learnxinyminutes-docs/ruby.html.markdown

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---
2024-10-21 00:46:35 +03:00
language: Ruby
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filename: learnruby.rb
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contributors:
- ["David Underwood", "http://theflyingdeveloper.com"]
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- ["Joel Walden", "http://joelwalden.net"]
- ["Luke Holder", "http://twitter.com/lukeholder"]
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- ["Tristan Hume", "http://thume.ca/"]
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- ["Nick LaMuro", "https://github.com/NickLaMuro"]
- ["Marcos Brizeno", "http://www.about.me/marcosbrizeno"]
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- ["Ariel Krakowski", "http://www.learneroo.com"]
- ["Dzianis Dashkevich", "https://github.com/dskecse"]
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- ["Levi Bostian", "https://github.com/levibostian"]
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- ["Rahil Momin", "https://github.com/iamrahil"]
- ["Gabriel Halley", "https://github.com/ghalley"]
- ["Persa Zula", "http://persazula.com"]
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- ["Jake Faris", "https://github.com/farisj"]
- ["Corey Ward", "https://github.com/coreyward"]
- ["Jannik Siebert", "https://github.com/janniks"]
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- ["Keith Miyake", "https://github.com/kaymmm"]
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---
```ruby
# This is a comment
=begin
This is a multi-line comment.
The beginning line must start with "=begin"
and the ending line must start with "=end".
You can do this, or start each line in
a multi-line comment with the # character.
=end
# In Ruby, (almost) everything is an object.
# This includes numbers...
3.class #=> Integer
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# ...and strings...
"Hello".class #=> String
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# ...and even methods!
"Hello".method(:class).class #=> Method
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# Some basic arithmetic
1 + 1 #=> 2
8 - 1 #=> 7
10 * 2 #=> 20
35 / 5 #=> 7
2 ** 5 #=> 32
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5 % 3 #=> 2
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# Bitwise operators
3 & 5 #=> 1
3 | 5 #=> 7
3 ^ 5 #=> 6
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# Arithmetic is just syntactic sugar
# for calling a method on an object
1.+(3) #=> 4
10.* 5 #=> 50
100.methods.include?(:/) #=> true
# Special values are objects
nil # equivalent to null in other languages
true # truth
false # falsehood
nil.class #=> NilClass
true.class #=> TrueClass
false.class #=> FalseClass
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# Equality
1 == 1 #=> true
2 == 1 #=> false
# Inequality
1 != 1 #=> false
2 != 1 #=> true
# Apart from false itself, nil is the only other 'falsey' value
!!nil #=> false
!!false #=> false
!!0 #=> true
!!"" #=> true
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# More comparisons
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1 < 10 #=> true
1 > 10 #=> false
2 <= 2 #=> true
2 >= 2 #=> true
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# Combined comparison operator (returns `1` when the first argument is greater,
# `-1` when the second argument is greater, and `0` otherwise)
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1 <=> 10 #=> -1 (1 < 10)
10 <=> 1 #=> 1 (10 > 1)
1 <=> 1 #=> 0 (1 == 1)
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# Logical operators
true && false #=> false
true || false #=> true
# There are alternate versions of the logical operators with much lower
# precedence. These are meant to be used as flow-control constructs to chain
# statements together until one of them returns true or false.
# `do_something_else` only called if `do_something` succeeds.
do_something() and do_something_else()
# `log_error` only called if `do_something` fails.
do_something() or log_error()
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# String interpolation
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placeholder = 'use string interpolation'
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"I can #{placeholder} when using double quoted strings"
#=> "I can use string interpolation when using double quoted strings"
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# You can combine strings using `+`, but not with other types
'hello ' + 'world' #=> "hello world"
'hello ' + 3 #=> TypeError: can't convert Fixnum into String
'hello ' + 3.to_s #=> "hello 3"
"hello #{3}" #=> "hello 3"
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# ...or combine strings and operators
'hello ' * 3 #=> "hello hello hello "
# ...or append to string
'hello' << ' world' #=> "hello world"
# You can print to the output with a newline at the end
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puts "I'm printing!"
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#=> I'm printing!
#=> nil
# ...or print to the output without a newline
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print "I'm printing!"
#=> "I'm printing!" => nil
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# Variables
x = 25 #=> 25
x #=> 25
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# Note that assignment returns the value assigned.
# This means you can do multiple assignment.
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x = y = 10 #=> 10
x #=> 10
y #=> 10
# By convention, use snake_case for variable names.
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snake_case = true
# Use descriptive variable names
path_to_project_root = '/good/name/'
m = '/bad/name/'
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# Symbols are immutable, reusable constants represented internally by an
# integer value. They're often used instead of strings to efficiently convey
# specific, meaningful values.
:pending.class #=> Symbol
status = :pending
status == :pending #=> true
status == 'pending' #=> false
status == :approved #=> false
# Strings can be converted into symbols and vice versa.
status.to_s #=> "pending"
"argon".to_sym #=> :argon
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# Arrays
# This is an array.
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array = [1, 2, 3, 4, 5] #=> [1, 2, 3, 4, 5]
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# Arrays can contain different types of items.
[1, 'hello', false] #=> [1, "hello", false]
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# You might prefer %w instead of quotes
%w[foo bar baz] #=> ["foo", "bar", "baz"]
# Arrays can be indexed.
# From the front...
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array[0] #=> 1
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array.first #=> 1
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array[12] #=> nil
# ...or from the back...
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array[-1] #=> 5
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array.last #=> 5
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# ...or with a start index and length...
array[2, 3] #=> [3, 4, 5]
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# ...or with a range...
array[1..3] #=> [2, 3, 4]
# You can reverse an Array.
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# Return a new array with reversed values
[1,2,3].reverse #=> [3,2,1]
# Reverse an array in place to update variable with reversed values
a = [1,2,3]
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a.reverse! #=> a==[3,2,1] because of the bang ('!') call to reverse
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# Like arithmetic, [var] access is just syntactic sugar
# for calling a method '[]' on an object.
array.[] 0 #=> 1
array.[] 12 #=> nil
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# You can add to an array...
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array << 6 #=> [1, 2, 3, 4, 5, 6]
# Or like this
array.push(6) #=> [1, 2, 3, 4, 5, 6]
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# ...and check if an item exists in an array
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array.include?(1) #=> true
# Hashes are Ruby's primary dictionary with key/value pairs.
# Hashes are denoted with curly braces.
hash = { 'color' => 'green', 'number' => 5 }
hash.keys #=> ['color', 'number']
# Hashes can be quickly looked up by key.
hash['color'] #=> "green"
hash['number'] #=> 5
# Asking a hash for a key that doesn't exist returns nil.
hash['nothing here'] #=> nil
# When using symbols for keys in a hash, you can use an alternate syntax.
hash = { :defcon => 3, :action => true }
hash.keys #=> [:defcon, :action]
hash = { defcon: 3, action: true }
hash.keys #=> [:defcon, :action]
# Check existence of keys and values in hash
hash.key?(:defcon) #=> true
hash.value?(3) #=> true
# Tip: Both Arrays and Hashes are Enumerable!
# They share a lot of useful methods such as each, map, count, and more.
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# Control structures
# Conditionals
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if true
'if statement'
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elsif false
'else if, optional'
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else
'else, also optional'
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end
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# If a condition controls invocation of a single statement rather than a block of code
# you can use postfix-if notation
warnings = ['Patronimic is missing', 'Address too short']
puts("Some warnings occurred:\n" + warnings.join("\n")) if !warnings.empty?
# Rephrase condition if `unless` sounds better than `if`
puts("Some warnings occurred:\n" + warnings.join("\n")) unless warnings.empty?
# Loops
# In Ruby, traditional `for` loops aren't very common. Instead, these
# basic loops are implemented using enumerable, which hinges on `each`.
(1..5).each do |counter|
puts "iteration #{counter}"
end
# Which is roughly equivalent to the following, which is unusual to see in Ruby.
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for counter in 1..5
puts "iteration #{counter}"
end
# The `do |variable| ... end` construct above is called a 'block'. Blocks are similar
# to lambdas, anonymous functions or closures in other programming languages. They can
# be passed around as objects, called, or attached as methods.
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#
# The 'each' method of a range runs the block once for each element of the range.
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# The block is passed a counter as a parameter.
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# You can also surround blocks in curly brackets.
(1..5).each { |counter| puts "iteration #{counter}" }
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# The contents of data structures can also be iterated using each.
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array.each do |element|
puts "#{element} is part of the array"
end
hash.each do |key, value|
puts "#{key} is #{value}"
end
# If you still need an index you can use 'each_with_index' and define an index
# variable.
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array.each_with_index do |element, index|
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puts "#{element} is number #{index} in the array"
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end
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counter = 1
while counter <= 5 do
puts "iteration #{counter}"
counter += 1
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end
#=> iteration 1
#=> iteration 2
#=> iteration 3
#=> iteration 4
#=> iteration 5
# There are a bunch of other helpful looping functions in Ruby.
# For example: 'map', 'reduce', 'inject', the list goes on.
# Map, for instance, takes the array it's looping over, does something
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# to it as defined in your block, and returns an entirely new array.
array = [1,2,3,4,5]
doubled = array.map do |element|
element * 2
end
puts doubled
#=> [2,4,6,8,10]
puts array
#=> [1,2,3,4,5]
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# another useful syntax is .map(&:method)
a = ["FOO", "BAR", "BAZ"]
a.map { |s| s.downcase } #=> ["foo", "bar", "baz"]
a.map(&:downcase) #=> ["foo", "bar", "baz"]
# Case construct
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grade = 'B'
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case grade
when 'A'
puts 'Way to go kiddo'
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when 'B'
puts 'Better luck next time'
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when 'C'
puts 'You can do better'
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when 'D'
puts 'Scraping through'
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when 'F'
puts 'You failed!'
else
puts 'Alternative grading system, eh?'
end
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#=> "Better luck next time"
# Cases can also use ranges
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grade = 82
case grade
when 90..100
puts 'Hooray!'
when 80...90
puts 'OK job'
else
puts 'You failed!'
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end
#=> "OK job"
# Exception handling
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begin
# Code here that might raise an exception
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raise NoMemoryError, 'You ran out of memory.'
rescue NoMemoryError => exception_variable
puts 'NoMemoryError was raised', exception_variable
rescue RuntimeError => other_exception_variable
puts 'RuntimeError was raised now'
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else
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puts 'This runs if no exceptions were thrown at all'
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ensure
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puts 'This code always runs no matter what'
end
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# Methods
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def double(x)
x * 2
end
# Methods (and blocks) implicitly return the value of the last statement.
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double(2) #=> 4
# Parentheses are optional where the interpretation is unambiguous.
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double 3 #=> 6
double double 3 #=> 12
def sum(x, y)
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x + y
end
# Method arguments are separated by a comma.
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sum 3, 4 #=> 7
sum sum(3, 4), 5 #=> 12
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# yield
# All methods have an implicit, optional block parameter.
# It can be called with the 'yield' keyword.
def surround
puts '{'
yield
puts '}'
end
surround { puts 'hello world' }
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#=> {
#=> hello world
#=> }
# Blocks can be converted into a 'proc' object, which wraps the block
# and allows it to be passed to another method, bound to a different scope,
# or manipulated otherwise. This is most common in method parameter lists,
# where you frequently see a trailing '&block' parameter that will accept
# the block, if one is given, and convert it to a 'Proc'. The naming here is
# convention; it would work just as well with '&pineapple'.
def guests(&block)
block.class #=> Proc
block.call(4)
end
# The 'call' method on the Proc is similar to calling 'yield' when a block is
# present. The arguments passed to 'call' will be forwarded to the block as arguments.
guests { |n| "You have #{n} guests." }
# => "You have 4 guests."
# You can pass a list of arguments, which will be converted into an array.
# That's what splat operator ("*") is for.
def guests(*array)
array.each { |guest| puts guest }
end
# There is also the shorthand block syntax. It's most useful when you need
# to call a simple method on all array items.
upcased = ['Watch', 'these', 'words', 'get', 'upcased'].map(&:upcase)
puts upcased
#=> ["WATCH", "THESE", "WORDS", "GET", "UPCASED"]
sum = [1, 2, 3, 4, 5].reduce(&:+)
puts sum
#=> 15
# Destructuring
# Ruby will automatically destructure arrays on assignment to multiple variables.
a, b, c = [1, 2, 3]
a #=> 1
b #=> 2
c #=> 3
# In some cases, you will want to use the splat operator: `*` to prompt destructuring
# of an array into a list.
ranked_competitors = ["John", "Sally", "Dingus", "Moe", "Marcy"]
def best(first, second, third)
puts "Winners are #{first}, #{second}, and #{third}."
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end
best *ranked_competitors.first(3) #=> Winners are John, Sally, and Dingus.
# The splat operator can also be used in parameters.
def best(first, second, third, *others)
puts "Winners are #{first}, #{second}, and #{third}."
puts "There were #{others.count} other participants."
end
best *ranked_competitors
#=> Winners are John, Sally, and Dingus.
#=> There were 2 other participants.
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# By convention, all methods that return booleans end with a question mark.
5.even? #=> false
5.odd? #=> true
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# By convention, if a method name ends with an exclamation mark, it does something destructive
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# like mutate the receiver. Many methods have a ! version to make a change, and
# a non-! version to just return a new changed version.
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company_name = "Dunder Mifflin"
company_name.upcase #=> "DUNDER MIFFLIN"
company_name #=> "Dunder Mifflin"
# We're mutating company_name this time.
company_name.upcase! #=> "DUNDER MIFFLIN"
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company_name #=> "DUNDER MIFFLIN"
# Classes
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# You can define a class with the 'class' keyword.
class Human
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# A class variable. It is shared by all instances of this class.
@@species = 'H. sapiens'
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# Basic initializer
def initialize(name, age = 0)
# Assign the argument to the 'name' instance variable for the instance.
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@name = name
# If no age given, we will fall back to the default in the arguments list.
@age = age
end
# Basic setter method
def name=(name)
@name = name
end
# Basic getter method
def name
@name
end
# The above functionality can be encapsulated using the attr_accessor method as follows.
attr_accessor :name
# Getter/setter methods can also be created individually like this.
attr_reader :name
attr_writer :name
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# A class method uses self to distinguish from instance methods.
# It can only be called on the class, not an instance.
def self.say(msg)
puts msg
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end
def species
@@species
end
end
# Instantiating of a class
jim = Human.new('Jim Halpert')
dwight = Human.new('Dwight K. Schrute')
# You can call the methods of the generated object.
jim.species #=> "H. sapiens"
jim.name #=> "Jim Halpert"
jim.name = "Jim Halpert II" #=> "Jim Halpert II"
jim.name #=> "Jim Halpert II"
dwight.species #=> "H. sapiens"
dwight.name #=> "Dwight K. Schrute"
# Calling of a class method
Human.say('Hi') #=> "Hi"
# Variable's scopes are defined by the way we name them.
# Variables that start with $ have global scope.
$var = "I'm a global var"
defined? $var #=> "global-variable"
# Variables that start with @ have instance scope.
@var = "I'm an instance var"
defined? @var #=> "instance-variable"
# Variables that start with @@ have class scope.
@@var = "I'm a class var"
defined? @@var #=> "class variable"
# Variables that start with a capital letter are constants.
Var = "I'm a constant"
defined? Var #=> "constant"
# Class is also an object in ruby. So a class can have instance variables.
# A class variable is shared among the class and all of its descendants.
# Base class
class Human
@@foo = 0
def self.foo
@@foo
end
def self.foo=(value)
@@foo = value
end
end
# Derived class
class Worker < Human
end
Human.foo #=> 0
Worker.foo #=> 0
Human.foo = 2
Worker.foo #=> 2
# A class instance variable is not shared by the class's descendants.
class Human
@bar = 0
def self.bar
@bar
end
def self.bar=(value)
@bar = value
end
end
class Doctor < Human
end
Human.bar #=> 0
Doctor.bar #=> nil
module ModuleExample
def foo
'foo'
end
end
# Including modules binds their methods to the class instances.
# Extending modules binds their methods to the class itself.
class Person
include ModuleExample
end
class Book
extend ModuleExample
end
Person.foo #=> NoMethodError: undefined method `foo' for Person:Class
Person.new.foo #=> "foo"
Book.foo #=> "foo"
Book.new.foo #=> NoMethodError: undefined method `foo'
# Callbacks are executed when including and extending a module
module ConcernExample
def self.included(base)
base.extend(ClassMethods)
base.send(:include, InstanceMethods)
end
module ClassMethods
def bar
'bar'
end
end
module InstanceMethods
def qux
'qux'
end
end
end
class Something
include ConcernExample
end
Something.bar #=> "bar"
Something.qux #=> NoMethodError: undefined method `qux'
Something.new.bar #=> NoMethodError: undefined method `bar'
Something.new.qux #=> "qux"
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```
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## Additional resources
- [Learn Ruby by Example with Challenges](http://www.learneroo.com/modules/61/nodes/338) - A variant of this reference with in-browser challenges.
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- [An Interactive Tutorial for Ruby](https://rubymonk.com/) - Learn Ruby through a series of interactive tutorials.
- [Official Documentation](http://ruby-doc.org/core)
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- [Ruby from other languages](https://www.ruby-lang.org/en/documentation/ruby-from-other-languages/)
- [Programming Ruby](http://www.amazon.com/Programming-Ruby-1-9-2-0-Programmers/dp/1937785491/) - An older [free edition](http://ruby-doc.com/docs/ProgrammingRuby/) is available online.
- [Ruby Style Guide](https://github.com/bbatsov/ruby-style-guide) - A community-driven Ruby coding style guide.
- [Try Ruby](https://try.ruby-lang.org/) - Learn the basic of Ruby programming language, interactive in the browser.