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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="Everything related to pathfinding through a map for different types of agents."><meta name="keywords" content="rust, rustlang, rust-lang, pathfind"><title>map_model::pathfind - Rust</title><link rel="preload" as="font" type="font/woff2" crossorigin href="../../SourceSerif4-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../FiraSans-Regular.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../FiraSans-Medium.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../SourceCodePro-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../SourceSerif4-Bold.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../SourceCodePro-Semibold.ttf.woff2"><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled><link rel="stylesheet" type="text/css" href="../../dark.css" disabled><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><script id="default-settings" ></script><script src="../../storage.js"></script><script src="../../crates.js"></script><script defer src="../../main.js"></script>
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<nav class="sidebar"><a class="sidebar-logo" href="../../map_model/index.html"><div class="logo-container"><img class="rust-logo" src="../../rust-logo.svg" alt="logo"></div>
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</a><h2 class="location"><a href="#">Module pathfind</a></h2><div class="sidebar-elems"><section><div class="block"><ul><li><a href="#modules">Modules</a></li><li><a href="#structs">Structs</a></li><li><a href="#enums">Enums</a></li><li><a href="#functions">Functions</a></li></ul></div></section><div id="sidebar-vars" data-name="pathfind" data-ty="mod" data-relpath="./"></div><script defer src="./sidebar-items.js"></script></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../map_model/index.html"><img class="rust-logo" src="../../rust-logo.svg" alt="logo"></a><nav class="sub"><div class="theme-picker hidden"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="22" height="22" alt="Pick another theme!" src="../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><span></span><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img width="22" height="22" alt="Change settings" src="../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><div class="main-heading">
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<h1 class="fqn"><span class="in-band">Module <a href="../index.html">map_model</a>::<wbr><a class="mod" href="#">pathfind</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span></h1><span class="out-of-band"><a class="srclink" href="../../src/map_model/pathfind/mod.rs.html#1-230">source</a> · <a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span></div><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>Everything related to pathfinding through a map for different types of agents.</p>
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</div></details><h2 id="reexports" class="small-section-header"><a href="#reexports">Re-exports</a></h2>
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<div class="item-table"><div class="item-row"><div class="item-left import-item"><code>pub use self::engine::<a class="enum" href="engine/enum.CreateEngine.html" title="enum map_model::pathfind::engine::CreateEngine">CreateEngine</a>;</code></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left import-item"><code>pub use self::pathfinder::<a class="struct" href="pathfinder/struct.Pathfinder.html" title="struct map_model::pathfind::pathfinder::Pathfinder">Pathfinder</a>;</code></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left import-item"><code>pub use self::pathfinder::<a class="struct" href="pathfinder/struct.PathfinderCache.html" title="struct map_model::pathfind::pathfinder::PathfinderCache">PathfinderCache</a>;</code></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left import-item"><code>pub use self::pathfinder::<a class="enum" href="pathfinder/enum.PathfinderCaching.html" title="enum map_model::pathfind::pathfinder::PathfinderCaching">PathfinderCaching</a>;</code></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left import-item"><code>pub use self::v1::<a class="struct" href="v1/struct.Path.html" title="struct map_model::pathfind::v1::Path">Path</a>;</code></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left import-item"><code>pub use self::v1::<a class="struct" href="v1/struct.PathRequest.html" title="struct map_model::pathfind::v1::PathRequest">PathRequest</a>;</code></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left import-item"><code>pub use self::v1::<a class="enum" href="v1/enum.PathStep.html" title="enum map_model::pathfind::v1::PathStep">PathStep</a>;</code></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left import-item"><code>pub use self::v2::<a class="enum" href="v2/enum.PathStepV2.html" title="enum map_model::pathfind::v2::PathStepV2">PathStepV2</a>;</code></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left import-item"><code>pub use self::v2::<a class="struct" href="v2/struct.PathV2.html" title="struct map_model::pathfind::v2::PathV2">PathV2</a>;</code></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left import-item"><code>pub use self::vehicles::<a class="fn" href="../connectivity/fn.vehicle_cost.html" title="fn map_model::connectivity::vehicle_cost">vehicle_cost</a>;</code></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left import-item"><code>pub use self::walking::<a class="enum" href="../connectivity/enum.WalkingNode.html" title="enum map_model::connectivity::WalkingNode">WalkingNode</a>;</code></div><div class="item-right docblock-short"></div></div></div><h2 id="modules" class="small-section-header"><a href="#modules">Modules</a></h2>
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<div class="item-table"><div class="item-row"><div class="item-left module-item"><a class="mod" href="engine/index.html" title="map_model::pathfind::engine mod">engine</a><span title="Restricted Visibility"> 🔒</span> </div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left module-item"><a class="mod" href="node_map/index.html" title="map_model::pathfind::node_map mod">node_map</a><span title="Restricted Visibility"> 🔒</span> </div><div class="item-right docblock-short"><p>Some helpers for working with fast_paths.</p>
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</div></div><div class="item-row"><div class="item-left module-item"><a class="mod" href="pathfinder/index.html" title="map_model::pathfind::pathfinder mod">pathfinder</a><span title="Restricted Visibility"> 🔒</span> </div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left module-item"><a class="mod" href="uber_turns/index.html" title="map_model::pathfind::uber_turns mod">uber_turns</a></div><div class="item-right docblock-short"><p>To deal with complicated intersections and short roads in OSM, cluster intersections close
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together and then calculate UberTurns that string together several turns.</p>
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</div></div><div class="item-row"><div class="item-left module-item"><a class="mod" href="v1/index.html" title="map_model::pathfind::v1 mod">v1</a><span title="Restricted Visibility"> 🔒</span> </div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left module-item"><a class="mod" href="v2/index.html" title="map_model::pathfind::v2 mod">v2</a><span title="Restricted Visibility"> 🔒</span> </div><div class="item-right docblock-short"><p>Structures related to the new road-based pathfinding
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(https://github.com/a-b-street/abstreet/issues/555) live here. When the transition is done,
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things here will probably move into pathfind/mod.rs.</p>
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</div></div><div class="item-row"><div class="item-left module-item"><a class="mod" href="vehicles/index.html" title="map_model::pathfind::vehicles mod">vehicles</a><span title="Restricted Visibility"> 🔒</span> </div><div class="item-right docblock-short"><p>Pathfinding for cars, bikes, buses, and trains using contraction hierarchies</p>
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</div></div><div class="item-row"><div class="item-left module-item"><a class="mod" href="walking/index.html" title="map_model::pathfind::walking mod">walking</a><span title="Restricted Visibility"> 🔒</span> </div><div class="item-right docblock-short"><p>Pathfinding for pedestrians, as well as figuring out if somebody should use public transit.</p>
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</div></div></div><h2 id="structs" class="small-section-header"><a href="#structs">Structs</a></h2>
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<div class="item-table"><div class="item-row"><div class="item-left module-item"><a class="struct" href="struct.RoutingParams.html" title="map_model::pathfind::RoutingParams struct">RoutingParams</a></div><div class="item-right docblock-short"><p>Tuneable parameters for all types of routing.</p>
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</div></div></div><h2 id="enums" class="small-section-header"><a href="#enums">Enums</a></h2>
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<div class="item-table"><div class="item-row"><div class="item-left module-item"><a class="enum" href="enum.PathConstraints.html" title="map_model::pathfind::PathConstraints enum">PathConstraints</a></div><div class="item-right docblock-short"><p>Who’s asking for a path?</p>
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</div></div></div><h2 id="functions" class="small-section-header"><a href="#functions">Functions</a></h2>
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<div class="item-table"><div class="item-row"><div class="item-left module-item"><a class="fn" href="fn.round.html" title="map_model::pathfind::round fn">round</a></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left module-item"><a class="fn" href="fn.unround.html" title="map_model::pathfind::unround fn">unround</a></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left module-item"><a class="fn" href="fn.zone_cost.html" title="map_model::pathfind::zone_cost fn">zone_cost</a><span title="Restricted Visibility"> 🔒</span> </div><div class="item-right docblock-short"><p>Heavily penalize crossing into an access-restricted zone that doesn’t allow this mode.</p>
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