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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="Also returns a list of labeled polygons for debugging."><meta name="keywords" content="rust, rustlang, rust-lang, intersection_polygon"><title>intersection_polygon in raw_map - Rust</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../ayu.css" disabled ><script id="default-settings" ></script><script src="../storage.js"></script><script src="../crates.js"></script><script defer src="../main.js"></script>
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<p>Ideally, the resulting polygon should exist entirely within the thick bands around all original
roads it just carves up part of that space, doesnt reach past it. But thats not always true
yet.</p>
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