abstreet/game
Dustin Carlino fd460a2f43 Fix blackholed buildings with --infinite_parking. Before, they were just
skipped outright. Now they redirect to a reasonably close building that
isn't blackholed. #329

(For context, https://dabreegster.github.io/abstreet/map/index.html#connectivity
explains "blackhole")

I'm increasingly convinced I made the wrong decision to split the
normal/infinite parking implementation. It's low-priority, but I'll try
consolidating them later.
2020-10-01 11:57:30 -07:00
..
src Fix blackholed buildings with --infinite_parking. Before, they were just 2020-10-01 11:57:30 -07:00
build.rs load different colorschemes in another way 2020-04-04 14:29:45 -07:00
Cargo.toml Cleanups for #346: 2020-09-26 10:11:08 -07:00
compare_screencaps.sh zip screenshots in dropbox, because managing individual files keeps crashing the daemon 2020-07-07 16:31:52 -07:00
confirm_screencap.sh zip screenshots in dropbox, because managing individual files keeps crashing the daemon 2020-07-07 16:31:52 -07:00