href="#impl-SimpleState%3CApp%3E-2">SimpleState<App></a></li><li><a href="#impl-SimpleState%3CApp%3E-3">SimpleState<App></a></li><li><a href="#impl-SimpleState%3CApp%3E-4">SimpleState<App></a></li><li><a href="#impl-SimpleState%3CApp%3E-5">SimpleState<App></a></li><li><a href="#impl-SimpleState%3CApp%3E-6">SimpleState<App></a></li><li><a href="#impl-SimpleState%3CApp%3E-7">SimpleState<App></a></li><li><a href="#impl-SimpleState%3CApp%3E-8">SimpleState<App></a></li><li><a href="#impl-SimpleState%3CApp%3E-9">SimpleState<App></a></li><li><a href="#impl-State%3CApp%3E">State<App></a></li><li><a href="#impl-State%3CApp%3E-1">State<App></a></li><li><a href="#impl-State%3CApp%3E-10">State<App></a></li><li><a href="#impl-State%3CApp%3E-11">State<App></a></li><li><a href="#impl-State%3CApp%3E-12">State<App></a></li><li><a href="#impl-State%3CApp%3E-13">State<App></a></li><li><a href="#impl-State%3CApp%3E-14">State<App></a></li><li><a href="#impl-State%3CApp%3E-15">State<App></a></li><li><a href="#impl-State%3CApp%3E-16">State<App></a></li><li><a href="#impl-State%3CApp%3E-17">State<App></a></li><li><a href="#impl-State%3CApp%3E-18">State<App></a></li><li><a href="#impl-State%3CApp%3E-19">State<App></a></li><li><a href="#impl-State%3CApp%3E-2">State<App></a></li><li><a href="#impl-State%3CApp%3E-20">State<App></a></li><li><a href="#impl-State%3CApp%3E-21">State<App></a></li><li><a href="#impl-State%3CApp%3E-22">State<App></a></li><li><a href="#impl-State%3CApp%3E-23">State<App></a></li><li><a href="#impl-State%3CApp%3E-24">State<App></a></li><li><a href="#impl-State%3CApp%3E-25">State<App></a></li><li><a href="#impl-State%3CApp%3E-26">State<App></a></li><li><a href="#impl-State%3CApp%3E-27">State<App></a></li><li><a href="#impl-State%3CApp%3E-28">State<App></a></li><li><a href="#impl-State%3CApp%3E-29">State<App></a></li><li><a href="#impl-State%3CApp%3E-3">State<App></a></li><li><a href="#impl-State%3CApp%3E-30">State<App></a></li><li><a href="#impl-State%3CApp%3E-31">State<App></a></li><li><a href="#impl-State%3CApp%3E-32">State<App></a></li><li><a href="#impl-State%3CApp%3E-33">State<App></a></li><li><a href="#impl-State%3CApp%3E-34">State<App></a></li><li><a href="#impl-State%3CApp%3E-35">State<App></a></li><li><a href="#impl-State%3CApp%3E-36">State<App></a></li><li><a href="#impl-State%3CApp%3E-37">State<App></a></li><li><a href="#impl-State%3CApp%3E-38">State<App></a></li><li><a href="#impl-State%3CApp%3E-39">State<App></a></li><li><a href="#impl-State%3CApp%3E-4">State<App></a></li><li><a href="#impl-State%3CApp%3E-40">State<App></a></li><li><a href="#impl-State%3CApp%3E-41">State<App></a></li><li><a href="#impl-State%3CApp%3E-42">State<App></a></li><li><a href="#impl-State%3CApp%3E-43">State<App></a></li><li><a href="#impl-State%3CApp%3E-44">State<App></a></li><li><a href="#impl-State%3CApp%3E-45">State<App></a></li><li><a href="#impl-State%3CApp%3E-46">State<App></a></li><li><a href="#impl-State%3CApp%3E-47">State<App></a></li><li><a href="#impl-State%3CApp%3E-48">State<App></a></li><li><a href="#impl-State%3CApp%3E-49">State<App></a></li><li><a href="#impl-State%3CApp%3E-5">State<App></a></li><li><a href="#impl-State%3CApp%3E-50">State<App></a></li><li><a href="#impl-State%3CApp%3E-51">State<App></a></li><li><a href="#impl-State%3CApp%3E-52">State<App></a></li><li><a href="#impl-State%3CApp%3E-53">State<App></a></li><li><a href="#impl-State%3CApp%3E-54">State<App></a></li><li><a href="#impl-State%3CApp%3E-55">State<App></a></li><li><a href="#impl-State%3CApp%3E-56">State<App></a></li><li><a href="#impl-State%3CApp%3E-57">State<App></a></li><li><a href="#impl-State%3CApp%3E-58">State<App></a></li><li><a href="#impl-State%3CApp%3E-59">State<App></a></li><li><a href="#impl-State%3CApp%3E-6">State<App></a></li><li><a href="#impl-State%3CApp%3E-7">State<App></a></li><li><a href="#impl-State%3CApp%3E-8">State<App></a></li><li><a href="#impl-State%3CApp%3E-9">State<App></a></li><li><a href="#impl-TripManagementState%3CApp%3E">TripManagementState<App></a></li></ul></div><div class="block"><h3 class="sidebar-title"><a href="#synthetic-implementations">Auto Trait Implementations</a></h3><ul><li><a href="#impl-RefUnwindSafe">!RefUnwindSafe</a></li><li><a href="#impl-Send">!Send</a></li><li><a href="#impl-Sync">!Sync</a></li><li><a href="#impl-Unpin">Unpin</a></li><li><a href="#impl-UnwindSafe">!UnwindSafe</a></li></ul></div><div class="block"><h3 class="sidebar-title"><a href="#blanket-implementations">Blanket Implementations</a></h3><ul><li><a href="#impl-Any">Any</a></li><li><a href="#impl-Borrow%3CT%3E">Borrow<T></a></li><li><a href="#impl-BorrowMut%3CT%3E">BorrowMut<T></a></li><li><a href="#impl-Downcast">Downcast</a></li><li><a href="#impl-From%3CT%3E">From<T></a></li><li><a href="#impl-Instrument">Instrument</a></li><li><a href="#impl-Into%3CU%3E">Into<U></a></li><li><a href="#impl-Same%3CT%3E">Same<T></a></li><li><a href="#impl-TryFrom%3CU%3E">TryFrom<U></a></li><li><a href="#impl-TryInto%3CU%3E">TryInto<U></a></li><li><a href="#impl-VZip%3CV%3E">VZip<V></a></li></ul></div></section><h2 class="location"><a href="index.html">In game::app</a></h2><div id="sidebar-vars" data-name="App" data-ty="struct" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../game/index.html"><img class="rust-logo" src="../../rust-logo.svg" alt="logo"></a><nav class="sub"><div class="theme-picker hidden"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="22" height="22" alt="Pick another theme!" src="../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><span></span><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img width="22" height="22" alt="Change settings" src="../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><div class="main-heading">
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<h1 class="fqn"><span class="in-band">Struct <a href="../index.html">game</a>::<wbr><a href="index.html">app</a>::<wbr><a class="struct" href="#">App</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span></h1><span class="out-of-band"><a class="srclink" href="../../src/game/app.rs.html#34-51">source</a> · <a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span></div><div class="docblock item-decl"><pre class="rust struct"><code>pub struct App {
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pub primary: <a class="struct" href="struct.PerMap.html" title="struct game::app::PerMap">PerMap</a>,
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pub secondary: <a class="enum" href="https://doc.rust-lang.org/1.61.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="struct" href="struct.PerMap.html" title="struct game::app::PerMap">PerMap</a>>,
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pub store_unedited_map_in_secondary: <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.bool.html">bool</a>,
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pub cs: <a class="struct" href="../../map_gui/colors/struct.ColorScheme.html" title="struct map_gui::colors::ColorScheme">ColorScheme</a>,
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pub opts: <a class="struct" href="../../map_gui/options/struct.Options.html" title="struct map_gui::options::Options">Options</a>,
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pub per_obj: <a class="struct" href="struct.PerObjectActions.html" title="struct game::app::PerObjectActions">PerObjectActions</a>,
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pub session: <a class="struct" href="struct.SessionState.html" title="struct game::app::SessionState">SessionState</a>,
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}</code></pre></div><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>The top-level data that lasts through the entire game, no matter what state the game is in.</p>
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</div></details><h2 id="fields" class="fields small-section-header">Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.primary" class="structfield small-section-header"><a href="#structfield.primary" class="anchor field"></a><code>primary: <a class="struct" href="struct.PerMap.html" title="struct game::app::PerMap">PerMap</a></code></span><div class="docblock"><p>State (like the simulation and drawing stuff) associated with the “primary” map.</p>
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</div><span id="structfield.secondary" class="structfield small-section-header"><a href="#structfield.secondary" class="anchor field"></a><code>secondary: <a class="enum" href="https://doc.rust-lang.org/1.61.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="struct" href="struct.PerMap.html" title="struct game::app::PerMap">PerMap</a>></code></span><div class="docblock"><p>Represents state for a different version of the <code>primary</code> map. <code>swap_map</code> can be used to
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switch the primary and secondary state. This is currently used to compare an edited and
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unedited map for Ungap the Map and as a debug mode to compare different files representing
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the same area.</p>
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</div><span id="structfield.store_unedited_map_in_secondary" class="structfield small-section-header"><a href="#structfield.store_unedited_map_in_secondary" class="anchor field"></a><code>store_unedited_map_in_secondary: <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.bool.html">bool</a></code></span><span id="structfield.cs" class="structfield small-section-header"><a href="#structfield.cs" class="anchor field"></a><code>cs: <a class="struct" href="../../map_gui/colors/struct.ColorScheme.html" title="struct map_gui::colors::ColorScheme">ColorScheme</a></code></span><span id="structfield.opts" class="structfield small-section-header"><a href="#structfield.opts" class="anchor field"></a><code>opts: <a class="struct" href="../../map_gui/options/struct.Options.html" title="struct map_gui::options::Options">Options</a></code></span><span id="structfield.per_obj" class="structfield small-section-header"><a href="#structfield.per_obj" class="anchor field"></a><code>per_obj: <a class="struct" href="struct.PerObjectActions.html" title="struct game::app::PerObjectActions">PerObjectActions</a></code></span><span id="structfield.session" class="structfield small-section-header"><a href="#structfield.session" class="anchor field"></a><code>session: <a class="struct" href="struct.SessionState.html" title="struct game::app::SessionState">SessionState</a></code></span><div class="docblock"><p>Static data that lasts the entire session. Use sparingly.</p>
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</div><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><div id="implementations-list"><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/app.rs.html#53-469">source</a></span><a href="#impl" class="anchor"></a><h3 class="code-header in-band">impl <a class="struct" href="struct.App.html" title="struct game::app::App">App</a></h3></section></summary><div class="impl-items"><section id="method.has_prebaked" class="method has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/app.rs.html#55-57">source</a></span><a href="#method.has_prebaked" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.has_prebaked" class="fnname">has_prebaked</a>(&self) -> <a class="enum" href="https://doc.rust-lang.org/1.61.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.tuple.html">(</a>&<a class="struct" href="../../abstio/abst_paths/struct.MapName.html" title="struct abstio::abst_paths::MapName">MapName</a>, &<a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/string/struct.String.html" title="struct alloc::string::String">String</a><a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.tuple.html">)</a>></h4></section><section id="method.prebaked" class="method has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/app.rs.html#58-60">source</a></span><a href="#method.prebaked" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.prebaked" class="fnname">prebaked</a>(&self) -> &<a class="struct" href="../../sim/analytics/struct.Analytics.html" title="struct sim::analytics::Analytics">Analytics</a></h4></section><section id="method.set_prebaked" class="method has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/app.rs.html#61-121">source</a></span><a href="#method.set_prebaked" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.set_prebaked" class="fnname">set_prebaked</a>(&mut self, prebaked: <a class="enum" href="https://doc.rust-lang.org/1.61.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.tuple.html">(</a><a class="struct" href="../../abstio/abst_paths/struct.MapName.html" title="struct abstio::abst_paths::MapName">MapName</a>, <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>, <a class="struct" href="../../sim/analytics/struct.Analytics.html" title="struct sim::analytics::Analytics">Analytics</a><a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.tuple.html">)</a>>)</h4></section><section id="method.draw" class="method has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/app.rs.html#123-237">source</a></span><a href="#method.draw" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.draw" class="fnname">draw</a>(<br> &self, <br> g: &mut GfxCtx<'_>, <br> opts: <a class="struct" href="../../map_gui/render/struct.DrawOptions.html" title="struct map_gui::render::DrawOptions">DrawOptions</a>, <br> show_objs: &dyn <a class="trait" href="trait.ShowObject.html" title="trait game::app::ShowObject">ShowObject</a><br>)</h4></section><details class="rustdoc-toggle method-toggle" open><summary><section id="method.recalculate_current_selection" class="method has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/app.rs.html#240-243">source</a></span><a href="#method.recalculate_current_selection" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.recalculate_current_selection" class="fnname">recalculate_current_selection</a>(&mut self, ctx: &EventCtx<'_>)</h4></section></summary><div class="docblock"><p>Assumes some defaults.</p>
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</div></details><section id="method.mouseover_unzoomed_roads_and_intersections" class="method has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/app.rs.html#245-247">source</a></span><a href="#method.mouseover_unzoomed_roads_and_intersections" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.mouseover_unzoomed_roads_and_intersections" class="fnname">mouseover_unzoomed_roads_and_intersections</a>(<br> &self, <br> ctx: &EventCtx<'_><br>) -> <a class="enum" href="https://doc.rust-lang.org/1.61.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="enum" href="../../map_gui/enum.ID.html" title="enum map_gui::ID">ID</a>></h4></section><section id="method.mouseover_unzoomed_intersections" class="method has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/app.rs.html#248-251">source</a></span><a href="#method.mouseover_unzoomed_intersections" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.mouseover_unzoomed_intersections" class="fnname">mouseover_unzoomed_intersections</a>(&self, ctx: &EventCtx<'_>) -> <a class="enum" href="https://doc.rust-lang.org/1.61.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="enum" href="../../map_gui/enum.ID.html" title="enum map_gui::ID">ID</a>></h4></section><section id="method.mouseover_unzoomed_buildings" class="method has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/app.rs.html#252-254">source</a></span><a href="#method.mouseover_unzoomed_buildings" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.mouseover_unzoomed_buildings" class="fnname">mouseover_unzoomed_buildings</a>(&self, ctx: &EventCtx<'_>) -> <a class="enum" href="https://doc.rust-lang.org/1.61.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="enum" href="../../map_gui/enum.ID.html" title="enum map_gui::ID">ID</a>></h4></section><section id="method.mouseover_unzoomed_everything" class="method has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/app.rs.html#255-257">source</a></span><a href="#method.mouseover_unzoomed_everything" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.mouseover_unzoomed_everything" class="fnname">mouseover_unzoomed_everything</a>(&self, ctx: &EventCtx<'_>) -> <a class="enum" href="https://doc.rust-lang.org/1.61.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="enum" href="../../map_gui/enum.ID.html" title="enum map_gui::ID">ID</a>></h4></section><section id="method.mouseover_debug_mode" class="method has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/app.rs.html#258-260">source</a></span><a href="#method.mouseover_debug_mode" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.mouseover_debug_mode" class="fnname">mouseover_debug_mode</a>(<br> &self, <br> ctx: &EventCtx<'_>, <br> show_objs: &dyn <a class="trait" href="trait.ShowObject.html" title="trait game::app::ShowObject">ShowObject</a><br>) -> <a class="enum" href="https://doc.rust-lang.org/1.61.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="enum" href="../../map_gui/enum.ID.html" title="enum map_gui::ID">ID</a>></h4></section><section id="method.calculate_current_selection" class="method has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/app.rs.html#262-357">source</a></span><a href="#method.calculate_current_selection" class="anchor"></a><h4 class="code-header">fn <a href="#method.calculate_current_selection" class="fnname">calculate_current_selection</a>(<br> &self, <br> ctx: &EventCtx<'_>, <br> show_objs: &dyn <a class="trait" href="trait.ShowObject.html" title="trait game::app::ShowObject">ShowObject</a>, <br> debug_mode: <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.bool.html">bool</a>, <br> unzoomed_roads_and_intersections: <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.bool.html">bool</a>, <br> unzoomed_buildings: <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.bool.html">bool</a><br>) -> <a class="enum" href="https://doc.rust-lang.org/1.61.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="enum" href="../../map_gui/enum.ID.html" title="enum map_gui::ID">ID</a>></h4></section><section id="method.get_renderables_back_to_front" class="method has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/app.rs.html#361-449">source</a></span><a href="#method.get_renderables_back_to_front" class="anchor"></a><h4 class="code-header">fn <a href="#method.get_renderables_back_to_front" class="fnname">get_renderables_back_to_front</a><'a>(<br> &'a self, <br> bounds: <a class="struct" href="../../geom/bounds/struct.Bounds.html" title="struct geom::bounds::Bounds">Bounds</a>, <br> prerender: &Prerender, <br> agents: &'a mut <a class="struct" href="../../map_gui/render/agents/struct.AgentCache.html" title="struct map_gui::render::agents::AgentCache">AgentCache</a>, <br> show_objs: &dyn <a class="trait" href="trait.ShowObject.html" title="trait game::app::ShowObject">ShowObject</a><br>) -> <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a><&'a (dyn <a class="trait" href="../../map_gui/render/trait.Renderable.html" title="trait map_gui::render::Renderable">Renderable</a> + 'a)><span class="notable-traits"><span class="notable-traits-tooltip">ⓘ<span class="notable-traits-tooltiptext"><span class="docblock"><span class="notable">Notable traits for <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a><<a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.u8.html">u8</a>, A></span><code class="content"><span class="where fmt-newline">impl<A> <a class="trait" href="https://doc.rust-lang.org/1.61.0/std/io/trait.Write.html" title="trait std::io::Write">Write</a> for <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a><<a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.u8.html">u8</a>, A> <span class="where fmt-newline">where<br> A: <a class="trait" href="https://doc.rust-lang.org/1.61.0/core/alloc/trait.Allocator.html" title="trait core::alloc::Allocator">Allocator</a>, </span></span></code></span></span></span></span></h4></section><details class="rustdoc-toggle method-toggle" open><summary><section id="method.clear_everything" class="method has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/app.rs.html#452-460">source</a></span><a href="#method.clear_everything" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.clear_everything" class="fnname">clear_everything</a>(&mut self, ctx: &mut EventCtx<'_>)</h4></section></summary><div class="docblock"><p>Ensure the map edits are blank, reset the simulation, and blank out prebaked results.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.swap_map" class="method has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/app.rs.html#464-468">source</a></span><a href="#method.swap_map" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.swap_map" class="fnname">swap_map</a>(&mut self)</h4></section></summary><div class="docblock"><p>This swaps the primary and secondary PerMaps. Depending on what state the rest of the app
|
||
is in, things like IDs might totally change!</p>
|
||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-1" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/app.rs.html#471-485">source</a></span><a href="#impl-1" class="anchor"></a><h3 class="code-header in-band">impl <a class="struct" href="struct.App.html" title="struct game::app::App">App</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.click_on_intersection" class="method has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/app.rs.html#473-484">source</a></span><a href="#method.click_on_intersection" class="anchor"></a><h4 class="code-header">pub fn <a href="#method.click_on_intersection" class="fnname">click_on_intersection</a><S: <a class="trait" href="https://doc.rust-lang.org/1.61.0/core/convert/trait.Into.html" title="trait core::convert::Into">Into</a><<a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>>>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> label: S<br>) -> <a class="enum" href="https://doc.rust-lang.org/1.61.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="struct" href="../../map_model/objects/intersection/struct.IntersectionID.html" title="struct map_model::objects::intersection::IntersectionID">IntersectionID</a>></h4></section></summary><div class="docblock"><p>If an intersection was clicked, return its ID.</p>
|
||
</div></details></div></details></div><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-AppLike" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/app.rs.html#489-556">source</a></span><a href="#impl-AppLike" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="../../map_gui/trait.AppLike.html" title="trait map_gui::AppLike">AppLike</a> for <a class="struct" href="struct.App.html" title="struct game::app::App">App</a></h3></section></summary><div class="impl-items"><section id="method.map" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/app.rs.html#491-493">source</a></span><a href="#method.map" class="anchor"></a><h4 class="code-header">fn <a href="../../map_gui/trait.AppLike.html#tymethod.map" class="fnname">map</a>(&self) -> &<a class="struct" href="../../map_model/struct.Map.html" title="struct map_model::Map">Map</a></h4></section><section id="method.sim" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/app.rs.html#495-497">source</a></span><a href="#method.sim" class="anchor"></a><h4 class="code-header">fn <a href="../../map_gui/trait.AppLike.html#tymethod.sim" class="fnname">sim</a>(&self) -> &<a class="struct" href="../../sim/sim/struct.Sim.html" title="struct sim::sim::Sim">Sim</a></h4></section><section id="method.cs" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/app.rs.html#499-501">source</a></span><a href="#method.cs" class="anchor"></a><h4 class="code-header">fn <a href="../../map_gui/trait.AppLike.html#tymethod.cs" class="fnname">cs</a>(&self) -> &<a class="struct" href="../../map_gui/colors/struct.ColorScheme.html" title="struct map_gui::colors::ColorScheme">ColorScheme</a></h4></section><section id="method.mut_cs" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/app.rs.html#503-505">source</a></span><a href="#method.mut_cs" class="anchor"></a><h4 class="code-header">fn <a href="../../map_gui/trait.AppLike.html#tymethod.mut_cs" class="fnname">mut_cs</a>(&mut self) -> &mut <a class="struct" href="../../map_gui/colors/struct.ColorScheme.html" title="struct map_gui::colors::ColorScheme">ColorScheme</a></h4></section><section id="method.draw_map" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/app.rs.html#507-509">source</a></span><a href="#method.draw_map" class="anchor"></a><h4 class="code-header">fn <a href="../../map_gui/trait.AppLike.html#tymethod.draw_map" class="fnname">draw_map</a>(&self) -> &<a class="struct" href="../../map_gui/render/map/struct.DrawMap.html" title="struct map_gui::render::map::DrawMap">DrawMap</a></h4></section><section id="method.mut_draw_map" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/app.rs.html#511-513">source</a></span><a href="#method.mut_draw_map" class="anchor"></a><h4 class="code-header">fn <a href="../../map_gui/trait.AppLike.html#tymethod.mut_draw_map" class="fnname">mut_draw_map</a>(&mut self) -> &mut <a class="struct" href="../../map_gui/render/map/struct.DrawMap.html" title="struct map_gui::render::map::DrawMap">DrawMap</a></h4></section><section id="method.opts" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/app.rs.html#515-517">source</a></span><a href="#method.opts" class="anchor"></a><h4 class="code-header">fn <a href="../../map_gui/trait.AppLike.html#tymethod.opts" class="fnname">opts</a>(&self) -> &<a class="struct" href="../../map_gui/options/struct.Options.html" title="struct map_gui::options::Options">Options</a></h4></section><section id="method.mut_opts" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/app.rs.html#519-521">source</a></span><a href="#method.mut_opts" class="anchor"></a><h4 class="code-header">fn <a href="../../map_gui/trait.AppLike.html#tymethod.mut_opts" class="fnname">mut_opts</a>(&mut self) -> &mut <a class="struct" href="../../map_gui/options/struct.Options.html" title="struct map_gui::options::Options">Options</a></h4></section><section id="method.map_switched" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/app.rs.html#523-542">source</a></span><a href="#method.map_switched" class="anchor"></a><h4 class="code-header">fn <a href="../../map_gui/trait.AppLike.html#tymethod.map_switched" class="fnname">map_switched</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> map: <a class="struct" href="../../map_model/struct.Map.html" title="struct map_model::Map">Map</a>, <br> timer: &mut <a class="struct" href="../../abstutil/time/struct.Timer.html" title="struct abstutil::time::Timer">Timer</a><'_><br>)</h4></section><section id="method.draw_with_opts" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/app.rs.html#544-546">source</a></span><a href="#method.draw_with_opts" class="anchor"></a><h4 class="code-header">fn <a href="../../map_gui/trait.AppLike.html#tymethod.draw_with_opts" class="fnname">draw_with_opts</a>(&self, g: &mut GfxCtx<'_>, opts: <a class="struct" href="../../map_gui/render/struct.DrawOptions.html" title="struct map_gui::render::DrawOptions">DrawOptions</a>)</h4></section><details class="rustdoc-toggle method-toggle" open><summary><section id="method.make_warper" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/app.rs.html#547-555">source</a></span><a href="#method.make_warper" class="anchor"></a><h4 class="code-header">fn <a href="../../map_gui/trait.AppLike.html#tymethod.make_warper" class="fnname">make_warper</a>(<br> &mut self, <br> ctx: &EventCtx<'_>, <br> pt: <a class="struct" href="../../geom/pt/struct.Pt2D.html" title="struct geom::pt::Pt2D">Pt2D</a>, <br> target_cam_zoom: <a class="enum" href="https://doc.rust-lang.org/1.61.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.f64.html">f64</a>>, <br> id: <a class="enum" href="https://doc.rust-lang.org/1.61.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="enum" href="../../map_gui/enum.ID.html" title="enum map_gui::ID">ID</a>><br>) -> <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>>></h4></section></summary><div class='docblock'><p>Create a <code>widgetry::State</code> that warps to the given point.</p>
|
||
</div></details><section id="method.sim_time" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/map_gui/lib.rs.html#60">source</a></span><a href="#method.sim_time" class="anchor"></a><h4 class="code-header">fn <a href="../../map_gui/trait.AppLike.html#method.sim_time" class="fnname">sim_time</a>(&self) -> <a class="struct" href="../../geom/time/struct.Time.html" title="struct geom::time::Time">Time</a></h4></section><section id="method.current_stage_and_remaining_time" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/map_gui/lib.rs.html#63">source</a></span><a href="#method.current_stage_and_remaining_time" class="anchor"></a><h4 class="code-header">fn <a href="../../map_gui/trait.AppLike.html#method.current_stage_and_remaining_time" class="fnname">current_stage_and_remaining_time</a>(<br> &self, <br> id: <a class="struct" href="../../map_model/objects/intersection/struct.IntersectionID.html" title="struct map_model::objects::intersection::IntersectionID">IntersectionID</a><br>) -> <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.tuple.html">(</a><a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.usize.html">usize</a>, <a class="struct" href="../../geom/duration/struct.Duration.html" title="struct geom::duration::Duration">Duration</a><a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.tuple.html">)</a></h4></section><details class="rustdoc-toggle method-toggle" open><summary><section id="method.change_color_scheme" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/map_gui/lib.rs.html#68">source</a></span><a href="#method.change_color_scheme" class="anchor"></a><h4 class="code-header">fn <a href="../../map_gui/trait.AppLike.html#method.change_color_scheme" class="fnname">change_color_scheme</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> cs: <a class="enum" href="../../map_gui/colors/enum.ColorSchemeChoice.html" title="enum map_gui::colors::ColorSchemeChoice">ColorSchemeChoice</a><br>) -> <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.bool.html">bool</a></h4></section></summary><div class='docblock'><p>Change the color scheme. Idempotent. Return true if there was a change.</p>
|
||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-MinimapControls%3CApp%3E" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/sandbox/minimap.rs.html#15-109">source</a></span><a href="#impl-MinimapControls%3CApp%3E" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="../../map_gui/tools/minimap/trait.MinimapControls.html" title="trait map_gui::tools::minimap::MinimapControls">MinimapControls</a><<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/minimap/struct.MinimapController.html" title="struct game::sandbox::minimap::MinimapController">MinimapController</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.has_zorder" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/sandbox/minimap.rs.html#16-18">source</a></span><a href="#method.has_zorder" class="anchor"></a><h4 class="code-header">fn <a href="../../map_gui/tools/minimap/trait.MinimapControls.html#tymethod.has_zorder" class="fnname">has_zorder</a>(&self, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.bool.html">bool</a></h4></section></summary><div class='docblock'><p>Should the user be able to control the z-order visible? The control is only present when
|
||
zoomed in, placed beneath the zoom column. <a href="../../map_gui/tools/minimap/trait.MinimapControls.html#tymethod.has_zorder">Read more</a></p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.has_layer" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/sandbox/minimap.rs.html#19-21">source</a></span><a href="#method.has_layer" class="anchor"></a><h4 class="code-header">fn <a href="../../map_gui/tools/minimap/trait.MinimapControls.html#method.has_layer" class="fnname">has_layer</a>(&self, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.bool.html">bool</a></h4></section></summary><div class='docblock'><p>Is there some additional layer displayed on the minimap? If this changes, the panel gets
|
||
recalculated. <a href="../../map_gui/tools/minimap/trait.MinimapControls.html#method.has_layer">Read more</a></p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw_extra" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/sandbox/minimap.rs.html#23-30">source</a></span><a href="#method.draw_extra" class="anchor"></a><h4 class="code-header">fn <a href="../../map_gui/tools/minimap/trait.MinimapControls.html#method.draw_extra" class="fnname">draw_extra</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section></summary><div class='docblock'><p>Draw extra stuff on the minimap, just pulling from the app.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.make_unzoomed_panel" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/sandbox/minimap.rs.html#32-51">source</a></span><a href="#method.make_unzoomed_panel" class="anchor"></a><h4 class="code-header">fn <a href="../../map_gui/tools/minimap/trait.MinimapControls.html#method.make_unzoomed_panel" class="fnname">make_unzoomed_panel</a>(&self, ctx: &mut EventCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Panel</h4></section></summary><div class='docblock'><p>When unzoomed, display this panel. By default, no controls when unzoomed.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.make_legend" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/sandbox/minimap.rs.html#52-64">source</a></span><a href="#method.make_legend" class="anchor"></a><h4 class="code-header">fn <a href="../../map_gui/tools/minimap/trait.MinimapControls.html#method.make_legend" class="fnname">make_legend</a>(&self, ctx: &mut EventCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Widget</h4></section></summary><div class='docblock'><p>A row beneath the minimap in the zoomed view, usually used as a legend for things on the
|
||
minimap. <a href="../../map_gui/tools/minimap/trait.MinimapControls.html#method.make_legend">Read more</a></p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.make_zoomed_side_panel" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/sandbox/minimap.rs.html#66-68">source</a></span><a href="#method.make_zoomed_side_panel" class="anchor"></a><h4 class="code-header">fn <a href="../../map_gui/tools/minimap/trait.MinimapControls.html#method.make_zoomed_side_panel" class="fnname">make_zoomed_side_panel</a>(&self, ctx: &mut EventCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Widget</h4></section></summary><div class='docblock'><p>Controls to be placed to the left to the zoomed-in panel</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.panel_clicked" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/sandbox/minimap.rs.html#70-99">source</a></span><a href="#method.panel_clicked" class="anchor"></a><h4 class="code-header">fn <a href="../../map_gui/tools/minimap/trait.MinimapControls.html#method.panel_clicked" class="fnname">panel_clicked</a>(<br> &self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br> action: &<a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.str.html">str</a><br>) -> <a class="enum" href="https://doc.rust-lang.org/1.61.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>>></h4></section></summary><div class='docblock'><p>If a button is clicked that was produced by some method in this trait, respond to it here.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.panel_changed-17" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/sandbox/minimap.rs.html#100-108">source</a></span><a href="#method.panel_changed-17" class="anchor"></a><h4 class="code-header">fn <a href="../../map_gui/tools/minimap/trait.MinimapControls.html#method.panel_changed" class="fnname">panel_changed</a>(&self, _: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, panel: &Panel)</h4></section></summary><div class='docblock'><p>Called for <code>Outcome::Changed</code> on the panel.</p>
|
||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-SharedAppState" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/app.rs.html#824-883">source</a></span><a href="#impl-SharedAppState" class="anchor"></a><h3 class="code-header in-band">impl SharedAppState for <a class="struct" href="struct.App.html" title="struct game::app::App">App</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.before_event" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/app.rs.html#825-827">source</a></span><a href="#method.before_event" class="anchor"></a><h4 class="code-header">fn <a href="#method.before_event" class="fnname">before_event</a>(&mut self)</h4></section></summary><div class='docblock'><p>Before <code>State::event</code> is called, call this.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw_default" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/app.rs.html#829-831">source</a></span><a href="#method.draw_default" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_default" class="fnname">draw_default</a>(&self, g: &mut GfxCtx<'_>)</h4></section></summary><div class='docblock'><p>When DrawBaselayer::DefaultDraw is called, run this.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.dump_before_abort" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/app.rs.html#833-874">source</a></span><a href="#method.dump_before_abort" class="anchor"></a><h4 class="code-header">fn <a href="#method.dump_before_abort" class="fnname">dump_before_abort</a>(&self, canvas: &Canvas)</h4></section></summary><div class='docblock'><p>Will be called if <code>State::event</code> or <code>State::draw</code> panics.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.before_quit" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/app.rs.html#876-878">source</a></span><a href="#method.before_quit" class="anchor"></a><h4 class="code-header">fn <a href="#method.before_quit" class="fnname">before_quit</a>(&self, canvas: &Canvas)</h4></section></summary><div class='docblock'><p>Called before a normal exit, like window close</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.free_memory" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/app.rs.html#880-882">source</a></span><a href="#method.free_memory" class="anchor"></a><h4 class="code-header">fn <a href="#method.free_memory" class="fnname">free_memory</a>(&mut self)</h4></section></summary><div class='docblock'><p>If widgetry determines the video card is low on memory, this may be called. The application
|
||
should make its best effort to delete any unused Drawables. <a href="#method.free_memory">Read more</a></p>
|
||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-SimpleState%3CApp%3E" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/challenges/mod.rs.html#241-292">source</a></span><a href="#impl-SimpleState%3CApp%3E" class="anchor"></a><h3 class="code-header in-band">impl SimpleState<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../challenges/struct.ChallengesPicker.html" title="struct game::challenges::ChallengesPicker">ChallengesPicker</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_click" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/challenges/mod.rs.html#242-291">source</a></span><a href="#method.on_click" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.str.html">str</a>, <br> _: &mut Panel<br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></section></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
|
||
the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_click_custom" class="method trait-impl has-srclink"><a href="#method.on_click_custom" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br> &mut self, <br> _ctx: &mut EventCtx<'_>, <br> _app: <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A, <br> _action: <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>>, <br> _panel: &mut Panel<br>) -> Transition<A></h4></section></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.panel_changed" class="method trait-impl has-srclink"><a href="#method.panel_changed" class="anchor"></a><h4 class="code-header">fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A, <br> &mut Panel<br>) -> <a class="enum" href="https://doc.rust-lang.org/1.61.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Transition<A>></h4></section></summary><div class='docblock'><p>Called when something on the panel has changed. If a transition is returned, stop handling
|
||
the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_mouseover" class="method trait-impl has-srclink"><a href="#method.on_mouseover" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A)</h4></section></summary><div class='docblock'><p>Called when the mouse has moved.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.other_event" class="method trait-impl has-srclink"><a href="#method.other_event" class="anchor"></a><h4 class="code-header">fn <a href="#method.other_event" class="fnname">other_event</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A) -> Transition<A></h4></section></summary><div class='docblock'><p>If a panel <code>on_click</code> event didn’t occur and <code>panel_changed</code> didn’t return transition, then
|
||
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
|
||
</div></details><section id="method.draw-3" class="method trait-impl has-srclink"><a href="#method.draw-3" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&self, &mut GfxCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&</a>A)</h4></section><section id="method.draw_baselayer-2" class="method trait-impl has-srclink"><a href="#method.draw_baselayer-2" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></section></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-SimpleState%3CApp%3E-1" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/common/share.rs.html#93-160">source</a></span><a href="#impl-SimpleState%3CApp%3E-1" class="anchor"></a><h3 class="code-header in-band">impl SimpleState<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../common/share/struct.ShareProposal.html" title="struct game::common::share::ShareProposal">ShareProposal</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_click-1" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/common/share.rs.html#94-155">source</a></span><a href="#method.on_click-1" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.str.html">str</a>, <br> _: &mut Panel<br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></section></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
|
||
the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
|
||
</div></details><section id="method.draw-4" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/common/share.rs.html#157-159">source</a></span><a href="#method.draw-4" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_click_custom-1" class="method trait-impl has-srclink"><a href="#method.on_click_custom-1" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br> &mut self, <br> _ctx: &mut EventCtx<'_>, <br> _app: <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A, <br> _action: <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>>, <br> _panel: &mut Panel<br>) -> Transition<A></h4></section></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.panel_changed-1" class="method trait-impl has-srclink"><a href="#method.panel_changed-1" class="anchor"></a><h4 class="code-header">fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A, <br> &mut Panel<br>) -> <a class="enum" href="https://doc.rust-lang.org/1.61.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Transition<A>></h4></section></summary><div class='docblock'><p>Called when something on the panel has changed. If a transition is returned, stop handling
|
||
the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_mouseover-1" class="method trait-impl has-srclink"><a href="#method.on_mouseover-1" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A)</h4></section></summary><div class='docblock'><p>Called when the mouse has moved.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.other_event-1" class="method trait-impl has-srclink"><a href="#method.other_event-1" class="anchor"></a><h4 class="code-header">fn <a href="#method.other_event" class="fnname">other_event</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A) -> Transition<A></h4></section></summary><div class='docblock'><p>If a panel <code>on_click</code> event didn’t occur and <code>panel_changed</code> didn’t return transition, then
|
||
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
|
||
</div></details><section id="method.draw_baselayer-3" class="method trait-impl has-srclink"><a href="#method.draw_baselayer-3" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></section></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-SimpleState%3CApp%3E-10" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#66-98">source</a></span><a href="#impl-SimpleState%3CApp%3E-10" class="anchor"></a><h3 class="code-header in-band">impl SimpleState<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../edit/traffic_signals/offsets/struct.ShowAbsolute.html" title="struct game::edit::traffic_signals::offsets::ShowAbsolute">ShowAbsolute</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_click-10" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#67-76">source</a></span><a href="#method.on_click-10" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br> &mut self, <br> _: &mut EventCtx<'_>, <br> _: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.str.html">str</a>, <br> _: &mut Panel<br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></section></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
|
||
the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_mouseover-10" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#78-82">source</a></span><a href="#method.on_mouseover-10" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section></summary><div class='docblock'><p>Called when the mouse has moved.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.other_event-10" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#84-91">source</a></span><a href="#method.other_event-10" class="anchor"></a><h4 class="code-header">fn <a href="#method.other_event" class="fnname">other_event</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a><br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></section></summary><div class='docblock'><p>If a panel <code>on_click</code> event didn’t occur and <code>panel_changed</code> didn’t return transition, then
|
||
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
|
||
</div></details><section id="method.draw-37" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#93-97">source</a></span><a href="#method.draw-37" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_click_custom-10" class="method trait-impl has-srclink"><a href="#method.on_click_custom-10" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br> &mut self, <br> _ctx: &mut EventCtx<'_>, <br> _app: <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A, <br> _action: <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>>, <br> _panel: &mut Panel<br>) -> Transition<A></h4></section></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.panel_changed-10" class="method trait-impl has-srclink"><a href="#method.panel_changed-10" class="anchor"></a><h4 class="code-header">fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A, <br> &mut Panel<br>) -> <a class="enum" href="https://doc.rust-lang.org/1.61.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Transition<A>></h4></section></summary><div class='docblock'><p>Called when something on the panel has changed. If a transition is returned, stop handling
|
||
the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
|
||
</div></details><section id="method.draw_baselayer-36" class="method trait-impl has-srclink"><a href="#method.draw_baselayer-36" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></section></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-SimpleState%3CApp%3E-11" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#156-197">source</a></span><a href="#impl-SimpleState%3CApp%3E-11" class="anchor"></a><h3 class="code-header in-band">impl SimpleState<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../edit/traffic_signals/offsets/struct.ShowRelative.html" title="struct game::edit::traffic_signals::offsets::ShowRelative">ShowRelative</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_click-11" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#157-168">source</a></span><a href="#method.on_click-11" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.str.html">str</a>, <br> _: &mut Panel<br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></section></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
|
||
the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_mouseover-11" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#170-175">source</a></span><a href="#method.on_mouseover-11" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section></summary><div class='docblock'><p>Called when the mouse has moved.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.other_event-11" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#177-190">source</a></span><a href="#method.other_event-11" class="anchor"></a><h4 class="code-header">fn <a href="#method.other_event" class="fnname">other_event</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a><br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></section></summary><div class='docblock'><p>If a panel <code>on_click</code> event didn’t occur and <code>panel_changed</code> didn’t return transition, then
|
||
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
|
||
</div></details><section id="method.draw-38" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#192-196">source</a></span><a href="#method.draw-38" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_click_custom-11" class="method trait-impl has-srclink"><a href="#method.on_click_custom-11" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br> &mut self, <br> _ctx: &mut EventCtx<'_>, <br> _app: <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A, <br> _action: <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>>, <br> _panel: &mut Panel<br>) -> Transition<A></h4></section></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.panel_changed-11" class="method trait-impl has-srclink"><a href="#method.panel_changed-11" class="anchor"></a><h4 class="code-header">fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A, <br> &mut Panel<br>) -> <a class="enum" href="https://doc.rust-lang.org/1.61.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Transition<A>></h4></section></summary><div class='docblock'><p>Called when something on the panel has changed. If a transition is returned, stop handling
|
||
the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
|
||
</div></details><section id="method.draw_baselayer-37" class="method trait-impl has-srclink"><a href="#method.draw_baselayer-37" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></section></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-SimpleState%3CApp%3E-12" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#288-326">source</a></span><a href="#impl-SimpleState%3CApp%3E-12" class="anchor"></a><h3 class="code-header in-band">impl SimpleState<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../edit/traffic_signals/offsets/struct.TuneRelative.html" title="struct game::edit::traffic_signals::offsets::TuneRelative">TuneRelative</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_click-12" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#289-316">source</a></span><a href="#method.on_click-12" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.str.html">str</a>, <br> panel: &mut Panel<br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></section></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
|
||
the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.other_event-12" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#318-321">source</a></span><a href="#method.other_event-12" class="anchor"></a><h4 class="code-header">fn <a href="#method.other_event" class="fnname">other_event</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> _: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a><br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></section></summary><div class='docblock'><p>If a panel <code>on_click</code> event didn’t occur and <code>panel_changed</code> didn’t return transition, then
|
||
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
|
||
</div></details><section id="method.draw-39" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/offsets.rs.html#323-325">source</a></span><a href="#method.draw-39" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_click_custom-12" class="method trait-impl has-srclink"><a href="#method.on_click_custom-12" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br> &mut self, <br> _ctx: &mut EventCtx<'_>, <br> _app: <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A, <br> _action: <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>>, <br> _panel: &mut Panel<br>) -> Transition<A></h4></section></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.panel_changed-12" class="method trait-impl has-srclink"><a href="#method.panel_changed-12" class="anchor"></a><h4 class="code-header">fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A, <br> &mut Panel<br>) -> <a class="enum" href="https://doc.rust-lang.org/1.61.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Transition<A>></h4></section></summary><div class='docblock'><p>Called when something on the panel has changed. If a transition is returned, stop handling
|
||
the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_mouseover-12" class="method trait-impl has-srclink"><a href="#method.on_mouseover-12" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A)</h4></section></summary><div class='docblock'><p>Called when the mouse has moved.</p>
|
||
</div></details><section id="method.draw_baselayer-38" class="method trait-impl has-srclink"><a href="#method.draw_baselayer-38" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></section></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-SimpleState%3CApp%3E-13" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/pregame/proposals.rs.html#108-135">source</a></span><a href="#impl-SimpleState%3CApp%3E-13" class="anchor"></a><h3 class="code-header in-band">impl SimpleState<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../pregame/proposals/struct.Proposals.html" title="struct game::pregame::proposals::Proposals">Proposals</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_click-13" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/pregame/proposals.rs.html#109-134">source</a></span><a href="#method.on_click-13" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.str.html">str</a>, <br> _: &mut Panel<br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></section></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
|
||
the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_click_custom-13" class="method trait-impl has-srclink"><a href="#method.on_click_custom-13" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br> &mut self, <br> _ctx: &mut EventCtx<'_>, <br> _app: <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A, <br> _action: <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>>, <br> _panel: &mut Panel<br>) -> Transition<A></h4></section></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.panel_changed-13" class="method trait-impl has-srclink"><a href="#method.panel_changed-13" class="anchor"></a><h4 class="code-header">fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A, <br> &mut Panel<br>) -> <a class="enum" href="https://doc.rust-lang.org/1.61.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Transition<A>></h4></section></summary><div class='docblock'><p>Called when something on the panel has changed. If a transition is returned, stop handling
|
||
the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_mouseover-13" class="method trait-impl has-srclink"><a href="#method.on_mouseover-13" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A)</h4></section></summary><div class='docblock'><p>Called when the mouse has moved.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.other_event-13" class="method trait-impl has-srclink"><a href="#method.other_event-13" class="anchor"></a><h4 class="code-header">fn <a href="#method.other_event" class="fnname">other_event</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A) -> Transition<A></h4></section></summary><div class='docblock'><p>If a panel <code>on_click</code> event didn’t occur and <code>panel_changed</code> didn’t return transition, then
|
||
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
|
||
</div></details><section id="method.draw-49" class="method trait-impl has-srclink"><a href="#method.draw-49" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&self, &mut GfxCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&</a>A)</h4></section><section id="method.draw_baselayer-48" class="method trait-impl has-srclink"><a href="#method.draw_baselayer-48" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></section></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-SimpleState%3CApp%3E-14" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/actdev.rs.html#271-284">source</a></span><a href="#impl-SimpleState%3CApp%3E-14" class="anchor"></a><h3 class="code-header in-band">impl SimpleState<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/gameplay/actdev/struct.About.html" title="struct game::sandbox::gameplay::actdev::About">About</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_click-14" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/actdev.rs.html#272-279">source</a></span><a href="#method.on_click-14" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br> &mut self, <br> _: &mut EventCtx<'_>, <br> _: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.str.html">str</a>, <br> _: &mut Panel<br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></section></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
|
||
the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
|
||
</div></details><section id="method.draw-60" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/actdev.rs.html#281-283">source</a></span><a href="#method.draw-60" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_click_custom-14" class="method trait-impl has-srclink"><a href="#method.on_click_custom-14" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br> &mut self, <br> _ctx: &mut EventCtx<'_>, <br> _app: <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A, <br> _action: <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>>, <br> _panel: &mut Panel<br>) -> Transition<A></h4></section></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.panel_changed-14" class="method trait-impl has-srclink"><a href="#method.panel_changed-14" class="anchor"></a><h4 class="code-header">fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A, <br> &mut Panel<br>) -> <a class="enum" href="https://doc.rust-lang.org/1.61.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Transition<A>></h4></section></summary><div class='docblock'><p>Called when something on the panel has changed. If a transition is returned, stop handling
|
||
the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_mouseover-14" class="method trait-impl has-srclink"><a href="#method.on_mouseover-14" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A)</h4></section></summary><div class='docblock'><p>Called when the mouse has moved.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.other_event-14" class="method trait-impl has-srclink"><a href="#method.other_event-14" class="anchor"></a><h4 class="code-header">fn <a href="#method.other_event" class="fnname">other_event</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A) -> Transition<A></h4></section></summary><div class='docblock'><p>If a panel <code>on_click</code> event didn’t occur and <code>panel_changed</code> didn’t return transition, then
|
||
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
|
||
</div></details><section id="method.draw_baselayer-59" class="method trait-impl has-srclink"><a href="#method.draw_baselayer-59" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></section></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-SimpleState%3CApp%3E-15" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/freeform/mod.rs.html#286-345">source</a></span><a href="#impl-SimpleState%3CApp%3E-15" class="anchor"></a><h3 class="code-header in-band">impl SimpleState<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/gameplay/freeform/struct.ChangeScenario.html" title="struct game::sandbox::gameplay::freeform::ChangeScenario">ChangeScenario</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_click-15" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/freeform/mod.rs.html#287-340">source</a></span><a href="#method.on_click-15" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.str.html">str</a>, <br> _: &mut Panel<br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></section></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
|
||
the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
|
||
</div></details><section id="method.draw-63" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/freeform/mod.rs.html#342-344">source</a></span><a href="#method.draw-63" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_click_custom-15" class="method trait-impl has-srclink"><a href="#method.on_click_custom-15" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br> &mut self, <br> _ctx: &mut EventCtx<'_>, <br> _app: <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A, <br> _action: <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>>, <br> _panel: &mut Panel<br>) -> Transition<A></h4></section></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.panel_changed-15" class="method trait-impl has-srclink"><a href="#method.panel_changed-15" class="anchor"></a><h4 class="code-header">fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A, <br> &mut Panel<br>) -> <a class="enum" href="https://doc.rust-lang.org/1.61.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Transition<A>></h4></section></summary><div class='docblock'><p>Called when something on the panel has changed. If a transition is returned, stop handling
|
||
the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_mouseover-15" class="method trait-impl has-srclink"><a href="#method.on_mouseover-15" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A)</h4></section></summary><div class='docblock'><p>Called when the mouse has moved.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.other_event-15" class="method trait-impl has-srclink"><a href="#method.other_event-15" class="anchor"></a><h4 class="code-header">fn <a href="#method.other_event" class="fnname">other_event</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A) -> Transition<A></h4></section></summary><div class='docblock'><p>If a panel <code>on_click</code> event didn’t occur and <code>panel_changed</code> didn’t return transition, then
|
||
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
|
||
</div></details><section id="method.draw_baselayer-62" class="method trait-impl has-srclink"><a href="#method.draw_baselayer-62" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></section></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-SimpleState%3CApp%3E-16" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/play_scenario.rs.html#643-662">source</a></span><a href="#impl-SimpleState%3CApp%3E-16" class="anchor"></a><h3 class="code-header in-band">impl SimpleState<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/gameplay/play_scenario/struct.DepartureSummary.html" title="struct game::sandbox::gameplay::play_scenario::DepartureSummary">DepartureSummary</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_click-16" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/play_scenario.rs.html#644-661">source</a></span><a href="#method.on_click-16" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.str.html">str</a>, <br> _: &mut Panel<br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></section></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
|
||
the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_click_custom-16" class="method trait-impl has-srclink"><a href="#method.on_click_custom-16" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br> &mut self, <br> _ctx: &mut EventCtx<'_>, <br> _app: <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A, <br> _action: <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>>, <br> _panel: &mut Panel<br>) -> Transition<A></h4></section></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.panel_changed-16" class="method trait-impl has-srclink"><a href="#method.panel_changed-16" class="anchor"></a><h4 class="code-header">fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A, <br> &mut Panel<br>) -> <a class="enum" href="https://doc.rust-lang.org/1.61.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Transition<A>></h4></section></summary><div class='docblock'><p>Called when something on the panel has changed. If a transition is returned, stop handling
|
||
the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_mouseover-16" class="method trait-impl has-srclink"><a href="#method.on_mouseover-16" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A)</h4></section></summary><div class='docblock'><p>Called when the mouse has moved.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.other_event-16" class="method trait-impl has-srclink"><a href="#method.other_event-16" class="anchor"></a><h4 class="code-header">fn <a href="#method.other_event" class="fnname">other_event</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A) -> Transition<A></h4></section></summary><div class='docblock'><p>If a panel <code>on_click</code> event didn’t occur and <code>panel_changed</code> didn’t return transition, then
|
||
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
|
||
</div></details><section id="method.draw-66" class="method trait-impl has-srclink"><a href="#method.draw-66" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&self, &mut GfxCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&</a>A)</h4></section><section id="method.draw_baselayer-65" class="method trait-impl has-srclink"><a href="#method.draw_baselayer-65" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></section></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-SimpleState%3CApp%3E-2" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/debug/blockfinder.rs.html#374-437">source</a></span><a href="#impl-SimpleState%3CApp%3E-2" class="anchor"></a><h3 class="code-header in-band">impl SimpleState<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../debug/blockfinder/struct.OneBlock.html" title="struct game::debug::blockfinder::OneBlock">OneBlock</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_click-2" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/debug/blockfinder.rs.html#375-427">source</a></span><a href="#method.on_click-2" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.str.html">str</a>, <br> _: &mut Panel<br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></section></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
|
||
the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.other_event-2" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/debug/blockfinder.rs.html#429-432">source</a></span><a href="#method.other_event-2" class="anchor"></a><h4 class="code-header">fn <a href="#method.other_event" class="fnname">other_event</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> _: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a><br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></section></summary><div class='docblock'><p>If a panel <code>on_click</code> event didn’t occur and <code>panel_changed</code> didn’t return transition, then
|
||
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
|
||
</div></details><section id="method.draw-9" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/debug/blockfinder.rs.html#434-436">source</a></span><a href="#method.draw-9" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_click_custom-2" class="method trait-impl has-srclink"><a href="#method.on_click_custom-2" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br> &mut self, <br> _ctx: &mut EventCtx<'_>, <br> _app: <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A, <br> _action: <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>>, <br> _panel: &mut Panel<br>) -> Transition<A></h4></section></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.panel_changed-2" class="method trait-impl has-srclink"><a href="#method.panel_changed-2" class="anchor"></a><h4 class="code-header">fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A, <br> &mut Panel<br>) -> <a class="enum" href="https://doc.rust-lang.org/1.61.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Transition<A>></h4></section></summary><div class='docblock'><p>Called when something on the panel has changed. If a transition is returned, stop handling
|
||
the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_mouseover-2" class="method trait-impl has-srclink"><a href="#method.on_mouseover-2" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A)</h4></section></summary><div class='docblock'><p>Called when the mouse has moved.</p>
|
||
</div></details><section id="method.draw_baselayer-8" class="method trait-impl has-srclink"><a href="#method.draw_baselayer-8" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></section></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-SimpleState%3CApp%3E-3" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/debug/uber_turns.rs.html#53-120">source</a></span><a href="#impl-SimpleState%3CApp%3E-3" class="anchor"></a><h3 class="code-header in-band">impl SimpleState<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../debug/uber_turns/struct.UberTurnPicker.html" title="struct game::debug::uber_turns::UberTurnPicker">UberTurnPicker</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_click-3" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/debug/uber_turns.rs.html#54-88">source</a></span><a href="#method.on_click-3" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.str.html">str</a>, <br> _: &mut Panel<br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></section></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
|
||
the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_mouseover-3" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/debug/uber_turns.rs.html#90-92">source</a></span><a href="#method.on_mouseover-3" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section></summary><div class='docblock'><p>Called when the mouse has moved.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.other_event-3" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/debug/uber_turns.rs.html#93-105">source</a></span><a href="#method.other_event-3" class="anchor"></a><h4 class="code-header">fn <a href="#method.other_event" class="fnname">other_event</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a><br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></section></summary><div class='docblock'><p>If a panel <code>on_click</code> event didn’t occur and <code>panel_changed</code> didn’t return transition, then
|
||
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
|
||
</div></details><section id="method.draw-17" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/debug/uber_turns.rs.html#107-119">source</a></span><a href="#method.draw-17" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_click_custom-3" class="method trait-impl has-srclink"><a href="#method.on_click_custom-3" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br> &mut self, <br> _ctx: &mut EventCtx<'_>, <br> _app: <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A, <br> _action: <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>>, <br> _panel: &mut Panel<br>) -> Transition<A></h4></section></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.panel_changed-3" class="method trait-impl has-srclink"><a href="#method.panel_changed-3" class="anchor"></a><h4 class="code-header">fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A, <br> &mut Panel<br>) -> <a class="enum" href="https://doc.rust-lang.org/1.61.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Transition<A>></h4></section></summary><div class='docblock'><p>Called when something on the panel has changed. If a transition is returned, stop handling
|
||
the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
|
||
</div></details><section id="method.draw_baselayer-16" class="method trait-impl has-srclink"><a href="#method.draw_baselayer-16" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></section></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-SimpleState%3CApp%3E-4" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/debug/uber_turns.rs.html#201-260">source</a></span><a href="#impl-SimpleState%3CApp%3E-4" class="anchor"></a><h3 class="code-header in-band">impl SimpleState<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../debug/uber_turns/struct.UberTurnViewer.html" title="struct game::debug::uber_turns::UberTurnViewer">UberTurnViewer</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_click-4" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/debug/uber_turns.rs.html#202-227">source</a></span><a href="#method.on_click-4" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.str.html">str</a>, <br> _: &mut Panel<br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></section></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
|
||
the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.panel_changed-4" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/debug/uber_turns.rs.html#228-241">source</a></span><a href="#method.panel_changed-4" class="anchor"></a><h4 class="code-header">fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br> panel: &mut Panel<br>) -> <a class="enum" href="https://doc.rust-lang.org/1.61.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>>></h4></section></summary><div class='docblock'><p>Called when something on the panel has changed. If a transition is returned, stop handling
|
||
the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.other_event-4" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/debug/uber_turns.rs.html#243-246">source</a></span><a href="#method.other_event-4" class="anchor"></a><h4 class="code-header">fn <a href="#method.other_event" class="fnname">other_event</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> _: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a><br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></section></summary><div class='docblock'><p>If a panel <code>on_click</code> event didn’t occur and <code>panel_changed</code> didn’t return transition, then
|
||
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
|
||
</div></details><section id="method.draw_baselayer-17" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/debug/uber_turns.rs.html#248-250">source</a></span><a href="#method.draw_baselayer-17" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></section><section id="method.draw-18" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/debug/uber_turns.rs.html#252-259">source</a></span><a href="#method.draw-18" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_click_custom-4" class="method trait-impl has-srclink"><a href="#method.on_click_custom-4" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br> &mut self, <br> _ctx: &mut EventCtx<'_>, <br> _app: <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A, <br> _action: <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>>, <br> _panel: &mut Panel<br>) -> Transition<A></h4></section></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_mouseover-4" class="method trait-impl has-srclink"><a href="#method.on_mouseover-4" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A)</h4></section></summary><div class='docblock'><p>Called when the mouse has moved.</p>
|
||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-SimpleState%3CApp%3E-5" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/devtools/compare_counts.rs.html#55-79">source</a></span><a href="#impl-SimpleState%3CApp%3E-5" class="anchor"></a><h3 class="code-header in-band">impl SimpleState<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../devtools/compare_counts/struct.GenericCompareCounts.html" title="struct game::devtools::compare_counts::GenericCompareCounts">GenericCompareCounts</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_click-5" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/devtools/compare_counts.rs.html#56-69">source</a></span><a href="#method.on_click-5" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.str.html">str</a>, <br> panel: &mut Panel<br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></section></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
|
||
the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.other_event-5" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/devtools/compare_counts.rs.html#71-74">source</a></span><a href="#method.other_event-5" class="anchor"></a><h4 class="code-header">fn <a href="#method.other_event" class="fnname">other_event</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> _: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a><br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></section></summary><div class='docblock'><p>If a panel <code>on_click</code> event didn’t occur and <code>panel_changed</code> didn’t return transition, then
|
||
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
|
||
</div></details><section id="method.draw-22" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/devtools/compare_counts.rs.html#76-78">source</a></span><a href="#method.draw-22" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_click_custom-5" class="method trait-impl has-srclink"><a href="#method.on_click_custom-5" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br> &mut self, <br> _ctx: &mut EventCtx<'_>, <br> _app: <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A, <br> _action: <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>>, <br> _panel: &mut Panel<br>) -> Transition<A></h4></section></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.panel_changed-5" class="method trait-impl has-srclink"><a href="#method.panel_changed-5" class="anchor"></a><h4 class="code-header">fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A, <br> &mut Panel<br>) -> <a class="enum" href="https://doc.rust-lang.org/1.61.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Transition<A>></h4></section></summary><div class='docblock'><p>Called when something on the panel has changed. If a transition is returned, stop handling
|
||
the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_mouseover-5" class="method trait-impl has-srclink"><a href="#method.on_mouseover-5" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A)</h4></section></summary><div class='docblock'><p>Called when the mouse has moved.</p>
|
||
</div></details><section id="method.draw_baselayer-21" class="method trait-impl has-srclink"><a href="#method.draw_baselayer-21" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></section></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-SimpleState%3CApp%3E-6" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/devtools/story.rs.html#354-400">source</a></span><a href="#impl-SimpleState%3CApp%3E-6" class="anchor"></a><h3 class="code-header in-band">impl SimpleState<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../devtools/story/struct.EditingMarker.html" title="struct game::devtools::story::EditingMarker">EditingMarker</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_click-6" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/devtools/story.rs.html#355-395">source</a></span><a href="#method.on_click-6" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br> &mut self, <br> _: &mut EventCtx<'_>, <br> _: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.str.html">str</a>, <br> panel: &mut Panel<br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></section></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
|
||
the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
|
||
</div></details><section id="method.draw_baselayer-27" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/devtools/story.rs.html#397-399">source</a></span><a href="#method.draw_baselayer-27" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></section><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_click_custom-6" class="method trait-impl has-srclink"><a href="#method.on_click_custom-6" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br> &mut self, <br> _ctx: &mut EventCtx<'_>, <br> _app: <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A, <br> _action: <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>>, <br> _panel: &mut Panel<br>) -> Transition<A></h4></section></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.panel_changed-6" class="method trait-impl has-srclink"><a href="#method.panel_changed-6" class="anchor"></a><h4 class="code-header">fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A, <br> &mut Panel<br>) -> <a class="enum" href="https://doc.rust-lang.org/1.61.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Transition<A>></h4></section></summary><div class='docblock'><p>Called when something on the panel has changed. If a transition is returned, stop handling
|
||
the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_mouseover-6" class="method trait-impl has-srclink"><a href="#method.on_mouseover-6" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A)</h4></section></summary><div class='docblock'><p>Called when the mouse has moved.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.other_event-6" class="method trait-impl has-srclink"><a href="#method.other_event-6" class="anchor"></a><h4 class="code-header">fn <a href="#method.other_event" class="fnname">other_event</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A) -> Transition<A></h4></section></summary><div class='docblock'><p>If a panel <code>on_click</code> event didn’t occur and <code>panel_changed</code> didn’t return transition, then
|
||
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
|
||
</div></details><section id="method.draw-28" class="method trait-impl has-srclink"><a href="#method.draw-28" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&self, &mut GfxCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&</a>A)</h4></section></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-SimpleState%3CApp%3E-7" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/devtools/mod.rs.html#99-184">source</a></span><a href="#impl-SimpleState%3CApp%3E-7" class="anchor"></a><h3 class="code-header in-band">impl SimpleState<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../devtools/struct.DevToolsMode.html" title="struct game::devtools::DevToolsMode">DevToolsMode</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_click-7" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/devtools/mod.rs.html#100-183">source</a></span><a href="#method.on_click-7" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.str.html">str</a>, <br> _: &mut Panel<br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></section></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
|
||
the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_click_custom-7" class="method trait-impl has-srclink"><a href="#method.on_click_custom-7" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br> &mut self, <br> _ctx: &mut EventCtx<'_>, <br> _app: <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A, <br> _action: <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>>, <br> _panel: &mut Panel<br>) -> Transition<A></h4></section></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.panel_changed-7" class="method trait-impl has-srclink"><a href="#method.panel_changed-7" class="anchor"></a><h4 class="code-header">fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A, <br> &mut Panel<br>) -> <a class="enum" href="https://doc.rust-lang.org/1.61.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Transition<A>></h4></section></summary><div class='docblock'><p>Called when something on the panel has changed. If a transition is returned, stop handling
|
||
the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_mouseover-7" class="method trait-impl has-srclink"><a href="#method.on_mouseover-7" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A)</h4></section></summary><div class='docblock'><p>Called when the mouse has moved.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.other_event-7" class="method trait-impl has-srclink"><a href="#method.other_event-7" class="anchor"></a><h4 class="code-header">fn <a href="#method.other_event" class="fnname">other_event</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A) -> Transition<A></h4></section></summary><div class='docblock'><p>If a panel <code>on_click</code> event didn’t occur and <code>panel_changed</code> didn’t return transition, then
|
||
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
|
||
</div></details><section id="method.draw-30" class="method trait-impl has-srclink"><a href="#method.draw-30" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&self, &mut GfxCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&</a>A)</h4></section><section id="method.draw_baselayer-29" class="method trait-impl has-srclink"><a href="#method.draw_baselayer-29" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></section></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-SimpleState%3CApp%3E-8" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/stop_signs.rs.html#100-254">source</a></span><a href="#impl-SimpleState%3CApp%3E-8" class="anchor"></a><h3 class="code-header in-band">impl SimpleState<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../edit/stop_signs/struct.StopSignEditor.html" title="struct game::edit::stop_signs::StopSignEditor">StopSignEditor</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_click-8" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/stop_signs.rs.html#101-170">source</a></span><a href="#method.on_click-8" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.str.html">str</a>, <br> _: &mut Panel<br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></section></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
|
||
the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_mouseover-8" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/stop_signs.rs.html#172-182">source</a></span><a href="#method.on_mouseover-8" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&mut self, ctx: &mut EventCtx<'_>, _: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section></summary><div class='docblock'><p>Called when the mouse has moved.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.other_event-8" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/stop_signs.rs.html#184-214">source</a></span><a href="#method.other_event-8" class="anchor"></a><h4 class="code-header">fn <a href="#method.other_event" class="fnname">other_event</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a><br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></section></summary><div class='docblock'><p>If a panel <code>on_click</code> event didn’t occur and <code>panel_changed</code> didn’t return transition, then
|
||
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
|
||
</div></details><section id="method.draw-35" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/stop_signs.rs.html#216-253">source</a></span><a href="#method.draw-35" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_click_custom-8" class="method trait-impl has-srclink"><a href="#method.on_click_custom-8" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br> &mut self, <br> _ctx: &mut EventCtx<'_>, <br> _app: <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A, <br> _action: <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>>, <br> _panel: &mut Panel<br>) -> Transition<A></h4></section></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.panel_changed-8" class="method trait-impl has-srclink"><a href="#method.panel_changed-8" class="anchor"></a><h4 class="code-header">fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A, <br> &mut Panel<br>) -> <a class="enum" href="https://doc.rust-lang.org/1.61.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Transition<A>></h4></section></summary><div class='docblock'><p>Called when something on the panel has changed. If a transition is returned, stop handling
|
||
the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
|
||
</div></details><section id="method.draw_baselayer-34" class="method trait-impl has-srclink"><a href="#method.draw_baselayer-34" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></section></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-SimpleState%3CApp%3E-9" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/edits.rs.html#107-177">source</a></span><a href="#impl-SimpleState%3CApp%3E-9" class="anchor"></a><h3 class="code-header in-band">impl SimpleState<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../edit/traffic_signals/edits/struct.ChangeDuration.html" title="struct game::edit::traffic_signals::edits::ChangeDuration">ChangeDuration</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_click-9" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/edits.rs.html#108-139">source</a></span><a href="#method.on_click-9" class="anchor"></a><h4 class="code-header">fn <a class="fnname">on_click</a>(<br> &mut self, <br> _: &mut EventCtx<'_>, <br> _: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br> x: &<a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.str.html">str</a>, <br> panel: &mut Panel<br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></section></summary><div class='docblock'><p>Called when something on the panel has been clicked. Since the action is just a string,
|
||
the fallback case can just use <code>unreachable!()</code>. <a href="#tymethod.on_click">Read more</a></p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.panel_changed-9" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/edits.rs.html#141-165">source</a></span><a href="#method.panel_changed-9" class="anchor"></a><h4 class="code-header">fn <a href="#method.panel_changed" class="fnname">panel_changed</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> _: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, <br> panel: &mut Panel<br>) -> <a class="enum" href="https://doc.rust-lang.org/1.61.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a><Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>>></h4></section></summary><div class='docblock'><p>Called when something on the panel has changed. If a transition is returned, stop handling
|
||
the event and immediately apply the transition. <a href="#method.panel_changed">Read more</a></p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.other_event-9" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/edits.rs.html#167-172">source</a></span><a href="#method.other_event-9" class="anchor"></a><h4 class="code-header">fn <a href="#method.other_event" class="fnname">other_event</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> _: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a><br>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></section></summary><div class='docblock'><p>If a panel <code>on_click</code> event didn’t occur and <code>panel_changed</code> didn’t return transition, then
|
||
call this to handle all other events. <a href="#method.other_event">Read more</a></p>
|
||
</div></details><section id="method.draw_baselayer-35" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/edits.rs.html#174-176">source</a></span><a href="#method.draw_baselayer-35" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></section><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_click_custom-9" class="method trait-impl has-srclink"><a href="#method.on_click_custom-9" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_click_custom" class="fnname">on_click_custom</a>(<br> &mut self, <br> _ctx: &mut EventCtx<'_>, <br> _app: <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A, <br> _action: <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="../../abstutil/clone/trait.CloneableAny.html" title="trait abstutil::clone::CloneableAny">CloneableAny</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>>, <br> _panel: &mut Panel<br>) -> Transition<A></h4></section></summary><div class='docblock'><p>Called when something on the panel has been clicked.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_mouseover-9" class="method trait-impl has-srclink"><a href="#method.on_mouseover-9" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_mouseover" class="fnname">on_mouseover</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A)</h4></section></summary><div class='docblock'><p>Called when the mouse has moved.</p>
|
||
</div></details><section id="method.draw-36" class="method trait-impl has-srclink"><a href="#method.draw-36" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw" class="fnname">draw</a>(&self, &mut GfxCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&</a>A)</h4></section></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-State%3CApp%3E" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/challenges/cutscene.rs.html#90-132">source</a></span><a href="#impl-State%3CApp%3E" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../challenges/cutscene/struct.CutscenePlayer.html" title="struct game::challenges::cutscene::CutscenePlayer">CutscenePlayer</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.event" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/challenges/cutscene.rs.html#91-127">source</a></span><a href="#method.event" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></section></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw-1" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/challenges/cutscene.rs.html#129-131">source</a></span><a href="#method.draw-1" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section></summary><div class='docblock'><p>Draw</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw_baselayer" class="method trait-impl has-srclink"><a href="#method.draw_baselayer" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></section></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_destroy" class="method trait-impl has-srclink"><a href="#method.on_destroy" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A)</h4></section></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.recreate" class="method trait-impl has-srclink"><a href="#method.recreate" class="anchor"></a><h4 class="code-header">fn <a href="#method.recreate" class="fnname">recreate</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A<br>) -> <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<A> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>></h4></section></summary><div class='docblock'><p>Respond to <code>Transition::Recreate</code> by assuming state in the app has changed, but preserving
|
||
the <code>State</code>-specific state appropriately. <a href="#method.recreate">Read more</a></p>
|
||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-State%3CApp%3E-1" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/challenges/cutscene.rs.html#284-299">source</a></span><a href="#impl-State%3CApp%3E-1" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../challenges/cutscene/struct.ShowMessage.html" title="struct game::challenges::cutscene::ShowMessage">ShowMessage</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.event-1" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/challenges/cutscene.rs.html#285-293">source</a></span><a href="#method.event-1" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, _: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></section></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw-2" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/challenges/cutscene.rs.html#295-298">source</a></span><a href="#method.draw-2" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section></summary><div class='docblock'><p>Draw</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw_baselayer-1" class="method trait-impl has-srclink"><a href="#method.draw_baselayer-1" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></section></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_destroy-1" class="method trait-impl has-srclink"><a href="#method.on_destroy-1" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A)</h4></section></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.recreate-1" class="method trait-impl has-srclink"><a href="#method.recreate-1" class="anchor"></a><h4 class="code-header">fn <a href="#method.recreate" class="fnname">recreate</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A<br>) -> <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<A> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>></h4></section></summary><div class='docblock'><p>Respond to <code>Transition::Recreate</code> by assuming state in the app has changed, but preserving
|
||
the <code>State</code>-specific state appropriately. <a href="#method.recreate">Read more</a></p>
|
||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-State%3CApp%3E-10" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/debug/routes.rs.html#365-463">source</a></span><a href="#impl-State%3CApp%3E-10" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../debug/routes/struct.AllRoutesExplorer.html" title="struct game::debug::routes::AllRoutesExplorer">AllRoutesExplorer</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.event-10" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/debug/routes.rs.html#366-453">source</a></span><a href="#method.event-10" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></section></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw-14" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/debug/routes.rs.html#455-462">source</a></span><a href="#method.draw-14" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section></summary><div class='docblock'><p>Draw</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw_baselayer-13" class="method trait-impl has-srclink"><a href="#method.draw_baselayer-13" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></section></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_destroy-10" class="method trait-impl has-srclink"><a href="#method.on_destroy-10" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A)</h4></section></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.recreate-10" class="method trait-impl has-srclink"><a href="#method.recreate-10" class="anchor"></a><h4 class="code-header">fn <a href="#method.recreate" class="fnname">recreate</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A<br>) -> <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<A> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>></h4></section></summary><div class='docblock'><p>Respond to <code>Transition::Recreate</code> by assuming state in the app has changed, but preserving
|
||
the <code>State</code>-specific state appropriately. <a href="#method.recreate">Read more</a></p>
|
||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-State%3CApp%3E-11" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/debug/routes.rs.html#544-583">source</a></span><a href="#impl-State%3CApp%3E-11" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../debug/routes/struct.PathCostDebugger.html" title="struct game::debug::routes::PathCostDebugger">PathCostDebugger</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.event-11" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/debug/routes.rs.html#545-574">source</a></span><a href="#method.event-11" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></section></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw-15" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/debug/routes.rs.html#576-582">source</a></span><a href="#method.draw-15" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section></summary><div class='docblock'><p>Draw</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw_baselayer-14" class="method trait-impl has-srclink"><a href="#method.draw_baselayer-14" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></section></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_destroy-11" class="method trait-impl has-srclink"><a href="#method.on_destroy-11" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A)</h4></section></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.recreate-11" class="method trait-impl has-srclink"><a href="#method.recreate-11" class="anchor"></a><h4 class="code-header">fn <a href="#method.recreate" class="fnname">recreate</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A<br>) -> <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<A> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>></h4></section></summary><div class='docblock'><p>Respond to <code>Transition::Recreate</code> by assuming state in the app has changed, but preserving
|
||
the <code>State</code>-specific state appropriately. <a href="#method.recreate">Read more</a></p>
|
||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-State%3CApp%3E-12" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/debug/select_roads.rs.html#36-63">source</a></span><a href="#impl-State%3CApp%3E-12" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../debug/select_roads/struct.BulkSelect.html" title="struct game::debug::select_roads::BulkSelect">BulkSelect</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.event-12" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/debug/select_roads.rs.html#37-57">source</a></span><a href="#method.event-12" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></section></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw-16" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/debug/select_roads.rs.html#59-62">source</a></span><a href="#method.draw-16" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section></summary><div class='docblock'><p>Draw</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw_baselayer-15" class="method trait-impl has-srclink"><a href="#method.draw_baselayer-15" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></section></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_destroy-12" class="method trait-impl has-srclink"><a href="#method.on_destroy-12" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A)</h4></section></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.recreate-12" class="method trait-impl has-srclink"><a href="#method.recreate-12" class="anchor"></a><h4 class="code-header">fn <a href="#method.recreate" class="fnname">recreate</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A<br>) -> <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<A> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>></h4></section></summary><div class='docblock'><p>Respond to <code>Transition::Recreate</code> by assuming state in the app has changed, but preserving
|
||
the <code>State</code>-specific state appropriately. <a href="#method.recreate">Read more</a></p>
|
||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-State%3CApp%3E-13" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/debug/mod.rs.html#213-501">source</a></span><a href="#impl-State%3CApp%3E-13" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../debug/struct.DebugMode.html" title="struct game::debug::DebugMode">DebugMode</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.event-13" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/debug/mod.rs.html#214-472">source</a></span><a href="#method.event-13" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></section></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw_baselayer-18" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/debug/mod.rs.html#474-476">source</a></span><a href="#method.draw_baselayer-18" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></section></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw-19" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/debug/mod.rs.html#478-500">source</a></span><a href="#method.draw-19" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section></summary><div class='docblock'><p>Draw</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_destroy-13" class="method trait-impl has-srclink"><a href="#method.on_destroy-13" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A)</h4></section></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.recreate-13" class="method trait-impl has-srclink"><a href="#method.recreate-13" class="anchor"></a><h4 class="code-header">fn <a href="#method.recreate" class="fnname">recreate</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A<br>) -> <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<A> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>></h4></section></summary><div class='docblock'><p>Respond to <code>Transition::Recreate</code> by assuming state in the app has changed, but preserving
|
||
the <code>State</code>-specific state appropriately. <a href="#method.recreate">Read more</a></p>
|
||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-State%3CApp%3E-14" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/debug/mod.rs.html#967-995">source</a></span><a href="#impl-State%3CApp%3E-14" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../debug/struct.ScreenshotTest.html" title="struct game::debug::ScreenshotTest">ScreenshotTest</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.event-14" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/debug/mod.rs.html#968-993">source</a></span><a href="#method.event-14" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></section></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw-20" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/debug/mod.rs.html#994">source</a></span><a href="#method.draw-20" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, _: &mut GfxCtx<'_>, _: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section></summary><div class='docblock'><p>Draw</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw_baselayer-19" class="method trait-impl has-srclink"><a href="#method.draw_baselayer-19" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></section></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_destroy-14" class="method trait-impl has-srclink"><a href="#method.on_destroy-14" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A)</h4></section></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.recreate-14" class="method trait-impl has-srclink"><a href="#method.recreate-14" class="anchor"></a><h4 class="code-header">fn <a href="#method.recreate" class="fnname">recreate</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A<br>) -> <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<A> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>></h4></section></summary><div class='docblock'><p>Respond to <code>Transition::Recreate</code> by assuming state in the app has changed, but preserving
|
||
the <code>State</code>-specific state appropriately. <a href="#method.recreate">Read more</a></p>
|
||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-State%3CApp%3E-15" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/devtools/collisions.rs.html#271-304">source</a></span><a href="#impl-State%3CApp%3E-15" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../devtools/collisions/struct.CollisionsViewer.html" title="struct game::devtools::collisions::CollisionsViewer">CollisionsViewer</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.event-15" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/devtools/collisions.rs.html#272-298">source</a></span><a href="#method.event-15" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></section></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw-21" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/devtools/collisions.rs.html#300-303">source</a></span><a href="#method.draw-21" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section></summary><div class='docblock'><p>Draw</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw_baselayer-20" class="method trait-impl has-srclink"><a href="#method.draw_baselayer-20" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></section></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_destroy-15" class="method trait-impl has-srclink"><a href="#method.on_destroy-15" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A)</h4></section></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.recreate-15" class="method trait-impl has-srclink"><a href="#method.recreate-15" class="anchor"></a><h4 class="code-header">fn <a href="#method.recreate" class="fnname">recreate</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A<br>) -> <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<A> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>></h4></section></summary><div class='docblock'><p>Respond to <code>Transition::Recreate</code> by assuming state in the app has changed, but preserving
|
||
the <code>State</code>-specific state appropriately. <a href="#method.recreate">Read more</a></p>
|
||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-State%3CApp%3E-16" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/devtools/destinations.rs.html#112-168">source</a></span><a href="#impl-State%3CApp%3E-16" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../devtools/destinations/struct.PopularDestinations.html" title="struct game::devtools::destinations::PopularDestinations">PopularDestinations</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.event-16" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/devtools/destinations.rs.html#113-146">source</a></span><a href="#method.event-16" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></section></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw-23" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/devtools/destinations.rs.html#148-167">source</a></span><a href="#method.draw-23" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section></summary><div class='docblock'><p>Draw</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw_baselayer-22" class="method trait-impl has-srclink"><a href="#method.draw_baselayer-22" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></section></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_destroy-16" class="method trait-impl has-srclink"><a href="#method.on_destroy-16" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A)</h4></section></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.recreate-16" class="method trait-impl has-srclink"><a href="#method.recreate-16" class="anchor"></a><h4 class="code-header">fn <a href="#method.recreate" class="fnname">recreate</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A<br>) -> <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<A> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>></h4></section></summary><div class='docblock'><p>Respond to <code>Transition::Recreate</code> by assuming state in the app has changed, but preserving
|
||
the <code>State</code>-specific state appropriately. <a href="#method.recreate">Read more</a></p>
|
||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-State%3CApp%3E-17" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/devtools/kml.rs.html#111-208">source</a></span><a href="#impl-State%3CApp%3E-17" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../devtools/kml/struct.ViewKML.html" title="struct game::devtools::kml::ViewKML">ViewKML</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.event-17" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/devtools/kml.rs.html#112-193">source</a></span><a href="#method.event-17" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></section></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw-24" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/devtools/kml.rs.html#195-207">source</a></span><a href="#method.draw-24" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section></summary><div class='docblock'><p>Draw</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw_baselayer-23" class="method trait-impl has-srclink"><a href="#method.draw_baselayer-23" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></section></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_destroy-17" class="method trait-impl has-srclink"><a href="#method.on_destroy-17" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A)</h4></section></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.recreate-17" class="method trait-impl has-srclink"><a href="#method.recreate-17" class="anchor"></a><h4 class="code-header">fn <a href="#method.recreate" class="fnname">recreate</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A<br>) -> <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<A> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>></h4></section></summary><div class='docblock'><p>Respond to <code>Transition::Recreate</code> by assuming state in the app has changed, but preserving
|
||
the <code>State</code>-specific state appropriately. <a href="#method.recreate">Read more</a></p>
|
||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-State%3CApp%3E-18" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/devtools/polygon.rs.html#46-79">source</a></span><a href="#impl-State%3CApp%3E-18" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../devtools/polygon/struct.PolygonEditor.html" title="struct game::devtools::polygon::PolygonEditor">PolygonEditor</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.event-18" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/devtools/polygon.rs.html#47-73">source</a></span><a href="#method.event-18" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></section></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw-25" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/devtools/polygon.rs.html#75-78">source</a></span><a href="#method.draw-25" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section></summary><div class='docblock'><p>Draw</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw_baselayer-24" class="method trait-impl has-srclink"><a href="#method.draw_baselayer-24" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></section></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_destroy-18" class="method trait-impl has-srclink"><a href="#method.on_destroy-18" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A)</h4></section></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.recreate-18" class="method trait-impl has-srclink"><a href="#method.recreate-18" class="anchor"></a><h4 class="code-header">fn <a href="#method.recreate" class="fnname">recreate</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A<br>) -> <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<A> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>></h4></section></summary><div class='docblock'><p>Respond to <code>Transition::Recreate</code> by assuming state in the app has changed, but preserving
|
||
the <code>State</code>-specific state appropriately. <a href="#method.recreate">Read more</a></p>
|
||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-State%3CApp%3E-19" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/devtools/scenario.rs.html#90-121">source</a></span><a href="#impl-State%3CApp%3E-19" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../devtools/scenario/struct.ScenarioManager.html" title="struct game::devtools::scenario::ScenarioManager">ScenarioManager</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.event-19" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/devtools/scenario.rs.html#91-114">source</a></span><a href="#method.event-19" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></section></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw-26" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/devtools/scenario.rs.html#116-120">source</a></span><a href="#method.draw-26" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section></summary><div class='docblock'><p>Draw</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw_baselayer-25" class="method trait-impl has-srclink"><a href="#method.draw_baselayer-25" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></section></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_destroy-19" class="method trait-impl has-srclink"><a href="#method.on_destroy-19" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A)</h4></section></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.recreate-19" class="method trait-impl has-srclink"><a href="#method.recreate-19" class="anchor"></a><h4 class="code-header">fn <a href="#method.recreate" class="fnname">recreate</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A<br>) -> <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<A> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>></h4></section></summary><div class='docblock'><p>Respond to <code>Transition::Recreate</code> by assuming state in the app has changed, but preserving
|
||
the <code>State</code>-specific state appropriately. <a href="#method.recreate">Read more</a></p>
|
||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-State%3CApp%3E-2" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/common/warp.rs.html#40-66">source</a></span><a href="#impl-State%3CApp%3E-2" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../common/warp/struct.Warping.html" title="struct game::common::warp::Warping">Warping</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.event-2" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/common/warp.rs.html#41-63">source</a></span><a href="#method.event-2" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, _: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></section></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw-5" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/common/warp.rs.html#65">source</a></span><a href="#method.draw-5" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, _: &mut GfxCtx<'_>, _: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section></summary><div class='docblock'><p>Draw</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw_baselayer-4" class="method trait-impl has-srclink"><a href="#method.draw_baselayer-4" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></section></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_destroy-2" class="method trait-impl has-srclink"><a href="#method.on_destroy-2" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A)</h4></section></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.recreate-2" class="method trait-impl has-srclink"><a href="#method.recreate-2" class="anchor"></a><h4 class="code-header">fn <a href="#method.recreate" class="fnname">recreate</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A<br>) -> <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<A> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>></h4></section></summary><div class='docblock'><p>Respond to <code>Transition::Recreate</code> by assuming state in the app has changed, but preserving
|
||
the <code>State</code>-specific state appropriately. <a href="#method.recreate">Read more</a></p>
|
||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-State%3CApp%3E-20" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/devtools/story.rs.html#133-269">source</a></span><a href="#impl-State%3CApp%3E-20" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../devtools/story/struct.StoryMapEditor.html" title="struct game::devtools::story::StoryMapEditor">StoryMapEditor</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.event-20" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/devtools/story.rs.html#134-255">source</a></span><a href="#method.event-20" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></section></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw_baselayer-26" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/devtools/story.rs.html#257-259">source</a></span><a href="#method.draw_baselayer-26" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></section></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw-27" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/devtools/story.rs.html#261-268">source</a></span><a href="#method.draw-27" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section></summary><div class='docblock'><p>Draw</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_destroy-20" class="method trait-impl has-srclink"><a href="#method.on_destroy-20" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A)</h4></section></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.recreate-20" class="method trait-impl has-srclink"><a href="#method.recreate-20" class="anchor"></a><h4 class="code-header">fn <a href="#method.recreate" class="fnname">recreate</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A<br>) -> <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<A> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>></h4></section></summary><div class='docblock'><p>Respond to <code>Transition::Recreate</code> by assuming state in the app has changed, but preserving
|
||
the <code>State</code>-specific state appropriately. <a href="#method.recreate">Read more</a></p>
|
||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-State%3CApp%3E-21" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/devtools/story.rs.html#407-438">source</a></span><a href="#impl-State%3CApp%3E-21" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../devtools/story/struct.DrawFreehand.html" title="struct game::devtools::story::DrawFreehand">DrawFreehand</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.event-21" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/devtools/story.rs.html#408-429">source</a></span><a href="#method.event-21" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, _: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></section></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw_baselayer-28" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/devtools/story.rs.html#431-433">source</a></span><a href="#method.draw_baselayer-28" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></section></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw-29" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/devtools/story.rs.html#435-437">source</a></span><a href="#method.draw-29" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section></summary><div class='docblock'><p>Draw</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_destroy-21" class="method trait-impl has-srclink"><a href="#method.on_destroy-21" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A)</h4></section></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.recreate-21" class="method trait-impl has-srclink"><a href="#method.recreate-21" class="anchor"></a><h4 class="code-header">fn <a href="#method.recreate" class="fnname">recreate</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A<br>) -> <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<A> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>></h4></section></summary><div class='docblock'><p>Respond to <code>Transition::Recreate</code> by assuming state in the app has changed, but preserving
|
||
the <code>State</code>-specific state appropriately. <a href="#method.recreate">Read more</a></p>
|
||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-State%3CApp%3E-22" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/crosswalks.rs.html#67-106">source</a></span><a href="#impl-State%3CApp%3E-22" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../edit/crosswalks/struct.CrosswalkEditor.html" title="struct game::edit::crosswalks::CrosswalkEditor">CrosswalkEditor</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.event-22" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/crosswalks.rs.html#68-100">source</a></span><a href="#method.event-22" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></section></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw-31" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/crosswalks.rs.html#102-105">source</a></span><a href="#method.draw-31" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section></summary><div class='docblock'><p>Draw</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw_baselayer-30" class="method trait-impl has-srclink"><a href="#method.draw_baselayer-30" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></section></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_destroy-22" class="method trait-impl has-srclink"><a href="#method.on_destroy-22" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A)</h4></section></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.recreate-22" class="method trait-impl has-srclink"><a href="#method.recreate-22" class="anchor"></a><h4 class="code-header">fn <a href="#method.recreate" class="fnname">recreate</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A<br>) -> <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<A> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>></h4></section></summary><div class='docblock'><p>Respond to <code>Transition::Recreate</code> by assuming state in the app has changed, but preserving
|
||
the <code>State</code>-specific state appropriately. <a href="#method.recreate">Read more</a></p>
|
||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-State%3CApp%3E-23" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/multiple_roads.rs.html#156-278">source</a></span><a href="#impl-State%3CApp%3E-23" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../edit/multiple_roads/struct.SelectSegments.html" title="struct game::edit::multiple_roads::SelectSegments">SelectSegments</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.event-23" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/multiple_roads.rs.html#157-243">source</a></span><a href="#method.event-23" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></section></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw-32" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/multiple_roads.rs.html#245-272">source</a></span><a href="#method.draw-32" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section></summary><div class='docblock'><p>Draw</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_destroy-23" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/multiple_roads.rs.html#274-277">source</a></span><a href="#method.on_destroy-23" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, ctx: &mut EventCtx<'_>, _: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw_baselayer-31" class="method trait-impl has-srclink"><a href="#method.draw_baselayer-31" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></section></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.recreate-23" class="method trait-impl has-srclink"><a href="#method.recreate-23" class="anchor"></a><h4 class="code-header">fn <a href="#method.recreate" class="fnname">recreate</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A<br>) -> <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<A> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>></h4></section></summary><div class='docblock'><p>Respond to <code>Transition::Recreate</code> by assuming state in the app has changed, but preserving
|
||
the <code>State</code>-specific state appropriately. <a href="#method.recreate">Read more</a></p>
|
||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-State%3CApp%3E-24" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/roads.rs.html#192-498">source</a></span><a href="#impl-State%3CApp%3E-24" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../edit/roads/struct.RoadEditor.html" title="struct game::edit::roads::RoadEditor">RoadEditor</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.event-24" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/roads.rs.html#193-489">source</a></span><a href="#method.event-24" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></section></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw-33" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/roads.rs.html#491-497">source</a></span><a href="#method.draw-33" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section></summary><div class='docblock'><p>Draw</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw_baselayer-32" class="method trait-impl has-srclink"><a href="#method.draw_baselayer-32" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></section></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_destroy-24" class="method trait-impl has-srclink"><a href="#method.on_destroy-24" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A)</h4></section></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.recreate-24" class="method trait-impl has-srclink"><a href="#method.recreate-24" class="anchor"></a><h4 class="code-header">fn <a href="#method.recreate" class="fnname">recreate</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A<br>) -> <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<A> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>></h4></section></summary><div class='docblock'><p>Respond to <code>Transition::Recreate</code> by assuming state in the app has changed, but preserving
|
||
the <code>State</code>-specific state appropriately. <a href="#method.recreate">Read more</a></p>
|
||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-State%3CApp%3E-25" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/routes.rs.html#53-91">source</a></span><a href="#impl-State%3CApp%3E-25" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../edit/routes/struct.RouteEditor.html" title="struct game::edit::routes::RouteEditor">RouteEditor</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.event-25" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/routes.rs.html#54-86">source</a></span><a href="#method.event-25" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></section></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw-34" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/routes.rs.html#88-90">source</a></span><a href="#method.draw-34" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section></summary><div class='docblock'><p>Draw</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw_baselayer-33" class="method trait-impl has-srclink"><a href="#method.draw_baselayer-33" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></section></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_destroy-25" class="method trait-impl has-srclink"><a href="#method.on_destroy-25" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A)</h4></section></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.recreate-25" class="method trait-impl has-srclink"><a href="#method.recreate-25" class="anchor"></a><h4 class="code-header">fn <a href="#method.recreate" class="fnname">recreate</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A<br>) -> <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<A> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>></h4></section></summary><div class='docblock'><p>Respond to <code>Transition::Recreate</code> by assuming state in the app has changed, but preserving
|
||
the <code>State</code>-specific state appropriately. <a href="#method.recreate">Read more</a></p>
|
||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-State%3CApp%3E-26" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/picker.rs.html#46-106">source</a></span><a href="#impl-State%3CApp%3E-26" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../edit/traffic_signals/picker/struct.SignalPicker.html" title="struct game::edit::traffic_signals::picker::SignalPicker">SignalPicker</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.event-26" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/picker.rs.html#47-90">source</a></span><a href="#method.event-26" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></section></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw-40" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/picker.rs.html#92-105">source</a></span><a href="#method.draw-40" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section></summary><div class='docblock'><p>Draw</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw_baselayer-39" class="method trait-impl has-srclink"><a href="#method.draw_baselayer-39" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></section></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_destroy-26" class="method trait-impl has-srclink"><a href="#method.on_destroy-26" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A)</h4></section></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.recreate-26" class="method trait-impl has-srclink"><a href="#method.recreate-26" class="anchor"></a><h4 class="code-header">fn <a href="#method.recreate" class="fnname">recreate</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A<br>) -> <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<A> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>></h4></section></summary><div class='docblock'><p>Respond to <code>Transition::Recreate</code> by assuming state in the app has changed, but preserving
|
||
the <code>State</code>-specific state appropriately. <a href="#method.recreate">Read more</a></p>
|
||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-State%3CApp%3E-27" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/preview.rs.html#40-70">source</a></span><a href="#impl-State%3CApp%3E-27" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../edit/traffic_signals/preview/struct.PreviewTrafficSignal.html" title="struct game::edit::traffic_signals::preview::PreviewTrafficSignal">PreviewTrafficSignal</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.event-27" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/preview.rs.html#41-64">source</a></span><a href="#method.event-27" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></section></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw-41" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/preview.rs.html#66-69">source</a></span><a href="#method.draw-41" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section></summary><div class='docblock'><p>Draw</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw_baselayer-40" class="method trait-impl has-srclink"><a href="#method.draw_baselayer-40" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></section></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_destroy-27" class="method trait-impl has-srclink"><a href="#method.on_destroy-27" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A)</h4></section></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.recreate-27" class="method trait-impl has-srclink"><a href="#method.recreate-27" class="anchor"></a><h4 class="code-header">fn <a href="#method.recreate" class="fnname">recreate</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A<br>) -> <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<A> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>></h4></section></summary><div class='docblock'><p>Respond to <code>Transition::Recreate</code> by assuming state in the app has changed, but preserving
|
||
the <code>State</code>-specific state appropriately. <a href="#method.recreate">Read more</a></p>
|
||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-State%3CApp%3E-28" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/mod.rs.html#192-543">source</a></span><a href="#impl-State%3CApp%3E-28" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../edit/traffic_signals/struct.TrafficSignalEditor.html" title="struct game::edit::traffic_signals::TrafficSignalEditor">TrafficSignalEditor</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.event-28" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/mod.rs.html#193-493">source</a></span><a href="#method.event-28" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></section></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw_baselayer-41" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/mod.rs.html#495-497">source</a></span><a href="#method.draw_baselayer-41" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></section></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw-42" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/traffic_signals/mod.rs.html#499-542">source</a></span><a href="#method.draw-42" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section></summary><div class='docblock'><p>Draw</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_destroy-28" class="method trait-impl has-srclink"><a href="#method.on_destroy-28" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A)</h4></section></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.recreate-28" class="method trait-impl has-srclink"><a href="#method.recreate-28" class="anchor"></a><h4 class="code-header">fn <a href="#method.recreate" class="fnname">recreate</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A<br>) -> <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<A> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>></h4></section></summary><div class='docblock'><p>Respond to <code>Transition::Recreate</code> by assuming state in the app has changed, but preserving
|
||
the <code>State</code>-specific state appropriately. <a href="#method.recreate">Read more</a></p>
|
||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-State%3CApp%3E-29" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/zones.rs.html#83-166">source</a></span><a href="#impl-State%3CApp%3E-29" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../edit/zones/struct.ZoneEditor.html" title="struct game::edit::zones::ZoneEditor">ZoneEditor</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.event-29" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/zones.rs.html#84-157">source</a></span><a href="#method.event-29" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></section></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw-43" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/zones.rs.html#159-165">source</a></span><a href="#method.draw-43" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section></summary><div class='docblock'><p>Draw</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw_baselayer-42" class="method trait-impl has-srclink"><a href="#method.draw_baselayer-42" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></section></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_destroy-29" class="method trait-impl has-srclink"><a href="#method.on_destroy-29" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A)</h4></section></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.recreate-29" class="method trait-impl has-srclink"><a href="#method.recreate-29" class="anchor"></a><h4 class="code-header">fn <a href="#method.recreate" class="fnname">recreate</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A<br>) -> <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<A> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>></h4></section></summary><div class='docblock'><p>Respond to <code>Transition::Recreate</code> by assuming state in the app has changed, but preserving
|
||
the <code>State</code>-specific state appropriately. <a href="#method.recreate">Read more</a></p>
|
||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-State%3CApp%3E-3" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/common/warp.rs.html#133-152">source</a></span><a href="#impl-State%3CApp%3E-3" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../common/warp/struct.DebugWarp.html" title="struct game::common::warp::DebugWarp">DebugWarp</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.event-3" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/common/warp.rs.html#134-146">source</a></span><a href="#method.event-3" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></section></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw-6" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/common/warp.rs.html#148-151">source</a></span><a href="#method.draw-6" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section></summary><div class='docblock'><p>Draw</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw_baselayer-5" class="method trait-impl has-srclink"><a href="#method.draw_baselayer-5" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></section></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_destroy-3" class="method trait-impl has-srclink"><a href="#method.on_destroy-3" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A)</h4></section></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.recreate-3" class="method trait-impl has-srclink"><a href="#method.recreate-3" class="anchor"></a><h4 class="code-header">fn <a href="#method.recreate" class="fnname">recreate</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A<br>) -> <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<A> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>></h4></section></summary><div class='docblock'><p>Respond to <code>Transition::Recreate</code> by assuming state in the app has changed, but preserving
|
||
the <code>State</code>-specific state appropriately. <a href="#method.recreate">Read more</a></p>
|
||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-State%3CApp%3E-30" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#140-399">source</a></span><a href="#impl-State%3CApp%3E-30" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../edit/struct.EditMode.html" title="struct game::edit::EditMode">EditMode</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.event-30" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#141-390">source</a></span><a href="#method.event-30" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></section></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw-44" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#392-398">source</a></span><a href="#method.draw-44" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section></summary><div class='docblock'><p>Draw</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw_baselayer-43" class="method trait-impl has-srclink"><a href="#method.draw_baselayer-43" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></section></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_destroy-30" class="method trait-impl has-srclink"><a href="#method.on_destroy-30" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A)</h4></section></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.recreate-30" class="method trait-impl has-srclink"><a href="#method.recreate-30" class="anchor"></a><h4 class="code-header">fn <a href="#method.recreate" class="fnname">recreate</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A<br>) -> <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<A> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>></h4></section></summary><div class='docblock'><p>Respond to <code>Transition::Recreate</code> by assuming state in the app has changed, but preserving
|
||
the <code>State</code>-specific state appropriately. <a href="#method.recreate">Read more</a></p>
|
||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-State%3CApp%3E-31" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#518-558">source</a></span><a href="#impl-State%3CApp%3E-31" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../edit/struct.SaveEdits.html" title="struct game::edit::SaveEdits">SaveEdits</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.event-31" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#519-552">source</a></span><a href="#method.event-31" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></section></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw-45" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#554-557">source</a></span><a href="#method.draw-45" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section></summary><div class='docblock'><p>Draw</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw_baselayer-44" class="method trait-impl has-srclink"><a href="#method.draw_baselayer-44" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></section></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_destroy-31" class="method trait-impl has-srclink"><a href="#method.on_destroy-31" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A)</h4></section></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.recreate-31" class="method trait-impl has-srclink"><a href="#method.recreate-31" class="anchor"></a><h4 class="code-header">fn <a href="#method.recreate" class="fnname">recreate</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A<br>) -> <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<A> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>></h4></section></summary><div class='docblock'><p>Respond to <code>Transition::Recreate</code> by assuming state in the app has changed, but preserving
|
||
the <code>State</code>-specific state appropriately. <a href="#method.recreate">Read more</a></p>
|
||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-State%3CApp%3E-32" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#620-693">source</a></span><a href="#impl-State%3CApp%3E-32" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../edit/struct.LoadEdits.html" title="struct game::edit::LoadEdits">LoadEdits</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.event-32" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#621-687">source</a></span><a href="#method.event-32" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></section></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw-46" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#689-692">source</a></span><a href="#method.draw-46" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section></summary><div class='docblock'><p>Draw</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw_baselayer-45" class="method trait-impl has-srclink"><a href="#method.draw_baselayer-45" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></section></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_destroy-32" class="method trait-impl has-srclink"><a href="#method.on_destroy-32" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A)</h4></section></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.recreate-32" class="method trait-impl has-srclink"><a href="#method.recreate-32" class="anchor"></a><h4 class="code-header">fn <a href="#method.recreate" class="fnname">recreate</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A<br>) -> <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<A> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>></h4></section></summary><div class='docblock'><p>Respond to <code>Transition::Recreate</code> by assuming state in the app has changed, but preserving
|
||
the <code>State</code>-specific state appropriately. <a href="#method.recreate">Read more</a></p>
|
||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-State%3CApp%3E-33" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#985-1003">source</a></span><a href="#impl-State%3CApp%3E-33" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../edit/struct.ConfirmDiscard.html" title="struct game::edit::ConfirmDiscard">ConfirmDiscard</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.event-33" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#986-998">source</a></span><a href="#method.event-33" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></section></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw-47" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/edit/mod.rs.html#1000-1002">source</a></span><a href="#method.draw-47" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section></summary><div class='docblock'><p>Draw</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw_baselayer-46" class="method trait-impl has-srclink"><a href="#method.draw_baselayer-46" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></section></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_destroy-33" class="method trait-impl has-srclink"><a href="#method.on_destroy-33" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A)</h4></section></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.recreate-33" class="method trait-impl has-srclink"><a href="#method.recreate-33" class="anchor"></a><h4 class="code-header">fn <a href="#method.recreate" class="fnname">recreate</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A<br>) -> <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<A> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>></h4></section></summary><div class='docblock'><p>Respond to <code>Transition::Recreate</code> by assuming state in the app has changed, but preserving
|
||
the <code>State</code>-specific state appropriately. <a href="#method.recreate">Read more</a></p>
|
||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-State%3CApp%3E-34" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/layer/mod.rs.html#162-283">source</a></span><a href="#impl-State%3CApp%3E-34" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../layer/struct.PickLayer.html" title="struct game::layer::PickLayer">PickLayer</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.event-34" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/layer/mod.rs.html#163-273">source</a></span><a href="#method.event-34" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></section></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw_baselayer-47" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/layer/mod.rs.html#275-277">source</a></span><a href="#method.draw_baselayer-47" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></section></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw-48" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/layer/mod.rs.html#279-282">source</a></span><a href="#method.draw-48" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section></summary><div class='docblock'><p>Draw</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_destroy-34" class="method trait-impl has-srclink"><a href="#method.on_destroy-34" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A)</h4></section></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.recreate-34" class="method trait-impl has-srclink"><a href="#method.recreate-34" class="anchor"></a><h4 class="code-header">fn <a href="#method.recreate" class="fnname">recreate</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A<br>) -> <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<A> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>></h4></section></summary><div class='docblock'><p>Respond to <code>Transition::Recreate</code> by assuming state in the app has changed, but preserving
|
||
the <code>State</code>-specific state appropriately. <a href="#method.recreate">Read more</a></p>
|
||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-State%3CApp%3E-35" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/commuter.rs.html#338-451">source</a></span><a href="#impl-State%3CApp%3E-35" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/dashboards/commuter/struct.CommuterPatterns.html" title="struct game::sandbox::dashboards::commuter::CommuterPatterns">CommuterPatterns</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.event-35" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/commuter.rs.html#339-442">source</a></span><a href="#method.event-35" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></section></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw-50" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/commuter.rs.html#444-450">source</a></span><a href="#method.draw-50" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section></summary><div class='docblock'><p>Draw</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw_baselayer-49" class="method trait-impl has-srclink"><a href="#method.draw_baselayer-49" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></section></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_destroy-35" class="method trait-impl has-srclink"><a href="#method.on_destroy-35" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A)</h4></section></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.recreate-35" class="method trait-impl has-srclink"><a href="#method.recreate-35" class="anchor"></a><h4 class="code-header">fn <a href="#method.recreate" class="fnname">recreate</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A<br>) -> <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<A> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>></h4></section></summary><div class='docblock'><p>Respond to <code>Transition::Recreate</code> by assuming state in the app has changed, but preserving
|
||
the <code>State</code>-specific state appropriately. <a href="#method.recreate">Read more</a></p>
|
||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-State%3CApp%3E-36" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/misc.rs.html#63-80">source</a></span><a href="#impl-State%3CApp%3E-36" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/dashboards/misc/struct.ActiveTraffic.html" title="struct game::sandbox::dashboards::misc::ActiveTraffic">ActiveTraffic</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.event-36" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/misc.rs.html#64-75">source</a></span><a href="#method.event-36" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></section></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw-51" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/misc.rs.html#77-79">source</a></span><a href="#method.draw-51" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section></summary><div class='docblock'><p>Draw</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw_baselayer-50" class="method trait-impl has-srclink"><a href="#method.draw_baselayer-50" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></section></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_destroy-36" class="method trait-impl has-srclink"><a href="#method.on_destroy-36" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A)</h4></section></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.recreate-36" class="method trait-impl has-srclink"><a href="#method.recreate-36" class="anchor"></a><h4 class="code-header">fn <a href="#method.recreate" class="fnname">recreate</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A<br>) -> <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<A> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>></h4></section></summary><div class='docblock'><p>Respond to <code>Transition::Recreate</code> by assuming state in the app has changed, but preserving
|
||
the <code>State</code>-specific state appropriately. <a href="#method.recreate">Read more</a></p>
|
||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-State%3CApp%3E-37" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/misc.rs.html#203-253">source</a></span><a href="#impl-State%3CApp%3E-37" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/dashboards/misc/struct.TransitRoutes.html" title="struct game::sandbox::dashboards::misc::TransitRoutes">TransitRoutes</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.event-37" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/misc.rs.html#204-248">source</a></span><a href="#method.event-37" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></section></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw-52" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/misc.rs.html#250-252">source</a></span><a href="#method.draw-52" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section></summary><div class='docblock'><p>Draw</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw_baselayer-51" class="method trait-impl has-srclink"><a href="#method.draw_baselayer-51" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></section></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_destroy-37" class="method trait-impl has-srclink"><a href="#method.on_destroy-37" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A)</h4></section></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.recreate-37" class="method trait-impl has-srclink"><a href="#method.recreate-37" class="anchor"></a><h4 class="code-header">fn <a href="#method.recreate" class="fnname">recreate</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A<br>) -> <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<A> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>></h4></section></summary><div class='docblock'><p>Respond to <code>Transition::Recreate</code> by assuming state in the app has changed, but preserving
|
||
the <code>State</code>-specific state appropriately. <a href="#method.recreate">Read more</a></p>
|
||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-State%3CApp%3E-38" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/mode_shift.rs.html#60-102">source</a></span><a href="#impl-State%3CApp%3E-38" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/dashboards/mode_shift/struct.ModeShift.html" title="struct game::sandbox::dashboards::mode_shift::ModeShift">ModeShift</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.event-38" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/mode_shift.rs.html#61-89">source</a></span><a href="#method.event-38" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></section></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw-53" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/mode_shift.rs.html#91-101">source</a></span><a href="#method.draw-53" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section></summary><div class='docblock'><p>Draw</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw_baselayer-52" class="method trait-impl has-srclink"><a href="#method.draw_baselayer-52" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></section></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_destroy-38" class="method trait-impl has-srclink"><a href="#method.on_destroy-38" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A)</h4></section></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.recreate-38" class="method trait-impl has-srclink"><a href="#method.recreate-38" class="anchor"></a><h4 class="code-header">fn <a href="#method.recreate" class="fnname">recreate</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A<br>) -> <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<A> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>></h4></section></summary><div class='docblock'><p>Respond to <code>Transition::Recreate</code> by assuming state in the app has changed, but preserving
|
||
the <code>State</code>-specific state appropriately. <a href="#method.recreate">Read more</a></p>
|
||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-State%3CApp%3E-39" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/parking_overhead.rs.html#74-106">source</a></span><a href="#impl-State%3CApp%3E-39" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/dashboards/parking_overhead/struct.ParkingOverhead.html" title="struct game::sandbox::dashboards::parking_overhead::ParkingOverhead">ParkingOverhead</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.event-39" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/parking_overhead.rs.html#75-100">source</a></span><a href="#method.event-39" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></section></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw-54" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/parking_overhead.rs.html#102-105">source</a></span><a href="#method.draw-54" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section></summary><div class='docblock'><p>Draw</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw_baselayer-53" class="method trait-impl has-srclink"><a href="#method.draw_baselayer-53" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></section></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_destroy-39" class="method trait-impl has-srclink"><a href="#method.on_destroy-39" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A)</h4></section></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.recreate-39" class="method trait-impl has-srclink"><a href="#method.recreate-39" class="anchor"></a><h4 class="code-header">fn <a href="#method.recreate" class="fnname">recreate</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A<br>) -> <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<A> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>></h4></section></summary><div class='docblock'><p>Respond to <code>Transition::Recreate</code> by assuming state in the app has changed, but preserving
|
||
the <code>State</code>-specific state appropriately. <a href="#method.recreate">Read more</a></p>
|
||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-State%3CApp%3E-4" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/debug/blocked_by.rs.html#204-265">source</a></span><a href="#impl-State%3CApp%3E-4" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../debug/blocked_by/struct.Viewer.html" title="struct game::debug::blocked_by::Viewer">Viewer</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.event-4" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/debug/blocked_by.rs.html#205-251">source</a></span><a href="#method.event-4" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></section></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw-7" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/debug/blocked_by.rs.html#253-264">source</a></span><a href="#method.draw-7" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section></summary><div class='docblock'><p>Draw</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw_baselayer-6" class="method trait-impl has-srclink"><a href="#method.draw_baselayer-6" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></section></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_destroy-4" class="method trait-impl has-srclink"><a href="#method.on_destroy-4" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A)</h4></section></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.recreate-4" class="method trait-impl has-srclink"><a href="#method.recreate-4" class="anchor"></a><h4 class="code-header">fn <a href="#method.recreate" class="fnname">recreate</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A<br>) -> <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<A> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>></h4></section></summary><div class='docblock'><p>Respond to <code>Transition::Recreate</code> by assuming state in the app has changed, but preserving
|
||
the <code>State</code>-specific state appropriately. <a href="#method.recreate">Read more</a></p>
|
||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-State%3CApp%3E-40" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/risks.rs.html#148-187">source</a></span><a href="#impl-State%3CApp%3E-40" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/dashboards/risks/struct.RiskSummaries.html" title="struct game::sandbox::dashboards::risks::RiskSummaries">RiskSummaries</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.event-40" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/risks.rs.html#149-182">source</a></span><a href="#method.event-40" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></section></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw-55" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/risks.rs.html#184-186">source</a></span><a href="#method.draw-55" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section></summary><div class='docblock'><p>Draw</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw_baselayer-54" class="method trait-impl has-srclink"><a href="#method.draw_baselayer-54" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></section></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_destroy-40" class="method trait-impl has-srclink"><a href="#method.on_destroy-40" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A)</h4></section></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.recreate-40" class="method trait-impl has-srclink"><a href="#method.recreate-40" class="anchor"></a><h4 class="code-header">fn <a href="#method.recreate" class="fnname">recreate</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A<br>) -> <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<A> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>></h4></section></summary><div class='docblock'><p>Respond to <code>Transition::Recreate</code> by assuming state in the app has changed, but preserving
|
||
the <code>State</code>-specific state appropriately. <a href="#method.recreate">Read more</a></p>
|
||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-State%3CApp%3E-41" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/selector.rs.html#58-116">source</a></span><a href="#impl-State%3CApp%3E-41" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/dashboards/selector/struct.RectangularSelector.html" title="struct game::sandbox::dashboards::selector::RectangularSelector">RectangularSelector</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.event-41" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/selector.rs.html#59-103">source</a></span><a href="#method.event-41" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, _: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></section></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw-56" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/selector.rs.html#105-115">source</a></span><a href="#method.draw-56" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section></summary><div class='docblock'><p>Draw</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw_baselayer-55" class="method trait-impl has-srclink"><a href="#method.draw_baselayer-55" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></section></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_destroy-41" class="method trait-impl has-srclink"><a href="#method.on_destroy-41" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A)</h4></section></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.recreate-41" class="method trait-impl has-srclink"><a href="#method.recreate-41" class="anchor"></a><h4 class="code-header">fn <a href="#method.recreate" class="fnname">recreate</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A<br>) -> <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<A> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>></h4></section></summary><div class='docblock'><p>Respond to <code>Transition::Recreate</code> by assuming state in the app has changed, but preserving
|
||
the <code>State</code>-specific state appropriately. <a href="#method.recreate">Read more</a></p>
|
||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-State%3CApp%3E-42" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/traffic_signals.rs.html#111-163">source</a></span><a href="#impl-State%3CApp%3E-42" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/dashboards/traffic_signals/struct.TrafficSignalDemand.html" title="struct game::sandbox::dashboards::traffic_signals::TrafficSignalDemand">TrafficSignalDemand</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.event-42" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/traffic_signals.rs.html#112-148">source</a></span><a href="#method.event-42" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></section></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw_baselayer-56" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/traffic_signals.rs.html#150-152">source</a></span><a href="#method.draw_baselayer-56" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></section></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw-57" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/traffic_signals.rs.html#154-162">source</a></span><a href="#method.draw-57" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section></summary><div class='docblock'><p>Draw</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_destroy-42" class="method trait-impl has-srclink"><a href="#method.on_destroy-42" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A)</h4></section></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.recreate-42" class="method trait-impl has-srclink"><a href="#method.recreate-42" class="anchor"></a><h4 class="code-header">fn <a href="#method.recreate" class="fnname">recreate</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A<br>) -> <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<A> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>></h4></section></summary><div class='docblock'><p>Respond to <code>Transition::Recreate</code> by assuming state in the app has changed, but preserving
|
||
the <code>State</code>-specific state appropriately. <a href="#method.recreate">Read more</a></p>
|
||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-State%3CApp%3E-43" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/travel_times.rs.html#112-163">source</a></span><a href="#impl-State%3CApp%3E-43" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/dashboards/travel_times/struct.TravelTimes.html" title="struct game::sandbox::dashboards::travel_times::TravelTimes">TravelTimes</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.event-43" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/travel_times.rs.html#113-158">source</a></span><a href="#method.event-43" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></section></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw-58" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/travel_times.rs.html#160-162">source</a></span><a href="#method.draw-58" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section></summary><div class='docblock'><p>Draw</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw_baselayer-57" class="method trait-impl has-srclink"><a href="#method.draw_baselayer-57" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></section></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_destroy-43" class="method trait-impl has-srclink"><a href="#method.on_destroy-43" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A)</h4></section></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.recreate-43" class="method trait-impl has-srclink"><a href="#method.recreate-43" class="anchor"></a><h4 class="code-header">fn <a href="#method.recreate" class="fnname">recreate</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A<br>) -> <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<A> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>></h4></section></summary><div class='docblock'><p>Respond to <code>Transition::Recreate</code> by assuming state in the app has changed, but preserving
|
||
the <code>State</code>-specific state appropriately. <a href="#method.recreate">Read more</a></p>
|
||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-State%3CApp%3E-44" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/trip_table.rs.html#122-211">source</a></span><a href="#impl-State%3CApp%3E-44" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/dashboards/trip_table/struct.TripTable.html" title="struct game::sandbox::dashboards::trip_table::TripTable">TripTable</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.event-44" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/trip_table.rs.html#123-196">source</a></span><a href="#method.event-44" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></section></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw-59" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/sandbox/dashboards/trip_table.rs.html#198-210">source</a></span><a href="#method.draw-59" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section></summary><div class='docblock'><p>Draw</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw_baselayer-58" class="method trait-impl has-srclink"><a href="#method.draw_baselayer-58" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></section></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_destroy-44" class="method trait-impl has-srclink"><a href="#method.on_destroy-44" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A)</h4></section></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.recreate-44" class="method trait-impl has-srclink"><a href="#method.recreate-44" class="anchor"></a><h4 class="code-header">fn <a href="#method.recreate" class="fnname">recreate</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A<br>) -> <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<A> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>></h4></section></summary><div class='docblock'><p>Respond to <code>Transition::Recreate</code> by assuming state in the app has changed, but preserving
|
||
the <code>State</code>-specific state appropriately. <a href="#method.recreate">Read more</a></p>
|
||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-State%3CApp%3E-45" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/freeform/area_spawner.rs.html#83-166">source</a></span><a href="#impl-State%3CApp%3E-45" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/gameplay/freeform/area_spawner/struct.AreaSpawner.html" title="struct game::sandbox::gameplay::freeform::area_spawner::AreaSpawner">AreaSpawner</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.event-45" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/freeform/area_spawner.rs.html#84-157">source</a></span><a href="#method.event-45" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></section></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw-61" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/freeform/area_spawner.rs.html#159-165">source</a></span><a href="#method.draw-61" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section></summary><div class='docblock'><p>Draw</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw_baselayer-60" class="method trait-impl has-srclink"><a href="#method.draw_baselayer-60" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></section></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_destroy-45" class="method trait-impl has-srclink"><a href="#method.on_destroy-45" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A)</h4></section></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.recreate-45" class="method trait-impl has-srclink"><a href="#method.recreate-45" class="anchor"></a><h4 class="code-header">fn <a href="#method.recreate" class="fnname">recreate</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A<br>) -> <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<A> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>></h4></section></summary><div class='docblock'><p>Respond to <code>Transition::Recreate</code> by assuming state in the app has changed, but preserving
|
||
the <code>State</code>-specific state appropriately. <a href="#method.recreate">Read more</a></p>
|
||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-State%3CApp%3E-46" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/freeform/spawner.rs.html#90-305">source</a></span><a href="#impl-State%3CApp%3E-46" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/gameplay/freeform/spawner/struct.AgentSpawner.html" title="struct game::sandbox::gameplay::freeform::spawner::AgentSpawner">AgentSpawner</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.event-46" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/freeform/spawner.rs.html#91-289">source</a></span><a href="#method.event-46" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></section></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw-62" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/freeform/spawner.rs.html#291-304">source</a></span><a href="#method.draw-62" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section></summary><div class='docblock'><p>Draw</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw_baselayer-61" class="method trait-impl has-srclink"><a href="#method.draw_baselayer-61" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></section></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_destroy-46" class="method trait-impl has-srclink"><a href="#method.on_destroy-46" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A)</h4></section></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.recreate-46" class="method trait-impl has-srclink"><a href="#method.recreate-46" class="anchor"></a><h4 class="code-header">fn <a href="#method.recreate" class="fnname">recreate</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A<br>) -> <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<A> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>></h4></section></summary><div class='docblock'><p>Respond to <code>Transition::Recreate</code> by assuming state in the app has changed, but preserving
|
||
the <code>State</code>-specific state appropriately. <a href="#method.recreate">Read more</a></p>
|
||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-State%3CApp%3E-47" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/play_scenario.rs.html#302-404">source</a></span><a href="#impl-State%3CApp%3E-47" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/gameplay/play_scenario/struct.EditScenarioModifiers.html" title="struct game::sandbox::gameplay::play_scenario::EditScenarioModifiers">EditScenarioModifiers</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.event-47" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/play_scenario.rs.html#303-398">source</a></span><a href="#method.event-47" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></section></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw-64" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/play_scenario.rs.html#400-403">source</a></span><a href="#method.draw-64" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section></summary><div class='docblock'><p>Draw</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw_baselayer-63" class="method trait-impl has-srclink"><a href="#method.draw_baselayer-63" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></section></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_destroy-47" class="method trait-impl has-srclink"><a href="#method.on_destroy-47" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A)</h4></section></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.recreate-47" class="method trait-impl has-srclink"><a href="#method.recreate-47" class="anchor"></a><h4 class="code-header">fn <a href="#method.recreate" class="fnname">recreate</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A<br>) -> <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<A> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>></h4></section></summary><div class='docblock'><p>Respond to <code>Transition::Recreate</code> by assuming state in the app has changed, but preserving
|
||
the <code>State</code>-specific state appropriately. <a href="#method.recreate">Read more</a></p>
|
||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-State%3CApp%3E-48" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/play_scenario.rs.html#517-571">source</a></span><a href="#impl-State%3CApp%3E-48" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/gameplay/play_scenario/struct.ChangeMode.html" title="struct game::sandbox::gameplay::play_scenario::ChangeMode">ChangeMode</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.event-48" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/play_scenario.rs.html#518-565">source</a></span><a href="#method.event-48" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></section></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw-65" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/play_scenario.rs.html#567-570">source</a></span><a href="#method.draw-65" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section></summary><div class='docblock'><p>Draw</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw_baselayer-64" class="method trait-impl has-srclink"><a href="#method.draw_baselayer-64" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></section></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_destroy-48" class="method trait-impl has-srclink"><a href="#method.on_destroy-48" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A)</h4></section></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.recreate-48" class="method trait-impl has-srclink"><a href="#method.recreate-48" class="anchor"></a><h4 class="code-header">fn <a href="#method.recreate" class="fnname">recreate</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A<br>) -> <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<A> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>></h4></section></summary><div class='docblock'><p>Respond to <code>Transition::Recreate</code> by assuming state in the app has changed, but preserving
|
||
the <code>State</code>-specific state appropriately. <a href="#method.recreate">Read more</a></p>
|
||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-State%3CApp%3E-49" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/mod.rs.html#303-374">source</a></span><a href="#impl-State%3CApp%3E-49" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/gameplay/struct.FinalScore.html" title="struct game::sandbox::gameplay::FinalScore">FinalScore</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.event-49" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/mod.rs.html#304-369">source</a></span><a href="#method.event-49" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></section></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw-67" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/sandbox/gameplay/mod.rs.html#371-373">source</a></span><a href="#method.draw-67" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section></summary><div class='docblock'><p>Draw</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw_baselayer-66" class="method trait-impl has-srclink"><a href="#method.draw_baselayer-66" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></section></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_destroy-49" class="method trait-impl has-srclink"><a href="#method.on_destroy-49" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A)</h4></section></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.recreate-49" class="method trait-impl has-srclink"><a href="#method.recreate-49" class="anchor"></a><h4 class="code-header">fn <a href="#method.recreate" class="fnname">recreate</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A<br>) -> <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<A> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>></h4></section></summary><div class='docblock'><p>Respond to <code>Transition::Recreate</code> by assuming state in the app has changed, but preserving
|
||
the <code>State</code>-specific state appropriately. <a href="#method.recreate">Read more</a></p>
|
||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-State%3CApp%3E-5" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/debug/blockfinder.rs.html#153-323">source</a></span><a href="#impl-State%3CApp%3E-5" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../debug/blockfinder/struct.Blockfinder.html" title="struct game::debug::blockfinder::Blockfinder">Blockfinder</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.event-5" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/debug/blockfinder.rs.html#154-299">source</a></span><a href="#method.event-5" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></section></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw-8" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/debug/blockfinder.rs.html#301-322">source</a></span><a href="#method.draw-8" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section></summary><div class='docblock'><p>Draw</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw_baselayer-7" class="method trait-impl has-srclink"><a href="#method.draw_baselayer-7" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></section></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_destroy-5" class="method trait-impl has-srclink"><a href="#method.on_destroy-5" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A)</h4></section></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.recreate-5" class="method trait-impl has-srclink"><a href="#method.recreate-5" class="anchor"></a><h4 class="code-header">fn <a href="#method.recreate" class="fnname">recreate</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A<br>) -> <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<A> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>></h4></section></summary><div class='docblock'><p>Respond to <code>Transition::Recreate</code> by assuming state in the app has changed, but preserving
|
||
the <code>State</code>-specific state appropriately. <a href="#method.recreate">Read more</a></p>
|
||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-State%3CApp%3E-50" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/sandbox/misc_tools.rs.html#99-149">source</a></span><a href="#impl-State%3CApp%3E-50" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/misc_tools/struct.TrafficRecorder.html" title="struct game::sandbox::misc_tools::TrafficRecorder">TrafficRecorder</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.event-50" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/sandbox/misc_tools.rs.html#100-133">source</a></span><a href="#method.event-50" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></section></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw-68" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/sandbox/misc_tools.rs.html#135-148">source</a></span><a href="#method.draw-68" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section></summary><div class='docblock'><p>Draw</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw_baselayer-67" class="method trait-impl has-srclink"><a href="#method.draw_baselayer-67" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></section></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_destroy-50" class="method trait-impl has-srclink"><a href="#method.on_destroy-50" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A)</h4></section></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.recreate-50" class="method trait-impl has-srclink"><a href="#method.recreate-50" class="anchor"></a><h4 class="code-header">fn <a href="#method.recreate" class="fnname">recreate</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A<br>) -> <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<A> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>></h4></section></summary><div class='docblock'><p>Respond to <code>Transition::Recreate</code> by assuming state in the app has changed, but preserving
|
||
the <code>State</code>-specific state appropriately. <a href="#method.recreate">Read more</a></p>
|
||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-State%3CApp%3E-51" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/sandbox/time_warp.rs.html#114-208">source</a></span><a href="#impl-State%3CApp%3E-51" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/time_warp/struct.JumpToTime.html" title="struct game::sandbox::time_warp::JumpToTime">JumpToTime</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.event-51" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/sandbox/time_warp.rs.html#115-202">source</a></span><a href="#method.event-51" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></section></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw-69" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/sandbox/time_warp.rs.html#204-207">source</a></span><a href="#method.draw-69" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section></summary><div class='docblock'><p>Draw</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw_baselayer-68" class="method trait-impl has-srclink"><a href="#method.draw_baselayer-68" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></section></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_destroy-51" class="method trait-impl has-srclink"><a href="#method.on_destroy-51" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A)</h4></section></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.recreate-51" class="method trait-impl has-srclink"><a href="#method.recreate-51" class="anchor"></a><h4 class="code-header">fn <a href="#method.recreate" class="fnname">recreate</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A<br>) -> <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<A> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>></h4></section></summary><div class='docblock'><p>Respond to <code>Transition::Recreate</code> by assuming state in the app has changed, but preserving
|
||
the <code>State</code>-specific state appropriately. <a href="#method.recreate">Read more</a></p>
|
||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-State%3CApp%3E-52" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/sandbox/time_warp.rs.html#270-402">source</a></span><a href="#impl-State%3CApp%3E-52" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/time_warp/struct.TimeWarpScreen.html" title="struct game::sandbox::time_warp::TimeWarpScreen">TimeWarpScreen</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.event-52" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/sandbox/time_warp.rs.html#271-378">source</a></span><a href="#method.event-52" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></section></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw_baselayer-69" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/sandbox/time_warp.rs.html#380-382">source</a></span><a href="#method.draw_baselayer-69" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></section></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw-70" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/sandbox/time_warp.rs.html#384-393">source</a></span><a href="#method.draw-70" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section></summary><div class='docblock'><p>Draw</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_destroy-52" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/sandbox/time_warp.rs.html#395-401">source</a></span><a href="#method.on_destroy-52" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, _: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.recreate-52" class="method trait-impl has-srclink"><a href="#method.recreate-52" class="anchor"></a><h4 class="code-header">fn <a href="#method.recreate" class="fnname">recreate</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A<br>) -> <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<A> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>></h4></section></summary><div class='docblock'><p>Respond to <code>Transition::Recreate</code> by assuming state in the app has changed, but preserving
|
||
the <code>State</code>-specific state appropriately. <a href="#method.recreate">Read more</a></p>
|
||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-State%3CApp%3E-53" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/sandbox/mod.rs.html#113-256">source</a></span><a href="#impl-State%3CApp%3E-53" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/struct.SandboxMode.html" title="struct game::sandbox::SandboxMode">SandboxMode</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.event-53" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/sandbox/mod.rs.html#114-219">source</a></span><a href="#method.event-53" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></section></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw-71" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/sandbox/mod.rs.html#221-249">source</a></span><a href="#method.draw-71" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section></summary><div class='docblock'><p>Draw</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_destroy-53" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/sandbox/mod.rs.html#251-255">source</a></span><a href="#method.on_destroy-53" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, _: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw_baselayer-70" class="method trait-impl has-srclink"><a href="#method.draw_baselayer-70" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></section></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.recreate-53" class="method trait-impl has-srclink"><a href="#method.recreate-53" class="anchor"></a><h4 class="code-header">fn <a href="#method.recreate" class="fnname">recreate</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A<br>) -> <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<A> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>></h4></section></summary><div class='docblock'><p>Respond to <code>Transition::Recreate</code> by assuming state in the app has changed, but preserving
|
||
the <code>State</code>-specific state appropriately. <a href="#method.recreate">Read more</a></p>
|
||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-State%3CApp%3E-54" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/sandbox/mod.rs.html#291-299">source</a></span><a href="#impl-State%3CApp%3E-54" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/struct.BackToTitleScreen.html" title="struct game::sandbox::BackToTitleScreen">BackToTitleScreen</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.event-54" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/sandbox/mod.rs.html#292-296">source</a></span><a href="#method.event-54" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></section></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw-72" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/sandbox/mod.rs.html#298">source</a></span><a href="#method.draw-72" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, _: &mut GfxCtx<'_>, _: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section></summary><div class='docblock'><p>Draw</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw_baselayer-71" class="method trait-impl has-srclink"><a href="#method.draw_baselayer-71" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></section></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_destroy-54" class="method trait-impl has-srclink"><a href="#method.on_destroy-54" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A)</h4></section></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.recreate-54" class="method trait-impl has-srclink"><a href="#method.recreate-54" class="anchor"></a><h4 class="code-header">fn <a href="#method.recreate" class="fnname">recreate</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A<br>) -> <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<A> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>></h4></section></summary><div class='docblock'><p>Respond to <code>Transition::Recreate</code> by assuming state in the app has changed, but preserving
|
||
the <code>State</code>-specific state appropriately. <a href="#method.recreate">Read more</a></p>
|
||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-State%3CApp%3E-55" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/sandbox/mod.rs.html#455-663">source</a></span><a href="#impl-State%3CApp%3E-55" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../sandbox/struct.SandboxLoader.html" title="struct game::sandbox::SandboxLoader">SandboxLoader</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.event-55" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/sandbox/mod.rs.html#456-660">source</a></span><a href="#method.event-55" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></section></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw-73" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/sandbox/mod.rs.html#662">source</a></span><a href="#method.draw-73" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, _: &mut GfxCtx<'_>, _: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section></summary><div class='docblock'><p>Draw</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw_baselayer-72" class="method trait-impl has-srclink"><a href="#method.draw_baselayer-72" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></section></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_destroy-55" class="method trait-impl has-srclink"><a href="#method.on_destroy-55" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A)</h4></section></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.recreate-55" class="method trait-impl has-srclink"><a href="#method.recreate-55" class="anchor"></a><h4 class="code-header">fn <a href="#method.recreate" class="fnname">recreate</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A<br>) -> <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<A> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>></h4></section></summary><div class='docblock'><p>Respond to <code>Transition::Recreate</code> by assuming state in the app has changed, but preserving
|
||
the <code>State</code>-specific state appropriately. <a href="#method.recreate">Read more</a></p>
|
||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-State%3CApp%3E-56" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/ungap/explore.rs.html#47-91">source</a></span><a href="#impl-State%3CApp%3E-56" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../ungap/explore/struct.ExploreMap.html" title="struct game::ungap::explore::ExploreMap">ExploreMap</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.event-56" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/ungap/explore.rs.html#48-71">source</a></span><a href="#method.event-56" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></section></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw-74" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/ungap/explore.rs.html#73-90">source</a></span><a href="#method.draw-74" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section></summary><div class='docblock'><p>Draw</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw_baselayer-73" class="method trait-impl has-srclink"><a href="#method.draw_baselayer-73" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></section></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_destroy-56" class="method trait-impl has-srclink"><a href="#method.on_destroy-56" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A)</h4></section></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.recreate-56" class="method trait-impl has-srclink"><a href="#method.recreate-56" class="anchor"></a><h4 class="code-header">fn <a href="#method.recreate" class="fnname">recreate</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A<br>) -> <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<A> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>></h4></section></summary><div class='docblock'><p>Respond to <code>Transition::Recreate</code> by assuming state in the app has changed, but preserving
|
||
the <code>State</code>-specific state appropriately. <a href="#method.recreate">Read more</a></p>
|
||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-State%3CApp%3E-57" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/ungap/predict.rs.html#39-126">source</a></span><a href="#impl-State%3CApp%3E-57" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../ungap/predict/struct.ShowGaps.html" title="struct game::ungap::predict::ShowGaps">ShowGaps</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.event-57" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/ungap/predict.rs.html#40-113">source</a></span><a href="#method.event-57" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></section></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw-75" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/ungap/predict.rs.html#115-125">source</a></span><a href="#method.draw-75" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section></summary><div class='docblock'><p>Draw</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw_baselayer-74" class="method trait-impl has-srclink"><a href="#method.draw_baselayer-74" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></section></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_destroy-57" class="method trait-impl has-srclink"><a href="#method.on_destroy-57" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A)</h4></section></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.recreate-57" class="method trait-impl has-srclink"><a href="#method.recreate-57" class="anchor"></a><h4 class="code-header">fn <a href="#method.recreate" class="fnname">recreate</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A<br>) -> <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<A> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>></h4></section></summary><div class='docblock'><p>Respond to <code>Transition::Recreate</code> by assuming state in the app has changed, but preserving
|
||
the <code>State</code>-specific state appropriately. <a href="#method.recreate">Read more</a></p>
|
||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-State%3CApp%3E-58" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/ungap/quick_sketch.rs.html#107-208">source</a></span><a href="#impl-State%3CApp%3E-58" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../ungap/quick_sketch/struct.QuickSketch.html" title="struct game::ungap::quick_sketch::QuickSketch">QuickSketch</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.event-58" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/ungap/quick_sketch.rs.html#108-201">source</a></span><a href="#method.event-58" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></section></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw-76" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/ungap/quick_sketch.rs.html#203-207">source</a></span><a href="#method.draw-76" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section></summary><div class='docblock'><p>Draw</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw_baselayer-75" class="method trait-impl has-srclink"><a href="#method.draw_baselayer-75" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></section></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_destroy-58" class="method trait-impl has-srclink"><a href="#method.on_destroy-58" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A)</h4></section></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.recreate-58" class="method trait-impl has-srclink"><a href="#method.recreate-58" class="anchor"></a><h4 class="code-header">fn <a href="#method.recreate" class="fnname">recreate</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A<br>) -> <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<A> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>></h4></section></summary><div class='docblock'><p>Respond to <code>Transition::Recreate</code> by assuming state in the app has changed, but preserving
|
||
the <code>State</code>-specific state appropriately. <a href="#method.recreate">Read more</a></p>
|
||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-State%3CApp%3E-59" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/ungap/trip/mod.rs.html#183-271">source</a></span><a href="#impl-State%3CApp%3E-59" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../ungap/trip/struct.TripPlanner.html" title="struct game::ungap::trip::TripPlanner">TripPlanner</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.event-59" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/ungap/trip/mod.rs.html#184-256">source</a></span><a href="#method.event-59" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></section></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw-77" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/ungap/trip/mod.rs.html#258-263">source</a></span><a href="#method.draw-77" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section></summary><div class='docblock'><p>Draw</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_destroy-59" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/ungap/trip/mod.rs.html#265-270">source</a></span><a href="#method.on_destroy-59" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, _: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw_baselayer-76" class="method trait-impl has-srclink"><a href="#method.draw_baselayer-76" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></section></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.recreate-59" class="method trait-impl has-srclink"><a href="#method.recreate-59" class="anchor"></a><h4 class="code-header">fn <a href="#method.recreate" class="fnname">recreate</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A<br>) -> <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<A> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>></h4></section></summary><div class='docblock'><p>Respond to <code>Transition::Recreate</code> by assuming state in the app has changed, but preserving
|
||
the <code>State</code>-specific state appropriately. <a href="#method.recreate">Read more</a></p>
|
||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-State%3CApp%3E-6" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/debug/floodfill.rs.html#80-112">source</a></span><a href="#impl-State%3CApp%3E-6" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../debug/floodfill/struct.Floodfiller.html" title="struct game::debug::floodfill::Floodfiller">Floodfiller</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.event-6" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/debug/floodfill.rs.html#81-106">source</a></span><a href="#method.event-6" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></section></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw-10" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/debug/floodfill.rs.html#108-111">source</a></span><a href="#method.draw-10" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, _: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section></summary><div class='docblock'><p>Draw</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw_baselayer-9" class="method trait-impl has-srclink"><a href="#method.draw_baselayer-9" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></section></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_destroy-6" class="method trait-impl has-srclink"><a href="#method.on_destroy-6" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A)</h4></section></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.recreate-6" class="method trait-impl has-srclink"><a href="#method.recreate-6" class="anchor"></a><h4 class="code-header">fn <a href="#method.recreate" class="fnname">recreate</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A<br>) -> <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<A> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>></h4></section></summary><div class='docblock'><p>Respond to <code>Transition::Recreate</code> by assuming state in the app has changed, but preserving
|
||
the <code>State</code>-specific state appropriately. <a href="#method.recreate">Read more</a></p>
|
||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-State%3CApp%3E-7" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/debug/path_counter.rs.html#85-127">source</a></span><a href="#impl-State%3CApp%3E-7" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../debug/path_counter/struct.PathCounter.html" title="struct game::debug::path_counter::PathCounter">PathCounter</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.event-7" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/debug/path_counter.rs.html#86-115">source</a></span><a href="#method.event-7" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></section></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw-11" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/debug/path_counter.rs.html#117-126">source</a></span><a href="#method.draw-11" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section></summary><div class='docblock'><p>Draw</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw_baselayer-10" class="method trait-impl has-srclink"><a href="#method.draw_baselayer-10" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></section></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_destroy-7" class="method trait-impl has-srclink"><a href="#method.on_destroy-7" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A)</h4></section></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.recreate-7" class="method trait-impl has-srclink"><a href="#method.recreate-7" class="anchor"></a><h4 class="code-header">fn <a href="#method.recreate" class="fnname">recreate</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A<br>) -> <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<A> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>></h4></section></summary><div class='docblock'><p>Respond to <code>Transition::Recreate</code> by assuming state in the app has changed, but preserving
|
||
the <code>State</code>-specific state appropriately. <a href="#method.recreate">Read more</a></p>
|
||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-State%3CApp%3E-8" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/debug/polygons.rs.html#66-147">source</a></span><a href="#impl-State%3CApp%3E-8" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../debug/polygons/struct.PolygonDebugger.html" title="struct game::debug::polygons::PolygonDebugger">PolygonDebugger</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.event-8" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/debug/polygons.rs.html#67-95">source</a></span><a href="#method.event-8" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, _: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></section></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw-12" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/debug/polygons.rs.html#97-146">source</a></span><a href="#method.draw-12" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section></summary><div class='docblock'><p>Draw</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw_baselayer-11" class="method trait-impl has-srclink"><a href="#method.draw_baselayer-11" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></section></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_destroy-8" class="method trait-impl has-srclink"><a href="#method.on_destroy-8" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A)</h4></section></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.recreate-8" class="method trait-impl has-srclink"><a href="#method.recreate-8" class="anchor"></a><h4 class="code-header">fn <a href="#method.recreate" class="fnname">recreate</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A<br>) -> <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<A> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>></h4></section></summary><div class='docblock'><p>Respond to <code>Transition::Recreate</code> by assuming state in the app has changed, but preserving
|
||
the <code>State</code>-specific state appropriately. <a href="#method.recreate">Read more</a></p>
|
||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-State%3CApp%3E-9" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/debug/routes.rs.html#78-192">source</a></span><a href="#impl-State%3CApp%3E-9" class="anchor"></a><h3 class="code-header in-band">impl State<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../debug/routes/struct.RouteExplorer.html" title="struct game::debug::routes::RouteExplorer">RouteExplorer</a></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.event-9" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/debug/routes.rs.html#79-166">source</a></span><a href="#method.event-9" class="anchor"></a><h4 class="code-header">fn <a class="fnname">event</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> Transition<<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>></h4></section></summary><div class='docblock'><p>Respond to a UI event, such as input or time passing.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw-13" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/debug/routes.rs.html#168-191">source</a></span><a href="#method.draw-13" class="anchor"></a><h4 class="code-header">fn <a class="fnname">draw</a>(&self, g: &mut GfxCtx<'_>, app: &<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section></summary><div class='docblock'><p>Draw</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.draw_baselayer-12" class="method trait-impl has-srclink"><a href="#method.draw_baselayer-12" class="anchor"></a><h4 class="code-header">fn <a href="#method.draw_baselayer" class="fnname">draw_baselayer</a>(&self) -> DrawBaselayer</h4></section></summary><div class='docblock'><p>Specifies what to draw before draw()</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.on_destroy-9" class="method trait-impl has-srclink"><a href="#method.on_destroy-9" class="anchor"></a><h4 class="code-header">fn <a href="#method.on_destroy" class="fnname">on_destroy</a>(&mut self, &mut EventCtx<'_>, <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A)</h4></section></summary><div class='docblock'><p>Before this state is popped or replaced, call this.</p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.recreate-9" class="method trait-impl has-srclink"><a href="#method.recreate-9" class="anchor"></a><h4 class="code-header">fn <a href="#method.recreate" class="fnname">recreate</a>(<br> &mut self, <br> &mut EventCtx<'_>, <br> <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>A<br>) -> <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn State<A> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>></h4></section></summary><div class='docblock'><p>Respond to <code>Transition::Recreate</code> by assuming state in the app has changed, but preserving
|
||
the <code>State</code>-specific state appropriately. <a href="#method.recreate">Read more</a></p>
|
||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl-TripManagementState%3CApp%3E" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/ungap/trip/mod.rs.html#32-46">source</a></span><a href="#impl-TripManagementState%3CApp%3E" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="../../map_gui/tools/trip_files/trait.TripManagementState.html" title="trait map_gui::tools::trip_files::TripManagementState">TripManagementState</a><<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>> for <a class="struct" href="../ungap/trip/struct.TripPlanner.html" title="struct game::ungap::trip::TripPlanner">TripPlanner</a></h3></section></summary><div class="impl-items"><section id="method.mut_files" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/ungap/trip/mod.rs.html#33-35">source</a></span><a href="#method.mut_files" class="anchor"></a><h4 class="code-header">fn <a href="../../map_gui/tools/trip_files/trait.TripManagementState.html#tymethod.mut_files" class="fnname">mut_files</a>(&mut self) -> &mut <a class="struct" href="../../map_gui/tools/trip_files/struct.TripManagement.html" title="struct map_gui::tools::trip_files::TripManagement">TripManagement</a><<a class="struct" href="struct.App.html" title="struct game::app::App">App</a>, Self></h4></section><section id="method.app_session_current_trip_name" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/ungap/trip/mod.rs.html#37-39">source</a></span><a href="#method.app_session_current_trip_name" class="anchor"></a><h4 class="code-header">fn <a href="../../map_gui/tools/trip_files/trait.TripManagementState.html#tymethod.app_session_current_trip_name" class="fnname">app_session_current_trip_name</a>(app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>) -> &mut <a class="enum" href="https://doc.rust-lang.org/1.61.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a><<a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>></h4></section><section id="method.sync_from_file_management" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/ungap/trip/mod.rs.html#41-45">source</a></span><a href="#method.sync_from_file_management" class="anchor"></a><h4 class="code-header">fn <a href="../../map_gui/tools/trip_files/trait.TripManagementState.html#tymethod.sync_from_file_management" class="fnname">sync_from_file_management</a>(&mut self, ctx: &mut EventCtx<'_>, app: &mut <a class="struct" href="struct.App.html" title="struct game::app::App">App</a>)</h4></section></div></details></div><h2 id="synthetic-implementations" class="small-section-header">Auto Trait Implementations<a href="#synthetic-implementations" class="anchor"></a></h2><div id="synthetic-implementations-list"><section id="impl-RefUnwindSafe" class="impl has-srclink"><a href="#impl-RefUnwindSafe" class="anchor"></a><h3 class="code-header in-band">impl !<a class="trait" href="https://doc.rust-lang.org/1.61.0/core/panic/unwind_safe/trait.RefUnwindSafe.html" title="trait core::panic::unwind_safe::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="struct.App.html" title="struct game::app::App">App</a></h3></section><section id="impl-Send" class="impl has-srclink"><a href="#impl-Send" class="anchor"></a><h3 class="code-header in-band">impl !<a class="trait" href="https://doc.rust-lang.org/1.61.0/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="struct.App.html" title="struct game::app::App">App</a></h3></section><section id="impl-Sync" class="impl has-srclink"><a href="#impl-Sync" class="anchor"></a><h3 class="code-header in-band">impl !<a class="trait" href="https://doc.rust-lang.org/1.61.0/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="struct.App.html" title="struct game::app::App">App</a></h3></section><section id="impl-Unpin" class="impl has-srclink"><a href="#impl-Unpin" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="https://doc.rust-lang.org/1.61.0/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="struct.App.html" title="struct game::app::App">App</a></h3></section><section id="impl-UnwindSafe" class="impl has-srclink"><a href="#impl-UnwindSafe" class="anchor"></a><h3 class="code-header in-band">impl !<a class="trait" href="https://doc.rust-lang.org/1.61.0/core/panic/unwind_safe/trait.UnwindSafe.html" title="trait core::panic::unwind_safe::UnwindSafe">UnwindSafe</a> for <a class="struct" href="struct.App.html" title="struct game::app::App">App</a></h3></section></div><h2 id="blanket-implementations" class="small-section-header">Blanket Implementations<a href="#blanket-implementations" class="anchor"></a></h2><div id="blanket-implementations-list"><details class="rustdoc-toggle implementors-toggle"><summary><section id="impl-Any" class="impl has-srclink"><span class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.61.0/src/core/any.rs.html#132-136">source</a></span><a href="#impl-Any" class="anchor"></a><h3 class="code-header in-band">impl<T> <a class="trait" href="https://doc.rust-lang.org/1.61.0/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br> T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/1.61.0/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.type_id" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.61.0/src/core/any.rs.html#133">source</a></span><a href="#method.type_id" class="anchor"></a><h4 class="code-header">fn <a href="https://doc.rust-lang.org/1.61.0/core/any/trait.Any.html#tymethod.type_id" class="fnname">type_id</a>(&self) -> <a class="struct" href="https://doc.rust-lang.org/1.61.0/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></h4></section></summary><div class='docblock'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/1.61.0/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
|
||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle"><summary><section id="impl-Borrow%3CT%3E" class="impl has-srclink"><span class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.61.0/src/core/borrow.rs.html#209-214">source</a></span><a href="#impl-Borrow%3CT%3E" class="anchor"></a><h3 class="code-header in-band">impl<T> <a class="trait" href="https://doc.rust-lang.org/1.61.0/core/borrow/trait.Borrow.html" title="trait core::borrow::Borrow">Borrow</a><T> for T <span class="where fmt-newline">where<br> T: ?<a class="trait" href="https://doc.rust-lang.org/1.61.0/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.borrow" class="method trait-impl has-srclink"><span class="rightside"><span class="since" title="const unstable">const: <a href="https://github.com/rust-lang/rust/issues/91522" title="Tracking issue for const_borrow">unstable</a></span> · <a class="srclink" href="https://doc.rust-lang.org/1.61.0/src/core/borrow.rs.html#211">source</a></span><a href="#method.borrow" class="anchor"></a><h4 class="code-header">fn <a href="https://doc.rust-lang.org/1.61.0/core/borrow/trait.Borrow.html#tymethod.borrow" class="fnname">borrow</a>(&self) -> <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&</a>T</h4></section></summary><div class='docblock'><p>Immutably borrows from an owned value. <a href="https://doc.rust-lang.org/1.61.0/core/borrow/trait.Borrow.html#tymethod.borrow">Read more</a></p>
|
||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle"><summary><section id="impl-BorrowMut%3CT%3E" class="impl has-srclink"><span class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.61.0/src/core/borrow.rs.html#218-222">source</a></span><a href="#impl-BorrowMut%3CT%3E" class="anchor"></a><h3 class="code-header in-band">impl<T> <a class="trait" href="https://doc.rust-lang.org/1.61.0/core/borrow/trait.BorrowMut.html" title="trait core::borrow::BorrowMut">BorrowMut</a><T> for T <span class="where fmt-newline">where<br> T: ?<a class="trait" href="https://doc.rust-lang.org/1.61.0/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.borrow_mut" class="method trait-impl has-srclink"><span class="rightside"><span class="since" title="const unstable">const: <a href="https://github.com/rust-lang/rust/issues/91522" title="Tracking issue for const_borrow">unstable</a></span> · <a class="srclink" href="https://doc.rust-lang.org/1.61.0/src/core/borrow.rs.html#219">source</a></span><a href="#method.borrow_mut" class="anchor"></a><h4 class="code-header">fn <a href="https://doc.rust-lang.org/1.61.0/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut" class="fnname">borrow_mut</a>(&mut self) -> <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.reference.html">&mut </a>T</h4></section></summary><div class='docblock'><p>Mutably borrows from an owned value. <a href="https://doc.rust-lang.org/1.61.0/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut">Read more</a></p>
|
||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle"><summary><section id="impl-Downcast" class="impl has-srclink"><a href="#impl-Downcast" class="anchor"></a><h3 class="code-header in-band">impl<T> Downcast for T <span class="where fmt-newline">where<br> T: <a class="trait" href="https://doc.rust-lang.org/1.61.0/core/any/trait.Any.html" title="trait core::any::Any">Any</a>, </span></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.into_any" class="method trait-impl has-srclink"><a href="#method.into_any" class="anchor"></a><h4 class="code-header">fn <a class="fnname">into_any</a>(self: <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><T, <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>>) -> <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/boxed/struct.Box.html" title="struct alloc::boxed::Box">Box</a><dyn <a class="trait" href="https://doc.rust-lang.org/1.61.0/core/any/trait.Any.html" title="trait core::any::Any">Any</a> + 'static, <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/alloc/struct.Global.html" title="struct alloc::alloc::Global">Global</a>></h4></section></summary><div class='docblock'><p>Convert <code>Box<dyn Trait></code> (where <code>Trait: Downcast</code>) to <code>Box<dyn Any></code>. <code>Box<dyn Any></code> can
|
||
then be further <code>downcast</code> into <code>Box<ConcreteType></code> where <code>ConcreteType</code> implements <code>Trait</code>. <a href="#tymethod.into_any">Read more</a></p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.into_any_rc" class="method trait-impl has-srclink"><a href="#method.into_any_rc" class="anchor"></a><h4 class="code-header">fn <a class="fnname">into_any_rc</a>(self: <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/rc/struct.Rc.html" title="struct alloc::rc::Rc">Rc</a><T>) -> <a class="struct" href="https://doc.rust-lang.org/1.61.0/alloc/rc/struct.Rc.html" title="struct alloc::rc::Rc">Rc</a><dyn <a class="trait" href="https://doc.rust-lang.org/1.61.0/core/any/trait.Any.html" title="trait core::any::Any">Any</a> + 'static></h4></section></summary><div class='docblock'><p>Convert <code>Rc<Trait></code> (where <code>Trait: Downcast</code>) to <code>Rc<Any></code>. <code>Rc<Any></code> can then be
|
||
further <code>downcast</code> into <code>Rc<ConcreteType></code> where <code>ConcreteType</code> implements <code>Trait</code>. <a href="#tymethod.into_any_rc">Read more</a></p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.as_any" class="method trait-impl has-srclink"><a href="#method.as_any" class="anchor"></a><h4 class="code-header">fn <a class="fnname">as_any</a>(&self) -> &(dyn <a class="trait" href="https://doc.rust-lang.org/1.61.0/core/any/trait.Any.html" title="trait core::any::Any">Any</a> + 'static)</h4></section></summary><div class='docblock'><p>Convert <code>&Trait</code> (where <code>Trait: Downcast</code>) to <code>&Any</code>. This is needed since Rust cannot
|
||
generate <code>&Any</code>’s vtable from <code>&Trait</code>’s. <a href="#tymethod.as_any">Read more</a></p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.as_any_mut" class="method trait-impl has-srclink"><a href="#method.as_any_mut" class="anchor"></a><h4 class="code-header">fn <a class="fnname">as_any_mut</a>(&mut self) -> &mut (dyn <a class="trait" href="https://doc.rust-lang.org/1.61.0/core/any/trait.Any.html" title="trait core::any::Any">Any</a> + 'static)</h4></section></summary><div class='docblock'><p>Convert <code>&mut Trait</code> (where <code>Trait: Downcast</code>) to <code>&Any</code>. This is needed since Rust cannot
|
||
generate <code>&mut Any</code>’s vtable from <code>&mut Trait</code>’s. <a href="#tymethod.as_any_mut">Read more</a></p>
|
||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle"><summary><section id="impl-From%3CT%3E" class="impl has-srclink"><span class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.61.0/src/core/convert/mod.rs.html#557-562">source</a></span><a href="#impl-From%3CT%3E" class="anchor"></a><h3 class="code-header in-band">impl<T> <a class="trait" href="https://doc.rust-lang.org/1.61.0/core/convert/trait.From.html" title="trait core::convert::From">From</a><T> for T</h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.from" class="method trait-impl has-srclink"><span class="rightside"><span class="since" title="const unstable">const: <a href="https://github.com/rust-lang/rust/issues/88674" title="Tracking issue for const_convert">unstable</a></span> · <a class="srclink" href="https://doc.rust-lang.org/1.61.0/src/core/convert/mod.rs.html#559">source</a></span><a href="#method.from" class="anchor"></a><h4 class="code-header">fn <a href="https://doc.rust-lang.org/1.61.0/core/convert/trait.From.html#tymethod.from" class="fnname">from</a>(t: T) -> T</h4></section></summary><div class="docblock"><p>Returns the argument unchanged.</p>
|
||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle"><summary><section id="impl-Instrument" class="impl has-srclink"><span class="rightside"><a class="srclink" href="https://docs.rs/tracing/0.1.26/src/tracing/instrument.rs.html#155">source</a></span><a href="#impl-Instrument" class="anchor"></a><h3 class="code-header in-band">impl<T> <a class="trait" href="https://docs.rs/tracing/0.1.26/tracing/instrument/trait.Instrument.html" title="trait tracing::instrument::Instrument">Instrument</a> for T</h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.instrument" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="https://docs.rs/tracing/0.1.26/src/tracing/instrument.rs.html#38">source</a></span><a href="#method.instrument" class="anchor"></a><h4 class="code-header">fn <a href="https://docs.rs/tracing/0.1.26/tracing/instrument/trait.Instrument.html#method.instrument" class="fnname">instrument</a>(self, span: <a class="struct" href="https://docs.rs/tracing/0.1.26/tracing/span/struct.Span.html" title="struct tracing::span::Span">Span</a>) -> <a class="struct" href="https://docs.rs/tracing/0.1.26/tracing/instrument/struct.Instrumented.html" title="struct tracing::instrument::Instrumented">Instrumented</a><Self></h4></section></summary><div class='docblock'><p>Instruments this type with the provided <code>Span</code>, returning an
|
||
<code>Instrumented</code> wrapper. <a href="https://docs.rs/tracing/0.1.26/tracing/instrument/trait.Instrument.html#method.instrument">Read more</a></p>
|
||
</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.in_current_span" class="method trait-impl has-srclink"><span class="rightside"><a class="srclink" href="https://docs.rs/tracing/0.1.26/src/tracing/instrument.rs.html#74">source</a></span><a href="#method.in_current_span" class="anchor"></a><h4 class="code-header">fn <a href="https://docs.rs/tracing/0.1.26/tracing/instrument/trait.Instrument.html#method.in_current_span" class="fnname">in_current_span</a>(self) -> <a class="struct" href="https://docs.rs/tracing/0.1.26/tracing/instrument/struct.Instrumented.html" title="struct tracing::instrument::Instrumented">Instrumented</a><Self></h4></section></summary><div class='docblock'><p>Instruments this type with the <a href="../struct.Span.html#method.current">current</a> <code>Span</code>, returning an
|
||
<code>Instrumented</code> wrapper. <a href="https://docs.rs/tracing/0.1.26/tracing/instrument/trait.Instrument.html#method.in_current_span">Read more</a></p>
|
||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle"><summary><section id="impl-Into%3CU%3E" class="impl has-srclink"><span class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.61.0/src/core/convert/mod.rs.html#541-552">source</a></span><a href="#impl-Into%3CU%3E" class="anchor"></a><h3 class="code-header in-band">impl<T, U> <a class="trait" href="https://doc.rust-lang.org/1.61.0/core/convert/trait.Into.html" title="trait core::convert::Into">Into</a><U> for T <span class="where fmt-newline">where<br> U: <a class="trait" href="https://doc.rust-lang.org/1.61.0/core/convert/trait.From.html" title="trait core::convert::From">From</a><T>, </span></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle method-toggle" open><summary><section id="method.into" class="method trait-impl has-srclink"><span class="rightside"><span class="since" title="const unstable">const: <a href="https://github.com/rust-lang/rust/issues/88674" title="Tracking issue for const_convert">unstable</a></span> · <a class="srclink" href="https://doc.rust-lang.org/1.61.0/src/core/convert/mod.rs.html#549">source</a></span><a href="#method.into" class="anchor"></a><h4 class="code-header">fn <a href="https://doc.rust-lang.org/1.61.0/core/convert/trait.Into.html#tymethod.into" class="fnname">into</a>(self) -> U</h4></section></summary><div class="docblock"><p>Calls <code>U::from(self)</code>.</p>
|
||
<p>That is, this conversion is whatever the implementation of
|
||
<code><a href="https://doc.rust-lang.org/1.61.0/core/convert/trait.From.html" title="From">From</a><T> for U</code> chooses to do.</p>
|
||
</div></details></div></details><details class="rustdoc-toggle implementors-toggle"><summary><section id="impl-Same%3CT%3E" class="impl has-srclink"><a href="#impl-Same%3CT%3E" class="anchor"></a><h3 class="code-header in-band">impl<T> Same<T> for T</h3></section></summary><div class="impl-items"><details class="rustdoc-toggle" open><summary><section id="associatedtype.Output" class="type trait-impl has-srclink"><a href="#associatedtype.Output" class="anchor"></a><h4 class="code-header">type <a href="#associatedtype.Output" class="associatedtype">Output</a> = T</h4></section></summary><div class='docblock'><p>Should always be <code>Self</code></p>
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</div></details></div></details><details class="rustdoc-toggle implementors-toggle"><summary><section id="impl-TryFrom%3CU%3E" class="impl has-srclink"><span class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.61.0/src/core/convert/mod.rs.html#598-607">source</a></span><a href="#impl-TryFrom%3CU%3E" class="anchor"></a><h3 class="code-header in-band">impl<T, U> <a class="trait" href="https://doc.rust-lang.org/1.61.0/core/convert/trait.TryFrom.html" title="trait core::convert::TryFrom">TryFrom</a><U> for T <span class="where fmt-newline">where<br> U: <a class="trait" href="https://doc.rust-lang.org/1.61.0/core/convert/trait.Into.html" title="trait core::convert::Into">Into</a><T>, </span></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle" open><summary><section id="associatedtype.Error" class="type trait-impl has-srclink"><a href="#associatedtype.Error" class="anchor"></a><h4 class="code-header">type <a href="https://doc.rust-lang.org/1.61.0/core/convert/trait.TryFrom.html#associatedtype.Error" class="associatedtype">Error</a> = <a class="enum" href="https://doc.rust-lang.org/1.61.0/core/convert/enum.Infallible.html" title="enum core::convert::Infallible">Infallible</a></h4></section></summary><div class='docblock'><p>The type returned in the event of a conversion error.</p>
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</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.try_from" class="method trait-impl has-srclink"><span class="rightside"><span class="since" title="const unstable">const: <a href="https://github.com/rust-lang/rust/issues/88674" title="Tracking issue for const_convert">unstable</a></span> · <a class="srclink" href="https://doc.rust-lang.org/1.61.0/src/core/convert/mod.rs.html#604">source</a></span><a href="#method.try_from" class="anchor"></a><h4 class="code-header">fn <a href="https://doc.rust-lang.org/1.61.0/core/convert/trait.TryFrom.html#tymethod.try_from" class="fnname">try_from</a>(value: U) -> <a class="enum" href="https://doc.rust-lang.org/1.61.0/core/result/enum.Result.html" title="enum core::result::Result">Result</a><T, <T as <a class="trait" href="https://doc.rust-lang.org/1.61.0/core/convert/trait.TryFrom.html" title="trait core::convert::TryFrom">TryFrom</a><U>>::<a class="associatedtype" href="https://doc.rust-lang.org/1.61.0/core/convert/trait.TryFrom.html#associatedtype.Error" title="type core::convert::TryFrom::Error">Error</a>></h4></section></summary><div class='docblock'><p>Performs the conversion.</p>
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</div></details></div></details><details class="rustdoc-toggle implementors-toggle"><summary><section id="impl-TryInto%3CU%3E" class="impl has-srclink"><span class="rightside"><a class="srclink" href="https://doc.rust-lang.org/1.61.0/src/core/convert/mod.rs.html#583-592">source</a></span><a href="#impl-TryInto%3CU%3E" class="anchor"></a><h3 class="code-header in-band">impl<T, U> <a class="trait" href="https://doc.rust-lang.org/1.61.0/core/convert/trait.TryInto.html" title="trait core::convert::TryInto">TryInto</a><U> for T <span class="where fmt-newline">where<br> U: <a class="trait" href="https://doc.rust-lang.org/1.61.0/core/convert/trait.TryFrom.html" title="trait core::convert::TryFrom">TryFrom</a><T>, </span></h3></section></summary><div class="impl-items"><details class="rustdoc-toggle" open><summary><section id="associatedtype.Error-1" class="type trait-impl has-srclink"><a href="#associatedtype.Error-1" class="anchor"></a><h4 class="code-header">type <a href="https://doc.rust-lang.org/1.61.0/core/convert/trait.TryInto.html#associatedtype.Error" class="associatedtype">Error</a> = <U as <a class="trait" href="https://doc.rust-lang.org/1.61.0/core/convert/trait.TryFrom.html" title="trait core::convert::TryFrom">TryFrom</a><T>>::<a class="associatedtype" href="https://doc.rust-lang.org/1.61.0/core/convert/trait.TryFrom.html#associatedtype.Error" title="type core::convert::TryFrom::Error">Error</a></h4></section></summary><div class='docblock'><p>The type returned in the event of a conversion error.</p>
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</div></details><details class="rustdoc-toggle method-toggle" open><summary><section id="method.try_into" class="method trait-impl has-srclink"><span class="rightside"><span class="since" title="const unstable">const: <a href="https://github.com/rust-lang/rust/issues/88674" title="Tracking issue for const_convert">unstable</a></span> · <a class="srclink" href="https://doc.rust-lang.org/1.61.0/src/core/convert/mod.rs.html#589">source</a></span><a href="#method.try_into" class="anchor"></a><h4 class="code-header">fn <a href="https://doc.rust-lang.org/1.61.0/core/convert/trait.TryInto.html#tymethod.try_into" class="fnname">try_into</a>(self) -> <a class="enum" href="https://doc.rust-lang.org/1.61.0/core/result/enum.Result.html" title="enum core::result::Result">Result</a><U, <U as <a class="trait" href="https://doc.rust-lang.org/1.61.0/core/convert/trait.TryFrom.html" title="trait core::convert::TryFrom">TryFrom</a><T>>::<a class="associatedtype" href="https://doc.rust-lang.org/1.61.0/core/convert/trait.TryFrom.html#associatedtype.Error" title="type core::convert::TryFrom::Error">Error</a>></h4></section></summary><div class='docblock'><p>Performs the conversion.</p>
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</div></details></div></details><details class="rustdoc-toggle implementors-toggle"><summary><section id="impl-VZip%3CV%3E" class="impl has-srclink"><a href="#impl-VZip%3CV%3E" class="anchor"></a><h3 class="code-header in-band">impl<V, T> VZip<V> for T <span class="where fmt-newline">where<br> V: MultiLane<T>, </span></h3></section></summary><div class="impl-items"><section id="method.vzip" class="method trait-impl has-srclink"><a href="#method.vzip" class="anchor"></a><h4 class="code-header">fn <a class="fnname">vzip</a>(self) -> V</h4></section></div></details></div></section><section id="search" class="content hidden"></section></div></main><div id="rustdoc-vars" data-root-path="../../" data-current-crate="game" data-themes="ayu,dark,light" data-resource-suffix="" data-rustdoc-version="1.61.0 (fe5b13d68 2022-05-18)" ></div>
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