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* Fixes issue #173 Part B This commit changes the color of road labels to white, and adds a black stroke. It also removes center line dashes from the beginning of the road label to the end. * cargo fmt and fix syntax warnings * Adds changes from PR #917 Review This commit adds the changes requested in PR #917. * Rebase and cargo fmt * A few cleanups: - make render_center_line private - make usage of the 0.1 factor more clear - work in Distance::meters * Disable the curvey label experiment before merging, but now we don't need to draw the background for non-curvey labels either! * Draw the full center-line when appropriate * Screenshot diff Co-authored-by: Dustin Carlino <dabreegster@gmail.com> |
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A/B Street
Ever been stuck in traffic on a bus, wondering why is there legal street parking instead of a dedicated bus lane? A/B Street is a project to plan, simulate, and communicate visions for making cities friendlier to people walking, biking, and taking public transit. We create software to simulate traffic, edit streets and intersections, plan bike networks, create low-traffic neighborhoods, and educate the public about 15-minute neighborhoods through games. The project works anywhere in the world, thanks to OpenStreetMap.
- Run it on your web browser, Windows, Mac, Linux, FreeBSD, or read all instructions
- build from source
Videos
Documentation
- User guide
- Technical
- Project
Project mission
We amplify the efforts of individuals and advocacy groups who campaign to transition cities away from private motor vehicles. We believe in transparent and reproducible analysis, so all of our work is open source and based on public data. We believe everybody should have a voice in shaping their city, so our software aims to be easy to use.
Why not leave city planning to professionals? People are local experts on the small slice of the city they interact with daily -- the one left turn lane that always backs up or a certain set of poorly timed walk signals. Laura Adler writes:
"Only with simple, accessible simulation programs can citizens become active generators of their own urban visions, not just passive recipients of options laid out by government officials."
Existing urban planning software is either proprietary or hard to use. A/B Street strives to be highly accessible, by being a fun, engaging game. See here for more guiding principles.
Credits
Core team:
- Dustin Carlino (dabreegster@gmail.com)
- Yuwen Li (UX)
- Michael Kirk
Contact dabreegster@gmail.com or follow @CarlinoDustin for updates.