Transportation planning and traffic simulation software for creating cities friendlier to walking, biking, and public transit
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Dustin Carlino d85cd7f797 Per feedback in #659, change the road editor to automatically compress
edits to a road before entering the zone editor. Users can use edit
mode's undo if they made a mistake. It's more fluid than prompting.

Use the same auto-compress flow to allow switching to different roads,
without leaving the road editor
2021-05-22 16:02:03 -07:00
.github/workflows Trim down the .zip build to only include Montlake -- that's it. [rebuild] 2021-04-20 16:10:17 -07:00
abstio Give up on Docker and AWS Batch to bulk import cities. Switch to static 2021-05-18 09:50:28 -07:00
abstutil Prefer slices over reference to owned type 2021-05-15 14:24:08 -07:00
cloud Polish up the cloud importer, based on its first real use. #326 2021-05-19 22:17:14 -07:00
collisions Fix compilation failures and most clippy warnings (#642) 2021-05-14 08:32:56 -07:00
convert_osm Fix missing study area polygons on the web. The refactor to Polygon::from_geojson_file introduced filesystem IO to the geom crate. Instead, we need to be explicit about how we do file IO. 2021-05-20 14:33:04 -07:00
data Initially import Gilbert, AZ 2021-05-21 12:36:20 -07:00
fifteen_min size horizontal-divider WRT its parent size, not absolute window size 2021-05-17 18:19:06 -07:00
game Per feedback in #659, change the road editor to automatically compress 2021-05-22 16:02:03 -07:00
geom Fix missing study area polygons on the web. The refactor to Polygon::from_geojson_file introduced filesystem IO to the geom crate. Instead, we need to be explicit about how we do file IO. 2021-05-20 14:33:04 -07:00
headless Prefer slices over reference to owned type 2021-05-15 14:24:08 -07:00
importer Initially import Gilbert, AZ 2021-05-21 12:36:20 -07:00
kml Fix compilation failures and most clippy warnings (#642) 2021-05-14 08:32:56 -07:00
map_editor Mark individual road segments as junctions or not in the RawMap editor. The RawMap can be saved temporarily and converted fully, effectively resulting in a local workflow for quickly trying out geometry edits in OSM without upstreaming anything. 2021-05-18 15:23:28 -07:00
map_gui Initially import Gilbert, AZ 2021-05-21 12:36:20 -07:00
map_model Clean up the old special case for editing just a single lane type. Now, every modification to a road will touch LaneIDs. #597 2021-05-21 14:34:04 -07:00
osm_viewer size horizontal-divider WRT its parent size, not absolute window size 2021-05-17 18:19:06 -07:00
parking_mapper Reorganize canvas settings, so that they can actually be saved. #216 2021-05-17 13:12:45 -07:00
popdat Prefer slices over reference to owned type 2021-05-15 14:24:08 -07:00
release Add new actdev site, Cricklewood in London 2021-05-19 13:35:49 -07:00
santa Reorganize canvas settings, so that they can actually be saved. #216 2021-05-17 13:12:45 -07:00
sim cargo fmt 2021-05-15 16:28:50 -07:00
sumo Fix missing study area polygons on the web. The refactor to Polygon::from_geojson_file introduced filesystem IO to the geom crate. Instead, we need to be explicit about how we do file IO. 2021-05-20 14:33:04 -07:00
tests Fix most clippy warnings (#646) 2021-05-14 17:31:32 -07:00
traffic_seitan Fix compilation failures and most clippy warnings (#642) 2021-05-14 08:32:56 -07:00
traffic_signal_data Fix compilation failures and most clippy warnings (#642) 2021-05-14 08:32:56 -07:00
updater Give up on Docker and AWS Batch to bulk import cities. Switch to static 2021-05-18 09:50:28 -07:00
videos Delete mdbook. It's been split out to https://github.com/a-b-street/docs 2021-01-31 15:44:41 -08:00
web update web docs 2021-04-25 10:30:36 -07:00
widgetry size horizontal-divider WRT its parent size, not absolute window size 2021-05-17 18:19:06 -07:00
widgetry_demo Fix compilation failures and most clippy warnings (#642) 2021-05-14 08:32:56 -07:00
.dockerignore Create a Docker image to run the map importer in the almighty cloud. #326 2021-05-06 17:35:58 -07:00
.gitignore Add new actdev site, Cricklewood in London 2021-05-19 13:35:49 -07:00
Cargo.lock Refactor file picker 2021-05-16 10:51:03 -07:00
Cargo.toml Fix flatgeobuf dependency, which was bringing in native SSL bindings. Closes #519 2021-02-18 10:28:11 -08:00
import.sh Attempt to display the Timer progress and logs in separate parts of the screen when running the importer. #262 2021-01-21 19:57:38 -08:00
LICENSE Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
README.md fix web build 2021-05-16 17:16:55 -07:00
rgrep.sh Download only the cities specified in the UI map updater. 2021-04-19 17:55:42 -07:00

A/B Street

Ever been stuck in traffic on a bus, wondering why is there legal street parking instead of a dedicated bus lane? A/B Street is a game exploring how small changes to a city affect the movement of drivers, cyclists, transit users, and pedestrians. It works anywhere in the world, thanks to OpenStreetMap.

Show, don't tell

Alpha release trailer

Find a problem:

exploring_traffic

Make some changes:

editing_map

Measure the effects:

evaluating_impacts

Documentation

Roadmap and contributing

See the roadmap for current work, including ways to help. If you want to bring this to your city or if you're skilled in design, traffic simulation, data visualization, or civic/government outreach, please contact Dustin Carlino at dabreegster@gmail.com. Follow r/abstreet for weekly updates or @CarlinoDustin for occasional videos of recent progress.

Project mission

If you fix some traffic problem while playing A/B Street, my ultimate goal is for your changes to become a real proposal for adjusting Seattle's infrastructure. A/B Street is of course a game, using a simplified approach to traffic modeling, so city governments still have to evaluate proposals using their existing methods. A/B Street is intended as a conversation starter and tool to communicate ideas with interactive visualizations.

Why not leave city planning to professionals? People are local experts on the small slice of the city they interact with daily -- the one left turn lane that always backs up or a certain set of poorly timed walk signals. Laura Adler writes:

"Only with simple, accessible simulation programs can citizens become active generators of their own urban visions, not just passive recipients of options laid out by government officials."

Existing urban planning software is either proprietary or hard to use. A/B Street strives to be highly accessible, by being a fun, engaging game. See here for more guiding principles.

Credits

Core team:

Others:

Data: