Transportation planning and traffic simulation software for creating cities friendlier to walking, biking, and public transit
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2018-11-23 14:51:14 -08:00
abstutil make some logs show up more noticeably 2018-11-23 11:09:36 -08:00
analyze_code few more steps on the static analysis; realizing how hard it might be 2018-09-05 09:29:36 -07:00
control saving and loading synthetic models 2018-11-14 10:54:07 -08:00
convert_osm basic controls for time travel, showing state in OSD 2018-11-22 11:53:35 -08:00
data/polygons making import.sh more magic 2018-10-30 15:07:22 -07:00
docs prototyping a better rust test runner that captures output in files 2018-11-23 14:51:14 -08:00
editor make time travel plugin handle loading savestates 2018-11-23 10:48:29 -08:00
ezgui specialize tooltip_lines to one plugin. solves the problem of not being able to look up objects in DrawMap 2018-11-20 11:32:03 -08:00
geom using blockface kml in convert_osm to prescribe parking lanes 2018-11-21 22:43:14 -08:00
gtfs start animating the lines 2018-10-06 14:30:57 -07:00
halloween fix random stuff that stopped building (but not tests) 2018-11-12 21:30:11 -08:00
headless adjust debug logs 2018-11-18 15:03:02 -08:00
kml dont clone bounds by default 2018-11-21 14:55:26 -08:00
map_model dont spawn bikes on highway border nodes 2018-11-23 11:03:45 -08:00
playground_gui make the warp plugin animate the panning 2018-11-12 11:02:51 -08:00
precompute adjust debug logs 2018-11-18 15:03:02 -08:00
sim prototyping a better rust test runner that captures output in files 2018-11-23 14:51:14 -08:00
synthetic using blockface kml in convert_osm to prescribe parking lanes 2018-11-21 22:43:14 -08:00
tests prototyping a better rust test runner that captures output in files 2018-11-23 14:51:14 -08:00
tmp_gfx messing around slightly with the experimental gfx crate 2018-09-18 07:47:03 -07:00
.gitignore consolidating all of the kml parsing code 2018-11-21 13:20:41 -08:00
Cargo.toml prototyping a better rust test runner that captures output in files 2018-11-23 14:51:14 -08:00
CONTRIBUTING.md Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
fmt.sh repeating determinism tests for both driving models 2018-08-04 13:25:09 -07:00
import.sh using blockface kml in convert_osm to prescribe parking lanes 2018-11-21 22:43:14 -08:00
LICENSE Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
precompute.sh using timer more thoroughly in convert_osm 2018-10-30 14:55:55 -07:00
README.md updating README and trimming license declarations 2018-06-03 17:56:53 -07:00
rgrep.sh adjusting logging to not include debug by default 2018-10-06 12:21:12 -07:00
test_all.sh gets tests to at least build again, by commenting out some of them 2018-11-20 14:36:11 -08:00

A/B Street

A/B Street is a game exploring how small changes to a city affect the movement of drivers, cyclists, transit users, and pedestrians.

This is not an officially supported Google product. Google owns the copyright to this work, but is otherwise unaffiliated with it.

This is currently an experimental project. Please contact me at dabreegster@gmail.com if you're interested in the premise of this game.