abstreet/howto/index.html
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<ol class="chapter"><li class="chapter-item expanded "><a href="../index.html"><strong aria-hidden="true">1.</strong> Overview</a></li><li class="chapter-item expanded "><a href="../howto/index.html" class="active"><strong aria-hidden="true">2.</strong> Instructions</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../howto/map_parking.html"><strong aria-hidden="true">2.1.</strong> How to map on-street parking</a></li><li class="chapter-item expanded "><a href="../howto/new_city.html"><strong aria-hidden="true">2.2.</strong> Importing a new city</a></li></ol></li><li class="chapter-item expanded "><a href="../how_it_works.html"><strong aria-hidden="true">3.</strong> How it works</a></li><li class="chapter-item expanded "><a href="../case_studies/index.html"><strong aria-hidden="true">4.</strong> Case studies</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../case_studies/lake_wash.html"><strong aria-hidden="true">4.1.</strong> Lake Washington Blvd Stay Healthy Street</a></li><li class="chapter-item expanded "><a href="../case_studies/west_seattle.html"><strong aria-hidden="true">4.2.</strong> West Seattle mitigations</a></li><li class="spacer"></li></ol></li><li class="chapter-item expanded "><a href="../dev/index.html"><strong aria-hidden="true">5.</strong> Developer guide</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../dev/misc_tricks.html"><strong aria-hidden="true">5.1.</strong> Misc developer tricks</a></li><li class="chapter-item expanded "><a href="../dev/api.html"><strong aria-hidden="true">5.2.</strong> API</a></li><li class="chapter-item expanded "><a href="../dev/testing.html"><strong aria-hidden="true">5.3.</strong> Testing</a></li><li class="chapter-item expanded "><a href="../dev/mass_import.html"><strong aria-hidden="true">5.4.</strong> Importing many maps</a></li><li class="chapter-item expanded "><a href="../dev/data.html"><strong aria-hidden="true">5.5.</strong> Data organization</a></li></ol></li><li class="chapter-item expanded "><a href="../map/index.html"><strong aria-hidden="true">6.</strong> Map model</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../map/details.html"><strong aria-hidden="true">6.1.</strong> Details</a></li><li class="chapter-item expanded "><a href="../map/importing/index.html"><strong aria-hidden="true">6.2.</strong> Importing</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../map/importing/convert_osm.html"><strong aria-hidden="true">6.2.1.</strong> convert_osm</a></li><li class="chapter-item expanded "><a href="../map/importing/geometry.html"><strong aria-hidden="true">6.2.2.</strong> Road/intersection geometry</a></li><li class="chapter-item expanded "><a href="../map/importing/rest.html"><strong aria-hidden="true">6.2.3.</strong> The rest</a></li><li class="chapter-item expanded "><a href="../map/importing/misc.html"><strong aria-hidden="true">6.2.4.</strong> Misc</a></li></ol></li><li class="chapter-item expanded "><a href="../map/edits.html"><strong aria-hidden="true">6.3.</strong> Live edits</a></li><li class="chapter-item expanded "><a href="../map/platform.html"><strong aria-hidden="true">6.4.</strong> Exporting</a></li></ol></li><li class="chapter-item expanded "><a href="../trafficsim/index.html"><strong aria-hidden="true">7.</strong> Traffic simulation</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../trafficsim/discrete_event.html"><strong aria-hidden="true">7.1.</strong> Discrete event simulation</a></li><li class="chapter-item expanded "><a href="../trafficsim/travel_demand.html"><strong aria-hidden="true">7.2.</strong> Travel demand</a></li><li class="chapter-item expanded "><a href="../trafficsim/gridlock.html"><strong aria-hidden="true">7.3.</strong> Gridlock</a></li><li class="chapter-item expanded "><a href="../trafficsim/trips.html"><strong aria-hidden="true">7.4.</strong> Multi-modal trips</a></li><li class="chapter-item expanded "><a href="../trafficsim/live_edits.html"><strong aria-hidden="true">7.5.</strong> Live edits</a></li><li class="chapter-item expanded "><a href="../trafficsim/parking.html"><strong aria-hidden="true">7.6.</strong> Parking</a></li><li class="spacer"></li></ol></li><li class="chapter-item expanded "><a href="../project/index.html"><strong aria-hidden="true">8.</strong> Project</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../project/roadmap.html"><strong aria-hidden="true">8.1.</strong> Roadmap</a></li><li class="chapter-item expanded "><a href="../project/motivations.html"><strong aria-hidden="true">8.2.</strong> Motivations</a></li><li class="chapter-item expanded "><a href="../project/history/index.html"><strong aria-hidden="true">8.3.</strong> History</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../project/history/backstory.html"><strong aria-hidden="true">8.3.1.</strong> Backstory</a></li><li class="chapter-item expanded "><a href="../project/history/year1.html"><strong aria-hidden="true">8.3.2.</strong> Year 1</a></li><li class="chapter-item expanded "><a href="../project/history/year2.html"><strong aria-hidden="true">8.3.3.</strong> Year 2</a></li><li class="chapter-item expanded "><a href="../project/history/year3.html"><strong aria-hidden="true">8.3.4.</strong> Year 3</a></li></ol></li><li class="chapter-item expanded "><a href="../project/CHANGELOG.html"><strong aria-hidden="true">8.4.</strong> Full CHANGELOG</a></li><li class="chapter-item expanded "><a href="../project/references.html"><strong aria-hidden="true">8.5.</strong> References</a></li><li class="chapter-item expanded "><a href="../project/collaborations.html"><strong aria-hidden="true">8.6.</strong> Collaborations</a></li></ol></li></ol>
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<h1 class="menu-title">A/B Street</h1>
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<h1><a class="header" href="#ab-street-instructions" id="ab-street-instructions">A/B Street Instructions</a></h1>
<p>This is an alpha-quality demo. Please email <a href="mailto:dabreegster@gmail.com">dabreegster@gmail.com</a> or
<a href="https://github.com/dabreegster/abstreet/issues/">file a Github issue</a> if you
hit problems.</p>
<h2><a class="header" href="#installing-the-game" id="installing-the-game">Installing the game</a></h2>
<p>Grab a pre-built binary release -- updated every Sunday, announced at
<a href="http://old.reddit.com/r/abstreet">r/abstreet</a>:</p>
<ul>
<li><a href="https://github.com/dabreegster/abstreet/releases/download/v0.2.22/abstreet_windows_v0_2_22.zip">Windows</a>
<ul>
<li>Unzip the folder, then run <code>play_abstreet.bat</code>. You'll probably getting a
warning about running software from an unknown publisher.</li>
</ul>
</li>
<li><a href="https://github.com/dabreegster/abstreet/releases/download/v0.2.22/abstreet_mac_v0_2_22.zip">Mac</a>
<ul>
<li>Unzip the directory, then run <code>play_abstreet.sh</code>.</li>
<li>If you get an error about the developer unverified,
<a href="https://support.apple.com/guide/mac-help/open-a-mac-app-from-an-unidentified-developer-mh40616/mac">follow this</a>.
Help needed to start
<a href="https://github.com/dabreegster/abstreet/issues/107">signing the release</a>!</li>
<li>If that just opens a text file instead of running the game, then instead
open terminal, <code>cd</code> to the directory you just unzipped. Then do:
<code>cd game; RUST_BACKTRACE=1 ./game 1&gt; ../output.txt 2&gt;&amp;1</code></li>
<li><a href="https://github.com/dabreegster/abstreet/issues/77">Help needed</a> to package
this as a Mac .app, to make this process simpler</li>
</ul>
</li>
<li><a href="https://github.com/dabreegster/abstreet/releases/download/v0.2.22/abstreet_linux_v0_2_22.zip">Linux</a>
<ul>
<li>Unzip the directory, then run <code>play_abstreet.sh</code>.</li>
</ul>
</li>
<li><a href="https://www.freshports.org/games/abstreet/">FreeBSD</a>, thanks to
<a href="https://github.com/yurivict">Yuri</a></li>
</ul>
<p>Or you can try playing
<a href="http://abstreet.s3-website.us-east-2.amazonaws.com/dev">directly in your web browser</a>
-- still experimental for now.</p>
<p>Or you can <a href="../dev/index.html">compile from source</a>.</p>
<h2><a class="header" href="#playing-the-game" id="playing-the-game">Playing the game</a></h2>
<ul>
<li>Use the <strong>tutorial</strong> to learn the controls.</li>
<li>Play the <strong>challenges</strong> for directed gameplay.</li>
<li>Try out any ideas in the <strong>sandbox</strong>.</li>
</ul>
<h2><a class="header" href="#common-issues" id="common-issues">Common issues</a></h2>
<p>If the size of text and panels
<a href="https://github.com/dabreegster/abstreet/issues/381">seems very strange</a>, you
can try editing <code>play_abstreet.sh</code> or <code>play_abstreet.bat</code> and passing
<code>--scale_factor=1</code> on the command line. This value is detected from your monitor
settings, so if you have a Retina or other HiDPI display, things may be too big
or small.</p>
<h2><a class="header" href="#data-source-licensing" id="data-source-licensing">Data source licensing</a></h2>
<p>A/B Street binary releases contain pre-built maps that combine data from:</p>
<ul>
<li>OpenStreetMap (<a href="https://www.openstreetmap.org/copyright">https://www.openstreetmap.org/copyright</a>)</li>
<li>King County metro
(<a href="https://www.kingcounty.gov/depts/transportation/metro/travel-options/bus/app-center/terms-of-use.aspx">https://www.kingcounty.gov/depts/transportation/metro/travel-options/bus/app-center/terms-of-use.aspx</a>)</li>
<li>City of Seattle GIS program
(<a href="https://www.opendatacommons.org/licenses/pddl/1.0/">https://www.opendatacommons.org/licenses/pddl/1.0/</a>)</li>
<li><a href="https://github.com/seattleio/seattle-boundaries-data">https://github.com/seattleio/seattle-boundaries-data</a>
(<a href="https://creativecommons.org/publicdomain/zero/1.0/">https://creativecommons.org/publicdomain/zero/1.0/</a>)</li>
<li>Puget Sound Regional Council
(<a href="https://www.psrc.org/activity-based-travel-model-soundcast">https://www.psrc.org/activity-based-travel-model-soundcast</a>)</li>
<li>USGS SRTM</li>
</ul>
<p>Other binary data bundled in:</p>
<ul>
<li>Overpass font (<a href="https://fonts.google.com/specimen/Overpass">https://fonts.google.com/specimen/Overpass</a>, Open Font
License)</li>
<li>Bungee fonts (<a href="https://fonts.google.com/specimen/Bungee">https://fonts.google.com/specimen/Bungee</a>, Open Font License)</li>
<li>Material Design icons (<a href="https://material.io/resources/icons">https://material.io/resources/icons</a>, Apache license)</li>
<li>Some Graphics textures (<a href="https://www.kenney.nl/">https://www.kenney.nl/</a>, CC0 1.0 Universal)</li>
<li>Snowflake SVG (<a href="https://www.svgrepo.com/page/licensing">https://www.svgrepo.com/page/licensing</a>, CC0)</li>
<li>Jingle Bells (<a href="https://soundcloud.com/royaltyfreebackgroundmusic/creative-commons-music-4061">https://soundcloud.com/royaltyfreebackgroundmusic/creative-commons-music-4061</a>, CC BY-NC-ND)</li>
</ul>
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