Transportation planning and traffic simulation software for creating cities friendlier to walking, biking, and public transit
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Dustin Carlino e403a6388d a much simpler, general approach for intersection polygons. needs a
little work, but it replaces lots of other code.

disabled, but adding a few more cases to the list of manually merged short roads
2019-01-19 19:07:07 -08:00
abstutil make my own retain for btreemap. also refine the loop-road filtering in 2019-01-17 15:09:09 -08:00
analyze_code upgrade all other deps, except for piston/winit stuff 2019-01-11 12:36:20 -08:00
convert_osm moving neighborhood to map_model crate, so convert_osm can stop depending on sim 2019-01-17 15:29:00 -08:00
data use StableRoadID directly in synthetic model 2019-01-17 19:31:57 -08:00
docs a much simpler, general approach for intersection polygons. needs a 2019-01-19 19:07:07 -08:00
editor a much simpler, general approach for intersection polygons. needs a 2019-01-19 19:07:07 -08:00
ezgui adding a stable ID for raw roads and intersections. way easier to refer to things in the midst of deletions. 2019-01-17 11:10:05 -08:00
geom reasonable support for roundabouts... collapse it to a single 2019-01-16 15:05:44 -08:00
gtfs upgrade all other deps, except for piston/winit stuff 2019-01-11 12:36:20 -08:00
halloween remove all the polyline shifting/polygon variants that might fail 2019-01-15 15:25:00 -08:00
headless remove unnecessarily boxed closures, and use generics instead 2019-01-17 15:22:31 -08:00
kml upgrade all other deps, except for piston/winit stuff 2019-01-11 12:36:20 -08:00
map_model a much simpler, general approach for intersection polygons. needs a 2019-01-19 19:07:07 -08:00
playground_gui remove all the polyline shifting/polygon variants that might fail 2019-01-15 15:25:00 -08:00
precompute try removing most extern crate's 2018-12-06 11:00:13 -08:00
sim moving neighborhood to map_model crate, so convert_osm can stop depending on sim 2019-01-17 15:29:00 -08:00
synthetic use StableRoadID directly in synthetic model 2019-01-17 19:31:57 -08:00
tests remove unnecessarily boxed closures, and use generics instead 2019-01-17 15:22:31 -08:00
tmp_gfx remove more extern crate's; import macros directly 2018-12-06 11:22:12 -08:00
.gitignore solved the mystery of the spurious recompiles -- editor_state and color_scheme need to live outside the crate root, so modtimes are nice 2018-12-24 19:16:38 -08:00
Cargo.toml the great control layer merge 2018-11-30 13:52:50 -08:00
clickable_links.py easily watch logs as a slow test runs 2018-12-09 13:43:06 -08:00
clippy.sh making my own event, mapping piston's event to it. will simplify downstream code and make moving away from piston even easier. 2018-12-15 20:44:28 -08:00
color_scheme solved the mystery of the spurious recompiles -- editor_state and color_scheme need to live outside the crate root, so modtimes are nice 2018-12-24 19:16:38 -08:00
CONTRIBUTING.md Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
exec_tests.sh revive the other transit test 2018-11-26 14:36:59 -08:00
import.sh reasonable support for roundabouts... collapse it to a single 2019-01-16 15:05:44 -08:00
LICENSE Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
precompute.sh basic installation instructions, and tweaks to scripts so that things 2019-01-11 10:04:56 -08:00
README.md adding some gifs to the front page 2018-12-03 21:34:49 -08:00
rgrep.sh adjusting logging to not include debug by default 2018-10-06 12:21:12 -07:00

A/B Street

A/B Street is a game exploring how small changes to a city affect the movement of drivers, cyclists, transit users, and pedestrians.

This is not an officially supported Google product. Google owns the copyright to this work, but is otherwise unaffiliated with it.

This is currently an experimental project. Please contact me at dabreegster@gmail.com if you're interested in the premise of this game.

traffic signal UI

agents moving