Transportation planning and traffic simulation software for creating cities friendlier to walking, biking, and public transit
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James Nebeker ee7f843ff6
Fixes issue #173 Part B (#917)
* Fixes issue #173 Part B

This commit changes the color of road labels to white, and adds a black
stroke. It also removes center line dashes from the beginning of the
road label to the end.

* cargo fmt and fix syntax warnings

* Adds changes from PR #917 Review

This commit adds the changes requested in PR #917.

* Rebase and cargo fmt

* A few cleanups:

- make render_center_line private
- make usage of the 0.1 factor more clear
- work in Distance::meters

* Disable the curvey label experiment before merging, but now we don't
need to draw the background for non-curvey labels either!

* Draw the full center-line when appropriate

* Screenshot diff

Co-authored-by: Dustin Carlino <dabreegster@gmail.com>
2022-05-24 14:55:23 +01:00
.github Update to Rust 1.61 2022-05-21 17:17:02 +01:00
abstio Be more precise with mimetypes when making a browser save a file 2022-05-19 10:11:50 +01:00
abstutil Add a timer around the slow auto-filter-everything tool, and actually 2022-03-17 15:55:03 +00:00
apps Draw the boundary roads in the highlighted area with this one weird trick geometers don't want you to know 2022-05-23 14:24:52 +01:00
cli Simplify flag plumbing for left/right handed driving. I thought the bug 2022-05-18 12:02:58 +01:00
cloud Convert updater to structopt. #745 2021-11-01 12:46:57 -07:00
collisions Upgrade to rust 1.56 and cutover to rust edition 2021 2021-10-21 09:38:06 -07:00
convert_osm Import roads that happen to have trams on them, for Geneva. This was previously breaking in Berlin, but now we can skip over ways with overlapping geometry. 2022-05-23 15:42:55 +01:00
data Fixes issue #173 Part B (#917) 2022-05-24 14:55:23 +01:00
geom Avoid a crash in the LTN draw filters along polyline tool. #912 2022-05-07 13:28:10 +01:00
headless Upgrade all geo dependencies! No behavioral difference 2022-02-22 16:45:49 +00:00
importer Simplify flag plumbing for left/right handed driving. I thought the bug 2022-05-18 12:02:58 +01:00
kml Added trim to remove leading and trailing whitespaces 2022-04-27 13:52:10 +01:00
map_gui Fixes issue #173 Part B (#917) 2022-05-24 14:55:23 +01:00
map_model Draw the boundary roads in the highlighted area with this one weird trick geometers don't want you to know 2022-05-23 14:24:52 +01:00
piggyback Render A/B Street's lanes and traffic simulation on top of Mapbox GL (#788) 2021-10-31 13:52:58 -07:00
popdat update to geo 0.20.1 2022-04-22 18:13:36 +01:00
raw_map Avoid crashing with the previous commit; we still need to remove dangling nodes no matter what 2022-05-21 16:54:42 +01:00
release Fix chmod +x; the expand command for tabs doesn't preserve it! [rebuild] [release] 2022-04-24 19:10:31 +01:00
sim Refactor the support for making browsers download files, and use more widely 2022-05-18 14:43:16 +01:00
synthpop Ignore spurious changes in pathfinding for the LTN impact tool. #868 2022-03-25 13:15:33 +00:00
tests Import roads that happen to have trams on them, for Geneva. This was previously breaking in Berlin, but now we can skip over ways with overlapping geometry. 2022-05-23 15:42:55 +01:00
traffic_seitan Convert other non-UI things from CmdArgs to structopt. #745 2021-10-26 12:02:40 -07:00
traffic_signal_data Update Seattle OSM data. 2022-05-02 11:04:49 +01:00
updater Switch from std::fs to fs_err. When files aren't found, the error message actually includes the path! 2022-01-17 17:30:51 +00:00
web Fix the map_editor web link. The input data directory is in a funny place. Unfortunately, the app will immediately clobber the URL after loading, and switching maps won't work. 2022-04-12 15:52:01 +01:00
widgetry Fixes issue #173 Part B (#917) 2022-05-24 14:55:23 +01:00
widgetry_demo Simplify the combinatorial explosion of Panel sizing APIs 2022-03-08 09:33:49 +00:00
.dockerignore Create a Docker image to run the map importer in the almighty cloud. #326 2021-05-06 17:35:58 -07:00
.gitignore Import Glenrothes (lumped into GB for now; using the longer ISO country codes would break stuff) 2022-03-22 18:07:49 +00:00
Cargo.lock Refactor the support for making browsers download files, and use more widely 2022-05-18 14:43:16 +01:00
Cargo.toml Just trigger a [rebuild] [release] 2022-05-02 21:28:38 +01:00
import.sh Split the importer into individual commands with structopt. #745 2021-10-25 13:02:00 -07:00
LICENSE Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
README.md new release 2022-05-18 17:22:48 +01:00
rgrep.sh Download only the cities specified in the UI map updater. 2021-04-19 17:55:42 -07:00

A/B Street

DOI

Ever been stuck in traffic on a bus, wondering why is there legal street parking instead of a dedicated bus lane? A/B Street is a project to plan, simulate, and communicate visions for making cities friendlier to people walking, biking, and taking public transit. We create software to simulate traffic, edit streets and intersections, plan bike networks, create low-traffic neighborhoods, and educate the public about 15-minute neighborhoods through games. The project works anywhere in the world, thanks to OpenStreetMap.

Videos

Documentation

Project mission

We amplify the efforts of individuals and advocacy groups who campaign to transition cities away from private motor vehicles. We believe in transparent and reproducible analysis, so all of our work is open source and based on public data. We believe everybody should have a voice in shaping their city, so our software aims to be easy to use.

Why not leave city planning to professionals? People are local experts on the small slice of the city they interact with daily -- the one left turn lane that always backs up or a certain set of poorly timed walk signals. Laura Adler writes:

"Only with simple, accessible simulation programs can citizens become active generators of their own urban visions, not just passive recipients of options laid out by government officials."

Existing urban planning software is either proprietary or hard to use. A/B Street strives to be highly accessible, by being a fun, engaging game. See here for more guiding principles.

Credits

Core team:

See full credits

Contact dabreegster@gmail.com or follow @CarlinoDustin for updates.