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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `Layer` trait in crate `game`."><meta name="keywords" content="rust, rustlang, rust-lang, Layer"><title>Layer in game::layer - Rust</title><link rel="preload" as="font" type="font/woff2" crossorigin href="../../SourceSerif4-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../FiraSans-Regular.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../FiraSans-Medium.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../SourceCodePro-Regular.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../SourceSerif4-Bold.ttf.woff2"><link rel="preload" as="font" type="font/woff2" crossorigin href="../../SourceCodePro-Semibold.ttf.woff2"><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled><link rel="stylesheet" type="text/css" href="../../dark.css" disabled><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><script id="default-settings" ></script><script src="../../storage.js"></script><script src="../../crates.js"></script><script defer src="../../main.js"></script>
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</a><h2 class="location"><a href="#">Layer</a></h2><div class="sidebar-elems"><section><div class="block"><h3 class="sidebar-title"><a href="#required-methods">Required Methods</a></h3><ul><li><a href="#tymethod.draw">draw</a></li><li><a href="#tymethod.draw_minimap">draw_minimap</a></li><li><a href="#tymethod.event">event</a></li><li><a href="#tymethod.name">name</a></li></ul></div><div class="block"><h3 class="sidebar-title"><a href="#implementations">Methods</a></h3><ul><li><a href="#method.simple_event">simple_event</a></li></ul></div><div class="block"><h3 class="sidebar-title"><a href="#implementors">Implementors</a></h3></div></section><h2 class="location"><a href="index.html">In game::layer</a></h2><div id="sidebar-vars" data-name="Layer" data-ty="trait" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><main><div class="width-limiter"><div class="sub-container"><a class="sub-logo-container" href="../../game/index.html"><img class="rust-logo" src="../../rust-logo.svg" alt="logo"></a><nav class="sub"><div class="theme-picker hidden"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu" title="themes"><img width="22" height="22" alt="Pick another theme!" src="../../brush.svg"></button><div id="theme-choices" role="menu"></div></div><form class="search-form"><div class="search-container"><span></span><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"><button type="button" id="help-button" title="help">?</button><a id="settings-menu" href="../../settings.html" title="settings"><img width="22" height="22" alt="Change settings" src="../../wheel.svg"></a></div></form></nav></div><section id="main-content" class="content"><div class="main-heading">
<h1 class="fqn"><span class="in-band">Trait <a href="../index.html">game</a>::<wbr><a href="index.html">layer</a>::<wbr><a class="trait" href="#">Layer</a><button id="copy-path" onclick="copy_path(this)" title="Copy item path to clipboard"><img src="../../clipboard.svg" width="19" height="18" alt="Copy item path"></button></span></h1><span class="out-of-band"><a class="srclink" href="../../src/game/layer/mod.rs.html#25-32">source</a> · <a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span></div><div class="docblock item-decl"><pre class="rust trait"><code>pub trait Layer {
fn <a href="#tymethod.name" class="fnname">name</a>(&amp;self) -&gt; <a class="enum" href="https://doc.rust-lang.org/1.61.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;&amp;'static <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.str.html">str</a>&gt;;
<span class="item-spacer"></span> fn <a href="#tymethod.event" class="fnname">event</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;mut <a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a><br>&nbsp;&nbsp;&nbsp;&nbsp;) -&gt; <a class="enum" href="https://doc.rust-lang.org/1.61.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="enum" href="enum.LayerOutcome.html" title="enum game::layer::LayerOutcome">LayerOutcome</a>&gt;;
<span class="item-spacer"></span> fn <a href="#tymethod.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>);
<span class="item-spacer"></span> fn <a href="#tymethod.draw_minimap" class="fnname">draw_minimap</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;);
}</code></pre></div><h2 id="required-methods" class="small-section-header">Required methods<a href="#required-methods" class="anchor"></a></h2><div class="methods"><div id="tymethod.name" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/layer/mod.rs.html#26">source</a></div><h4 class="code-header">fn <a href="#tymethod.name" class="fnname">name</a>(&amp;self) -&gt; <a class="enum" href="https://doc.rust-lang.org/1.61.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;&amp;'static <a class="primitive" href="https://doc.rust-lang.org/1.61.0/std/primitive.str.html">str</a>&gt;</h4></div><div id="tymethod.event" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/layer/mod.rs.html#27">source</a></div><h4 class="code-header">fn <a href="#tymethod.event" class="fnname">event</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;&amp;mut self, <br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;app: &amp;mut <a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a><br>) -&gt; <a class="enum" href="https://doc.rust-lang.org/1.61.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="enum" href="enum.LayerOutcome.html" title="enum game::layer::LayerOutcome">LayerOutcome</a>&gt;</h4></div><div id="tymethod.draw" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/layer/mod.rs.html#29">source</a></div><h4 class="code-header">fn <a href="#tymethod.draw" class="fnname">draw</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;, app: &amp;<a class="struct" href="../app/struct.App.html" title="struct game::app::App">App</a>)</h4></div><div id="tymethod.draw_minimap" class="method has-srclink"><div class="rightside"><a class="srclink" href="../../src/game/layer/mod.rs.html#31">source</a></div><h4 class="code-header">fn <a href="#tymethod.draw_minimap" class="fnname">draw_minimap</a>(&amp;self, g: &amp;mut GfxCtx&lt;'_&gt;)</h4></div></div><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><div id="implementations-list"><details class="rustdoc-toggle implementors-toggle" open><summary><section id="impl" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/layer/mod.rs.html#34-44">source</a></span><a href="#impl" class="anchor"></a><h3 class="code-header in-band">impl dyn <a class="trait" href="trait.Layer.html" title="trait game::layer::Layer">Layer</a></h3></section></summary><div class="impl-items"><section id="method.simple_event" class="method has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/layer/mod.rs.html#35-43">source</a></span><a href="#method.simple_event" class="anchor"></a><h4 class="code-header">fn <a href="#method.simple_event" class="fnname">simple_event</a>(<br>&nbsp;&nbsp;&nbsp;&nbsp;ctx: &amp;mut EventCtx&lt;'_&gt;, <br>&nbsp;&nbsp;&nbsp;&nbsp;panel: &amp;mut Panel<br>) -&gt; <a class="enum" href="https://doc.rust-lang.org/1.61.0/core/option/enum.Option.html" title="enum core::option::Option">Option</a>&lt;<a class="enum" href="enum.LayerOutcome.html" title="enum game::layer::LayerOutcome">LayerOutcome</a>&gt;</h4></section></div></details></div><h2 id="implementors" class="small-section-header">Implementors<a href="#implementors" class="anchor"></a></h2><div class="item-list" id="implementors-list"><section id="impl-Layer" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/layer/elevation.rs.html#168-202">source</a></span><a href="#impl-Layer" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="trait.Layer.html" title="trait game::layer::Layer">Layer</a> for <a class="struct" href="elevation/struct.ElevationContours.html" title="struct game::layer::elevation::ElevationContours">ElevationContours</a></h3></section><section id="impl-Layer-1" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/layer/elevation.rs.html#16-43">source</a></span><a href="#impl-Layer-1" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="trait.Layer.html" title="trait game::layer::Layer">Layer</a> for <a class="struct" href="elevation/struct.SteepStreets.html" title="struct game::layer::elevation::SteepStreets">SteepStreets</a></h3></section><section id="impl-Layer-2" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/layer/favorites.rs.html#59-73">source</a></span><a href="#impl-Layer-2" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="trait.Layer.html" title="trait game::layer::Layer">Layer</a> for <a class="struct" href="favorites/struct.ShowFavorites.html" title="struct game::layer::favorites::ShowFavorites">ShowFavorites</a></h3></section><section id="impl-Layer-3" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/layer/map.rs.html#22-65">source</a></span><a href="#impl-Layer-3" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="trait.Layer.html" title="trait game::layer::Layer">Layer</a> for <a class="struct" href="map/struct.BikeActivity.html" title="struct game::layer::map::BikeActivity">BikeActivity</a></h3></section><section id="impl-Layer-4" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/layer/map.rs.html#171-185">source</a></span><a href="#impl-Layer-4" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="trait.Layer.html" title="trait game::layer::Layer">Layer</a> for <a class="struct" href="map/struct.Static.html" title="struct game::layer::map::Static">Static</a></h3></section><section id="impl-Layer-5" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/layer/pandemic.rs.html#24-58">source</a></span><a href="#impl-Layer-5" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="trait.Layer.html" title="trait game::layer::Layer">Layer</a> for <a class="struct" href="pandemic/struct.Pandemic.html" title="struct game::layer::pandemic::Pandemic">Pandemic</a></h3></section><section id="impl-Layer-6" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/layer/parking.rs.html#300-326">source</a></span><a href="#impl-Layer-6" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="trait.Layer.html" title="trait game::layer::Layer">Layer</a> for <a class="struct" href="parking/struct.Efficiency.html" title="struct game::layer::parking::Efficiency">Efficiency</a></h3></section><section id="impl-Layer-7" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/layer/parking.rs.html#26-72">source</a></span><a href="#impl-Layer-7" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="trait.Layer.html" title="trait game::layer::Layer">Layer</a> for <a class="struct" href="parking/struct.Occupancy.html" title="struct game::layer::parking::Occupancy">Occupancy</a></h3></section><section id="impl-Layer-8" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/layer/population.rs.html#22-56">source</a></span><a href="#impl-Layer-8" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="trait.Layer.html" title="trait game::layer::Layer">Layer</a> for <a class="struct" href="population/struct.PopulationMap.html" title="struct game::layer::population::PopulationMap">PopulationMap</a></h3></section><section id="impl-Layer-9" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/layer/problems.rs.html#30-85">source</a></span><a href="#impl-Layer-9" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="trait.Layer.html" title="trait game::layer::Layer">Layer</a> for <a class="struct" href="problems/struct.ProblemMap.html" title="struct game::layer::problems::ProblemMap">ProblemMap</a></h3></section><section id="impl-Layer-10" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/layer/problems_diff.rs.html#28-103">source</a></span><a href="#impl-Layer-10" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="trait.Layer.html" title="trait game::layer::Layer">Layer</a> for <a class="struct" href="problems_diff/struct.RelativeProblemMap.html" title="struct game::layer::problems_diff::RelativeProblemMap">RelativeProblemMap</a></h3></section><section id="impl-Layer-11" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/layer/traffic.rs.html#27-45">source</a></span><a href="#impl-Layer-11" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="trait.Layer.html" title="trait game::layer::Layer">Layer</a> for <a class="struct" href="traffic/struct.Backpressure.html" title="struct game::layer::traffic::Backpressure">Backpressure</a></h3></section><section id="impl-Layer-12" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/layer/traffic.rs.html#263-347">source</a></span><a href="#impl-Layer-12" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="trait.Layer.html" title="trait game::layer::Layer">Layer</a> for <a class="struct" href="traffic/struct.CompareThroughput.html" title="struct game::layer::traffic::CompareThroughput">CompareThroughput</a></h3></section><section id="impl-Layer-13" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/layer/traffic.rs.html#549-575">source</a></span><a href="#impl-Layer-13" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="trait.Layer.html" title="trait game::layer::Layer">Layer</a> for <a class="struct" href="traffic/struct.Delay.html" title="struct game::layer::traffic::Delay">Delay</a></h3></section><section id="impl-Layer-14" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/layer/traffic.rs.html#628-657">source</a></span><a href="#impl-Layer-14" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="trait.Layer.html" title="trait game::layer::Layer">Layer</a> for <a class="struct" href="traffic/struct.PedestrianCrowding.html" title="struct game::layer::traffic::PedestrianCrowding">PedestrianCrowding</a></h3></section><section id="impl-Layer-15" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/layer/traffic.rs.html#101-205">source</a></span><a href="#impl-Layer-15" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="trait.Layer.html" title="trait game::layer::Layer">Layer</a> for <a class="struct" href="traffic/struct.Throughput.html" title="struct game::layer::traffic::Throughput">Throughput</a></h3></section><section id="impl-Layer-16" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/layer/traffic.rs.html#422-440">source</a></span><a href="#impl-Layer-16" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="trait.Layer.html" title="trait game::layer::Layer">Layer</a> for <a class="struct" href="traffic/struct.TrafficJams.html" title="struct game::layer::traffic::TrafficJams">TrafficJams</a></h3></section><section id="impl-Layer-17" class="impl has-srclink"><span class="rightside"><a class="srclink" href="../../src/game/layer/transit.rs.html#14-46">source</a></span><a href="#impl-Layer-17" class="anchor"></a><h3 class="code-header in-band">impl <a class="trait" href="trait.Layer.html" title="trait game::layer::Layer">Layer</a> for <a class="struct" href="transit/struct.TransitNetwork.html" title="struct game::layer::transit::TransitNetwork">TransitNetwork</a></h3></section></div><script type="text/javascript" src="../../implementors/game/layer/trait.Layer.js" async></script></section><section id="search" class="content hidden"></section></div></main><div id="rustdoc-vars" data-root-path="../../" data-current-crate="game" data-themes="ayu,dark,light" data-resource-suffix="" data-rustdoc-version="1.61.0 (fe5b13d68 2022-05-18)" ></div>
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