abstreet/rustdoc/search-index.js
2021-10-05 16:42:41 +00:00

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is a tool to experiment with the concept of …","Calculate isochrones around each amenity on a map and …","","","","","","","","","","Draw an isochrone from every intersection border","For every one of the requested amenity on the map, draw …","","","","","","","","","","","","","","","","","","","","","","","","","","","Ask what types of amenities are necessary to be within a …","","","","","","","","","","","","","","","","","","","","","","","","","","","","For every house in the map, return the percent of …","","","","","","","","","","Represents the area reachable from all intersections on …","Represents the area reachable from a single building.","The constraints on how were moving.","","Per category of amenity, what buildings have that?","","","","","","","","","","","","","","","Colors used to draw the isochrone","Colors used to draw the isochrone","Colored polygon contours, uploaded to the GPU and ready …","Colored polygon contours, uploaded to the GPU and ready …","","","","","","","","","","","","","","","","","","How many sreet parking spots are on the same road as any …","The options used to generate this isochrone","The options used to generate this isochrone","","How many people live in the returned area, according to …","The center of the isochrone (can be multiple points)","The center of the isochrone (can be multiple points)","Thresholds used to draw the isochrone","Thresholds used to draw the isochrone","How far away is each building from the start?","How far away is each building from the start?","Calculate the quickest time to reach buildings across the …","","","","","","","","","","","","","","","","(building, scale factor)","","This is the UI state for exploring the isochrone/walkshed …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Start with a random 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Handles thickening …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Labels roads when unzoomed. 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Basic file …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","A temporary structure that the caller should unpack and …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","“main” is determined by 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angle, stored in radians.","","Represents a rectangular boundary of <code>Pt2D</code> points.","A circle, defined by a center and radius.","","A distance, in meters. Can be negative.","A duration, in seconds. Can be negative.","","A quad-tree to quickly find the closest points to some …","Represents a rectangular boundary of <code>LonLat</code> points. After …","This represents world space, NOT LonLat.","","","","A line segment.","Represents a (longitude, latitude) point.","","","","","","","Most of the time, [0, 1]. But some callers may go outside …","","","This represents world-space in meters.","Maybe a misnomer, but like a PolyLine, but closed.","In meters per second. Can be negative.","","In seconds since midnight. Cant be negative.","","","Specifies how to stringify different geom objects.","","","","","","","","","","","","","","","","","","Deserializes a trimmed <code>f64</code> from an <code>i32</code>.","","","","","","","","","","","","","Groups of three indices make up the triangles","","","","","","","","","","","","Display in metric; US imperial otherwise.","","","","","","","","","","","","","","","","","","","If the polygon has holes, explicitly store all the rings …","Round <code>Duration</code>s to a whole number of seconds.","","Serializes a trimmed <code>f64</code> as an <code>i32</code> to save space.","","","","","","","","","Reduce the precision of an f64. This helps ensure …","","","","","","","","","","","","","","An angle, stored in radians.","","","True if this angle is within some degrees of another, …","True if this angle is within some degrees of another, …","Calculates the average of some angles.","","","","","Create an angle in degrees.","","","","","","","","","","Create an angle in radians.","Returns [0, 360)","Returns [0, 2pi)","Invert the direction of this angle.","","I dont know how to describe what this does. Use for …","Rotates this angle by some degrees.","","Logically this returns [-180, 180], but keep in mind when …","Returns [-180, 180]","","","","","","Represents a rectangular boundary of <code>Pt2D</code> points.","Represents a rectangular boundary of <code>LonLat</code> points. After …","Expand the existing boundary by some distance evenly on …","Converts the boundary to the format used by <code>aabb_quadtree</code>.","","","","","The center point of this boundary.","","","","","True if the point is within the boundary.","True if the point is within the boundary.","Convert all points to map-space. The points may be …","Convert map-space points back to <code>LonLat</code>s. This is only …","","","","","","","","Create a boundary covering some points.","","Create a boundary covering some points.","The bottom-right corner of the boundary, in map-space.","Creates a rectangle covering this boundary.","The height of this boundary.","","","","","","","","","","","","","A boundary including no points.","A boundary including no points.","","","Converts the boundary to map-space.","","","Convert all points to map-space, failing if any points …","","","","","","","Unions two boundaries.","Update the boundary to include this point.","Update the boundary to include this point.","The width of this boundary.","","A circle, defined by a center and radius.","","","","","","","True if the point is inside the circle.","","","","","Get the boundary containing this circle.","","Creates a circle.","","","Creates an outline around the circle, strictly contained …","","Renders some percent, between [0, 1], of the circle as a …","Renders the circle as a polygon.","Returns the ring around the circle.","","","","","","A distance, in meters. Can be negative.","","Returns the absolute value of this distance.","","","","","Creates a distance in centimeters.","","","","","","","","","","","Creates a distance in feet.","","","","Creates a distance in inches.","Returns the distance in meters. Prefer to work with …","","Creates a distance in meters.","Creates a distance in miles.","","","","","","Rounds this distance up to a higher, more “even” …","Calculates a percentage, usually in [0.0, 1.0], of self / …","","Returns the square root of this distance.","","","","Returns the distance in feet.","Returns the distance in miles.","","Describes the distance according to formatting rules. …","","","","","","A duration, in seconds. Can be negative.","","","","","","","","","","","","","","","","If two durations are within this amount, theyll print …","","Creates a duration in minutes.","","","","","","Splits the duration into (hours, minutes, seconds, …","","Creates a duration in hours.","Returns the duration in seconds. Prefer working in …","","Returns (rounded max, the boundaries)","Creates a duration in minutes.","","","","","Returns the duration as a number of minutes, rounded up.","Parses a duration such as “3:00” to …","","Returns the duration elapsed from this moment in real …","","Rounds a duration up to the nearest whole number multiple.","Creates a duration in seconds.","","","","","","Shows only the largest unit (hours, minute, seconds), …","","Describes the duration according to formatting rules.","","","","","","A quad-tree to quickly find the closest points to some …","Add an object to the quadtree, remembering some key …","For every object within some distance of a query point, …","","","Finds the closest point on the existing geometry to the …","","","","Creates the quad-tree, limited to points contained in the …","","","","","","Represents a (longitude, latitude) point.","","","Finds the average of a set of coordinates.","","","","","","Pretty meaningless units, for comparing distances very …","","","","Returns the Haversine distance to another point.","","","","","Note the order of arguments!","Extract polygons from a raw GeoJSON string. For …","Parses a WKT-style line-string into a list of coordinates.","","Parses a file in the …","","","Transform this to a world-space point. Can go out of …","","","","","Writes a set of points to a file in the …","Returns the longitude of this point.","Returns the latitude of this point.","","","","","","A line segment.","The angle of the line segment, from the first to the …","","","","","","","","","","Determine if two line segments intersect, but more so …","","","Returns a point along the line segment, unless the …","","","","","","","","","Returns an infinite line passing through this lines …","If two line segments intersect including endpoints –…","Fails for parallel lines.","If the line segment intersects with an infinite line …","","","","Length of the line segment","Returns a thick line segment.","","Equivalent to <code>self.dist_along(dist).unwrap()</code>. Use this to …","Equivalent to <code>Line::new(pt1, pt2).unwrap()</code>. Use this to …","","Creates a line segment between two points. None if the …","","","Returns the two points in this line segment.","Returns the first point in this line segment.","Returns the second point in this line segment.","Returns a reversed line segment","","","Perpendicularly shifts the line to the right if positive …","Perpendicularly shifts the line over to the left. Width …","Perpendicularly shifts the line over to the right. Width …","","","","Returns a polyline containing these two points.","","","","","","","","","","","","Most of the time, [0, 1]. But some callers may go outside …","","","","","","","","","","","","","","","","","","","","Usually m^2, unless the polygon is in screen-space","","","","","","","Doesnt handle multiple crossings in and out.","","","","","","","Does this polygon contain the point either in the …","","","","","","","","","","","","","Extracts all polygons from raw bytes representing a …","","","","","Get the outer ring of this polygon. This should usually …","Groups of three indices make up the triangles","","Do two polygons intersect at all?","Does this polygon intersect a polyline?","","","","","Top-left at the origin. Doesnt take Distance, because …","","","A rectangle, two sides of which are fully rounded …","The order of these points depends on the constructor! The …","","","","","","","","Top-left at the origin. Doesnt take Distance, because …","","","If the polygon has holes, explicitly store all the rings …","","","Top-left at the origin. Doesnt take Distance, because …","","","","Remove the internal rings used for to_outline. This is …","","If the polygon is just a single outer ring, produces a …","Creates the outline around the polygon, with the …","","","","","","","","","","","","","","","","","","","","","One or both args might be empty.","","","","","","","","Dont draw the dashes too close to the ends.","First dedupes adjacent points","","","","","","No excess leftover distance allowed.","Glue together two polylines in order. The last point of …","If the current line is at least this long, return it. …","","","","","","","Like <code>extend</code>, but handles the last and first point not …","","","","Panics if the pt is not on the polyline. Returns None if …","Returns None if the point is the last point.","","Also return the angle of the line where the hit was found","","","","","","","","","","If the length is too short, just give up and make the …","","The resulting polygon is manually triangulated and may …","The resulting polygon is manually triangulated and may …","","Fail if the length is too short.","","","Like <code>extend</code>, but panics on failure.","","","","","","Extends <code>self</code> by a single point. If the new point is close …","Returns the angle from the start to end of this polyline.","","Returns the point on the polyline closest to the query.","","","Same as get_slice_ending_at, but returns None if the …","Same as get_slice_starting_at, but returns None if the …","","","Perpendicularly shifts the polyline to the right if …","","","","","Returns the excess distance left over from the end","Walk along the PolyLine, starting <code>buffer_ends</code> from the …","Walk along the PolyLine, from <code>start_buffer</code> to …","","Produces a GeoJSON linestring, optionally mapping the …","","","","","Like make_polygons, but make sure the points actually …","","","","","","","","Doesnt check for duplicates. Use at your own risk.","This represents world space, NOT LonLat.","This represents world-space in meters.","","","","","","","","","","","","","","","","","","Pretty meaningless units, for comparing distances very …","","","","","","","","","","","","","","","","","","","Can go out of bounds.","","","","","","","","","","","","","","","","","","","Maybe a misnomer, but like a PolyLine, but closed.","Be careful with the order of results. Hits on an earlier …","","","","","","","","","","","","","","","","","","","","","","","Extract all PolyLines and Rings. Doesnt handle crazy …","Produces a GeoJSON polygon, optionally mapping the …","Draws the ring with some thickness, with half of it …","","","Translates the ring by a fixed offset.","","","","","In meters per second. Can be negative.","","","","","","","","","","","","","","","","","","","","","","","","","","","","Describes the speed according to formatting rules.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","None if empty","","Could implement PartialEq, but be a bit more clear how …","","","","","","","","","","","","","","","In seconds since midnight. Cant be negative.","","","","","","","","","","","","","","","","Rounded down. 6:59:00 is hour 6.","(hours, minutes, seconds, centiseconds)","","For RNG range generation. Dont 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For …","","","","","","","","","A building has connections to the road and sidewalk, may …","","","","","","","","","","","","","","","","","A single city (like Seattle) can be broken down into …","","An estimated number of workers","This is cheaper to store than a MovementID. It simply …","","","Opposite direction, sidewalks only","Sidewalks only!","","A traffic signal consists of a sequence of Stages that …","","","","A raised curb","","","","","","","","","","","","","Flex posts, wands, cones, other “weak” forms of …","","","","","An intersection connects roads. Most have >2 roads and …","This only applies to VehiclePathfinder; walking through …","","","","Solid barrier, no gaps.","A road segment is broken down into individual lanes, …","Original direction","","A lane is identified by its parent road and its position, …","","","","","","","","","","","","Represents changes to a map. 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This …","","","","","","","","","","Return the cost of a single path, and also a mapping from …","This and all_outgoing_borders are expensive to constantly …","","","","","","","","","","","This is the specific amenity listed in OSM, not the more …","","","","","","","","","","","Just for temporary std::mem::replace tricks.","","","","","","","","","Should contraction hierarchies for pathfinding be built? …","","","","","Meaningless order","","The physical center of the road, including sidewalks, …","","","","Derived from commands, kept up to date by update_derived","","","","","","A stack, oldest edit is first. The same intersection may …","self is from. (via, to). Only BanTurns.","","","Try to consolidate all short roads. Will likely break.","","","","","","","","","","","","","","The individual maps","Goes from building to sidewalk","Goes from the lot to the driving lane","{Cars, bikes} trying to start or end here might not be …","","These may be on different roads entirely, like for light …","Guaranteed to be at least 7m (MAX_CAR_LENGTH + a little …","If true, driving happens on the right side of the road …","","","","","Once a Map exists, the player can edit it in the UI …","","","","","","","","If we cant render all spots (maybe a lot with no …","","","Cars trying to park near this building should head for …","","","Finds the road directly connecting two intersections.","","","","The “overall” path of movement, aka, an “average” …","","","","","","","","","","","","If you need to regenerate anything when the map is …","","","Panics on borders","","","None for SharedSidewalkCorners and turns not belonging to …","Find all movements from one road to another thatre …","","","","","","","","","","","","","","The turns may belong to two different intersections!","","","","","","","","","","","","","","","","","","","","","","","","As long as this is unique per lane, this value is …","","Note that a lane may belong to both incoming_lanes and …","Since the player is in the middle of editing, the signal …","If true, roads without explicitly tagged sidewalks may …","","","","If its both, train overrides bus","Does a turn at a stop sign go from a smaller to a larger …","Preserve all OSM tags for buildings, increasing the final …","Where a text label should be centered to have the best …","","","","","Invariant: A road must contain at least one child. These …","","","Load a map from a local serialized Map or RawMap. Note …","","See …","A bunch of (mostly read-only) queries on a Map.","After deserializing a map directly, call this after.","","Returns the highest elevation in the map","","","","","","","","","","","","","","","If false, adjacent roads with the same AccessRestrictions …","If false, adjacent roads with the same AccessRestrictions …","Was a short road adjacent to this intersection merged?","Modifies the map in-place, removing parts not essential …","","Returns (changed_roads, deleted_lanes, deleted_turns, …","","","","","","","","","","","","","","","","Explicitly store whatever the original was, since this can…","","Useful utilities for working with OpenStreetMap.","The importing process also automatically creates some …","","","","Depending on options while importing, these might be …","Depending on options while importing, these might be …","","Empty except for TurnType::Crosswalk. Usually just one …","","","","","","","Everything related to pathfinding through a map for …","","","","","","","[-1.0, 1.0] theoretically, but in practice, about [-0.25, …","","","This needs to be in clockwise orientation, or later …","","Edits without these are player generated.","Some edits are included in the game by default, in …","The link is optional even for proposals","","","The convert_osm crate produces a RawMap from OSM and …","","This can expensive, so dont constantly do it while …","","","","","","","","Only roads incoming to the intersection are listed here.","","","Returns the routing params baked into the map.","","","","","","","","Lot to sidewalk","The buildings connection for any agent can change …","","","Simple search along undirected roads. Expresses the …","Non-empty, times in order for one day when a vehicle …","","","The middle of the “T”, pointing towards the parking …","src and dst must both belong to parent. No guarantees …","","","","","May be a border or not. If not, is long enough for buses …","","","","","","Street parking is divided into spots of this length. 8 …","","","","","","","","","self is from","","","","","","","","","","Like center_pts, but before any trimming for intersection …","","","","","","","","","","","","","","","","","","","A single city (like Seattle) can be broken down into …","","","","","","The individual maps","","If theres a single map covering all the smaller maps, …","Generate a city from a bunch of smaller, individual maps. …","","","","","","","","","","","","","","false is src_i, true is dst_i","","","","Starting from some initial spot, calculate the cost to …","Starting from some initial buildings, calculate the cost …","If true, allow walking on shoulders.","","","","","","","","","","","","","","","","","","","","","","","","","Calculate the strongly connected components (SCC) of the …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","This returns the pathfinding cost of crossing one road …","","","","","","","","Starting from some initial buildings, calculate the cost …","If true, allow walking on shoulders.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Represents changes to a map. Note this isnt …","","","","","","","","","","","","","","","","","Pick apart changed_roads and figure out if an entire road …","","","Derived from commands, kept up to date by update_derived","","This is meant for table-driven unit tests. Call this on …","","","","","","","","","A stack, oldest edit is first. The same intersection may …","","Assumes update_derived has been called.","Transforms a string describing lane types and directions, …","","","","(summary, details)","","","","","","","","Recalculate the driveways of some buildings after map …","Recalculate the driveways of some parking lots after map …","","","","","","","","","","Produces an md5sum of the contents of the edits.","","","","","","","","","","If false, adjacent roads with the same AccessRestrictions …","","","","","","","","","Some edits are included in the game by default, in …","","","","","","","","","","","","Encode the edits in a permanent format, referring to …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","When the PermanentMapEdits format changes, add a …","","","","","","","","","","","","","MapEdits are converted to this before serializing. …","","","","","","","","","","","","","","","","","","","","","","","","","","","Transform permanent edits to MapEdits, looking up the map …","Transform permanent edits to MapEdits, looking up the map …","","If false, adjacent roads with the same AccessRestrictions …","Edits without these are player generated.","The link is optional even for proposals","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Options for converting RawMaps to Maps.","","","","Should contraction hierarchies for pathfinding be built? …","","","","","Try to consolidate all short roads. Will likely break.","","","Naming is confusing, but RawMap -> InitialMap -> Map. …","","Preserve all OSM tags for buildings, increasing the final …","Snap points to an exact Position along the nearest lane. …","","","","","","","The various traffic signal generators live in the traffic …","","Adjust the path to start on the polygons border, not …","","","","","","","Look for roads underneath bridges, then lower their …","","","Finalize importing of buildings, mostly by matching them …","","Collapse degenerate intersections:","","","","Some cycleways intersect footways with detailed curb …","","","","","","","","","","","","","","","","OSM describes roads as center-lines that intersect. Turn …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Also returns a list of labeled polygons for debugging.","","","","","","","","","","","","","Fill in empty space between one-way roads.","","","Merge tiny “roads” thatre actually just part of a …","","","","Take in parking lots from OSM and all parking aisle …","Returns (driveway_line, driving_pos, sidewalk_line, …","Some roads might be totally disconnected from the largest …","","","","","","","","","","Snap separately mapped cycleways to main roads.","","","","","","","","","","","","","","Applies a bunch of heuristics to a single intersection, …","","","","","","","Simple second-pass after generating all signals. Find …","","","","","","","","Create a traffic signal which has a stage that is: …","","","Build stages. First find roads that are straight across, …","","","","","","","","","","","","","","","","Construct the final model of bus/train stops and routes. …","","","","","","","","","","","","Generate all driving and walking turns at an …","","","","","Ideally, we want every incoming lane to lead to at least …","Filter out crosswalks on really short roads. In reality, …","","","","At an intersection of footpaths only, just generate a …","","Generate Crosswalk and SharedSidewalkCorner (places where …","A complete rewrite of make_walking_turns, which looks at …","","","","","","","","","","","","","","","","","If true, driving happens on the right side of the road …","","","","","","If true, roads without explicitly tagged sidewalks may …","","","","","Street parking is divided into spots of this length. 8 …","","","","","","","","","","","","","Bus stops and routes.","","","","","","","","","Zones and AccessRestrictions are used to model things …","","Areas are just used for drawing.","","","","","","","Not from OSM. A user-specified area to focus on.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The importing process also automatically creates some …","","","","","","","","","","","","","","","","","","","","","","","","","A business located inside a building.","Businesses are categorized into one of these types.","","","","","","A building has connections to the road and sidewalk, may …","","","","","","","An estimated number of workers","","","","","","","","","","","","None corresponds to the native name","Represent no parking as Private(0, false).","","","","","(Spots, explicitly tagged as a garage)","(Name, spots)","","","An estimated number of residents, workers","","","","","","","All types of amenities, in alphabetical order.","","This is the specific amenity listed in OSM, not the more …","","Returns (biking position, sidewalk position). Could fail …","","","","","","","","","","","","","","","","","","Categorize an OSM amenity tag.","","","","","","","","","","","","","","","","","","","","","","","","","","Goes from building to sidewalk","The polyline goes from the building to the driving …","","","","","","","","","","","","","","","","","","","","","","","","","","","","Does this building contain any amenity matching the …","","","","","","","","","","","","","","","","Where a text label should be centered to have the best …","","","","","","","","","","","","","","","Depending on options while importing, these might be …","Depending on options while importing, these might be …","","","","","","","","","","","","","The buildings connection for any agent can change …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","These may be on different roads entirely, like for light …","","","","","","","","","","","","","","","","","","","","","","","","","As long as this is unique per lane, this value is …","","","","","If its both, train overrides bus","","","","","Explicitly store whatever the original was, since this can…","","","","","","","","","","","","","Non-empty, times in order for one day when a vehicle …","May be a border or not. If not, is long enough for buses …","","","","","","","","","","","","","","","","","","","","","","","","","","","An intersection connects roads. Most have >2 roads and …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Strict for bikes. If there are bike lanes, not allowed to …","","","Return all incoming roads to an intersection, sorted by …","Higher numbers get drawn on top","","","","Note that a lane may belong to both incoming_lanes and …","","","","","","","","","","","","","","","Was a short road adjacent to this intersection merged?","","","","","","","This needs to be in clockwise orientation, or later …","","","","","","","","","","","","","","","","","Dont call for SharedSidewalkCorners","","","","","","","","","","","","","A raised curb","","Flex posts, wands, cones, other “weak” forms of …","Solid barrier, no gaps.","A road segment is broken down into individual lanes, …","A lane is identified by its parent road and its position, …","","","","","From some manually audited cases in Seattle, the length …","","Sturdier planters, with gaps.","","","","","","","Just paint!","","","","","","","","","","","","Meaningless order","","","","","","","","","","","","","","","","","","","","","","","","{Cars, bikes} trying to start or end here might not be …","","","","pt2 will be endpoint","","","","","","","","","","","","","","","","","","","","","","The inverse of <code>to_char</code>. Always picks one buffer type. …","","","","","","Returns the set of allowed turn types, based on …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Represents the lane type as a single character, for use …","","","","","","","Starting from this lane, follow the lanes left edge to …","","","","","","","","","","","","","","","","For a given lane type, returns some likely widths. This …","","","","","","","","This is cheaper to store than a MovementID. It simply …","A Movement groups all turns from one road to another, …","A movement is like a turn, but with less detail it …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The “overall” path of movement, aka, an “average” …","","","","","","","","","","","","","","","","","","","","","","Polyline points FROM intersection","","","","","","","","","","","","","","","","","","","Parking lots have some fixed capacity for cars, and are …","","","","","","","","","","","","","","","Goes from the lot to the driving lane","Guaranteed to be at least 7m (MAX_CAR_LENGTH + a little …","","","If we cant render all spots (maybe a lot with no …","","","","","","","","","","","","","","","","Lot to sidewalk","","The middle of the “T”, pointing towards the parking …","","","","","","","","","","","","","","","","","A Road represents a segment between exactly two …","","","","","","","","","","","","","","The physical center of the road, including sidewalks, …","","","These are ordered from closest to center lane (left-most …","","","","","","","","","","","","Returns the common intersection between two roads, …","self is from. (via, to). Only BanTurns.","","","","","","lane must belong to this road. Offset 0 is the centermost …","Get the DirectedRoadID pointing to the intersection. …","Get the DirectedRoadID pointing from the intersection. …","","","","","","","","","Includes off-side","","","","","","","","","","","","","This is the FIRST yellow line where the direction of the …","Creates the thick polygon representing one half of the …","","","","","Returns all lanes located between l1 and l2, exclusive.","Gets the left PolyLine of the road","","","","","","Does this directed road have any lanes of a certain type?","","","","A simple classification of if the road is stressful or …","","","Returns lanes from the “center” going out","","","","","","Many roads wind up with almost no length, due to their …","","","","","","Strict for bikes. If there are bike lanes, not allowed to …","Invariant: A road must contain at least one child. These …","","Get the only sidewalk or shoulder on this side of the …","","","","","","Returns the other intersection of this road, panicking if …","Returns lanes from the “center” going out","","","","","[-1.0, 1.0] theoretically, but in practice, about [-0.25, …","","","","","","","","","","","","","","","","","","","","","","","","","self is from","","","","","Like center_pts, but before any trimming for intersection …","","","","","","","","","","","","","","","","","","","","","","","","","Get the priority of a turn according to the stop sign …","","","","","","","","","Only roads incoming to the intersection are listed here.","","","","","","","","","","","","","","A traffic signal consists of a sequence of Stages that …","","","","Minimum is the minimum duration, 0 allows cycle to be …","Modifies the fixed timing of all stages, applying either …","","","","","","","","","","","","","Move crosswalks from stages, adding them to an all-walk …","Move crosswalks from stages, adding them to an all-walk …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","How long a full cycle of the signal lasts, assuming no …","","","","","","","","","","","","","","","","","Only call this variant while importing the map, to …","","","","","For stop signs: Cant currently specify this! For …","","","For stop signs: cars can do this without stopping. These …","","","","A Turn leads from the end of one Lane to the start of …","Turns are uniquely identified by their (src, dst) lanes …","","","","For stop signs: cars have to stop before doing this turn, …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Empty except for TurnType::Crosswalk. Usually just one …","","","","","Penalties for (lane types, lane-changing, slow lane). The …","Is this turn legal, according to turn lane tagging?","Is this turn legal, according to turn restrictions …","","","","","src and dst must both belong to parent. No guarantees …","","","","","","","","","","","","","","","","","","","","","","","","","A contiguous set of roads with access restrictions. This …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Larger number means a bigger road, according to …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Whos asking for a path?","","Tuneable parameters for all types of routing.","","","","","","","","","","","","","","Can an agent use a lane? There are some subtle exceptions …","","","","","","","","","","","","","","","","","","Strict for bikes. If there are bike lanes, not allowed to …","","","","Not bijective, but this is the best guess of user intent","","","","Some helpers for working with fast_paths.","","","","","","","","","","","","","","","","","To deal with complicated intersections and short roads in …","","","","Structures related to the new road-based pathfinding …","Pathfinding for cars, bikes, buses, and trains using …","","","Pathfinding for pedestrians, as well as figuring out if …","Heavily penalize crossing into an access-restricted zone …","","","","","","","","This operates on raw IDs and costs; no type safety. The …","","","","","","Returns (path cost, node IDs in path)","Returns (path cost, node IDs in path). Input is pairs of …","","","","","","","","","","","","","","","","","","","","","","","","","A bidirectional mapping between fast_paths NodeId and …","","","","","","","","","","","","","Call this after filling out the input graph, right before …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Quickly create an invalid pathfinder, just to make borrow …","","","","Create a new Pathfinder with custom routing params that …","","Finds a path from a start to an end for a certain type of …","Finds a path from a start to an end for a certain type of …","","","","","","","","","","","This only applies to VehiclePathfinder; walking through …","","A sequence of movements through a cluster of …","Find all other traffic signals “close” to one. Ignore …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Group lane-based uber-turns into road-based UberTurnV2s.","","","","(legal, illegal)","","","","","","","","","","","","","","","","","","","","","","Sidewalks only!","Original direction","","","","","","","","","","","Determines the start and end position to travel between …","","","","","","","","","","","","","","","","","","","","","","","","Once we finish this PathStep, how much distance will be …","","","","","","","Estimate how long following the path will take in the …","","","","","","","","","If the agent following this path will initially block …","","The original PathRequest used to produce this path. If …","","","Returns the total elevation (gain, loss) experienced over …","","","","","","","","","","The caller must pass in two valid positions for the …","The single definitive place to determine how fast …","The single definitive place to determine how fast …","","Trusting the caller to do this in valid ways.","","","","","","","","","","","","","","","","","","","","","","Traces along the path from its originally requested …","Traces along the path from a specified distance along the …","","","","","","","","","","","","","","The caller must pass in two valid positions for the …","","","","The caller must pass in two valid sidewalk positions. …","Original direction","Opposite direction, sidewalks only","","One step along a path.","A path between two endpoints for a particular mode. This …","","","","","","","","","","","","","","","","","Vehicle implementations often just calculate the sequence …","The time needed to perform this path. This time is not a …","The original PathRequest used to produce this path.","All steps in this path.","","","Transform a sequence of roads representing a path into …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","This returns the pathfinding cost of crossing one road …","","","","","false is src_i, true is dst_i","","","","","","","","","","","","","","","","","","","","Attempt the pathfinding and see if we should ride a bus. …","","","","","","","","","","","","","","A way to refer to roads across many maps and over time. …","","","","","","","","","","","This is guaranteed to be in order and contiguous.","","","","Prints the OriginalRoad in a way that can be copied to …","Look for short roads that should be merged, and mark them …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","This is effectively a PolyLine, except theres a case …","","","","","","","","","","","","","","","","","","","","","","(via, to). For turn restrictions where via is an …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the corrected center and total width","","","","","","","","","","","","","","","","","","","","","","","","","If not, light rail","","","","","","Guaranteed to be filled out when RawMap is fully written.","(the surviving intersection, the deleted intersection, …","","","","","","","","","","","","","","","","","","","","","","","","","","","If its not explicitly mapped, well do equiv_pos.","","Represents the original place where OSM center-lines …","","","","(Intersection polygon, polygons for roads, list of …","","","","Run a sequence of transformations to the RawMap before …","","","","","","","","","","","","","","","","","","","","","","","","Generate the trimmed <code>PolyLine</code> for a single RawRoad by …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Probably not an intersection, but this type is more …","","","","","","","","","","","","","","","Represents a specific point some distance along a lane.","Either a lane or a turn, where most movement happens.","","","","","","","","","","","","","","","","","","","","","","","Given a position along a lane, find the equivalent …","","","","","","","","","","","Return the center-line geometry of this lane or turn.","","","","","","","The single definitive place to determine how fast …","The single definitive place to determine how fast 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This …","","","TripID, TurnID (Where the delay was encountered), Time …","","","","How long waiting at the stop?","Just use for parking replanning. Not happy about copying …","","","","","","None if cancelled","","What stop did they board at?","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","An activity model creates “people” that follow a set …","Some users of the API …","Need to explain this trick basically keeps …","This is a much more primitive way to randomly generate …","","","","Intermediate structures used to instantiate a Scenario. …","","","","","","","Lists all border intersections of the map, broken down by …","","","","","","","","","","","","","","","","","","","","","","","","","","Returns the (incoming, outgoing) borders for the …","","","","","Import external scenario data. The main difference …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Designed in …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","SimFlags specifies a simulation to setup.","","","","","","","","","","","","","","A path to some file.","Loads a map and simulation. Not appropriate for use in …","","","","","","","","","","Scenario name","","","Transforms an existing Scenario before instantiating it.","If this modifies scenario_name, then that means prebaked …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","If <code>None</code>, then just cancel the trip.","","","","","","","","","","A Scenario describes all the input to a simulation. …","","","","Lifted from Seattles Soundcast model, but seems …","","","","","","","","","","","","","","","","","","","","Verify that a persons trips make sense","","","","","","","","","","","","","","","","","","","","","","","","","","","","","If retry_if_no_room is false, any vehicles that fail to …","","","","","","","","","","","","","","","","","","","Did a ScenarioModifier affect this?","","None means seed all buses. Otherwise the route name must …","Just used for debugging","","","","","","","","","","","","","","","","","","","","","","There must be continuity between trips: each trip starts …","","","","","","","","","","","","","","","","","","","","Something went wrong spawning the trip.","We need to remember a few things from scenario …","Used for interactive spawning, tests, etc. For now, only …","Specifies where a trip begins or ends.","","","","","Can be used to spawn from a border or anywhere for …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Turn an origin/destination pair and mode into a specific …","","","","","Figure out a single PathRequest that goes between two …","","Returns a point representing where this endpoint is.","","","","","","","","","","","","","","","","","","","","","","","This must be a currently parked vehicle owned by the …","","","","","","","","","","","","","","","","This must be a currently off-map vehicle owned by the …","","","","","","","","Represents a single vehicle. Note “car” is a …","See …","","","","","","Wheres the front of the car while this is happening?","","","","","","","","","","","","","","Assumes the current head of the path is the thing to …","","","","","","","","","","","","","","","","","","","In reverse order most recently left is first. The sum …","","","","","","","","","","None for buses","","","","","","","","","","Since lane over-taking isnt implemented yet, a vehicle …","","","","","","","","","","","","","","","","","","Simulates vehicles!","","","","","","","","","","","","","","","","","Abruptly remove a vehicle from the simulation. They may …","","","","","","Finds vehicles thatre laggy heads on affected parts of …","","Note the ordering of results is non-deterministic!","","","","","","","This is about as expensive as get_draw_cars_on.","Note the ordering of results is non-deterministic!","","","","","","","","","If the car wants to over-take somebody, what adjacent …","","","","None if it worked, otherwise returns the CreateCar …","","","","","","","","","","","","","State transitions for this car:","","","After a leader (maybe an active vehicle, maybe a static …","","If start_car_on_lane fails and a retry is scheduled, this …","","","Does the given car want to over-take the vehicle in front …","Manages conflicts at intersections. When an agent has …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","For deleting cars","See if any agent is currently performing a turn that …","","","","","","","","","","","","","","Returns intersections with travelers waiting for at least …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","For cars: The head car calls this when theyre at the …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","This is only triggered for traffic signals.","","Vanished at border, stopped biking, etc a vehicle …","","","","","","","","This assigns infinite private parking to all buildings …","","","","Manages the state of parked cars. There are two …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Theres no DrawCarInput for cars parked offstreet, so …","Theres no DrawCarInput for cars parked offstreet, so …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The vehicles front is currently at the given …","The vehicles front is currently at the given …","","","(Filled, available)","(Filled, available)","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns any cars that got very abruptly evicted from …","Returns any cars that got very abruptly evicted from …","","","","","","","","","","","","","","","","","","","","","","","","","","","","Counterintuitive: any spots located in blackholes are …","","","","","","","","","","","","","Unrealistically assumes the driver has knowledge of …","Unrealistically assumes the driver has knowledge of …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Needed when abruptly deleting a car, in case theyre …","Needed when abruptly deleting a car, in case theyre …","","","","","","","This follows whatevers in front of it","A Queue of vehicles on a single lane or turn. This is …","The exact position of something in a <code>Queue</code> at some time","A member of a <code>Queue</code>.","Something occupying a fixed interval of distance on the …","A regular vehicle trying to move forwards","Record that a car is blocking a static portion of the …","","","","","","","Not incuding FOLLOWING_DISTANCE","","","","","","","True if a static blockage can be inserted into the queue …","Record that a car is no longer blocking a dynamic portion …","Record that a car is no longer blocking a static portion …","","","","","","","","","","","","","","Once a car has fully exited a queue, free up the space it …","","","","","How long the lane or turn physically is.","Get all cars in the queue, not including the laggy head …","Return the exact position of each member of the queue. …","If the specified car can appear in the queue, return the …","Get the front of the last car in the queue.","Find the vehicle in front of the specified input. None if …","","Returns the front of the last car in the queue, only if …","Record that a car has entered a queue at a position. This …","","","","","","","","","","","","","If a car thinks its reached the end of the queue, …","True if the reserved length exceeds the physical length. …","This cars back is still partly in this queue.","","","Change the first car in the queue to the laggy head, …","","","Record that a car has entered a queue at the end. Its …","Remove a car from a position. Need to separately do …","Record that a car is starting to change lanes away from …","When a cars turn is accepted, reserve the vehicle …","Can a car start a turn for this queue?","","","Return a penalty for entering this queue, as opposed to …","","","","","","","","","","If true, theres room and the car must actually start …","","","","","","","","","This vehicle is exiting a driveway and cutting across a …","This vehicle is in the middle of changing lanes","","","","","","","","","","","","","","","The Distance is either 0 or the current traversables …","Simulates pedestrians. Unlike vehicles, pedestrians can …","","","","","","","","","","","","","","","","","","","","","","","","Abruptly remove a pedestrian from the simulation. They …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Records trips beginning and ending at a specified set of …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Shows an agents current inner intention or thoughts.","","","","","","bool is contraflow","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Front of the car","True only for cars currently looking for parking. I don…","Possibly the rest","None means a bus.","","None means a bus or parked car. Note parked cars do NOT …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Spot and cached distance along the last driving lane","","","","","Returns the step just finished","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Called when the car is Queued at the last step, or when …","","","","","","","","Front is always the current step","","","","","","","","","","","","","","","","","","","","","","","","No parking available at all!","","","","","","","","","","A smaller version of Command that satisfies many more …","","","","","","","","","The priority queue driving the discrete event simulation. …","A more compressed form of CommandType, just used for …","If true, retry when theres no room to spawn somewhere","","The Time is redundant, just used to dedupe commands","","","","","","","","Distinguish this from UpdateCar to avoid confusing things","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","This API is safer than handing out a batch of items at a …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","This next command mightve actually been rescheduled to …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Print the alert to STDOUT and dont proceed until the …","","Just print the alert to STDOUT","Dont do anything","The Sim ties together all the pieces of the simulation. …","","Options controlling the traffic simulation.","","Only call for active agents, will panic otherwise","","","","When a warning is encountered during simulation, …","","For every parked car, (position of parking spot, position …","","","","","","","","","","","","","","","","","","","","","","If a cycle of vehicles depending on each other to turn is …","","","","","","","","","","","","","Return a short string to debug a car in the UI.","","","","","","","For intersections with an agent waiting beyond some …","","","","Allow all agents to immediately proceed into an …","","","Prevent a vehicle from starting a turn if their target …","Returns a boxed object from a boxed trait object if the …","Returns a mutable reference to the object within the …","Returns an <code>Rc</code>-ed object from an <code>Rc</code>-ed trait object if the …","Returns a reference to the object within the trait object …","","","","Enable an experimental SEIR pandemic model.","","","","Returns (trips affected, number of parked cars displaced)","If trip is finished, returns (total time, total waiting …","","","","","","","","","","","(Filled, available)","","","For every agent thats currently not moving, figure out …","","","","","","","","","","","","","","","","","","Returns the best-case time for a trip in a world with no …","This does not include transit riders. Some callers need …","","","","Respond to arbitrary map edits without resetting the …","Enable experimental handling for “uber-turns”, …","If present, live map edits are being processed, and the …","","","Ignore parking data in the map and instead treat every …","","","","","","","","","","","","","","","","","","","Returns true if the trait object wraps an object of type …","","","","","","","","","","","","","","","","(total number of people, just in buildings, just off map)","","","(number of finished trips, number of unfinished trips)","","","","","All sorts of read-only queries about a simulation","As a vehicle follows a route, opportunistically make …","","","","","Used to distinguish savestates for running the same …","","","","","","","","","","","Only one at a time supported.","","Dont collect any analytics. Only useful for …","","","(bus, stop index its coming from, percent to next …","","","(number of vehicles in the lane, penalty if a bike or …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Ignore all stop signs and traffic signals, instead using …","","","","","","","Queued behind someone, or someones doing a conflicting …","","Why is an agent delayed? If there are multiple reasons, …","Waiting on a traffic signal to change, or pausing at a …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Manages public transit vehicles (buses and trains) that …","(buses, trains)","","","","","","","","","","","","","","","","","","","","","","If true, the bus is idling. If false, the bus actually …","","","","","also stop idx that the bus is coming from","","","","","","","","","","","","","Returns the path for the first leg.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Where does each passenger want to deboard?","Returns the bus if the pedestrian boarded immediately.","waiting at => (ped, route, bound for, started waiting)","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The number of active vehicles and commuters, broken into …","A person may own many vehicles, so specify which they use","","","","","","","","Maybe get off at a stop, maybe ride off-map","","","","","","","","These dont specify where the leg starts, since it …","Manages people, each of which executes some trips through …","","","","","","","","","This is idempotent to handle the case of cars retrying …","This will be None for parked cars and buses. Should …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Cancel a trip after its started. The person will be …","Cancel a trip before its started. The person will stay …","","","","","","","","","","","","","","","","","","","","","","","","Scheduled departure; the start may be delayed if the …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Recreate the Scenario from an instantiated simulation. …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Did a ScenarioModifier apply to this?","","","","","","","","","","","","","","","","","","","","","","If no route is returned, the pedestrian boarded a bus …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Both cars and 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The stage …","How long a stage lasts before moving to the next one.","","A movement through an intersection.","Minimum, Delay, Additional Minimum is the minimum cycle …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","The movement begins at the end of this road segment.","The ID of the OSM node representing the intersection with …","The ID of the OSM node representing the intersection. …","","","","","","","True iff the movement is along a crosswalk. Note that …","The direction along the road segment. See …","Returns all traffic signal data compiled into this build, …","","","","","","","Relative to a central clock, delay the first stage by …","The ID of the OSM node at the start of this road segment.","The ID of the OSM node at the end of this road segment.","The ID of the OSM way representing the road.","","","During this stage, these turns can be performed after …","The traffic signal uses configuration from one plan at a …","During this stage, these turns can be performed with the …","","","","","","","The stage lasts this long before moving to the next one.","The traffic signal repeatedly cycles through these …","This plan takes effect at this local time, measured in …","The movement ends at the beginning of this road segment.","","","","","","","","","","","","","","","","","","","","","","","",""],"i":[0,0,1,0,0,0,0,0,1,2,3,4,1,5,6,2,3,4,1,5,6,2,3,4,1,5,6,2,3,4,1,5,6,5,6,2,3,4,1,5,6,2,3,4,1,5,6,2,3,4,1,5,6,2,3,4,1,5,6,5,2,5,2,3,4,1,5,6,5,6,0,2,3,4,1,5,6,3,6,6,6,5,6,4,2,4,2,3,4,1,5,6,4,3,3,5,2,3,4,1,5,6,2,3,4,1,5,6,2,3,4,1,5,6,2,3,4,1,5,6],"f":[null,null,null,null,null,null,null,null,null,[[]],[[]],[[]],[[]],[[]],[[]],[[]],[[]],[[]],[[]],[[]],[[]],[[],["trafficsignal",3]],[[],["plan",3]],[[],["stage",3]],[[],["stagetype",4]],[[],["turn",3]],[[],["directedroad",3]],[[]],[[]],[[]],[[]],[[]],[[]],[[["turn",3]],["ordering",4]],[[["directedroad",3]],["ordering",4]],[[],["result",4]],[[],["result",4]],[[],["result",4]],[[],["result",4]],[[],["result",4]],[[],["result",4]],[[["trafficsignal",3]],["bool",15]],[[["plan",3]],["bool",15]],[[["stage",3]],["bool",15]],[[["stagetype",4]],["bool",15]],[[["turn",3]],["bool",15]],[[["directedroad",3]],["bool",15]],[[["formatter",3]],["result",6]],[[["formatter",3]],["result",6]],[[["formatter",3]],["result",6]],[[["formatter",3]],["result",6]],[[["formatter",3]],["result",6]],[[["formatter",3]],["result",6]],[[]],[[]],[[]],[[]],[[]],[[]],null,null,null,[[]],[[]],[[]],[[]],[[]],[[]],null,null,[[],[["error",3],["result",4,["btreemap","error"]],["btreemap",3,["i64","trafficsignal"]]]],[[["trafficsignal",3]],["bool",15]],[[["plan",3]],["bool",15]],[[["stage",3]],["bool",15]],[[["stagetype",4]],["bool",15]],[[["turn",3]],["bool",15]],[[["directedroad",3]],["bool",15]],null,null,null,null,[[["turn",3]],[["option",4,["ordering"]],["ordering",4]]],[[["directedroad",3]],[["option",4,["ordering"]],["ordering",4]]],null,null,null,[[],["result",4]],[[],["result",4]],[[],["result",4]],[[],["result",4]],[[],["result",4]],[[],["result",4]],null,null,null,null,[[]],[[]],[[]],[[]],[[]],[[]],[[],["result",4]],[[],["result",4]],[[],["result",4]],[[],["result",4]],[[],["result",4]],[[],["result",4]],[[],["result",4]],[[],["result",4]],[[],["result",4]],[[],["result",4]],[[],["result",4]],[[],["result",4]],[[],["typeid",3]],[[],["typeid",3]],[[],["typeid",3]],[[],["typeid",3]],[[],["typeid",3]],[[],["typeid",3]]],"p":[[4,"StageType"],[3,"TrafficSignal"],[3,"Plan"],[3,"Stage"],[3,"Turn"],[3,"DirectedRoad"]]},\
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For this to be …","Change the alpha value of all colors to this value.","A dropdown, checkbox, spinner, etc changed values. The …","","Replace the entire stack of states with this stack.","An action was done, with custom data. The caller must …","When an action happens through a button-like widget, what …","An action was done","","","","The <code>color</code> parameter is multiplied by any color baked into …","","","This destroys the current state, running the callback on …","Rules for how content should stretch to fill its bounds","","","","Dont draw anything.","","","","","Call <code>SharedAppState::draw_default</code>.","","","","","On a DragDrop widget, a member was clicked on and …","Before <code>State::draw</code> is called, draw something else.","","Geometry thats been uploaded to the GPU once and can …","","","","","","","","","","","","","","","","","","","","","","","Doesnt do anything by itself, just used for …","","","","","A mutable builder for a group of colored polygons.","Previously rendered graphics, in the form of a <code>GeomBatch</code>, …","Similar to [<code>Widget::row</code>]/[<code>Widget::column</code>], but for …","","","","","","","A stylable UI component builder which presents vector …","The visual","","","","Dont do anything, keep the current state as the active …","Keep the current state as the active one, but immediately …","","","","","","","","","","","","","","","Note: When double clicking, there will be two …","","","","","","","Convert all colors to greyscale.","","If a state needs to pass data back to its parent, use …","","","Execute a sequence of transitions in order.","","","","Dont do anything","","Nothing happened","","","","","","","","","","","","The result of a Panel handling an event","","","","","","","","","Path to an SVG file","","","","","Destroy the current state, and resume from the previous …","","Call the previous states <code>draw</code>. 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Any side effects …","","","","","","","","","","","","","","","","","","","","","What width and height does the widget occupy? If this …","","","","","","","","","","","","","","","","","","Like <code>std::include_bytes!</code>, but also returns its argument, …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Some map-space elements are drawn differently when …","","","","","","","","","","Called when something on the panel has been clicked. …","","This widget produced an Outcome, and event handling …","","","","","","","","","","","","","","","This widget changed dimensions, so recalculate layout.","","","","","","","","","","","","","","","Your widgets top left corner should be here. Handle …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","If true, name files in a simple scheme intended for …","","","Replace the entire stack of states with this stack.","This destroys the current state, running the callback on …","Dont draw anything.","Call <code>SharedAppState::draw_default</code>.","Before <code>State::draw</code> is called, draw something else.","Dont do anything, keep the current state as the active …","Keep the current state as the active one, but immediately …","If a state needs to pass data back to its parent, use …","Execute a sequence of transitions in order.","Destroy the current state, and resume from the previous …","Call the previous states <code>draw</code>. This wont recurse, …","Push a new active state on the top of the stack.","Replace the current state with a new one. Equivalent to …","Any data that should last the entire lifetime of the …","Many states fit a pattern of managing a single panel, …","","A temporary state of an application. Theres a stack of …","When a state responds to an event, it can specify some …","","","","","","","","","Before <code>State::event</code> is called, call this.","Before <code>State::event</code> is called, call this.","Called before a normal exit, like window close","Called before a normal exit, like window close","","","","","","","","","Returns a boxed object from a boxed trait object if the …","Returns a mutable reference to the object within the …","Returns an <code>Rc</code>-ed object from an <code>Rc</code>-ed trait object if the …","Returns a reference to the object within the trait object …","Draw","","","","","Specifies what to draw before draw()","Specifies what to draw before draw()","","","","When DrawBaselayer::DefaultDraw is called, run this.","When DrawBaselayer::DefaultDraw is called, run this.","Will be called if <code>State::event</code> or <code>State::draw</code> panics.","Will be called if <code>State::event</code> or <code>State::draw</code> panics.","Respond to a UI event, such as input or time passing.","","","If true, then the top-most state on the stack needs to be …","If widgetry determines the video card is low on memory, …","If widgetry determines the video card is low on memory, …","","","","","","","","","","","","","","","","","","","Returns true if the trait object wraps an object of type …","","Called when something on the panel has been clicked. …","Called when something on the panel has been clicked.","Called when something on the panel has been clicked.","Before this state is popped or replaced, call this.","Before this state is popped or replaced, call this.","Called when the mouse has moved.","Called when the mouse has moved.","If a panel <code>on_click</code> event didnt occur and <code>panel_changed</code>…","If a panel <code>on_click</code> event didnt occur and <code>panel_changed</code>…","","Called when something on the panel has changed. 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Exactly which …","","","","","","","","","","","","","","","","","","","","","","","","","","Checks if an extra font has previously been loaded with …","","","","Loads an extra font, used only for automatic fallback of …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","If true, name files in a simple scheme intended for …","","Change every instance of the first color to the second","Change all colors to the specified value. For this to be …","Change the alpha value of all colors to this value.","A mutable builder for a group of colored polygons.","Convert all colors to greyscale.","Dont do anything","A way to transform all colors in a GeomBatch.","Appends all colored polygons from another batch to the …","","","","","","Sets the top-left to 0, 0. Not sure exactly when this …","","Wrap in a Widget for layouting, so this batch can become …","","","","","Translates the batch to be centered on some point.","","","","","Transforms all colors in a batch.","Returns the colored polygons in this batch, destroying …","","","Draws the batch, consuming it. Only use this for drawing …","","Applies one Fill to many polygons.","","","","Creates a batch of filled polygons.","","","","Compute the bounds of all polygons in this batch.","Returns the width and height of all geometry contained in …","","","","","","","","","Exports the batch to a list of GeoJSON features, labeling …","Wrap in a Widget, so the batch can be drawn as part of a …","True when the batch is empty.","","Returns a batch containing an SVG from a file.","Returns a GeomBatch from the bytes of a utf8 encoded SVG …","Returns a GeomBatch from the bytes of a utf8 encoded SVG …","","Creates an empty batch.","Adds a single polygon, painted according to <code>Fill</code>","Offset z value to render above/below other polygons. z …","Rotates each polygon in the batch relative to the center …","Rotates each polygon in the batch relative to the center …","Scales the batch by some factor.","","","Overrides the Z-ordering offset for the batch. Must be in …","Removes the first polygon in the batch.","","","Translates the batch by some offset.","","","","","","","Builds a single polygon covering everything in this …","Adds a single polygon to the front of the batch, painted …","Upload the batch of polygons to the GPU, returning …","","","","Similar to [<code>Widget::row</code>]/[<code>Widget::column</code>], but for …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","A left click occurred while not hovering on any object","A hoverable object was clicked","An object is being dragged. The given offsets are …","If you dont ever need to refer to objects in a <code>World</code>, …","While hovering on an object with a defined hotkey, that …","Nothing interesting happened","Objects in a <code>World</code> are uniquely identified by this …","Draws one of two versions of something, based on whether …","","A <code>World</code> manages objects that exist in “map-space”, …","The result of a <code>World</code> handling an event","","","","","","","","","","","","","Transforms all colors in both batches.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","A left click occurred while not hovering on any object","A hoverable object was clicked","An object is being dragged. The given offsets are …","If you dont ever need to refer to objects in a <code>World</code>, …","While hovering on an object with a defined hotkey, that …","Nothing interesting happened","","This provides a builder API for adding objects to a <code>World</code>.","Objects in a <code>World</code> are uniquely identified by this …","A <code>World</code> manages objects that exist in “map-space”, …","The result of a <code>World</code> handling an event","","","Start adding an object to the <code>World</code>. The caller should …","Begin adding an unnamed object to the <code>World</code>.","","","","","","","","","","","","","","","","","","","","","Creates an empty <code>World</code>, whose objects can exist in the …","Finalize the object, adding it to the <code>World</code>.","","Mark the object as clickable. <code>WorldOutcome::ClickedObject</code> …","","","","","Mark the object as draggable. 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Logically consumes the number of …","Log every raw winit event to the DEBUG level.","","","","","","","","","","","","Sets the text thatll appear during long …","","Specify the title of the window to open.","When calling <code>Widget::draw_svg</code>, <code>ButtonBuilder::image_path</code>, …","","If the screen width using the monitors detected scale …","","","Override the initial HiDPI scale factor from whatever …","","","","","","","","","Sets the window icon. This should be a 32x32 image.","","","ScreenDims is in units of logical pixels, as opposed to …","ScreenPt is in units of logical pixels, as opposed to …","ScreenRectangle is in units of logical pixels, as opposed …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","title: name of previous screen, which youll return to","An “X” button","An “X” button to close the current state. Bound to …","","A right facing caret, like “>”, suitable for paging …","","","","","","A left facing caret, like “<”, suitable for paging to …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Get all entries, filtered and sorted according to the …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Render the text, without any autocropping. You can pass …","Render the text, autocropping blank space out of the …","","","","","","","","","","","","","","","","","","","","","","","","","","","Store a cached key/value pair, only recalculating when …","","","","","","","","","","","","","Get the current key.","","","<code>update</code> is preferred, but sometimes <code>produce_value</code> needs to …","Clears the current pair and returns it.","","","","Update the value if the key has changed.","Get the current value.","Get the current value, mutably.","","Take a screenshot of the entire canvas, tiling it based …","","","","","","","","","","","","","","","","","","","A dropdown, checkbox, spinner, etc changed values. The …","An action was done, with custom data. The caller must …","When an action happens through a button-like widget, what …","An action was done","","","","","On a DragDrop widget, a member was clicked on and …","","","","","Nothing happened","The result of a Panel handling an event","","Create a new widget by implementing this trait. You can …","","","","","","This doesnt count against the entire container","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","If a new Panel is being created to replace an older one, …","If a new Panel is being created to replace an older one, …","","","","","","","","","Creates a column with the specified widgets. Every member …","","","Things like padding dont work on many widgets, so just …","","","","","Creates a column with the specified widgets. No margins …","Creates a row with the specified widgets. 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If this …","","Needed for force_width.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Returns true if the trait object wraps an object of type …","","","","","","","","","","","","","","","","","","","","This widget produced an Outcome, and event handling …","Callers have to adjust padding too, probably","","","","","","","","","","","This widget changed dimensions, so recalculate layout.","Restore state from the previous version of this widget, …","Restore state from the previous version of this widget, …","","","Creates a row with the specified widgets. Every member …","","","Your widgets top left corner should be here. Handle …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","When a button is clicked, <code>Outcome::Clicked</code> with this …","","","","","","","","","","Set a background color for the button based on the button…","","","","","","","","","","Build a button.","Shorthand method to build a default widget whose <code>action</code> …","Shorthand method to build a Button wrapped in a Widget","","","","","","","","Set independent rounding for each of the buttons …","","Set a pre-rendered GeomBatch to use for the button …","","","","","","","","The button cannot be clicked and will be styled as …","Set a tooltip <code>Text</code> to appear when hovering over the …","","","","","","","","","","","Set the font used by the buttons label.","","Set the size of the font of the buttons label.","","","","","","","","The buttons items will be rendered in a horizontal row","Set a hotkey for the button","","","","","","","Set the image for the button. If not set, the button will …","Set a background color for the image, other than the …","Set the image for the button. If not set, the button will …","Rewrite the color of the buttons image.","If a custom <code>image_dims</code> was set, control how the image …","Set independent rounding for each of the buttons image…","Scale the bounds containing the image. If <code>image_dims</code> are …","Display the buttons image before the buttons label.","Set padding for the image","Set the image for the button. If not set, the button will …","","","","","","","","","","","","","","","","","","","","","","Set the color of the buttons label.","Display the buttons label before the buttons image.","Assign a pre-styled <code>Text</code> instance if your button need …","Set the text of the buttons label.","Set the text of the buttons label. The text will be …","","","If a <code>tooltip</code> is not specified, a default tooltip will be …","Set an outline for the button based on the buttons …","","","","Extra spacing around a buttons items (label and/or …","","Extra spacing around a buttons items (label and/or …","Extra spacing around a buttons items (label and/or …","Extra spacing around a buttons items (label and/or …","Extra spacing around a buttons items (label and/or …","","","Spacing between the image and text of a button. Has no …","","","","","","","","","Set a non-default tooltip <code>Text</code> to appear when hovering …","","","","","","","","","","","","","","","","The buttons items will be rendered in a vertical column","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","If a card is currently being dragged, return its original …","","","","","","","","","","","","","","","","","","This widget emits several events.","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Doesnt do anything by itself, just used for …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Creates a square filler, always some percentage of the …","","","","","","","UTF-8 encoded bytes of an SVG","Previously rendered graphics, in the form of a <code>GeomBatch</code>, …","A stylable UI component builder which presents vector …","The visual","Path to an SVG file","","","","","Set a background color for the image. Has no effect …","","","","","","Render the <code>Image</code> and any styling (padding, background, …","","","","","Rewrite the color of the image.","","If a custom <code>dims</code> was set, control how the image should be …","","Set independent rounding for each of the images …","","","Scale the bounds containing the image. If <code>dims</code> are not …","","An <code>Image</code> with no renderable content. Useful for starting …","","","","","Create a new <code>Image</code> from a <code>GeomBatch</code>.","Create a new SVG <code>Image</code> from bytes.","Create an SVG <code>Image</code>, read from <code>filename</code>, which is colored …","","","","","","","","","","Process <code>self</code> into a <code>GeomBatch</code>.","Create a new <code>Image</code> based on <code>self</code>, but overriding with any …","Set padding for the image. Has no effect unless custom …","","Padding below the image. Has no effect unless custom <code>dims</code> …","Padding to the left of the image. Has no effect unless …","Padding to the right of the image. Has no effect unless …","Padding above the image. Has no effect unless custom <code>dims</code> …","Set a new source for the <code>Image</code>s data.","","Set the GeomBatch for the button.","Set the bytes for the image.","Set the path to an SVG file for the image.","","","Add a tooltip to appear when hovering over the image.","","","","","","","","The images intrinsic colors will be used, it will not …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","<code>batch</code>: the <code>GeomBatch</code> to draw <code>tooltips</code>: (hitbox, text, …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","<code>label</code> is used to name the actual LinePlot widget. The …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Consumes the autocomplete widget. Its fine if the …","","","","","","","","","","","","","","Grab a stashed value and clone it.","","","","","","","","","Returns an empty panel. <code>event</code> and <code>draw</code> will have no …","","","","","","","","","","","","","","When a panel is built, a fake, “no-op” mouseover …","","","","","","","","","","","","","","","","","","","","","","","","","","","All margins/padding/etc from the previous widget are …","","","","","","","","","","","Grab a stashed value, with the ability to pass it around …","Swap the inner content of a <code>container</code> widget with …","Removes a widget from the panel. Does not recalculate …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","An f64 rounded to 4 decimal places. Useful with Spinners, …","","","","","","","","","","","","","","","","","","","","","","","","","A spinner for f64s should prefer using this, which will …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","Creates a spinner using the <code>SpinnerValue</code>s default …","Creates a spinner using a custom method for rendering the …","An invisible widget that stores some arbitrary data on …","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","A widget containing the tab bar and a content pane with …","","","","","","","","","","","","","","","Add a new 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