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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `draw_cells` mod in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, draw_cells"><title>game::ltn::draw_cells - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">&#9776;</div><a href='../../../game/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><h2 class="location">Module draw_cells</h2><div class="sidebar-elems"><div class="block items"><ul><li><a href="#structs">Structs</a></li><li><a href="#constants">Constants</a></li><li><a href="#functions">Functions</a></li></ul></div><div id="sidebar-vars" data-name="draw_cells" data-ty="mod" data-relpath="./"></div><script defer src="./sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../../index.html">game</a>::<wbr><a href="../index.html">ltn</a>::<wbr><a class="mod" href="#">draw_cells</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/game/ltn/draw_cells.rs.html#1-192" title="goto source code">[src]</a></span></h1><h2 id="structs" class="section-header"><a href="#structs">Structs</a></h2>
<div class="item-table"><div class="item-row"><div class="item-left module-item"><a class="struct" href="struct.COLORS.html" title="game::ltn::draw_cells::COLORS struct">COLORS</a></div><div class="item-right docblock-short"></div></div></div><h2 id="constants" class="section-header"><a href="#constants">Constants</a></h2>
<div class="item-table"><div class="item-row"><div class="item-left module-item"><a class="constant" href="constant.CAR_FREE_COLOR.html" title="game::ltn::draw_cells::CAR_FREE_COLOR constant">CAR_FREE_COLOR</a></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left module-item"><a class="constant" href="constant.DISCONNECTED_COLOR.html" title="game::ltn::draw_cells::DISCONNECTED_COLOR constant">DISCONNECTED_COLOR</a></div><div class="item-right docblock-short"></div></div></div><h2 id="functions" class="section-header"><a href="#functions">Functions</a></h2>
<div class="item-table"><div class="item-row"><div class="item-left module-item"><a class="fn" href="fn.color_cells.html" title="game::ltn::draw_cells::color_cells fn">color_cells</a></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left module-item"><a class="fn" href="fn.diffusion.html" title="game::ltn::draw_cells::diffusion fn">diffusion</a></div><div class="item-right docblock-short"><p>Returns a set of adjacent indices. The pairs are symmetric (x, y) and (y, x) will both be
populated. Adjacency with boundary_marker doesnt count.</p>
</div></div><div class="item-row"><div class="item-left module-item"><a class="fn" href="fn.draw_cells.html" title="game::ltn::draw_cells::draw_cells fn">draw_cells</a></div><div class="item-right docblock-short"><p>Partition a neighborhoods boundary polygon based on the cells. Currently this discretizes
space into a grid, so the results dont look perfect, but its fast. Also returns the color for
each cell, so that adjacent cells have different colors.</p>
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