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</a><h2 class="location">Crate sim</h2></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../sim/index.html"><img class="rust-logo" src="../rust-logo.svg" alt="logo"></a><nav class="sub"><div class="theme-picker hidden"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="22" height="22" alt="Pick another theme!" src="../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><span></span><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../settings.html" title="settings"><img width="22" height="22" alt="Change settings" src="../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><h1 class="fqn"><span class="in-band">List of all items</span></h1><h3 id="Structs">Structs</h3><ul class="structs docblock"><li><a href="struct.AgentProperties.html">AgentProperties</a></li><li><a href="struct.Analytics.html">Analytics</a></li><li><a href="struct.BorderSpawnOverTime.html">BorderSpawnOverTime</a></li><li><a href="struct.CarID.html">CarID</a></li><li><a href="struct.CommutersVehiclesCounts.html">CommutersVehiclesCounts</a></li><li><a href="struct.CreateCar.html">CreateCar</a></li><li><a href="struct.CreatePedestrian.html">CreatePedestrian</a></li><li><a href="struct.DistanceInterval.html">DistanceInterval</a></li><li><a href="struct.DrawCarInput.html">DrawCarInput</a></li><li><a href="struct.DrawPedCrowdInput.html">DrawPedCrowdInput</a></li><li><a href="struct.DrawPedestrianInput.html">DrawPedestrianInput</a></li><li><a href="struct.ParkedCar.html">ParkedCar</a></li><li><a href="struct.PedestrianID.html">PedestrianID</a></li><li><a href="struct.Person.html">Person</a></li><li><a href="struct.PersonID.html">PersonID</a></li><li><a href="struct.ScenarioGenerator.html">ScenarioGenerator</a></li><li><a href="struct.SidewalkSpot.html">SidewalkSpot</a></li><li><a href="struct.Sim.html">Sim</a></li><li><a href="struct.SimFlags.html">SimFlags</a></li><li><a href="struct.SimOptions.html">SimOptions</a></li><li><a href="struct.SlidingWindow.html">SlidingWindow</a></li><li><a href="struct.SpawnOverTime.html">SpawnOverTime</a></li><li><a href="struct.TimeInterval.html">TimeInterval</a></li><li><a href="struct.TripID.html">TripID</a></li><li><a href="struct.TripInfo.html">TripInfo</a></li><li><a href="struct.TripPhase.html">TripPhase</a></li><li><a href="struct.UnzoomedAgent.html">UnzoomedAgent</a></li><li><a href="struct.Vehicle.html">Vehicle</a></li><li><a href="struct.VehicleSpec.html">VehicleSpec</a></li><li><a href="analytics/struct.Analytics.html">analytics::Analytics</a></li><li><a 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href="mechanics/walking/struct.Pedestrian.html">mechanics::walking::Pedestrian</a></li><li><a href="mechanics/walking/struct.WalkingSimState.html">mechanics::walking::WalkingSimState</a></li><li><a href="pandemic/struct.AnyTime.html">pandemic::AnyTime</a></li><li><a href="pandemic/struct.Event.html">pandemic::Event</a></li><li><a href="pandemic/model/struct.PandemicModel.html">pandemic::model::PandemicModel</a></li><li><a href="pandemic/model/struct.SharedSpace.html">pandemic::model::SharedSpace</a></li><li><a href="prebake/struct.PrebakeSummary.html">prebake::PrebakeSummary</a></li><li><a href="recorder/struct.TrafficRecorder.html">recorder::TrafficRecorder</a></li><li><a href="render/struct.DrawCarInput.html">render::DrawCarInput</a></li><li><a href="render/struct.DrawPedCrowdInput.html">render::DrawPedCrowdInput</a></li><li><a href="render/struct.DrawPedestrianInput.html">render::DrawPedestrianInput</a></li><li><a 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href="trips/struct.TripInfo.html">trips::TripInfo</a></li><li><a href="trips/struct.TripManager.html">trips::TripManager</a></li></ul><h3 id="Enums">Enums</h3><ul class="enums docblock"><li><a href="enum.AgentID.html">AgentID</a></li><li><a href="enum.AgentType.html">AgentType</a></li><li><a href="enum.AlertHandler.html">AlertHandler</a></li><li><a href="enum.AlertLocation.html">AlertLocation</a></li><li><a href="enum.CarStatus.html">CarStatus</a></li><li><a href="enum.DelayCause.html">DelayCause</a></li><li><a href="enum.DrivingGoal.html">DrivingGoal</a></li><li><a href="enum.Intent.html">Intent</a></li><li><a href="enum.ParkingSpot.html">ParkingSpot</a></li><li><a href="enum.PedCrowdLocation.html">PedCrowdLocation</a></li><li><a href="enum.PersonState.html">PersonState</a></li><li><a href="enum.Problem.html">Problem</a></li><li><a href="enum.SidewalkPOI.html">SidewalkPOI</a></li><li><a href="enum.TripPhaseType.html">TripPhaseType</a></li><li><a href="enum.TripResult.html">TripResult</a></li><li><a href="enum.VehicleType.html">VehicleType</a></li><li><a href="analytics/enum.Problem.html">analytics::Problem</a></li><li><a href="events/enum.AlertLocation.html">events::AlertLocation</a></li><li><a href="events/enum.Event.html">events::Event</a></li><li><a href="events/enum.TripPhaseType.html">events::TripPhaseType</a></li><li><a href="make/spawner/enum.TripSpec.html">make::spawner::TripSpec</a></li><li><a href="mechanics/car/enum.CarState.html">mechanics::car::CarState</a></li><li><a href="mechanics/parking/enum.ParkingSimState.html">mechanics::parking::ParkingSimState</a></li><li><a href="mechanics/queue/enum.Queued.html">mechanics::queue::Queued</a></li><li><a href="mechanics/walking/enum.PedState.html">mechanics::walking::PedState</a></li><li><a href="pandemic/enum.State.html">pandemic::State</a></li><li><a href="pandemic/enum.StateEvent.html">pandemic::StateEvent</a></li><li><a href="pandemic/model/enum.Cmd.html">pandemic::model::Cmd</a></li><li><a href="render/enum.CarStatus.html">render::CarStatus</a></li><li><a href="render/enum.Intent.html">render::Intent</a></li><li><a href="render/enum.PedCrowdLocation.html">render::PedCrowdLocation</a></li><li><a href="router/enum.ActionAtEnd.html">router::ActionAtEnd</a></li><li><a href="router/enum.Goal.html">router::Goal</a></li><li><a href="scheduler/enum.Command.html">scheduler::Command</a></li><li><a href="scheduler/enum.CommandType.html">scheduler::CommandType</a></li><li><a href="scheduler/enum.SimpleCommandType.html">scheduler::SimpleCommandType</a></li><li><a href="sim/enum.AlertHandler.html">sim::AlertHandler</a></li><li><a href="sim/queries/enum.DelayCause.html">sim::queries::DelayCause</a></li><li><a href="transit/enum.BusState.html">transit::BusState</a></li><li><a href="trips/enum.PersonState.html">trips::PersonState</a></li><li><a href="trips/enum.TripLeg.html">trips::TripLeg</a></li><li><a href="trips/enum.TripResult.html">trips::TripResult</a></li></ul><h3 id="Traits">Traits</h3><ul class="traits docblock"><li><a href="trait.SimCallback.html">SimCallback</a></li><li><a href="mechanics/parking/trait.ParkingSim.html">mechanics::parking::ParkingSim</a></li><li><a href="sim/trait.SimCallback.html">sim::SimCallback</a></li></ul><h3 id="Functions">Functions</h3><ul class="functions docblock"><li><a href="fn.count_parked_cars_per_bldg.html">count_parked_cars_per_bldg</a></li><li><a href="fn.fork_rng.html">fork_rng</a></li><li><a href="make/activity_model/fn.create_prole.html">make::activity_model::create_prole</a></li><li><a href="make/activity_model/fn.rand_time.html">make::activity_model::rand_time</a></li><li><a href="make/activity_model/fn.select_trip_mode.html">make::activity_model::select_trip_mode</a></li><li><a href="make/fn.fork_rng.html">make::fork_rng</a></li><li><a href="make/generator/fn.rand_time.html">make::generator::rand_time</a></li><li><a href="make/load/fn.parse_modifiers.html">make::load::parse_modifiers</a></li><li><a href="make/spawner/fn.driving_goal.html">make::spawner::driving_goal</a></li><li><a href="make/spawner/fn.end_sidewalk_spot.html">make::spawner::end_sidewalk_spot</a></li><li><a href="make/spawner/fn.start_sidewalk_spot.html">make::spawner::start_sidewalk_spot</a></li><li><a href="mechanics/intersection/fn.allow_block_the_box.html">mechanics::intersection::allow_block_the_box</a></li><li><a href="mechanics/queue/fn.dump_cars.html">mechanics::queue::dump_cars</a></li><li><a href="mechanics/queue/fn.validate_positions.html">mechanics::queue::validate_positions</a></li><li><a href="mechanics/walking/fn.crowdedness_penalty.html">mechanics::walking::crowdedness_penalty</a></li><li><a href="mechanics/walking/fn.find_crowds.html">mechanics::walking::find_crowds</a></li><li><a href="fn.pedestrian_body_radius.html">pedestrian_body_radius</a></li><li><a href="prebake/fn.prebake.html">prebake::prebake</a></li><li><a href="fn.rand_dist.html">rand_dist</a></li><li><a href="sim/fn.parse_alert_handler.html">sim::parse_alert_handler</a></li><li><a href="sim/fn.parse_rng.html">sim::parse_rng</a></li><li><a href="sim/scenario/fn.count_parked_cars_per_bldg.html">sim::scenario::count_parked_cars_per_bldg</a></li><li><a href="sim/scenario/fn.find_spot_near_building.html">sim::scenario::find_spot_near_building</a></li><li><a href="sim/scenario/fn.get_vehicles.html">sim::scenario::get_vehicles</a></li><li><a href="sim/scenario/fn.rand_bike.html">sim::scenario::rand_bike</a></li><li><a href="sim/scenario/fn.rand_car.html">sim::scenario::rand_car</a></li><li><a href="sim/scenario/fn.rand_dist.html">sim::scenario::rand_dist</a></li><li><a href="sim/scenario/fn.rand_ped_speed.html">sim::scenario::rand_ped_speed</a></li><li><a href="sim/scenario/fn.rand_speed.html">sim::scenario::rand_speed</a></li><li><a href="sim/scenario/fn.seed_parked_cars.html">sim::scenario::seed_parked_cars</a></li></ul><h3 id="Typedefs">Typedefs</h3><ul class="typedefs docblock"><li><a href="make/load/type.ModifierList.html">make::load::ModifierList</a></li><li><a href="transit/type.StopIdx.html">transit::StopIdx</a></li></ul><h3 id="Constants">Constants</h3><ul class="constants docblock"><li><a href="constant.BIKE_LENGTH.html">BIKE_LENGTH</a></li><li><a href="constant.BUS_LENGTH.html">BUS_LENGTH</a></li><li><a href="constant.FOLLOWING_DISTANCE.html">FOLLOWING_DISTANCE</a></li><li><a href="constant.LIGHT_RAIL_LENGTH.html">LIGHT_RAIL_LENGTH</a></li><li><a href="constant.MAX_CAR_LENGTH.html">MAX_CAR_LENGTH</a></li><li><a href="constant.MIN_CAR_LENGTH.html">MIN_CAR_LENGTH</a></li><li><a href="constant.SPAWN_DIST.html">SPAWN_DIST</a></li><li><a href="mechanics/driving/constant.BLIND_RETRY_TO_CREEP_FORWARDS.html">mechanics::driving::BLIND_RETRY_TO_CREEP_FORWARDS</a></li><li><a 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