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e45a5181db
crate, in preparation for future focus on travel demand models that incorporate more per-person info. Note: I'm also a bit tempted to try to further split sim into a "high-level" layer that orchestrates spawning and different legs of a trip, from the "low-level" layer that moves pedestrians and vehicles. That could _possibly_ pave the way for someday using a different traffic simulation backend with more realistic movement mechanics. Step 1: just get the synthpop crate to build
14 lines
264 B
TOML
14 lines
264 B
TOML
[package]
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name = "synthpop"
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version = "0.1.0"
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edition = "2021"
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[dependencies]
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abstio = { path = "../abstio" }
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abstutil = { path = "../abstutil" }
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anyhow = "1.0.38"
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geom = { path = "../geom" }
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log = "0.4.14"
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map_model = { path = "../map_model" }
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serde = "1.0.123"
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