abstreet/ezgui/src/managed.rs
2020-08-05 07:56:57 -07:00

1075 lines
36 KiB
Rust

use crate::widgets::containers::{Container, Nothing};
use crate::{
AreaSlider, Autocomplete, Button, Checkbox, Choice, Color, DeferDraw, Drawable, Dropdown,
EventCtx, GeomBatch, GfxCtx, HorizontalAlignment, JustDraw, Menu, Outcome, PersistentSplit,
RewriteColor, ScreenDims, ScreenPt, ScreenRectangle, Slider, Spinner, TextBox,
VerticalAlignment, WidgetImpl, WidgetOutput,
};
use geom::{Distance, Polygon};
use std::collections::HashSet;
use stretch::geometry::{Rect, Size};
use stretch::node::{Node, Stretch};
use stretch::number::Number;
use stretch::style::{
AlignItems, Dimension, FlexDirection, FlexWrap, JustifyContent, PositionType, Style,
};
pub struct Widget {
// TODO pub just for Container. Just move that here?
pub(crate) widget: Box<dyn WidgetImpl>,
layout: LayoutStyle,
pub(crate) rect: ScreenRectangle,
bg: Option<Drawable>,
// to_geom forces this one to happen
bg_batch: Option<GeomBatch>,
id: Option<String>,
}
struct LayoutStyle {
bg_color: Option<Color>,
// (thickness, color)
outline: Option<(f64, Color)>,
// If None, as round as possible
rounded_radius: Option<f64>,
style: Style,
}
// Layouting
// TODO Maybe I just want margin, not padding. And maybe more granular controls per side. And to
// apply margin to everything in a row or column.
// TODO Row and columns feel backwards when using them.
impl Widget {
pub fn centered(mut self) -> Widget {
self.layout.style.align_items = AlignItems::Center;
self.layout.style.justify_content = JustifyContent::SpaceAround;
self
}
pub fn centered_horiz(self) -> Widget {
Widget::row(vec![self]).centered()
}
pub fn centered_vert(self) -> Widget {
Widget::col(vec![self]).centered()
}
pub fn centered_cross(mut self) -> Widget {
self.layout.style.align_items = AlignItems::Center;
self
}
pub fn evenly_spaced(mut self) -> Widget {
self.layout.style.justify_content = JustifyContent::SpaceBetween;
self
}
pub fn fill_height(mut self) -> Widget {
self.layout.style.size.height = Dimension::Percent(1.0);
self
}
// This one is really weird. percent_width should be LESS than the max_size_percent given to
// the overall Composite, otherwise weird things happen.
// Only makes sense for rows/columns.
pub fn flex_wrap(mut self, ctx: &EventCtx, percent_width: usize) -> Widget {
self.layout.style.size = Size {
width: Dimension::Points(
(ctx.canvas.window_width * (percent_width as f64) / 100.0) as f32,
),
height: Dimension::Undefined,
};
self.layout.style.flex_wrap = FlexWrap::Wrap;
self.layout.style.justify_content = JustifyContent::SpaceAround;
self
}
// Only for rows/columns. Used to force table columns to line up.
pub fn force_width(mut self, width: f64) -> Widget {
self.layout.style.size.width = Dimension::Points(width as f32);
self
}
pub fn force_width_pct(mut self, ctx: &EventCtx, percent_width: usize) -> Widget {
self.layout.style.size.width =
Dimension::Points((ctx.canvas.window_width * (percent_width as f64) / 100.0) as f32);
self
}
// Needed for force_width.
pub fn get_width_for_forcing(&self) -> f64 {
self.widget.get_dims().width
}
pub fn bg(mut self, color: Color) -> Widget {
self.layout.bg_color = Some(color);
self
}
// Callers have to adjust padding too, probably
pub fn outline(mut self, thickness: f64, color: Color) -> Widget {
self.layout.outline = Some((thickness, color));
self
}
pub fn fully_rounded(mut self) -> Widget {
self.layout.rounded_radius = None;
self
}
// Things like padding don't work on many widgets, so just make a convenient way to wrap in a
// row/column first
pub fn container(self) -> Widget {
Widget::row(vec![self])
}
// TODO Maybe panic if we call this on a non-container
pub fn padding(mut self, pixels: usize) -> Widget {
self.layout.style.padding = Rect {
start: Dimension::Points(pixels as f32),
end: Dimension::Points(pixels as f32),
top: Dimension::Points(pixels as f32),
bottom: Dimension::Points(pixels as f32),
};
self
}
pub fn margin_above(mut self, pixels: usize) -> Widget {
self.layout.style.margin.top = Dimension::Points(pixels as f32);
self
}
pub fn margin_below(mut self, pixels: usize) -> Widget {
self.layout.style.margin.bottom = Dimension::Points(pixels as f32);
self
}
pub fn margin_left(mut self, pixels: usize) -> Widget {
self.layout.style.margin.start = Dimension::Points(pixels as f32);
self
}
pub fn margin_right(mut self, pixels: usize) -> Widget {
self.layout.style.margin.end = Dimension::Points(pixels as f32);
self
}
pub fn margin_horiz(mut self, pixels: usize) -> Widget {
self.layout.style.margin.start = Dimension::Points(pixels as f32);
self.layout.style.margin.end = Dimension::Points(pixels as f32);
self
}
pub fn margin_vert(mut self, pixels: usize) -> Widget {
self.layout.style.margin.top = Dimension::Points(pixels as f32);
self.layout.style.margin.bottom = Dimension::Points(pixels as f32);
self
}
pub fn align_left(mut self) -> Widget {
self.layout.style.margin.end = Dimension::Auto;
self
}
pub fn align_right(mut self) -> Widget {
self.layout.style.margin = Rect {
start: Dimension::Auto,
end: Dimension::Undefined,
top: Dimension::Undefined,
bottom: Dimension::Undefined,
};
self
}
pub fn align_bottom(mut self) -> Widget {
self.layout.style.margin = Rect {
start: Dimension::Undefined,
end: Dimension::Undefined,
top: Dimension::Auto,
bottom: Dimension::Undefined,
};
self
}
// This doesn't count against the entire container
pub fn align_vert_center(mut self) -> Widget {
self.layout.style.margin = Rect {
start: Dimension::Undefined,
end: Dimension::Undefined,
top: Dimension::Auto,
bottom: Dimension::Auto,
};
self
}
fn abs(mut self, x: f64, y: f64) -> Widget {
self.layout.style.position_type = PositionType::Absolute;
self.layout.style.position = Rect {
start: Dimension::Points(x as f32),
end: Dimension::Undefined,
top: Dimension::Points(y as f32),
bottom: Dimension::Undefined,
};
self
}
pub fn named<I: Into<String>>(mut self, id: I) -> Widget {
self.id = Some(id.into());
self
}
}
// Convenient?? constructors
impl Widget {
pub fn new(widget: Box<dyn WidgetImpl>) -> Widget {
Widget {
widget,
layout: LayoutStyle {
bg_color: None,
outline: None,
rounded_radius: Some(5.0),
style: Style {
..Default::default()
},
},
rect: ScreenRectangle::placeholder(),
bg: None,
bg_batch: None,
id: None,
}
}
// TODO These are literally just convenient APIs to avoid importing JustDraw. Do we want this
// or not?
pub fn draw_batch(ctx: &EventCtx, batch: GeomBatch) -> Widget {
JustDraw::wrap(ctx, batch.scale(ctx.get_scale_factor()))
}
pub fn draw_svg<I: Into<String>>(ctx: &EventCtx, filename: I) -> Widget {
JustDraw::svg(ctx, filename.into())
}
pub fn draw_svg_transform(ctx: &EventCtx, filename: &str, rewrite: RewriteColor) -> Widget {
JustDraw::svg_transform(ctx, filename, rewrite)
}
// TODO Likewise
pub fn text_entry(ctx: &EventCtx, prefilled: String, exclusive_focus: bool) -> Widget {
// TODO Hardcoded style, max chars
Widget::new(Box::new(TextBox::new(ctx, 50, prefilled, exclusive_focus)))
}
// TODO Likewise
pub fn dropdown<T: 'static + PartialEq + Clone + std::fmt::Debug>(
ctx: &EventCtx,
label: &str,
default_value: T,
choices: Vec<Choice<T>>,
) -> Widget {
Widget::new(Box::new(Dropdown::new(
ctx,
label,
default_value,
choices,
false,
)))
.named(label)
.outline(ctx.style().outline_thickness, ctx.style().outline_color)
}
pub fn custom_row(widgets: Vec<Widget>) -> Widget {
Widget::new(Box::new(Container::new(true, widgets)))
}
pub fn row(widgets: Vec<Widget>) -> Widget {
let mut new = Vec::new();
let len = widgets.len();
// TODO Time for that is_last iterator?
for (idx, w) in widgets.into_iter().enumerate() {
if idx == len - 1 {
new.push(w);
} else {
new.push(w.margin_right(10));
}
}
Widget::new(Box::new(Container::new(true, new)))
}
pub fn custom_col(widgets: Vec<Widget>) -> Widget {
Widget::new(Box::new(Container::new(false, widgets)))
}
pub fn col(widgets: Vec<Widget>) -> Widget {
let mut new = Vec::new();
let len = widgets.len();
// TODO Time for that is_last iterator?
for (idx, w) in widgets.into_iter().enumerate() {
if idx == len - 1 {
new.push(w);
} else {
new.push(w.margin_below(10));
}
}
Widget::new(Box::new(Container::new(false, new)))
}
pub fn nothing() -> Widget {
Widget::new(Box::new(Nothing {}))
}
// Also returns the hitbox of the entire widget
pub fn to_geom(mut self, ctx: &EventCtx, exact_pct_width: Option<f64>) -> (GeomBatch, Polygon) {
if let Some(w) = exact_pct_width {
// TODO 35 is a sad magic number. By default, Composites have padding of 16, so assuming
// this geometry is going in one of those, it makes sense to subtract 32. But that still
// caused some scrolling in a test, so snip away a few more pixels.
self.layout.style.min_size.width = Dimension::Points(
(w * ctx.canvas.window_width * ctx.get_scale_factor()) as f32 - 35.0,
);
}
// Pretend we're in a Composite and basically copy recompute_layout
{
let mut stretch = Stretch::new();
let root = stretch
.new_node(
Style {
..Default::default()
},
Vec::new(),
)
.unwrap();
let mut nodes = vec![];
self.get_flexbox(
root,
ctx.get_scale_factor() as f32,
&mut stretch,
&mut nodes,
);
nodes.reverse();
let container_size = Size {
width: Number::Undefined,
height: Number::Undefined,
};
stretch.compute_layout(root, container_size).unwrap();
self.apply_flexbox(&stretch, &mut nodes, 0.0, 0.0, (0.0, 0.0), ctx, true, true);
assert!(nodes.is_empty());
}
// Now build one big batch from all of the geometry, which now has the correct top left
// position.
let hitbox = self.rect.to_polygon();
let mut batch = GeomBatch::new();
self.consume_geometry(&mut batch);
batch.autocrop_dims = false;
(batch, hitbox)
}
}
// Internals
impl Widget {
pub(crate) fn draw(&self, g: &mut GfxCtx) {
// Don't draw these yet; clipping is still in effect.
if self.id == Some("horiz scrollbar".to_string())
|| self.id == Some("vert scrollbar".to_string())
{
return;
}
if let Some(ref bg) = self.bg {
g.redraw_at(ScreenPt::new(self.rect.x1, self.rect.y1), bg);
}
self.widget.draw(g);
}
// Populate a flattened list of Nodes, matching the traversal order
fn get_flexbox(
&self,
parent: Node,
scale_factor: f32,
stretch: &mut Stretch,
nodes: &mut Vec<Node>,
) {
if let Some(container) = self.widget.downcast_ref::<Container>() {
let mut style = self.layout.style.clone();
style.flex_direction = if container.is_row {
FlexDirection::Row
} else {
FlexDirection::Column
};
let node = stretch.new_node(style, Vec::new()).unwrap();
nodes.push(node);
for widget in &container.members {
widget.get_flexbox(node, scale_factor, stretch, nodes);
}
stretch.add_child(parent, node).unwrap();
return;
} else {
let mut style = self.layout.style.clone();
style.size = Size {
width: Dimension::Points(self.widget.get_dims().width as f32),
height: Dimension::Points(self.widget.get_dims().height as f32),
};
if scale_factor != 1.0 {
if let Dimension::Points(ref mut px) = style.padding.start {
*px *= scale_factor;
}
if let Dimension::Points(ref mut px) = style.padding.end {
*px *= scale_factor;
}
if let Dimension::Points(ref mut px) = style.padding.top {
*px *= scale_factor;
}
if let Dimension::Points(ref mut px) = style.padding.bottom {
*px *= scale_factor;
}
if let Dimension::Points(ref mut px) = style.margin.start {
*px *= scale_factor;
}
if let Dimension::Points(ref mut px) = style.margin.end {
*px *= scale_factor;
}
if let Dimension::Points(ref mut px) = style.margin.top {
*px *= scale_factor;
}
if let Dimension::Points(ref mut px) = style.margin.bottom {
*px *= scale_factor;
}
}
let node = stretch.new_node(style, Vec::new()).unwrap();
stretch.add_child(parent, node).unwrap();
nodes.push(node);
}
}
// TODO Clean up argument passing
fn apply_flexbox(
&mut self,
stretch: &Stretch,
nodes: &mut Vec<Node>,
dx: f64,
dy: f64,
scroll_offset: (f64, f64),
ctx: &EventCtx,
recompute_layout: bool,
defer_draw: bool,
) {
let result = stretch.layout(nodes.pop().unwrap()).unwrap();
let x: f64 = result.location.x.into();
let y: f64 = result.location.y.into();
let width: f64 = result.size.width.into();
let height: f64 = result.size.height.into();
// Don't scroll the scrollbars
let top_left = if self.id == Some("horiz scrollbar".to_string())
|| self.id == Some("vert scrollbar".to_string())
{
ScreenPt::new(x, y)
} else {
ScreenPt::new(x + dx - scroll_offset.0, y + dy - scroll_offset.1)
};
self.rect = ScreenRectangle::top_left(top_left, ScreenDims::new(width, height));
// Assume widgets don't dynamically change, so we just upload the background once.
if (self.bg.is_none() || recompute_layout)
&& (self.layout.bg_color.is_some() || self.layout.outline.is_some())
{
let mut batch = GeomBatch::new();
if let Some(c) = self.layout.bg_color {
batch.push(
c,
Polygon::rounded_rectangle(width, height, self.layout.rounded_radius),
);
}
if let Some((thickness, color)) = self.layout.outline {
batch.push(
color,
Polygon::rounded_rectangle(width, height, self.layout.rounded_radius)
.to_outline(Distance::meters(thickness))
.unwrap(),
);
}
if defer_draw {
self.bg_batch = Some(batch);
} else {
self.bg = Some(ctx.upload(batch));
}
}
if let Some(container) = self.widget.downcast_mut::<Container>() {
// layout() doesn't return absolute position; it's relative to the container.
for widget in &mut container.members {
widget.apply_flexbox(
stretch,
nodes,
x + dx,
y + dy,
scroll_offset,
ctx,
recompute_layout,
defer_draw,
);
}
} else {
self.widget.set_pos(top_left);
}
}
fn get_all_click_actions(&self, actions: &mut HashSet<String>) {
if let Some(btn) = self.widget.downcast_ref::<Button>() {
if actions.contains(&btn.action) {
panic!(
"Two buttons in one Composite both use action {}",
btn.action
);
}
actions.insert(btn.action.clone());
} else if let Some(container) = self.widget.downcast_ref::<Container>() {
for w in &container.members {
w.get_all_click_actions(actions);
}
}
}
fn currently_hovering(&self) -> Option<&String> {
if let Some(btn) = self.widget.downcast_ref::<Button>() {
if btn.hovering {
return Some(&btn.action);
}
} else if let Some(container) = self.widget.downcast_ref::<Container>() {
for w in &container.members {
if let Some(a) = w.currently_hovering() {
return Some(a);
}
}
}
None
}
fn restore(&mut self, ctx: &mut EventCtx, prev: &Composite) {
if let Some(container) = self.widget.downcast_mut::<Container>() {
for w in &mut container.members {
w.restore(ctx, prev);
}
} else if self.widget.can_restore() {
if let Some(ref other) = prev.top_level.find(self.id.as_ref().unwrap()) {
self.widget.restore(ctx, &other.widget);
}
}
}
fn consume_geometry(mut self, batch: &mut GeomBatch) {
if let Some(bg) = self.bg_batch.take() {
batch.append(bg.translate(self.rect.x1, self.rect.y1));
}
if self.widget.is::<Container>() {
// downcast() consumes, so we have to do the is() check first
if let Ok(container) = self.widget.downcast::<Container>() {
for w in container.members {
w.consume_geometry(batch);
}
}
} else if let Ok(defer) = self.widget.downcast::<DeferDraw>() {
batch.append(defer.batch.translate(defer.top_left.x, defer.top_left.y));
} else {
panic!("to_geom called on a widget tree that has something interactive");
}
}
pub fn is_btn(&self, name: &str) -> bool {
self.widget
.downcast_ref::<Button>()
.map(|btn| btn.action == name)
.unwrap_or(false)
}
fn find(&self, name: &str) -> Option<&Widget> {
if self.id == Some(name.to_string()) {
return Some(self);
}
if let Some(container) = self.widget.downcast_ref::<Container>() {
for widget in &container.members {
if let Some(w) = widget.find(name) {
return Some(w);
}
}
}
None
}
fn find_mut(&mut self, name: &str) -> Option<&mut Widget> {
if self.id == Some(name.to_string()) {
return Some(self);
}
if let Some(container) = self.widget.downcast_mut::<Container>() {
for widget in &mut container.members {
if let Some(w) = widget.find_mut(name) {
return Some(w);
}
}
}
None
}
pub(crate) fn take_btn(self) -> Button {
*self.widget.downcast::<Button>().ok().unwrap()
}
pub(crate) fn take_menu<T: 'static + Clone>(self) -> Menu<T> {
*self.widget.downcast::<Menu<T>>().ok().unwrap()
}
pub(crate) fn take_just_draw(self) -> JustDraw {
*self.widget.downcast::<JustDraw>().ok().unwrap()
}
}
enum Dims {
MaxPercent(f64, f64),
ExactPercent(f64, f64),
}
pub struct CompositeBuilder {
top_level: Widget,
horiz: HorizontalAlignment,
vert: VerticalAlignment,
dims: Dims,
}
pub struct Composite {
top_level: Widget,
horiz: HorizontalAlignment,
vert: VerticalAlignment,
dims: Dims,
scrollable_x: bool,
scrollable_y: bool,
contents_dims: ScreenDims,
container_dims: ScreenDims,
clip_rect: Option<ScreenRectangle>,
}
impl Composite {
pub fn new(top_level: Widget) -> CompositeBuilder {
CompositeBuilder {
top_level,
horiz: HorizontalAlignment::Center,
vert: VerticalAlignment::Center,
dims: Dims::MaxPercent(1.0, 1.0),
}
}
fn recompute_layout(&mut self, ctx: &EventCtx, recompute_bg: bool) {
let mut stretch = Stretch::new();
let root = stretch
.new_node(
Style {
..Default::default()
},
Vec::new(),
)
.unwrap();
let mut nodes = vec![];
self.top_level.get_flexbox(
root,
ctx.get_scale_factor() as f32,
&mut stretch,
&mut nodes,
);
nodes.reverse();
// TODO Express more simply. Constraining this seems useless.
let container_size = Size {
width: Number::Undefined,
height: Number::Undefined,
};
stretch.compute_layout(root, container_size).unwrap();
// TODO I'm so confused why these 2 are acting differently. :(
let effective_dims = if self.scrollable_x || self.scrollable_y {
self.container_dims
} else {
let result = stretch.layout(root).unwrap();
ScreenDims::new(result.size.width.into(), result.size.height.into())
};
let top_left =
ctx.canvas
.align_window(&ctx.prerender.assets, effective_dims, self.horiz, self.vert);
let offset = self.scroll_offset();
self.top_level.apply_flexbox(
&stretch,
&mut nodes,
top_left.x,
top_left.y,
offset,
ctx,
recompute_bg,
false,
);
assert!(nodes.is_empty());
}
fn scroll_offset(&self) -> (f64, f64) {
let x = if self.scrollable_x {
self.slider("horiz scrollbar").get_percent()
* (self.contents_dims.width - self.container_dims.width).max(0.0)
} else {
0.0
};
let y = if self.scrollable_y {
self.slider("vert scrollbar").get_percent()
* (self.contents_dims.height - self.container_dims.height).max(0.0)
} else {
0.0
};
(x, y)
}
fn set_scroll_offset(&mut self, ctx: &EventCtx, offset: (f64, f64)) {
let mut changed = false;
if self.scrollable_x {
changed = true;
let max = (self.contents_dims.width - self.container_dims.width).max(0.0);
if max == 0.0 {
self.slider_mut("horiz scrollbar").set_percent(ctx, 0.0);
} else {
self.slider_mut("horiz scrollbar")
.set_percent(ctx, abstutil::clamp(offset.0, 0.0, max) / max);
}
}
if self.scrollable_y {
changed = true;
let max = (self.contents_dims.height - self.container_dims.height).max(0.0);
if max == 0.0 {
self.slider_mut("vert scrollbar").set_percent(ctx, 0.0);
} else {
self.slider_mut("vert scrollbar")
.set_percent(ctx, abstutil::clamp(offset.1, 0.0, max) / max);
}
}
if changed {
self.recompute_layout(ctx, false);
}
}
pub fn event(&mut self, ctx: &mut EventCtx) -> Outcome {
if (self.scrollable_x || self.scrollable_y)
&& ctx
.canvas
.get_cursor_in_screen_space()
.map(|pt| self.top_level.rect.contains(pt))
.unwrap_or(false)
{
if let Some((dx, dy)) = ctx.input.get_mouse_scroll() {
let x_offset = if self.scrollable_x {
self.scroll_offset().0 + dx * (ctx.canvas.gui_scroll_speed as f64)
} else {
0.0
};
let y_offset = if self.scrollable_y {
self.scroll_offset().1 - dy * (ctx.canvas.gui_scroll_speed as f64)
} else {
0.0
};
self.set_scroll_offset(ctx, (x_offset, y_offset));
}
}
if ctx.input.is_window_resized() {
self.recompute_layout(ctx, false);
}
let before = self.scroll_offset();
let mut output = WidgetOutput::new();
self.top_level.widget.event(ctx, &mut output);
if self.scroll_offset() != before || output.redo_layout {
self.recompute_layout(ctx, true);
}
output.outcome
}
pub fn draw(&self, g: &mut GfxCtx) {
if let Some(ref rect) = self.clip_rect {
g.enable_clipping(rect.clone());
g.canvas.mark_covered_area(rect.clone());
} else {
g.canvas.mark_covered_area(self.top_level.rect.clone());
}
// Debugging
if false {
g.fork_screenspace();
g.draw_polygon(Color::RED.alpha(0.5), self.top_level.rect.to_polygon());
let top_left = g.canvas.align_window(
&g.prerender.assets,
self.container_dims,
self.horiz,
self.vert,
);
g.draw_polygon(
Color::BLUE.alpha(0.5),
Polygon::rectangle(self.container_dims.width, self.container_dims.height)
.translate(top_left.x, top_left.y),
);
}
g.unfork();
self.top_level.draw(g);
if self.scrollable_x || self.scrollable_y {
g.disable_clipping();
// Draw the scrollbars after clipping is disabled, because they actually live just
// outside the rectangle.
if self.scrollable_x {
self.slider("horiz scrollbar").draw(g);
}
if self.scrollable_y {
self.slider("vert scrollbar").draw(g);
}
}
}
pub fn get_all_click_actions(&self) -> HashSet<String> {
let mut actions = HashSet::new();
self.top_level.get_all_click_actions(&mut actions);
actions
}
pub fn restore(&mut self, ctx: &mut EventCtx, prev: &Composite) {
self.set_scroll_offset(ctx, prev.scroll_offset());
self.top_level.restore(ctx, &prev);
// Since we just moved things around, let all widgets respond to the mouse being somewhere
ctx.no_op_event(true, |ctx| assert_eq!(self.event(ctx), Outcome::Nothing));
}
pub fn scroll_to_member(&mut self, ctx: &EventCtx, name: String) {
if let Some(w) = self.top_level.find(&name) {
let y1 = w.rect.y1;
self.set_scroll_offset(ctx, (0.0, y1));
} else {
panic!("Can't scroll_to_member of unknown {}", name);
}
}
pub fn has_widget(&self, name: &str) -> bool {
self.top_level.find(name).is_some()
}
pub fn slider(&self, name: &str) -> &Slider {
self.find(name)
}
pub fn slider_mut(&mut self, name: &str) -> &mut Slider {
self.find_mut(name)
}
pub fn area_slider(&self, name: &str) -> &AreaSlider {
self.find(name)
}
pub fn menu<T: 'static + Clone>(&self, name: &str) -> &Menu<T> {
self.find(name)
}
pub fn is_checked(&self, name: &str) -> bool {
self.find::<Checkbox>(name).enabled
}
pub fn maybe_is_checked(&self, name: &str) -> Option<bool> {
if self.has_widget(name) {
Some(self.find::<Checkbox>(name).enabled)
} else {
None
}
}
pub fn text_box(&self, name: &str) -> String {
self.find::<TextBox>(name).get_line()
}
pub fn spinner(&self, name: &str) -> isize {
self.find::<Spinner>(name).current
}
pub fn dropdown_value<T: 'static + PartialEq + Clone>(&self, name: &str) -> T {
self.find::<Dropdown<T>>(name).current_value()
}
pub fn persistent_split_value<T: 'static + PartialEq + Clone>(&self, name: &str) -> T {
self.find::<PersistentSplit<T>>(name).current_value()
}
pub fn autocomplete_done<T: 'static + Clone>(&self, name: &str) -> Option<Vec<T>> {
self.find::<Autocomplete<T>>(name).final_value()
}
pub fn find<T: WidgetImpl>(&self, name: &str) -> &T {
if let Some(w) = self.top_level.find(name) {
if let Some(x) = w.widget.downcast_ref::<T>() {
x
} else {
panic!("Found widget {}, but wrong type", name);
}
} else {
panic!("Can't find widget {}", name);
}
}
pub fn find_mut<T: WidgetImpl>(&mut self, name: &str) -> &mut T {
if let Some(w) = self.top_level.find_mut(name) {
if let Some(x) = w.widget.downcast_mut::<T>() {
x
} else {
panic!("Found widget {}, but wrong type", name);
}
} else {
panic!("Can't find widget {}", name);
}
}
pub fn rect_of(&self, name: &str) -> &ScreenRectangle {
&self.top_level.find(name).unwrap().rect
}
// TODO Deprecate
pub fn center_of(&self, name: &str) -> ScreenPt {
self.rect_of(name).center()
}
pub fn center_of_panel(&self) -> ScreenPt {
self.top_level.rect.center()
}
pub fn align_above(&mut self, ctx: &mut EventCtx, other: &Composite) {
// Small padding
self.vert = VerticalAlignment::Above(other.top_level.rect.y1 - 5.0);
self.recompute_layout(ctx, false);
// Since we just moved things around, let all widgets respond to the mouse being somewhere
ctx.no_op_event(true, |ctx| assert_eq!(self.event(ctx), Outcome::Nothing));
}
pub fn align_below(&mut self, ctx: &mut EventCtx, other: &Composite, pad: f64) {
self.vert = VerticalAlignment::Below(other.top_level.rect.y2 + pad);
self.recompute_layout(ctx, false);
// Since we just moved things around, let all widgets respond to the mouse being somewhere
ctx.no_op_event(true, |ctx| assert_eq!(self.event(ctx), Outcome::Nothing));
}
// All margins/padding/etc from the previous widget are retained.
pub fn replace(&mut self, ctx: &mut EventCtx, id: &str, mut new: Widget) {
let old = self.top_level.find_mut(id).unwrap();
new.layout.style = old.layout.style;
*old = new;
self.recompute_layout(ctx, true);
// TODO Same no_op_event as align_above? Should we always do this in recompute_layout?
}
pub fn clicked_outside(&self, ctx: &mut EventCtx) -> bool {
// TODO No great way to populate OSD from here with "click to cancel"
!self.top_level.rect.contains(ctx.canvas.get_cursor()) && ctx.normal_left_click()
}
pub fn currently_hovering(&self) -> Option<&String> {
self.top_level.currently_hovering()
}
}
impl CompositeBuilder {
pub fn build(mut self, ctx: &mut EventCtx) -> Composite {
self.top_level = self.top_level.padding(16).bg(ctx.style.panel_bg);
self.build_custom(ctx)
}
pub fn build_custom(self, ctx: &mut EventCtx) -> Composite {
let mut c = Composite {
top_level: self.top_level,
horiz: self.horiz,
vert: self.vert,
dims: self.dims,
scrollable_x: false,
scrollable_y: false,
contents_dims: ScreenDims::new(0.0, 0.0),
container_dims: ScreenDims::new(0.0, 0.0),
clip_rect: None,
};
if let Dims::ExactPercent(w, h) = c.dims {
// Don't set size, because then scrolling breaks -- the actual size has to be based on
// the contents.
c.top_level.layout.style.min_size = Size {
width: Dimension::Points((w * ctx.canvas.window_width) as f32),
height: Dimension::Points((h * ctx.canvas.window_height) as f32),
};
}
c.recompute_layout(ctx, false);
c.contents_dims = ScreenDims::new(c.top_level.rect.width(), c.top_level.rect.height());
c.container_dims = match c.dims {
Dims::MaxPercent(w, h) => ScreenDims::new(
c.contents_dims.width.min(w * ctx.canvas.window_width),
c.contents_dims.height.min(h * ctx.canvas.window_height),
),
Dims::ExactPercent(w, h) => {
ScreenDims::new(w * ctx.canvas.window_width, h * ctx.canvas.window_height)
}
};
// If the panel fits without a scrollbar, don't add one.
let top_left =
ctx.canvas
.align_window(&ctx.prerender.assets, c.container_dims, c.horiz, c.vert);
if c.contents_dims.width > c.container_dims.width {
c.scrollable_x = true;
c.top_level = Widget::custom_col(vec![
c.top_level,
Slider::horizontal(
ctx,
c.container_dims.width,
c.container_dims.width * (c.container_dims.width / c.contents_dims.width),
0.0,
)
.named("horiz scrollbar")
.abs(top_left.x, top_left.y + c.container_dims.height),
]);
}
if c.contents_dims.height > c.container_dims.height {
c.scrollable_y = true;
c.top_level = Widget::custom_row(vec![
c.top_level,
Slider::vertical(
ctx,
c.container_dims.height,
c.container_dims.height * (c.container_dims.height / c.contents_dims.height),
0.0,
)
.named("vert scrollbar")
.abs(top_left.x + c.container_dims.width, top_left.y),
]);
}
if c.scrollable_x || c.scrollable_y {
c.recompute_layout(ctx, false);
c.clip_rect = Some(ScreenRectangle::top_left(top_left, c.container_dims));
}
// Just trigger error if a button is double-defined
c.get_all_click_actions();
// Let all widgets initially respond to the mouse being somewhere
ctx.no_op_event(true, |ctx| assert_eq!(c.event(ctx), Outcome::Nothing));
c
}
pub fn aligned(
mut self,
horiz: HorizontalAlignment,
vert: VerticalAlignment,
) -> CompositeBuilder {
self.horiz = horiz;
self.vert = vert;
self
}
pub fn max_size_percent(mut self, pct_width: usize, pct_height: usize) -> CompositeBuilder {
if pct_width == 100 && pct_height == 100 {
panic!("By default, Composites are capped at 100% of the screen. This is redundant.");
}
self.dims = Dims::MaxPercent((pct_width as f64) / 100.0, (pct_height as f64) / 100.0);
self
}
pub fn exact_size_percent(mut self, pct_width: usize, pct_height: usize) -> CompositeBuilder {
self.dims = Dims::ExactPercent((pct_width as f64) / 100.0, (pct_height as f64) / 100.0);
self
}
}