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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="Everything needed to setup a simulation. https://a-b-street.github.io/docs/tech/trafficsim/travel_demand.html for context."><meta name="keywords" content="rust, rustlang, rust-lang, make"><title>sim::make - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings" ></script><script src="../../storage.js"></script><script src="../../crates.js"></script><script defer src="../../main.js"></script>
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<noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="alternate icon" type="image/png" href="../../favicon-16x16.png"><link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><link rel="icon" type="image/svg+xml" href="../../favicon.svg"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 11]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../sim/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><h2 class="location">Module make</h2><div class="sidebar-elems"><div class="block items"><ul><li><a href="#modules">Modules</a></li><li><a href="#functions">Functions</a></li></ul></div><div id="sidebar-vars" data-name="make" data-ty="mod" data-relpath="./"></div><script defer src="./sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="18" height="18" alt="Pick another theme!" src="../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img width="18" height="18" alt="Change settings" src="../../wheel.svg"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../index.html">sim</a>::<wbr><a class="mod" href="#">make</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/sim/make/mod.rs.html#1-20" title="goto source code">[src]</a></span></h1><details class="rustdoc-toggle top-doc" open><summary class="hideme"><span>Expand description</span></summary><div class="docblock"><p>Everything needed to setup a simulation.
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<a href="https://a-b-street.github.io/docs/tech/trafficsim/travel_demand.html">https://a-b-street.github.io/docs/tech/trafficsim/travel_demand.html</a> for context.</p>
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</div></details><h2 id="reexports" class="small-section-header"><a href="#reexports">Re-exports</a></h2>
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<div class="item-table"><div class="item-row"><div class="item-left import-item"><code>pub use self::generator::<a class="struct" href="generator/struct.BorderSpawnOverTime.html" title="struct sim::make::generator::BorderSpawnOverTime">BorderSpawnOverTime</a>;</code></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left import-item"><code>pub use self::generator::<a class="struct" href="generator/struct.ScenarioGenerator.html" title="struct sim::make::generator::ScenarioGenerator">ScenarioGenerator</a>;</code></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left import-item"><code>pub use self::generator::<a class="struct" href="generator/struct.SpawnOverTime.html" title="struct sim::make::generator::SpawnOverTime">SpawnOverTime</a>;</code></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left import-item"><code>pub use self::load::<a class="struct" href="load/struct.SimFlags.html" title="struct sim::make::load::SimFlags">SimFlags</a>;</code></div><div class="item-right docblock-short"></div></div></div><h2 id="modules" class="small-section-header"><a href="#modules">Modules</a></h2>
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<div class="item-table"><div class="item-row"><div class="item-left module-item"><a class="mod" href="activity_model/index.html" title="sim::make::activity_model mod">activity_model</a></div><div class="item-right docblock-short"><p>An activity model creates “people” that follow a set schedule of activities through the day.
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Each activity (like shopping, working, sleeping) lasts some time, and requires the person to go
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somewhere at some time. This is an extremely simple activity model that just uses data inferred
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from OSM.</p>
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</div></div><div class="item-row"><div class="item-left module-item"><a class="mod" href="generator/index.html" title="sim::make::generator mod">generator</a></div><div class="item-right docblock-short"><p>This is a much more primitive way to randomly generate trips. activity_model.rs has something
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more realistic.</p>
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</div></div><div class="item-row"><div class="item-left module-item"><a class="mod" href="load/index.html" title="sim::make::load mod">load</a></div><div class="item-right docblock-short"></div></div><div class="item-row"><div class="item-left module-item"><a class="mod" href="spawner/index.html" title="sim::make::spawner mod">spawner</a></div><div class="item-right docblock-short"><p>Intermediate structures used to instantiate a Scenario. Badly needs simplification:
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https://github.com/a-b-street/abstreet/issues/258</p>
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</div></div></div><h2 id="functions" class="small-section-header"><a href="#functions">Functions</a></h2>
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<div class="item-table"><div class="item-row"><div class="item-left module-item"><a class="fn" href="fn.fork_rng.html" title="sim::make::fork_rng fn">fork_rng</a></div><div class="item-right docblock-short"><p>Need to explain this trick – basically keeps consistency between two different simulations when
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each one might make slightly different sequences of calls to the RNG.</p>
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