Transportation planning and traffic simulation software for creating cities friendlier to walking, biking, and public transit
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Dustin Carlino fd10ea74dc Add configuration to filter the auto-generaed crosswalks to only exist
near OSM highway=crossing nodes. #795

Not enabled anywhere, because it doesn't seem to produce good results.
Possibly footway=crossing ways need to be used for this as well.

Had to regenerate all maps, since the binary format changes.
2021-11-08 20:08:49 -08:00
.github/workflows Convert updater to structopt. #745 2021-11-01 12:46:57 -07:00
abstio Upgrade to rust 1.56 and cutover to rust edition 2021 2021-10-21 09:38:06 -07:00
abstutil Switch to a consolidated title screen that switches between all the 2021-11-06 10:33:11 -07:00
cli Whoops, restore logging to most of the CLI tools. #745 2021-10-28 14:02:13 -07:00
cloud Convert updater to structopt. #745 2021-11-01 12:46:57 -07:00
collisions Upgrade to rust 1.56 and cutover to rust edition 2021 2021-10-21 09:38:06 -07:00
convert_osm Add configuration to filter the auto-generaed crosswalks to only exist 2021-11-08 20:08:49 -08:00
data Add configuration to filter the auto-generaed crosswalks to only exist 2021-11-08 20:08:49 -08:00
fifteen_min Switch to a consolidated title screen that switches between all the 2021-11-06 10:33:11 -07:00
game Round of clippy (and reverting a temporary bit that broke challenge modes) [rebuild] [release] 2021-11-07 12:04:55 -08:00
geom Render A/B Street's lanes and traffic simulation on top of Mapbox GL (#788) 2021-10-31 13:52:58 -07:00
headless Convert other non-UI things from CmdArgs to structopt. #745 2021-10-26 12:02:40 -07:00
importer Add configuration to filter the auto-generaed crosswalks to only exist 2021-11-08 20:08:49 -08:00
kml Upgrade to rust 1.56 and cutover to rust edition 2021 2021-10-21 09:38:06 -07:00
map_editor Add configuration to filter the auto-generaed crosswalks to only exist 2021-11-08 20:08:49 -08:00
map_gui Position rotated labels more carefully in the physical center of the 2021-11-08 10:45:21 -08:00
map_model Add configuration to filter the auto-generaed crosswalks to only exist 2021-11-08 20:08:49 -08:00
osm_viewer Switch to a consolidated title screen that switches between all the 2021-11-06 10:33:11 -07:00
parking_mapper Switch to a consolidated title screen that switches between all the 2021-11-06 10:33:11 -07:00
piggyback Render A/B Street's lanes and traffic simulation on top of Mapbox GL (#788) 2021-10-31 13:52:58 -07:00
popdat Upgrade to rust 1.56 and cutover to rust edition 2021 2021-10-21 09:38:06 -07:00
release the grand release of Ungap the Map! 2021-10-12 17:06:59 -07:00
santa Switch to a consolidated title screen that switches between all the 2021-11-06 10:33:11 -07:00
sim Draw arrows to show entrances/exits to a LTN. 2021-10-29 12:25:30 -07:00
tests Add configuration to filter the auto-generaed crosswalks to only exist 2021-11-08 20:08:49 -08:00
traffic_seitan Convert other non-UI things from CmdArgs to structopt. #745 2021-10-26 12:02:40 -07:00
traffic_signal_data Upgrade to rust 1.56 and cutover to rust edition 2021 2021-10-21 09:38:06 -07:00
updater Convert updater to structopt. #745 2021-11-01 12:46:57 -07:00
videos Delete mdbook. It's been split out to https://github.com/a-b-street/docs 2021-01-31 15:44:41 -08:00
web Clean up the absurd number of Seattle maps. Ideally we'd have some way 2021-10-11 14:37:59 -07:00
widgetry Removing the pregame color scheme 2021-11-06 10:33:11 -07:00
widgetry_demo Removing the pregame color scheme 2021-11-06 10:33:11 -07:00
.dockerignore Create a Docker image to run the map importer in the almighty cloud. #326 2021-05-06 17:35:58 -07:00
.gitignore Import Geneva for Sven's project 2021-10-05 09:33:33 -07:00
Cargo.lock Switch to a consolidated title screen that switches between all the 2021-11-06 10:33:11 -07:00
Cargo.toml Render A/B Street's lanes and traffic simulation on top of Mapbox GL (#788) 2021-10-31 13:52:58 -07:00
import.sh Split the importer into individual commands with structopt. #745 2021-10-25 13:02:00 -07:00
LICENSE Initial import of A/B Street prototype. 2018-03-13 08:06:03 -07:00
README.md new release 2021-11-07 12:23:59 -08:00
rgrep.sh Download only the cities specified in the UI map updater. 2021-04-19 17:55:42 -07:00

A/B Street

Ever been stuck in traffic on a bus, wondering why is there legal street parking instead of a dedicated bus lane? A/B Street is a game exploring how small changes to a city affect the movement of drivers, cyclists, transit users, and pedestrians. It works anywhere in the world, thanks to OpenStreetMap.

Show, don't tell

Alpha release trailer

Find a problem:

exploring_traffic

Make some changes:

editing_map

Measure the effects:

evaluating_impacts

Documentation

Roadmap and contributing

See the roadmap for current work, and all of the ways to contribute. Follow @CarlinoDustin for occasional videos of recent progress.

Project mission

If you fix some traffic problem while playing A/B Street, my ultimate goal is for your changes to become a real proposal for adjusting Seattle's infrastructure. A/B Street is of course a game, using a simplified approach to traffic modeling, so city governments still have to evaluate proposals using their existing methods. A/B Street is intended as a conversation starter and tool to communicate ideas with interactive visualizations.

Why not leave city planning to professionals? People are local experts on the small slice of the city they interact with daily -- the one left turn lane that always backs up or a certain set of poorly timed walk signals. Laura Adler writes:

"Only with simple, accessible simulation programs can citizens become active generators of their own urban visions, not just passive recipients of options laid out by government officials."

Existing urban planning software is either proprietary or hard to use. A/B Street strives to be highly accessible, by being a fun, engaging game. See here for more guiding principles.

Credits

Core team:

See full credits