2013-06-29 07:24:17 +04:00
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---
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2013-06-29 19:52:41 +04:00
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language: dart
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2013-06-29 07:24:17 +04:00
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author: Joao Pedrosa
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2013-06-29 08:00:16 +04:00
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author_url: https://github.com/jpedrosa/
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2013-06-30 07:19:14 +04:00
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filename: learndart.dart
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2013-06-29 07:24:17 +04:00
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---
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2013-06-29 07:39:14 +04:00
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Dart is a newcomer into the realm of programming languages.
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2013-06-29 07:24:17 +04:00
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It borrows a lot from other mainstream languages, having as a goal not to deviate too much from
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its JavaScript sibling. Like JavaScript, Dart aims for great browser integration.
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Dart's most controversial feature must be its Optional Typing.
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2013-06-29 07:58:04 +04:00
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```javascript
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2013-06-29 07:24:17 +04:00
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import "dart:collection";
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import "dart:math" as DM;
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// Welcome to Learn Dart in 15 minutes. http://www.dartlang.org/
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// This is an executable tutorial. You can run it with Dart or on
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// the Try Dart! site if you copy/paste it there. http://try.dartlang.org/
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// Function declaration and method declaration look the same. Function
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// declarations can be nested. The declaration takes the form of
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// name() {} or name() => singleLineExpression;
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// The fat arrow function declaration has an implicit return for the result of
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// the expression.
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example1() {
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example1nested1() {
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example1nested2() => print("Example1 nested 1 nested 2");
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example1nested2();
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}
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example1nested1();
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}
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// Anonymous functions don't include a name.
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example2() {
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example2nested1(fn) {
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fn();
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}
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example2nested1(() => print("Example2 nested 1"));
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}
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// When a function parameter is declared, the declaration can include the
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// number of parameters the function takes by specifying the names of the
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// parameters it takes.
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example3() {
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example3nested1(fn(informSomething)) {
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fn("Example3 nested 1");
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}
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example3planB(fn) { // Or don't declare number of parameters.
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fn("Example3 plan B");
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}
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example3nested1((s) => print(s));
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example3planB((s) => print(s));
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}
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// Functions have closure access to outer variables.
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var example4Something = "Example4 nested 1";
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example4() {
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example4nested1(fn(informSomething)) {
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fn(example4Something);
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}
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example4nested1((s) => print(s));
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}
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// Class declaration with a sayIt method, which also has closure access
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// to the outer variable as though it were a function as seen before.
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var example5method = "Example5 sayIt";
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class Example5Class {
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sayIt() {
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print(example5method);
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}
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}
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example5() {
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// Create an anonymous instance of the Example5Class and call the sayIt
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// method on it.
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new Example5Class().sayIt();
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}
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// Class declaration takes the form of class name { [classBody] }.
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// Where classBody can include instance methods and variables, but also
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// class methods and variables.
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class Example6Class {
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var example6InstanceVariable = "Example6 instance variable";
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sayIt() {
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print(example6InstanceVariable);
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}
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}
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example6() {
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new Example6Class().sayIt();
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}
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2013-06-29 07:49:30 +04:00
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// Class methods and variables are declared with "static" terms.
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2013-06-29 07:24:17 +04:00
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class Example7Class {
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static var example7ClassVariable = "Example7 class variable";
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static sayItFromClass() {
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print(example7ClassVariable);
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}
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sayItFromInstance() {
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print(example7ClassVariable);
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}
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}
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example7() {
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Example7Class.sayItFromClass();
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new Example7Class().sayItFromInstance();
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}
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// Literals are great, but there's a restriction for what literals can be
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// outside of function/method bodies. Literals on the outer scope of class
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// or outside of class have to be constant. Strings and numbers are constant
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// by default. But arrays and maps are not. They can be made constant by
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// declaring them "const".
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var example8A = const ["Example8 const array"],
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example8M = const {"someKey": "Example8 const map"};
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example8() {
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print(example8A[0]);
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print(example8M["someKey"]);
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}
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// Loops in Dart take the form of standard for () {} or while () {} loops,
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// slightly more modern for (.. in ..) {}, or functional callbacks with many
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// supported features, starting with forEach.
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var example9A = const ["a", "b"];
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example9() {
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for (var i = 0; i < example9A.length; i++) {
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print("Example9 for loop '${example9A[i]}'");
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}
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var i = 0;
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while (i < example9A.length) {
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print("Example9 while loop '${example9A[i]}'");
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i++;
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}
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for (var e in example9A) {
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print("Example9 for-in loop '${e}'");
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}
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example9A.forEach((e) => print("Example9 forEach loop '${e}'"));
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}
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// To loop over the characters of a string or to extract a substring.
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var example10S = "ab";
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example10() {
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for (var i = 0; i < example10S.length; i++) {
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print("Example10 String character loop '${example10S[i]}'");
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}
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for (var i = 0; i < example10S.length; i++) {
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print("Example10 substring loop '${example10S.substring(i, i + 1)}'");
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}
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}
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// Int and double are the two supported number formats.
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example11() {
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var i = 1 + 320, d = 3.2 + 0.01;
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print("Example11 int ${i}");
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print("Example11 double ${d}");
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}
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// DateTime provides date/time arithmetic.
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example12() {
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var now = new DateTime.now();
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print("Example12 now '${now}'");
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now = now.add(new Duration(days: 1));
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print("Example12 tomorrow '${now}'");
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}
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// Regular expressions are supported.
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example13() {
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var s1 = "some string", s2 = "some", re = new RegExp("^s.+?g\$");
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match(s) {
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if (re.hasMatch(s)) {
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print("Example13 regexp matches '${s}'");
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} else {
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print("Example13 regexp doesn't match '${s}'");
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}
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}
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match(s1);
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match(s2);
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}
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// Boolean expressions need to resolve to either true or false, as no
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// implicit conversions are supported.
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example14() {
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var v = true;
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if (v) {
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print("Example14 value is true");
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}
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v = null;
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try {
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if (v) {
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// Never runs
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} else {
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// Never runs
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}
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} catch (e) {
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print("Example14 null value causes an exception: '${e}'");
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}
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}
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// try/catch/finally and throw are used for exception handling.
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// throw takes any object as parameter;
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example15() {
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try {
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try {
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throw "Some unexpected error.";
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} catch (e) {
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2013-06-29 07:56:37 +04:00
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print("Example15 an exception: '${e}'");
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2013-06-29 07:24:17 +04:00
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throw e; // Re-throw
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}
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} catch (e) {
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print("Example15 catch exception being re-thrown: '${e}'");
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} finally {
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print("Example15 Still run finally");
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}
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}
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// To be efficient when creating a long string dynamically, use
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// StringBuffer. Or you could join a string array.
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example16() {
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var sb = new StringBuffer(), a = ["a", "b", "c", "d"], e;
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for (e in a) { sb.write(e); }
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print("Example16 dynamic string created with "
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"StringBuffer '${sb.toString()}'");
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print("Example16 join string array '${a.join()}'");
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}
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// Strings can be concatenated by just having string literals next to
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// one another with no further operator needed.
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example17() {
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print("Example17 "
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"concatenate "
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"strings "
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"just like that");
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}
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// Strings have single-quote or double-quote for delimiters with no
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// actual difference between the two. The given flexibility can be good
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// to avoid the need to escape content that matches the delimiter being
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// used. For example, double-quotes of HTML attributes if the string
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// contains HTML content.
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example18() {
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print('Example18 <a href="etc">'
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"Don't can't I'm Etc"
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'</a>');
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}
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// Strings with triple single-quotes or triple double-quotes span
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// multiple lines and include line delimiters.
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example19() {
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print('''Example19 <a href="etc">
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Example19 Don't can't I'm Etc
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Example19 </a>''');
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}
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// Strings have the nice interpolation feature with the $ character.
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// With $ { [expression] }, the return of the expression is interpolated.
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// $ followed by a variable name interpolates the content of that variable.
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// $ can be escaped like so \$ to just add it to the string instead.
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example20() {
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var s1 = "'\${s}'", s2 = "'\$s'";
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print("Example20 \$ interpolation ${s1} or $s2 works.");
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}
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// Optional types allow for the annotation of APIs and come to the aid of
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// IDEs so the IDEs can better refactor, auto-complete and check for
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// errors. So far we haven't declared any types and the programs have
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// worked just fine. In fact, types are disregarded during runtime.
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// Types can even be wrong and the program will still be given the
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// benefit of the doubt and be run as though the types didn't matter.
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// There's a runtime parameter that checks for type errors which is
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// the checked mode, which is said to be useful during development time,
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// but which is also slower because of the extra checking and is thus
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// avoided during deployment runtime.
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class Example21 {
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List<String> _names;
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Example21() {
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_names = ["a", "b"];
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}
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List<String> get names => _names;
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set names(List<String> list) {
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_names = list;
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}
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int get length => _names.length;
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void add(String name) {
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_names.add(name);
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}
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}
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void example21() {
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Example21 o = new Example21();
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o.add("c");
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print("Example21 names '${o.names}' and length '${o.length}'");
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o.names = ["d", "e"];
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print("Example21 names '${o.names}' and length '${o.length}'");
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}
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// Class inheritance takes the form of class name extends AnotherClassName {}.
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class Example22A {
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var _name = "Some Name!";
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get name => _name;
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}
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class Example22B extends Example22A {}
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example22() {
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var o = new Example22B();
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print("Example22 class inheritance '${o.name}'");
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}
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// Class mixin is also available, and takes the form of
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// class name extends SomeClass with AnotherClassName {}.
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// It's necessary to extend some class to be able to mixin another one.
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// The template class of mixin cannot at the moment have a constructor.
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// Mixin is mostly used to share methods with distant classes, so the
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// single inheritance doesn't get in the way of reusable code.
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// Mixins follow the "with" statement during the class declaration.
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class Example23A {}
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class Example23Utils {
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addTwo(n1, n2) {
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return n1 + n2;
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}
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}
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class Example23B extends Example23A with Example23Utils {
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addThree(n1, n2, n3) {
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return addTwo(n1, n2) + n3;
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}
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}
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example23() {
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var o = new Example23B(), r1 = o.addThree(1, 2, 3),
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r2 = o.addTwo(1, 2);
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print("Example23 addThree(1, 2, 3) results in '${r1}'");
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print("Example23 addTwo(1, 2) results in '${r2}'");
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}
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// The Class constructor method uses the same name of the class and
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// takes the form of SomeClass() : super() {}, where the ": super()"
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// part is optional and it's used to delegate constant parameters to the
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// super-parent's constructor.
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class Example24A {
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var _value;
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Example24A({value: "someValue"}) {
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_value = value;
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}
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get value => _value;
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}
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class Example24B extends Example24A {
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Example24B({value: "someOtherValue"}) : super(value: value);
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}
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example24() {
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var o1 = new Example24B(),
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o2 = new Example24B(value: "evenMore");
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print("Example24 calling super during constructor '${o1.value}'");
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print("Example24 calling super during constructor '${o2.value}'");
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}
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// There's a shortcut to set constructor parameters in case of simpler classes.
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// Just use the this.parameterName prefix and it will set the parameter on
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// an instance variable of same name.
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class Example25 {
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var value, anotherValue;
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Example25({this.value, this.anotherValue});
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}
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example25() {
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var o = new Example25(value: "a", anotherValue: "b");
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print("Example25 shortcut for constructor '${o.value}' and "
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"'${o.anotherValue}'");
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}
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// Named parameters are available when declared between {}.
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// Parameter order can be optional when declared between {}.
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// Parameters can be made optional when declared between [].
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example26() {
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var _name, _surname, _email;
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setConfig1({name, surname}) {
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|
_name = name;
|
|
|
|
_surname = surname;
|
|
|
|
}
|
|
|
|
setConfig2(name, [surname, email]) {
|
|
|
|
_name = name;
|
|
|
|
_surname = surname;
|
|
|
|
_email = email;
|
|
|
|
}
|
|
|
|
setConfig1(surname: "Doe", name: "John");
|
|
|
|
print("Example26 name '${_name}', surname '${_surname}', "
|
|
|
|
"email '${_email}'");
|
|
|
|
setConfig2("Mary", "Jane");
|
|
|
|
print("Example26 name '${_name}', surname '${_surname}', "
|
|
|
|
"email '${_email}'");
|
|
|
|
}
|
|
|
|
|
|
|
|
// Variables declared with final can only be set once.
|
|
|
|
// In case of classes, final instance variables can be set via constant
|
|
|
|
// constructor parameter.
|
|
|
|
class Example27 {
|
|
|
|
final color1, color2;
|
|
|
|
// A little flexibility to set final instance variables with syntax
|
|
|
|
// that follows the :
|
|
|
|
Example27({this.color1, color2}) : color2 = color2;
|
|
|
|
}
|
|
|
|
example27() {
|
|
|
|
final color = "orange", o = new Example27(color1: "lilac", color2: "white");
|
|
|
|
print("Example27 color is '${color}'");
|
|
|
|
print("Example27 color is '${o.color1}' and '${o.color2}'");
|
|
|
|
}
|
|
|
|
|
|
|
|
// To import a library, use import "libraryPath" or if it's a core library,
|
|
|
|
// import "dart:libraryName". There's also the "pub" package management with
|
|
|
|
// its own convention of import "package:packageName".
|
|
|
|
// See import "dart:collection"; at the top. Imports must come before
|
|
|
|
// other code declarations. IterableBase comes from dart:collection.
|
|
|
|
class Example28 extends IterableBase {
|
|
|
|
var names;
|
|
|
|
Example28() {
|
|
|
|
names = ["a", "b"];
|
|
|
|
}
|
|
|
|
get iterator => names.iterator;
|
|
|
|
}
|
|
|
|
example28() {
|
|
|
|
var o = new Example28();
|
|
|
|
o.forEach((name) => print("Example28 '${name}'"));
|
|
|
|
}
|
|
|
|
|
|
|
|
// For control flow we have:
|
|
|
|
// * standard switch with must break statements
|
|
|
|
// * if-else if-else and ternary ..?..:.. operator
|
|
|
|
// * closures and anonymous functions
|
|
|
|
// * break, continue and return statements
|
|
|
|
example29() {
|
|
|
|
var v = true ? 30 : 60;
|
|
|
|
switch (v) {
|
|
|
|
case 30:
|
|
|
|
print("Example29 switch statement");
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
if (v < 30) {
|
|
|
|
} else if (v > 30) {
|
|
|
|
} else {
|
|
|
|
print("Example29 if-else statement");
|
|
|
|
}
|
|
|
|
callItForMe(fn()) {
|
|
|
|
return fn();
|
|
|
|
}
|
|
|
|
rand() {
|
|
|
|
v = new DM.Random().nextInt(50);
|
|
|
|
return v;
|
|
|
|
}
|
|
|
|
while (true) {
|
|
|
|
print("Example29 callItForMe(rand) '${callItForMe(rand)}'");
|
|
|
|
if (v != 30) {
|
|
|
|
break;
|
|
|
|
} else {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
// Never gets here.
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Parse int, convert double to int, or just keep int when dividing numbers
|
|
|
|
// by using the ~/ operation. Let's play a guess game too.
|
|
|
|
example30() {
|
|
|
|
var gn, tooHigh = false,
|
|
|
|
n, n2 = (2.0).toInt(), top = int.parse("123") ~/ n2, bottom = 0;
|
|
|
|
top = top ~/ 6;
|
|
|
|
gn = new DM.Random().nextInt(top + 1); // +1 because nextInt top is exclusive
|
|
|
|
print("Example30 Guess a number between 0 and ${top}");
|
|
|
|
guessNumber(i) {
|
|
|
|
if (n == gn) {
|
|
|
|
print("Example30 Guessed right! The number is ${gn}");
|
|
|
|
} else {
|
|
|
|
tooHigh = n > gn;
|
|
|
|
print("Example30 Number ${n} is too "
|
|
|
|
"${tooHigh ? 'high' : 'low'}. Try again");
|
|
|
|
}
|
|
|
|
return n == gn;
|
|
|
|
}
|
|
|
|
n = (top - bottom) ~/ 2;
|
|
|
|
while (!guessNumber(n)) {
|
|
|
|
if (tooHigh) {
|
|
|
|
top = n - 1;
|
|
|
|
} else {
|
|
|
|
bottom = n + 1;
|
|
|
|
}
|
|
|
|
n = bottom + ((top - bottom) ~/ 2);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Programs have only one entry point in the main function.
|
|
|
|
// Nothing is expected to be executed on the outer scope before a program
|
|
|
|
// starts running with what's in its main function.
|
|
|
|
// This helps with faster loading and even lazily loading of just what
|
|
|
|
// the program needs to startup with.
|
|
|
|
main() {
|
|
|
|
print("Learn Dart in 15 minutes!");
|
|
|
|
[example1, example2, example3, example4, example5, example6, example7,
|
|
|
|
example8, example9, example10, example11, example12, example13, example14,
|
|
|
|
example15, example16, example17, example18, example19, example20,
|
|
|
|
example21, example22, example23, example24, example25, example26,
|
|
|
|
example27, example28, example29, example30
|
|
|
|
].forEach((ef) => ef());
|
|
|
|
}
|
|
|
|
|
|
|
|
```
|
|
|
|
|
|
|
|
## Further Reading
|
|
|
|
|
2013-06-29 07:35:20 +04:00
|
|
|
Dart has a comprehenshive web-site. It covers API reference, tutorials, articles and more, including a
|
2013-06-29 07:24:17 +04:00
|
|
|
useful Try Dart online.
|
|
|
|
http://www.dartlang.org/
|
|
|
|
http://try.dartlang.org/
|
|
|
|
|
|
|
|
|
|
|
|
|