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---
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language: C
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filename: learnc.c
contributors:
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- ["Adam Bard", "http://adambard.com/"]
- ["Árpád Goretity", "http://twitter.com/H2CO3_iOS"]
- ["Jakub Trzebiatowski", "http://cbs.stgn.pl"]
- ["Marco Scannadinari", "https://marcoms.github.io"]
- ["Zachary Ferguson", "https://github.io/zfergus2"]
- ["himanshu", "https://github.com/himanshu81494"]
- ["Joshua Li", "https://github.com/JoshuaRLi"]
- ["Dragos B. Chirila", "https://github.com/dchirila"]
- ["Heitor P. de Bittencourt", "https://github.com/heitorPB/"]
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---
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Ah, C. Still **the** language of modern high-performance computing.
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C is the lowest-level language most programmers will ever use, but
it more than makes up for it with raw speed. Just be aware of its manual
memory management and C will take you as far as you need to go.
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> **About compiler flags**
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>
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> By default, gcc and clang are pretty quiet about compilation warnings and
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> errors, which can be very useful information. Explicitly using stricter
> compiler flags is recommended. Here are some recommended defaults:
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>
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> `-Wall -Wextra -Werror -O2 -std=c99 -pedantic`
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>
> For information on what these flags do as well as other flags, consult the man page for your C compiler (e.g. `man 1 gcc`) or just search online.
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```c
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// Single-line comments start with // - only available in C99 and later.
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/*
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Multi-line comments look like this. They work in C89 as well.
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*/
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/*
Multi-line comments don't nest /* Be careful */ // comment ends on this line...
*/ // ...not this one!
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// Constants: #define < keyword >
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// Constants are written in all-caps out of convention, not requirement
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#define DAYS_IN_YEAR 365
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// Enumeration constants are also ways to declare constants.
// All statements must end with a semicolon
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enum days {SUN, MON, TUE, WED, THU, FRI, SAT};
// SUN gets 0, MON gets 1, TUE gets 2, etc.
// Enumeration values can also be specified
enum days {SUN = 1, MON, TUE, WED = 99, THU, FRI, SAT};
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// MON gets 2 automatically, TUE gets 3, etc.
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// WED get 99, THU gets 100, FRI gets 101, etc.
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// Import headers with #include
#include <stdlib.h>
#include <stdio.h>
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#include <string.h>
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// File names between < angle brackets > tell the compiler to look in your system
// libraries for the headers.
// For your own headers, use double quotes instead of angle brackets, and
// provide the path:
#include "my_header.h" // local file
#include "../my_lib/my_lib_header.h" //relative path
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// Declare function signatures in advance in a .h file, or at the top of
// your .c file.
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void function_1();
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int function_2(void);
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// At a minimum, you must declare a 'function prototype' before its use in any function.
// Normally, prototypes are placed at the top of a file before any function definition.
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int add_two_ints(int x1, int x2); // function prototype
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// although `int add_two_ints(int, int);` is also valid (no need to name the args),
// it is recommended to name arguments in the prototype as well for easier inspection
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// Function prototypes are not necessary if the function definition comes before
// any other function that calls that function. However, it's standard practice to
// always add the function prototype to a header file (*.h) and then #include that
// file at the top. This prevents any issues where a function might be called
// before the compiler knows of its existence, while also giving the developer a
// clean header file to share with the rest of the project.
// Your program's entry point is a function called "main". The return type can
// be anything, however most operating systems expect a return type of `int` for
// error code processing.
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int main(void) {
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// your program
}
// The command line arguments used to run your program are also passed to main
// argc being the number of arguments - your program's name counts as 1
// argv is an array of character arrays - containing the arguments themselves
// argv[0] = name of your program, argv[1] = first argument, etc.
int main (int argc, char** argv)
{
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// print output using printf, for "print formatted"
// %d is an integer, \n is a newline
printf("%d\n", 0); // => Prints 0
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// take input using scanf
// '& ' is used to define the location
// where we want to store the input value
int input;
scanf("%d", &input);
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///////////////////////////////////////
// Types
///////////////////////////////////////
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// Compilers that are not C99-compliant require that variables MUST be
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// declared at the top of the current block scope.
// Compilers that ARE C99-compliant allow declarations near the point where
// the value is used.
// For the sake of the tutorial, variables are declared dynamically under
// C99-compliant standards.
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// ints are usually 4 bytes (use the `sizeof` operator to check)
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int x_int = 0;
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// shorts are usually 2 bytes (use the `sizeof` operator to check)
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short x_short = 0;
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// chars are defined as the smallest addressable unit for a processor.
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// This is usually 1 byte, but for some systems it can be more (ex. for TMS320 from TI it's 2 bytes).
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char x_char = 0;
char y_char = 'y'; // Char literals are quoted with ''
// longs are often 4 to 8 bytes; long longs are guaranteed to be at least
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// 8 bytes
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long x_long = 0;
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long long x_long_long = 0;
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// floats are usually 32-bit floating point numbers
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float x_float = 0.0f; // 'f' suffix here denotes floating point literal
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// doubles are usually 64-bit floating-point numbers
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double x_double = 0.0; // real numbers without any suffix are doubles
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// integer types may be unsigned (greater than or equal to zero)
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unsigned short ux_short;
unsigned int ux_int;
unsigned long long ux_long_long;
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// chars inside single quotes are integers in machine's character set.
'0'; // => 48 in the ASCII character set.
'A'; // => 65 in the ASCII character set.
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// sizeof(T) gives you the size of a variable with type T in bytes
// sizeof(obj) yields the size of the expression (variable, literal, etc.).
printf("%zu\n", sizeof(int)); // => 4 (on most machines with 4-byte words)
// If the argument of the `sizeof` operator is an expression, then its argument
// is not evaluated (except VLAs (see below)).
// The value it yields in this case is a compile-time constant.
int a = 1;
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// size_t is an unsigned integer type of at least 2 bytes used to represent
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// the size of an object.
size_t size = sizeof(a++); // a++ is not evaluated
printf("sizeof(a++) = %zu where a = %d\n", size, a);
// prints "sizeof(a++) = 4 where a = 1" (on a 32-bit architecture)
// Arrays must be initialized with a concrete size.
char my_char_array[20]; // This array occupies 1 * 20 = 20 bytes
int my_int_array[20]; // This array occupies 4 * 20 = 80 bytes
// (assuming 4-byte words)
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// You can initialize an array of twenty ints that all equal 0 thusly:
int my_array[20] = {0};
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// where the "{0}" part is called an "array initializer".
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// All elements (if any) past the ones in the initializer are initialized to 0:
int my_array[5] = {1, 2};
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// So my_array now has five elements, all but the first two of which are 0:
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// [1, 2, 0, 0, 0]
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// NOTE that you get away without explicitly declaring the size
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// of the array IF you initialize the array on the same line:
int my_array[] = {0};
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// NOTE that, when not declaring the size, the size of the array is the number
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// of elements in the initializer. With "{0}", my_array is now of size one: [0]
// To evaluate the size of the array at run-time, divide its byte size by the
// byte size of its element type:
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size_t my_array_size = sizeof(my_array) / sizeof(my_array[0]);
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// WARNING You should evaluate the size *before* you begin passing the array
// to functions (see later discussion) because arrays get "downgraded" to
// raw pointers when they are passed to functions (so the statement above
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// will produce the wrong result inside the function).
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// Indexing an array is like other languages -- or,
// rather, other languages are like C
my_array[0]; // => 0
// Arrays are mutable; it's just memory!
my_array[1] = 2;
printf("%d\n", my_array[1]); // => 2
// In C99 (and as an optional feature in C11), variable-length arrays (VLAs)
// can be declared as well. The size of such an array need not be a compile
// time constant:
printf("Enter the array size: "); // ask the user for an array size
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int array_size;
fscanf(stdin, "%d", &array_size);
int var_length_array[array_size]; // declare the VLA
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printf("sizeof array = %zu\n", sizeof var_length_array);
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// Example:
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// > Enter the array size: 10
// > sizeof array = 40
// Strings are just arrays of chars terminated by a NULL (0x00) byte,
// represented in strings as the special character '\0'.
// (We don't have to include the NULL byte in string literals; the compiler
// inserts it at the end of the array for us.)
char a_string[20] = "This is a string";
printf("%s\n", a_string); // %s formats a string
printf("%d\n", a_string[16]); // => 0
// i.e., byte #17 is 0 (as are 18, 19, and 20)
// If we have characters between single quotes, that's a character literal.
// It's of type `int` , and *not* `char` (for historical reasons).
int cha = 'a'; // fine
char chb = 'a'; // fine too (implicit conversion from int to char)
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// Multi-dimensional arrays:
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int multi_array[2][5] = {
{1, 2, 3, 4, 5},
{6, 7, 8, 9, 0}
};
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// access elements:
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int array_int = multi_array[0][2]; // => 3
///////////////////////////////////////
// Operators
///////////////////////////////////////
// Shorthands for multiple declarations:
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int i1 = 1, i2 = 2;
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float f1 = 1.0, f2 = 2.0;
int b, c;
b = c = 0;
// Arithmetic is straightforward
i1 + i2; // => 3
i2 - i1; // => 1
i2 * i1; // => 2
i1 / i2; // => 0 (0.5, but truncated towards 0)
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// You need to cast at least one integer to float to get a floating-point result
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(float)i1 / i2; // => 0.5f
i1 / (double)i2; // => 0.5 // Same with double
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f1 / f2; // => 0.5, plus or minus epsilon
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// Floating-point numbers are defined by IEEE 754, thus cannot store perfectly
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// exact values. For instance, the following does not produce expected results
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// because 0.1 might actually be 0.099999999999 inside the computer, and 0.3
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// might be stored as 0.300000000001.
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(0.1 + 0.1 + 0.1) != 0.3; // => 1 (true)
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// and it is NOT associative due to reasons mentioned above.
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1 + (1e123 - 1e123) != (1 + 1e123) - 1e123; // => 1 (true)
// this notation is scientific notations for numbers: 1e123 = 1*10^123
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// It is important to note that most all systems have used IEEE 754 to
// represent floating points. Even python, used for scientific computing,
// eventually calls C which uses IEEE 754. It is mentioned this way not to
// indicate that this is a poor implementation, but instead as a warning
// that when doing floating point comparisons, a little bit of error (epsilon)
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// needs to be considered.
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// Modulo is there as well, but be careful if arguments are negative
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11 % 3; // => 2 as 11 = 2 + 3*x (x=3)
(-11) % 3; // => -2, as one would expect
11 % (-3); // => 2 and not -2, and it's quite counter intuitive
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// Comparison operators are probably familiar, but
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// there is no Boolean type in C. We use ints instead.
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// (C99 introduced the _Bool type provided in stdbool.h)
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// 0 is false, anything else is true. (The comparison
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// operators always yield 0 or 1.)
3 == 2; // => 0 (false)
3 != 2; // => 1 (true)
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3 > 2; // => 1
3 < 2 ; / / = > 0
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2 < = 2; // => 1
2 >= 2; // => 1
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// C is not Python - comparisons do NOT chain.
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// Warning: The line below will compile, but it means `(0 < a) < 2` .
// This expression is always true, because (0 < a ) could be either 1 or 0 .
// In this case it's 1, because (0 < 1 ) .
int between_0_and_2 = 0 < a < 2 ;
// Instead use:
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int between_0_and_2 = 0 < a & & a < 2 ;
// Logic works on ints
!3; // => 0 (Logical not)
!0; // => 1
1 & & 1; // => 1 (Logical and)
0 & & 1; // => 0
0 || 1; // => 1 (Logical or)
0 || 0; // => 0
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// Conditional ternary expression ( ? : )
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int e = 5;
int f = 10;
int z;
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z = (e > f) ? e : f; // => 10 "if e > f return e, else return f."
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// Increment and decrement operators:
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int j = 0;
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int s = j++; // Return j THEN increase j. (s = 0, j = 1)
s = ++j; // Increase j THEN return j. (s = 2, j = 2)
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// same with j-- and --j
// Bitwise operators!
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~0x0F; // => 0xFFFFFFF0 (bitwise negation, "1's complement", example result for 32-bit int)
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0x0F & 0xF0; // => 0x00 (bitwise AND)
0x0F | 0xF0; // => 0xFF (bitwise OR)
0x04 ^ 0x0F; // => 0x0B (bitwise XOR)
0x01 < < 1 ; / / = > 0x02 (bitwise left shift (by 1))
0x02 >> 1; // => 0x01 (bitwise right shift (by 1))
// Be careful when shifting signed integers - the following are undefined:
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// - shifting into the sign bit of a signed integer (int a = 1 < < 31 )
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// - left-shifting a negative number (int a = -1 < < 2 )
// - shifting by an offset which is >= the width of the type of the LHS:
// int a = 1 < < 32 ; / / UB if int is 32 bits wide
///////////////////////////////////////
// Control Structures
///////////////////////////////////////
if (0) {
printf("I am never run\n");
} else if (0) {
printf("I am also never run\n");
} else {
printf("I print\n");
}
// While loops exist
int ii = 0;
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while (ii < 10 ) { / / ANY value less than ten is true .
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printf("%d, ", ii++); // ii++ increments ii AFTER using its current value.
} // => prints "0, 1, 2, 3, 4, 5, 6, 7, 8, 9, "
printf("\n");
int kk = 0;
do {
printf("%d, ", kk);
} while (++kk < 10 ) ; / / + + kk increments kk BEFORE using its current value .
// => prints "0, 1, 2, 3, 4, 5, 6, 7, 8, 9, "
printf("\n");
// For loops too
int jj;
for (jj=0; jj < 10 ; jj + + ) {
printf("%d, ", jj);
} // => prints "0, 1, 2, 3, 4, 5, 6, 7, 8, 9, "
printf("\n");
// ** ***NOTES*****:
// Loops and Functions MUST have a body. If no body is needed:
int i;
for (i = 0; i < = 5; i++) {
; // use semicolon to act as the body (null statement)
}
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// Or
for (i = 0; i < = 5; i++);
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// branching with multiple choices: switch()
switch (a) {
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case 0: // labels need to be integral *constant* expressions (such as enums)
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printf("Hey, 'a' equals 0!\n");
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break; // if you don't break, control flow falls over labels
case 1:
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printf("Huh, 'a' equals 1!\n");
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break;
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// Be careful - without a "break", execution continues until the
// next "break" is reached.
case 3:
case 4:
printf("Look at that.. 'a' is either 3, or 4\n");
break;
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default:
// if `some_integral_expression` didn't match any of the labels
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fputs("Error!\n", stderr);
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exit(-1);
break;
}
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/*
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Using "goto" in C
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*/
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typedef enum { false, true } bool;
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// for C don't have bool as data type before C99 :(
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bool disaster = false;
int i, j;
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for(i=0; i< 100 ; + + i )
for(j=0; j< 100 ; + + j )
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{
if((i + j) >= 150)
disaster = true;
if(disaster)
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goto error; // exit both for loops
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}
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error: // this is a label that you can "jump" to with "goto error;"
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printf("Error occurred at i = %d & j = %d.\n", i, j);
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/*
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https://ideone.com/GuPhd6
this will print out "Error occurred at i = 51 & j = 99."
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*/
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/*
it is generally considered bad practice to do so, except if
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you really know what you are doing. See
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https://en.wikipedia.org/wiki/Spaghetti_code#Meaning
*/
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///////////////////////////////////////
// Typecasting
///////////////////////////////////////
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// Every value in C has a type, but you can cast one value into another type
// if you want (with some constraints).
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int x_hex = 0x01; // You can assign vars with hex literals
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// binary is not in the standard, but allowed by some
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// compilers (x_bin = 0b0010010110)
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// Casting between types will attempt to preserve their numeric values
printf("%d\n", x_hex); // => Prints 1
printf("%d\n", (short) x_hex); // => Prints 1
printf("%d\n", (char) x_hex); // => Prints 1
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// If you assign a value greater than a types max val, it will rollover
// without warning.
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printf("%d\n", (unsigned char) 257); // => 1 (Max char = 255 if char is 8 bits long)
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// For determining the max value of a `char` , a `signed char` and an `unsigned char` ,
// respectively, use the CHAR_MAX, SCHAR_MAX and UCHAR_MAX macros from < limits.h >
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// Integral types can be cast to floating-point types, and vice-versa.
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printf("%f\n", (double) 100); // %f always formats a double...
printf("%f\n", (float) 100); // ...even with a float.
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printf("%d\n", (char)100.0);
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///////////////////////////////////////
// Pointers
///////////////////////////////////////
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// A pointer is a variable declared to store a memory address. Its declaration will
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// also tell you the type of data it points to. You can retrieve the memory address
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// of your variables, then mess with them.
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int x = 0;
printf("%p\n", (void *)&x); // Use & to retrieve the address of a variable
// (%p formats an object pointer of type void *)
// => Prints some address in memory;
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// Pointers start with * in their declaration
int *px, not_a_pointer; // px is a pointer to an int
px = &x; // Stores the address of x in px
printf("%p\n", (void *)px); // => Prints some address in memory
printf("%zu, %zu\n", sizeof(px), sizeof(not_a_pointer));
// => Prints "8, 4" on a typical 64-bit system
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// To retrieve the value at the address a pointer is pointing to,
// put * in front to dereference it.
// Note: yes, it may be confusing that '*' is used for _both_ declaring a
// pointer and dereferencing it.
printf("%d\n", *px); // => Prints 0, the value of x
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// You can also change the value the pointer is pointing to.
// We'll have to wrap the dereference in parenthesis because
// ++ has a higher precedence than *.
(*px)++; // Increment the value px is pointing to by 1
printf("%d\n", *px); // => Prints 1
printf("%d\n", x); // => Prints 1
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// Arrays are a good way to allocate a contiguous block of memory
int x_array[20]; //declares array of size 20 (cannot change size)
int xx;
for (xx = 0; xx < 20 ; xx + + ) {
x_array[xx] = 20 - xx;
} // Initialize x_array to 20, 19, 18,... 2, 1
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// Declare a pointer of type int and initialize it to point to x_array
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int* x_ptr = x_array;
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// x_ptr now points to the first element in the array (the integer 20).
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// This works because arrays often decay into pointers to their first element.
// For example, when an array is passed to a function or is assigned to a pointer,
// it decays into (implicitly converted to) a pointer.
// Exceptions: when the array is the argument of the `&` (address-of) operator:
int arr[10];
int (*ptr_to_arr)[10] = &arr; // & arr is NOT of type `int *` !
// It's of type "pointer to array" (of ten `int` s).
// or when the array is a string literal used for initializing a char array:
char otherarr[] = "foobarbazquirk";
// or when it's the argument of the `sizeof` or `alignof` operator:
int arraythethird[10];
int *ptr = arraythethird; // equivalent with int *ptr = &arr[0];
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printf("%zu, %zu\n", sizeof(arraythethird), sizeof(ptr));
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// probably prints "40, 4" or "40, 8"
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// Pointers are incremented and decremented based on their type
// (this is called pointer arithmetic)
printf("%d\n", *(x_ptr + 1)); // => Prints 19
printf("%d\n", x_array[1]); // => Prints 19
// You can also dynamically allocate contiguous blocks of memory with the
// standard library function malloc, which takes one argument of type size_t
// representing the number of bytes to allocate (usually from the heap, although this
// may not be true on e.g. embedded systems - the C standard says nothing about it).
int *my_ptr = malloc(sizeof(*my_ptr) * 20);
for (xx = 0; xx < 20 ; xx + + ) {
*(my_ptr + xx) = 20 - xx; // my_ptr[xx] = 20-xx
} // Initialize memory to 20, 19, 18, 17... 2, 1 (as ints)
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// Be careful passing user-provided values to malloc! If you want
// to be safe, you can use calloc instead (which, unlike malloc, also zeros out the memory)
int* my_other_ptr = calloc(20, sizeof(int));
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// Note that there is no standard way to get the length of a
// dynamically allocated array in C. Because of this, if your arrays are
// going to be passed around your program a lot, you need another variable
// to keep track of the number of elements (size) of an array. See the
// functions section for more info.
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size_t size = 10;
int *my_arr = calloc(size, sizeof(int));
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// Add an element to the array
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size++;
my_arr = realloc(my_arr, sizeof(int) * size);
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if (my_arr == NULL) {
//Remember to check for realloc failure!
return
}
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my_arr[10] = 5;
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// Dereferencing memory that you haven't allocated gives
// "unpredictable results" - the program is said to invoke "undefined behavior"
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printf("%d\n", *(my_ptr + 21)); // => Prints who-knows-what? It may even crash.
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// When you're done with a malloc'd block of memory, you need to free it,
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// or else no one else can use it until your program terminates
// (this is called a "memory leak"):
free(my_ptr);
// Strings are arrays of char, but they are usually represented as a
// pointer-to-char (which is a pointer to the first element of the array).
// It's good practice to use `const char *' when referring to a string literal,
// since string literals shall not be modified (i.e. "foo"[0] = 'a' is ILLEGAL.)
const char *my_str = "This is my very own string literal";
printf("%c\n", *my_str); // => 'T'
// This is not the case if the string is an array
// (potentially initialized with a string literal)
// that resides in writable memory, as in:
char foo[] = "foo";
foo[0] = 'a'; // this is legal, foo now contains "aoo"
function_1();
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} // end main function
///////////////////////////////////////
// Functions
///////////////////////////////////////
// Function declaration syntax:
// < return type > < function name > (< args > )
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int add_two_ints(int x1, int x2)
{
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return x1 + x2; // Use return to return a value
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}
/*
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Functions are call by value. When a function is called, the arguments passed to
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the function are copies of the original arguments (except arrays). Anything you
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do to the arguments in the function do not change the value of the original
argument where the function was called.
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Use pointers if you need to edit the original argument values (arrays are always
passed in as pointers).
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Example: in-place string reversal
*/
// A void function returns no value
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void str_reverse(char *str_in)
{
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char tmp;
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size_t ii = 0;
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size_t len = strlen(str_in); // `strlen()` is part of the c standard library
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// NOTE: length returned by `strlen` DOESN'T
// include the terminating NULL byte ('\0')
// in C99 and newer versions, you can directly declare loop control variables
// in the loop's parentheses. e.g., `for (size_t ii = 0; ...`
for (ii = 0; ii < len / 2 ; ii + + ) {
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tmp = str_in[ii];
str_in[ii] = str_in[len - ii - 1]; // ii-th char from end
str_in[len - ii - 1] = tmp;
}
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}
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//NOTE: string.h header file needs to be included to use strlen()
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/*
char c[] = "This is a test.";
str_reverse(c);
printf("%s\n", c); // => ".tset a si sihT"
*/
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/*
as we can return only one variable
to change values of more than one variables we use call by reference
*/
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void swapTwoNumbers(int *a, int *b)
{
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int temp = *a;
*a = *b;
*b = temp;
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}
/*
int first = 10;
int second = 20;
printf("first: %d\nsecond: %d\n", first, second);
swapTwoNumbers(& first, &second);
printf("first: %d\nsecond: %d\n", first, second);
// values will be swapped
*/
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// Return multiple values.
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// C does not allow for returning multiple values with the return statement. If
// you would like to return multiple values, then the caller must pass in the
// variables where they would like the returned values to go. These variables must
// be passed in as pointers such that the function can modify them.
int return_multiple( int *array_of_3, int *ret1, int *ret2, int *ret3)
{
if(array_of_3 == NULL)
return 0; //return error code (false)
//de-reference the pointer so we modify its value
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*ret1 = array_of_3[0];
*ret2 = array_of_3[1];
*ret3 = array_of_3[2];
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return 1; //return error code (true)
}
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/*
With regards to arrays, they will always be passed to functions
as pointers. Even if you statically allocate an array like `arr[10]` ,
it still gets passed as a pointer to the first element in any function calls.
Again, there is no standard way to get the size of a dynamically allocated
array in C.
*/
// Size must be passed!
// Otherwise, this function has no way of knowing how big the array is.
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void printIntArray(int *arr, size_t size) {
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int i;
for (i = 0; i < size ; i + + ) {
printf("arr[%d] is: %d\n", i, arr[i]);
}
}
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/*
int my_arr[] = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 };
int size = 10;
printIntArray(my_arr, size);
// will print "arr[0] is: 1" etc
*/
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// if referring to external variables outside function, you should use the extern keyword.
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int i = 0;
void testFunc() {
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extern int i; //i here is now using external variable i
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}
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// make external variables private to source file with static:
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static int j = 0; //other files using testFunc2() cannot access variable j
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void testFunc2() {
extern int j;
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}
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// The static keyword makes a variable inaccessible to code outside the
// compilation unit. (On almost all systems, a "compilation unit" is a .c
// file.) static can apply both to global (to the compilation unit) variables,
// functions, and function-local variables. When using static with
// function-local variables, the variable is effectively global and retains its
// value across function calls, but is only accessible within the function it
// is declared in. Additionally, static variables are initialized to 0 if not
// declared with some other starting value.
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//**You may also declare functions as static to make them private**
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///////////////////////////////////////
// User-defined types and structs
///////////////////////////////////////
// Typedefs can be used to create type aliases
typedef int my_type;
my_type my_type_var = 0;
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// Structs are just collections of data, the members are allocated sequentially,
// in the order they are written:
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struct rectangle {
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int width;
int height;
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};
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// It's not generally true that
// sizeof(struct rectangle) == sizeof(int) + sizeof(int)
// due to potential padding between the structure members (this is for alignment
// reasons). [1]
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void function_1()
{
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struct rectangle my_rec = { 1, 2 }; // Fields can be initialized immediately
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// Access struct members with .
my_rec.width = 10;
my_rec.height = 20;
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// You can declare pointers to structs
struct rectangle *my_rec_ptr = &my_rec;
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// Use dereferencing to set struct pointer members...
(*my_rec_ptr).width = 30;
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// ... or even better: prefer the -> shorthand for the sake of readability
my_rec_ptr->height = 10; // Same as (*my_rec_ptr).height = 10;
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}
// You can apply a typedef to a struct for convenience
typedef struct rectangle rect;
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int area(rect r)
{
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return r.width * r.height;
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}
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// Typedefs can also be defined right during struct definition
typedef struct {
int width;
int height;
} rect;
// Like before, doing this means one can type
rect r;
// instead of having to type
struct rectangle r;
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// if you have large structs, you can pass them "by pointer" to avoid copying
// the whole struct:
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int areaptr(const rect *r)
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{
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return r->width * r->height;
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}
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///////////////////////////////////////
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// Function pointers
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///////////////////////////////////////
/*
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At run time, functions are located at known memory addresses. Function pointers are
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much like any other pointer (they just store a memory address), but can be used
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to invoke functions directly, and to pass handlers (or callback functions) around.
However, definition syntax may be initially confusing.
Example: use str_reverse from a pointer
*/
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void str_reverse_through_pointer(char *str_in) {
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// Define a function pointer variable, named f.
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void (*f)(char *); // Signature should exactly match the target function.
f = &str_reverse; // Assign the address for the actual function (determined at run time)
// f = str_reverse; would work as well - functions decay into pointers, similar to arrays
(*f)(str_in); // Just calling the function through the pointer
// f(str_in); // That's an alternative but equally valid syntax for calling it.
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}
/*
As long as function signatures match, you can assign any function to the same pointer.
Function pointers are usually typedef'd for simplicity and readability, as follows:
*/
typedef void (*my_fnp_type)(char *);
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// Then used when declaring the actual pointer variable:
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// ...
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// my_fnp_type f;
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/////////////////////////////
// Printing characters with printf()
/////////////////////////////
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//Special characters:
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/*
'\a'; // alert (bell) character
'\n'; // newline character
'\t'; // tab character (left justifies text)
'\v'; // vertical tab
'\f'; // new page (form feed)
'\r'; // carriage return
'\b'; // backspace character
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'\0'; // NULL character. Usually put at end of strings in C.
// hello\n\0. \0 used by convention to mark end of string.
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'\\'; // backslash
'\?'; // question mark
'\''; // single quote
'\"'; // double quote
'\xhh'; // hexadecimal number. Example: '\xb' = vertical tab character
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'\0oo'; // octal number. Example: '\013' = vertical tab character
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//print formatting:
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"%d"; // integer
"%3d"; // integer with minimum of length 3 digits (right justifies text)
"%s"; // string
"%f"; // float
"%ld"; // long
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"%3.2f"; // minimum 3 digits left and 2 digits right decimal float
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"%7.4s"; // (can do with strings too)
"%c"; // char
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"%p"; // pointer. NOTE: need to (void *)-cast the pointer, before passing
// it as an argument to `printf` .
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"%x"; // hexadecimal
"%o"; // octal
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"%%"; // prints %
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*/
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///////////////////////////////////////
// Order of Evaluation
///////////////////////////////////////
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// From top to bottom, top has higher precedence
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//---------------------------------------------------//
// Operators | Associativity //
//---------------------------------------------------//
// () [] -> . | left to right //
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// ! ~ ++ -- + = *(type) sizeof | right to left //
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// * / % | left to right //
// + - | left to right //
// < < >> | left to right //
// < < = > >= | left to right //
// == != | left to right //
// & | left to right //
// ^ | left to right //
// | | left to right //
// & & | left to right //
// || | left to right //
// ?: | right to left //
// = += -= *= /= %= & = ^= |= < < = >>= | right to left //
// , | left to right //
//---------------------------------------------------//
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/******************************* Header Files ** ********************************
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Header files are an important part of C as they allow for the connection of C
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source files and can simplify code and definitions by separating them into
separate files.
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Header files are syntactically similar to C source files but reside in ".h"
files. They can be included in your C source file by using the precompiler
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command #include "example.h", given that example.h exists in the same directory
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as the C file.
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*/
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/* A safe guard to prevent the header from being defined too many times. This */
/* happens in the case of circle dependency, the contents of the header is */
/* already defined. */
#ifndef EXAMPLE_H /* if EXAMPLE_H is not yet defined. */
#define EXAMPLE_H /* Define the macro EXAMPLE_H. */
/* Other headers can be included in headers and therefore transitively */
/* included into files that include this header. */
#include <string.h>
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/* Like for c source files, macros can be defined in headers */
/* and used in files that include this header file. */
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#define EXAMPLE_NAME "Dennis Ritchie"
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/* Function macros can also be defined. */
#define ADD(a, b) ((a) + (b))
/* Notice the parenthesis surrounding the arguments -- this is important to */
/* ensure that a and b don't get expanded in an unexpected way (e.g. consider */
/* MUL(x, y) (x * y); MUL(1 + 2, 3) would expand to (1 + 2 * 3), yielding an */
/* incorrect result) */
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/* Structs and typedefs can be used for consistency between files. */
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typedef struct Node
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{
int val;
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struct Node *next;
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} Node;
/* So can enumerations. */
enum traffic_light_state {GREEN, YELLOW, RED};
/* Function prototypes can also be defined here for use in multiple files, */
/* but it is bad practice to define the function in the header. Definitions */
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/* should instead be put in a C file. */
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Node createLinkedList(int *vals, int len);
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/* Beyond the above elements, other definitions should be left to a C source */
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/* file. Excessive includes or definitions should also not be contained in */
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/* a header file but instead put into separate headers or a C file. */
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#endif /* End of the if precompiler directive. */
```
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## Further Reading
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Best to find yourself a copy of [K&R, aka "The C Programming Language" ](https://en.wikipedia.org/wiki/The_C_Programming_Language ). It is _the_ book about C, written by Dennis Ritchie, the creator of C, and Brian Kernighan. Be careful, though - it's ancient and it contains some
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inaccuracies (well, ideas that are not considered good anymore) or now-changed practices.
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Another good resource is [Learn C The Hard Way ](http://learncodethehardway.org/c/ ) (not free).
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If you have a question, read the [compl.lang.c Frequently Asked Questions ](http://c-faq.com ).
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It's very important to use proper spacing, indentation and to be consistent with your coding style in general.
Readable code is better than clever code and fast code. For a good, sane coding style to adopt, see the
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[Linux kernel coding style ](https://www.kernel.org/doc/Documentation/process/coding-style.rst ).
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[1] [Why isn't sizeof for a struct equal to the sum of sizeof of each member? ](https://stackoverflow.com/questions/119123/why-isnt-sizeof-for-a-struct-equal-to-the-sum-of-sizeof-of-each-member )