Transportation planning and traffic simulation software for creating cities friendlier to walking, biking, and public transit
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2019-01-26 12:49:09 -08:00
abstutil make my own retain for btreemap. also refine the loop-road filtering in 2019-01-17 15:09:09 -08:00
analyze_code upgrade all other deps, except for piston/winit stuff 2019-01-11 12:36:20 -08:00
convert_osm remove copyright comment from remaining files 2019-01-20 13:57:55 -08:00
data using glium_glyph... things initially kind of work 2019-01-23 12:10:17 -08:00
docs making an isolated layer for the map creation phase focused on roads and intersections, geometry and merging. not using it yet. 2019-01-26 12:49:09 -08:00
editor dont even draw parcels by default 2019-01-26 10:58:08 -08:00
ezgui slightly simplify interaction between Canvas and text module 2019-01-26 10:25:08 -08:00
geom collapsing all lane markings into a single Drawable 2019-01-25 11:21:46 -08:00
gtfs upgrade all other deps, except for piston/winit stuff 2019-01-11 12:36:20 -08:00
halloween inverting the ezgui/GUI control to plumb Prerender 2019-01-25 10:19:58 -08:00
headless remove copyright comment from remaining files 2019-01-20 13:57:55 -08:00
kml upgrade all other deps, except for piston/winit stuff 2019-01-11 12:36:20 -08:00
map_model making an isolated layer for the map creation phase focused on roads and intersections, geometry and merging. not using it yet. 2019-01-26 12:49:09 -08:00
playground_gui inverting the ezgui/GUI control to plumb Prerender 2019-01-25 10:19:58 -08:00
precompute try removing most extern crate's 2018-12-06 11:00:13 -08:00
sim hacking around top menu issue mostly 2019-01-23 16:19:32 -08:00
synthetic inverting the ezgui/GUI control to plumb Prerender 2019-01-25 10:19:58 -08:00
tests remove unnecessarily boxed closures, and use generics instead 2019-01-17 15:22:31 -08:00
tmp_gfx changing glium example to draw a few colored triangles, not the teapot 2019-01-22 13:47:23 -08:00
.gitignore solved the mystery of the spurious recompiles -- editor_state and color_scheme need to live outside the crate root, so modtimes are nice 2018-12-24 19:16:38 -08:00
Cargo.toml the great control layer merge 2018-11-30 13:52:50 -08:00
clickable_links.py easily watch logs as a slow test runs 2018-12-09 13:43:06 -08:00
clippy.sh making my own event, mapping piston's event to it. will simplify downstream code and make moving away from piston even easier. 2018-12-15 20:44:28 -08:00
color_scheme solved the mystery of the spurious recompiles -- editor_state and color_scheme need to live outside the crate root, so modtimes are nice 2018-12-24 19:16:38 -08:00
exec_tests.sh revive the other transit test 2018-11-26 14:36:59 -08:00
import.sh reasonable support for roundabouts... collapse it to a single 2019-01-16 15:05:44 -08:00
LICENSE Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
precompute.sh basic installation instructions, and tweaks to scripts so that things 2019-01-11 10:04:56 -08:00
README.md adding some gifs to the front page 2018-12-03 21:34:49 -08:00
rgrep.sh adjusting logging to not include debug by default 2018-10-06 12:21:12 -07:00

A/B Street

A/B Street is a game exploring how small changes to a city affect the movement of drivers, cyclists, transit users, and pedestrians.

This is not an officially supported Google product. Google owns the copyright to this work, but is otherwise unaffiliated with it.

This is currently an experimental project. Please contact me at dabreegster@gmail.com if you're interested in the premise of this game.

traffic signal UI

agents moving