abstreet/rustdoc/sim/make/index.html
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="Everything needed to setup a simulation. https:&#x2F;&#x2F;a-b-street.github.io&#x2F;docs&#x2F;tech&#x2F;trafficsim&#x2F;travel_demand.html for context."><meta name="keywords" content="rust, rustlang, rust-lang, make"><title>sim::make - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../storage.js"></script><script src="../../crates.js"></script><script defer src="../../main.js"></script>
<noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">&#9776;</div><a href='../../sim/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><h2 class="location">Module make</h2><div class="sidebar-elems"><div class="block items"><ul><li><a href="#modules">Modules</a></li><li><a href="#functions">Functions</a></li></ul></div><div id="sidebar-vars" data-name="make" data-ty="mod" data-relpath="./"></div><script defer src="./sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../index.html">sim</a>::<wbr><a class="mod" href="#">make</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/sim/make/mod.rs.html#1-20" title="goto source code">[src]</a></span></h1><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>Everything needed to setup a simulation.
<a href="https://a-b-street.github.io/docs/tech/trafficsim/travel_demand.html">https://a-b-street.github.io/docs/tech/trafficsim/travel_demand.html</a> for context.</p>
</div></details><h2 id="reexports" class="small-section-header"><a href="#reexports">Re-exports</a></h2>
<div class="item-table"><div class="item-row"><div class="item-left import-item"><code>pub use self::generator::<a class="struct" href="generator/struct.BorderSpawnOverTime.html" title="struct sim::make::generator::BorderSpawnOverTime">BorderSpawnOverTime</a>;</code></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left import-item"><code>pub use self::generator::<a class="struct" href="generator/struct.ScenarioGenerator.html" title="struct sim::make::generator::ScenarioGenerator">ScenarioGenerator</a>;</code></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left import-item"><code>pub use self::generator::<a class="struct" href="generator/struct.SpawnOverTime.html" title="struct sim::make::generator::SpawnOverTime">SpawnOverTime</a>;</code></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left import-item"><code>pub use self::load::<a class="struct" href="load/struct.SimFlags.html" title="struct sim::make::load::SimFlags">SimFlags</a>;</code></div><div class="item-right docblock-short"></div></div></div><h2 id="modules" class="small-section-header"><a href="#modules">Modules</a></h2>
<div class="item-table"><div class="item-row"><div class="item-left module-item"><a class="mod" href="activity_model/index.html" title="sim::make::activity_model mod">activity_model</a></div><div class="item-right docblock-short"><p>An activity model creates “people” that follow a set schedule of activities through the day.
Each activity (like shopping, working, sleeping) lasts some time, and requires the person to go
somewhere at some time. This is an extremely simple activity model that just uses data inferred
from OSM.</p>
</div></div><div class="item-row"><div class="item-left module-item"><a class="mod" href="generator/index.html" title="sim::make::generator mod">generator</a></div><div class="item-right docblock-short"><p>This is a much more primitive way to randomly generate trips. activity_model.rs has something
more realistic.</p>
</div></div><div class="item-row"><div class="item-left module-item"><a class="mod" href="load/index.html" title="sim::make::load mod">load</a></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left module-item"><a class="mod" href="spawner/index.html" title="sim::make::spawner mod">spawner</a></div><div class="item-right docblock-short"><p>Intermediate structures used to instantiate a Scenario. Badly needs simplification:
https://github.com/a-b-street/abstreet/issues/258</p>
</div></div></div><h2 id="functions" class="small-section-header"><a href="#functions">Functions</a></h2>
<div class="item-table"><div class="item-row"><div class="item-left module-item"><a class="fn" href="fn.fork_rng.html" title="sim::make::fork_rng fn">fork_rng</a></div><div class="item-right docblock-short"><p>Need to explain this trick basically keeps consistency between two different simulations when
each one might make slightly different sequences of calls to the RNG.</p>
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