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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `ContextualActions` trait in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, ContextualActions"><title>ContextualActions in game::info - Rust</title><link rel="preload" as="font" type="font/woff2" crossorigin href="../../SourceSerif4-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../FiraSans-Regular.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../FiraSans-Medium.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../SourceCodePro-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../SourceSerif4-Bold.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../SourceCodePro-Semibold.ttf.woff2"><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled><link rel="stylesheet" type="text/css" href="../../dark.css" disabled><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><script id="default-settings" ></script><script src="../../storage.js"></script><script src="../../crates.js"></script><script defer src="../../main.js"></script>
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<nav class="sidebar"><a class="sidebar-logo" href="../../game/index.html"><div class="logo-container"><img class="rust-logo" src="../../rust-logo.svg" alt="logo"></div>
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</a><h2 class="location"><a href="#">ContextualActions</a></h2><div class="sidebar-elems"><section><div class="block"><h3 class="sidebar-title"><a href="#required-methods">Required Methods</a></h3><ul><li><a href="#tymethod.actions">actions</a></li><li><a href="#tymethod.execute">execute</a></li><li><a href="#tymethod.gameplay_mode">gameplay_mode</a></li><li><a href="#tymethod.is_paused">is_paused</a></li></ul></div><div class="block"><h3 class="sidebar-title"><a href="#implementors">Implementors</a></h3></div></section><h2 class="location"><a href="index.html">In game::info</a></h2><div id="sidebar-vars" data-name="ContextualActions" data-ty="trait" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../game/index.html"><img class="rust-logo" src="../../rust-logo.svg" alt="logo"></a><nav class="sub"><div class="theme-picker hidden"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="22" height="22" alt="Pick another theme!" src="../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><span></span><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img width="22" height="22" alt="Change settings" src="../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><div class="main-heading">
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<h1 class="fqn"><span class="in-band">Trait <a href="../index.html">game</a>::<wbr><a href="index.html">info</a>::<wbr><a class="trait" href="#">ContextualActions</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span></h1><span class="out-of-band"><a class="srclink" href="../../src/game/info/mod.rs.html#837-852">source</a> · <a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span></div><div class="docblock item-decl"><pre class="rust trait"><code>pub trait ContextualActions {
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fn <a href="#tymethod.actions" class="fnname">actions</a>(&self, app: &<a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>, id: <a class="enum" href="../../map_gui/enum.ID.html" title="enum map_gui::ID">ID</a>) -> <a class="struct" href="https://doc.rust-lang.org/1.60.0/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a><<a class="primitive" href="https://doc.rust-lang.org/1.60.0/std/primitive.tuple.html">(</a>Key, <a class="struct" href="https://doc.rust-lang.org/1.60.0/alloc/string/struct.String.html" title="struct alloc::string::String">String</a><a class="primitive" href="https://doc.rust-lang.org/1.60.0/std/primitive.tuple.html">)</a>><span class="notable-traits"><span class="notable-traits-tooltip">ⓘ<span class="notable-traits-tooltiptext"><span class="docblock"><span class="notable">Notable traits for <a class="struct" href="https://doc.rust-lang.org/1.60.0/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a><<a class="primitive" href="https://doc.rust-lang.org/1.60.0/std/primitive.u8.html">u8</a>, A></span><code class="content"><span class="where fmt-newline">impl<A> <a class="trait" href="https://doc.rust-lang.org/1.60.0/std/io/trait.Write.html" title="trait std::io::Write">Write</a> for <a class="struct" href="https://doc.rust-lang.org/1.60.0/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a><<a class="primitive" href="https://doc.rust-lang.org/1.60.0/std/primitive.u8.html">u8</a>, A> <span class="where fmt-newline">where<br> A: <a class="trait" href="https://doc.rust-lang.org/1.60.0/core/alloc/trait.Allocator.html" title="trait core::alloc::Allocator">Allocator</a>, </span></span></code></span></span></span></span>;
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<div class="item-spacer"></div> fn <a href="#tymethod.execute" class="fnname">execute</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>, <br> id: <a class="enum" href="../../map_gui/enum.ID.html" title="enum map_gui::ID">ID</a>, <br> action: <a class="struct" href="https://doc.rust-lang.org/1.60.0/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>, <br> close_panel: &mut <a class="primitive" href="https://doc.rust-lang.org/1.60.0/std/primitive.bool.html">bool</a><br> ) -> Transition<<a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>>;
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<div class="item-spacer"></div> fn <a href="#tymethod.is_paused" class="fnname">is_paused</a>(&self) -> <a class="primitive" href="https://doc.rust-lang.org/1.60.0/std/primitive.bool.html">bool</a>;
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<div class="item-spacer"></div> fn <a href="#tymethod.gameplay_mode" class="fnname">gameplay_mode</a>(&self) -> <a class="enum" href="../sandbox/gameplay/enum.GameplayMode.html" title="enum game::sandbox::gameplay::GameplayMode">GameplayMode</a>;
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}</code></pre></div><h2 id="required-methods" class="small-section-header">Required methods<a href="#required-methods" class="anchor"></a></h2><div class="methods"><div id="tymethod.actions" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/info/mod.rs.html#839">source</a></div><h4 class="code-header">fn <a href="#tymethod.actions" class="fnname">actions</a>(&self, app: &<a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>, id: <a class="enum" href="../../map_gui/enum.ID.html" title="enum map_gui::ID">ID</a>) -> <a class="struct" href="https://doc.rust-lang.org/1.60.0/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a><<a class="primitive" href="https://doc.rust-lang.org/1.60.0/std/primitive.tuple.html">(</a>Key, <a class="struct" href="https://doc.rust-lang.org/1.60.0/alloc/string/struct.String.html" title="struct alloc::string::String">String</a><a class="primitive" href="https://doc.rust-lang.org/1.60.0/std/primitive.tuple.html">)</a>><span class="notable-traits"><span class="notable-traits-tooltip">ⓘ<span class="notable-traits-tooltiptext"><span class="docblock"><span class="notable">Notable traits for <a class="struct" href="https://doc.rust-lang.org/1.60.0/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a><<a class="primitive" href="https://doc.rust-lang.org/1.60.0/std/primitive.u8.html">u8</a>, A></span><code class="content"><span class="where fmt-newline">impl<A> <a class="trait" href="https://doc.rust-lang.org/1.60.0/std/io/trait.Write.html" title="trait std::io::Write">Write</a> for <a class="struct" href="https://doc.rust-lang.org/1.60.0/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a><<a class="primitive" href="https://doc.rust-lang.org/1.60.0/std/primitive.u8.html">u8</a>, A> <span class="where fmt-newline">where<br> A: <a class="trait" href="https://doc.rust-lang.org/1.60.0/core/alloc/trait.Allocator.html" title="trait core::alloc::Allocator">Allocator</a>, </span></span></code></span></span></span></span></h4></div><div id="tymethod.execute" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/info/mod.rs.html#840-847">source</a></div><h4 class="code-header">fn <a href="#tymethod.execute" class="fnname">execute</a>(<br> &mut self, <br> ctx: &mut EventCtx<'_>, <br> app: &mut <a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>, <br> id: <a class="enum" href="../../map_gui/enum.ID.html" title="enum map_gui::ID">ID</a>, <br> action: <a class="struct" href="https://doc.rust-lang.org/1.60.0/alloc/string/struct.String.html" title="struct alloc::string::String">String</a>, <br> close_panel: &mut <a class="primitive" href="https://doc.rust-lang.org/1.60.0/std/primitive.bool.html">bool</a><br>) -> Transition<<a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>></h4></div><div id="tymethod.is_paused" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/info/mod.rs.html#850">source</a></div><h4 class="code-header">fn <a href="#tymethod.is_paused" class="fnname">is_paused</a>(&self) -> <a class="primitive" href="https://doc.rust-lang.org/1.60.0/std/primitive.bool.html">bool</a></h4></div><div id="tymethod.gameplay_mode" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/info/mod.rs.html#851">source</a></div><h4 class="code-header">fn <a href="#tymethod.gameplay_mode" class="fnname">gameplay_mode</a>(&self) -> <a class="enum" href="../sandbox/gameplay/enum.GameplayMode.html" title="enum game::sandbox::gameplay::GameplayMode">GameplayMode</a></h4></div></div><h2 id="implementors" class="small-section-header">Implementors<a href="#implementors" class="anchor"></a></h2><div class="item-list" id="implementors-list"><section id="impl-ContextualActions" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/debug/mod.rs.html#594-865">source</a></span><a href="#impl-ContextualActions" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="trait.ContextualActions.html" title="trait game::info::ContextualActions">ContextualActions</a> for game::debug::<a class="struct" href="../debug/struct.Actions.html" title="struct game::debug::Actions">Actions</a></h3></section><section id="impl-ContextualActions-1" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/sandbox/mod.rs.html#307-428">source</a></span><a href="#impl-ContextualActions-1" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="trait.ContextualActions.html" title="trait game::info::ContextualActions">ContextualActions</a> for game::sandbox::<a class="struct" href="../sandbox/struct.Actions.html" title="struct game::sandbox::Actions">Actions</a></h3></section></div><script type="text/javascript" src="../../implementors/game/info/trait.ContextualActions.js" async></script></section><section id="search" class="content hidden"></section></div></main><div id="rustdoc-vars" data-root-path="../../" data-current-crate="game" data-themes="ayu,dark,light" data-resource-suffix="" data-rustdoc-version="1.60.0 (7737e0b5c 2022-04-04)" ></div>
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