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328 lines
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<ol class="chapter"><li class="chapter-item expanded "><a href="../index.html"><strong aria-hidden="true">1.</strong> Overview</a></li><li class="chapter-item expanded "><a href="../howto/index.html"><strong aria-hidden="true">2.</strong> Instructions</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../howto/map_parking.html"><strong aria-hidden="true">2.1.</strong> How to map on-street parking</a></li><li class="chapter-item expanded "><a href="../howto/new_city.html"><strong aria-hidden="true">2.2.</strong> Importing a new city</a></li></ol></li><li class="chapter-item expanded "><a href="../how_it_works.html"><strong aria-hidden="true">3.</strong> How it works</a></li><li class="chapter-item expanded "><a href="../case_studies/index.html"><strong aria-hidden="true">4.</strong> Case studies</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../case_studies/lake_wash.html"><strong aria-hidden="true">4.1.</strong> Lake Washington Blvd Stay Healthy Street</a></li><li class="chapter-item expanded "><a href="../case_studies/west_seattle.html"><strong aria-hidden="true">4.2.</strong> West Seattle mitigations</a></li><li class="spacer"></li></ol></li><li class="chapter-item expanded "><a href="../dev/index.html"><strong aria-hidden="true">5.</strong> Developer guide</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../dev/misc_tricks.html"><strong aria-hidden="true">5.1.</strong> Misc developer tricks</a></li><li class="chapter-item expanded "><a href="../dev/api.html"><strong aria-hidden="true">5.2.</strong> API</a></li></ol></li><li class="chapter-item expanded "><a href="../map/index.html"><strong aria-hidden="true">6.</strong> Map model</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../map/importing/index.html"><strong aria-hidden="true">6.1.</strong> Importing</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../map/importing/convert_osm.html"><strong aria-hidden="true">6.1.1.</strong> convert_osm</a></li><li class="chapter-item expanded "><a href="../map/importing/geometry.html"><strong aria-hidden="true">6.1.2.</strong> Road/intersection geometry</a></li><li class="chapter-item expanded "><a href="../map/importing/rest.html"><strong aria-hidden="true">6.1.3.</strong> The rest</a></li></ol></li><li class="chapter-item expanded "><a href="../map/edits.html"><strong aria-hidden="true">6.2.</strong> Live edits</a></li><li class="chapter-item expanded "><a href="../map/misc.html"><strong aria-hidden="true">6.3.</strong> Misc</a></li></ol></li><li class="chapter-item expanded "><a href="../trafficsim/index.html"><strong aria-hidden="true">7.</strong> Traffic simulation</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../trafficsim/discrete_event.html"><strong aria-hidden="true">7.1.</strong> Discrete event simulation</a></li><li class="chapter-item expanded "><a href="../trafficsim/travel_demand.html"><strong aria-hidden="true">7.2.</strong> Travel demand</a></li><li class="chapter-item expanded "><a href="../trafficsim/gridlock.html"><strong aria-hidden="true">7.3.</strong> Gridlock</a></li><li class="chapter-item expanded "><a href="../trafficsim/trips.html"><strong aria-hidden="true">7.4.</strong> Multi-modal trips</a></li><li class="spacer"></li></ol></li><li class="chapter-item expanded "><a href="../project/index.html"><strong aria-hidden="true">8.</strong> Project</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../project/roadmap.html" class="active"><strong aria-hidden="true">8.1.</strong> Roadmap</a></li><li class="chapter-item expanded "><a href="../project/motivations.html"><strong aria-hidden="true">8.2.</strong> Motivations</a></li><li class="chapter-item expanded "><a href="../project/history/index.html"><strong aria-hidden="true">8.3.</strong> History</a></li><li><ol class="section"><li class="chapter-item expanded "><a href="../project/history/backstory.html"><strong aria-hidden="true">8.3.1.</strong> Backstory</a></li><li class="chapter-item expanded "><a href="../project/history/year1.html"><strong aria-hidden="true">8.3.2.</strong> Year 1</a></li><li class="chapter-item expanded "><a href="../project/history/year2.html"><strong aria-hidden="true">8.3.3.</strong> Year 2</a></li><li class="chapter-item expanded "><a href="../project/history/year3.html"><strong aria-hidden="true">8.3.4.</strong> Year 3</a></li></ol></li><li class="chapter-item expanded "><a href="../project/CHANGELOG.html"><strong aria-hidden="true">8.4.</strong> Full CHANGELOG</a></li><li class="chapter-item expanded "><a href="../project/references.html"><strong aria-hidden="true">8.5.</strong> References</a></li></ol></li></ol>
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<h1 class="menu-title">A/B Street</h1>
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<main>
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<h1><a class="header" href="#roadmap" id="roadmap">Roadmap</a></h1>
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<p>A/B Street has been under active development since June 2018. That's a long time
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-- what work is happening now and how can you contribute?</p>
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<h2><a class="header" href="#next-steps-summer-2020" id="next-steps-summer-2020">Next steps, summer 2020</a></h2>
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<p>Afer the alpha launch in June, I plan to focus on:</p>
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<ul>
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<li>shared biking/walking trails like the Burke Gilman</li>
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<li>light rail</li>
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<li>more score functions besides trip time, like safety/comfort</li>
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<li>changing trip mode choice (if you make a bus route more desirable, switch some
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trips)</li>
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<li>web support (so people can try out proposals without installing anything)</li>
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</ul>
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<h2><a class="header" href="#ongoing-work" id="ongoing-work">Ongoing work</a></h2>
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<p>If I had resources to hire a team, this is roughly how I'd organize different
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roles. If you're interested in helping, these aren't strictly defined positions,
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just ideas of related tasks.</p>
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<h3><a class="header" href="#ui-and-data-visualization" id="ui-and-data-visualization">UI and data visualization</a></h3>
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<p>We've got a UX designer, but implementing all of the new designs takes time.
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Also:</p>
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<ul>
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<li>improve color schemes for colorblind players, implement night mode, rain
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effects, etc</li>
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<li>refactor and clean up the GUI library for other Rust users</li>
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<li>lots of data viz design / implementation needed</li>
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</ul>
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<h3><a class="header" href="#game-design" id="game-design">Game design</a></h3>
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<ul>
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<li>the tutorial mode needs attention</li>
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<li>many ideas for challenge/story modes, but playtesting, tuning, and game design
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needed</li>
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</ul>
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<h3><a class="header" href="#map-data--gis" id="map-data--gis">Map data / GIS</a></h3>
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<p>Support more cities:</p>
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<ul>
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<li>write docs/tools to help people add new cities without programming experience</li>
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<li>add support for non-OpenStreetMap input: GeoJSON for parking in Perth, other
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trip demand sources, etc</li>
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<li>fix bugs for driving on the left side of the road</li>
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</ul>
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<p>Improve the quality of map geometry derived from OpenStreetMap:</p>
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<ul>
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<li>try new algorithms to generate intersection polygons</li>
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<li>make tools for easily improving relevant data in OSM</li>
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<li>use ML and lidar/satellite data to get extremely accurate curb / planter /
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sidewalk geometry</li>
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</ul>
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<p>Build tools and organize community mapping:</p>
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<ul>
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<li>organize an effort to map how traffic signals are timed (partly started)</li>
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<li>divide and track work for distributed mapathons</li>
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</ul>
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<p>Bring in new data to understand more about cities:</p>
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<ul>
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<li>PM2.5 pollution</li>
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<li>Tax / land value (is there inequitable access to transit?)</li>
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</ul>
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<h3><a class="header" href="#simulation--modeling" id="simulation--modeling">Simulation / modeling</a></h3>
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<p>Totally new areas:</p>
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<ul>
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<li>light rail</li>
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<li>shared bike/pedestrian paths</li>
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<li>ridesharing</li>
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<li>micromobility (scooters, floating bikeshare)</li>
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<li>more score functions (elevation gain, biking safety)</li>
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<li>generating trip demand / activity models from scratch or modifying existing
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ones</li>
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</ul>
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<p>Improve existing models:</p>
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<ul>
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<li>overtaking / lane-changing</li>
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<li>pedestrian crowds</li>
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<li>instant vehicle acceleration</li>
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<li>pedestrians walking on road shoulders (some streets have no sidewalks)</li>
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<li>buses: transfers, proper schedules, multiple buses per route</li>
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</ul>
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<h3><a class="header" href="#web" id="web">Web</a></h3>
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<p>A/B Street runs on the web via WASM and WebGL; just waiting on vector text
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support. Besides that:</p>
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<ul>
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<li>Share community proposals online, discuss them, vote, etc</li>
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</ul>
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<h2><a class="header" href="#contributing-for-non-programmers" id="contributing-for-non-programmers">Contributing for non-programmers</a></h2>
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<p>There's plenty to do besides programming!</p>
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<ul>
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<li>Mapping, most of which directly contributes to OpenStreetMap:
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<ul>
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<li>sidewalks and crosswalks</li>
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<li><a href="https://dabreegster.github.io/abstreet/map_parking.html">on-street parking</a></li>
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<li><a href="https://docs.google.com/document/d/1Od_7WvBVYsvpY4etRI0sKmYmZnwXMAXcJxVmm8Iwdcg/edit?usp=sharing">traffic signal timing</a></li>
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</ul>
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</li>
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<li>Playtesting by attempting to implement real proposals would also be helpful,
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to expose where it's awkward for A/B Street to edit the map and to write up
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problems encountered.</li>
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<li>Advocacy: I'm not great at finding the right people to to get ideas
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implemented for real. Maybe you are?</li>
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</ul>
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<h2><a class="header" href="#long-term-vision" id="long-term-vision">Long-term vision</a></h2>
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<p>Longer term, I'd like to take lots of the work in generating and interacting
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with high-detail OpenStreetMap-based maps and generalize it, possibly as a new
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OSM viewer/editor.</p>
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<p>More generally, I'd like to see how simulation can help individuals understand
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and explore other policy decisions related to cities. Domains I'm vaguely
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interested in, but not at all knowledgable about, include land-use / zoning,
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housing, and supply chains. In late March 2020, a new collaborator started a
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pandemic model using the existing simulation of people occupying shared spaces.
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What are other domains could benefit from the rich agent-based model we're
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building?</p>
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