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---
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language: python
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contributors:
- ["Louie Dinh", "http://ldinh.ca"]
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- ["Amin Bandali", "http://aminbandali.com"]
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- "Andre Polykanine", "https://github.com/Oire"]
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filename: learnpython.py
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---
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Python was created by Guido Van Rossum in the early 90's. It is now one of the most popular
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languages in existence. I fell in love with Python for its syntactic clarity. It's basically
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executable pseudocode.
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Feedback would be highly appreciated! You can reach me at [@louiedinh ](http://twitter.com/louiedinh ) or louiedinh [at] [google's email service]
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Note: This article applies to Python 2.7 specifically, but should be applicable
to Python 2.x. Look for another tour of Python 3 soon!
```python
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# Single line comments start with a number symbol.
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""" Multiline strings can be written
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using three "'s, and are often used
as comments
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"""
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####################################################
## 1. Primitive Datatypes and Operators
####################################################
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# You have numbers
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3 # => 3
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# Math is what you would expect
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1 + 1 # => 2
8 - 1 # => 7
10 * 2 # => 20
35 / 5 # => 7
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# Division is a bit tricky. It is integer division and floors the results
# automatically.
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5 / 2 # => 2
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# To fix division we need to learn about floats.
2.0 # This is a float
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11.0 / 4.0 # => 2.75 ahhh...much better
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# Result of integer division truncated down both for positive and negative.
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5 // 3 # => 1
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5.0 // 3.0 # => 1.0 # works on floats too
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-5 // 3 # => -2
-5.0 // 3.0 # => -2.0
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# Modulo operation
7 % 3 # => 1
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# Exponentiation (x to the y'th power)
2 ** 4 # => 16
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# Enforce precedence with parentheses
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(1 + 3) * 2 # => 8
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# Boolean Operators
+# Note "and" and "or" are case-sensitive
+True and False #=> False
+False or True #=> True
+
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+# Note using Bool operators with ints
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+0 and 2 #=> 0
+-5 or 0 #=> -5
+0 == False #=> True
+2 == True #=> False
1 == True #=> True
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# negate with not
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not True # => False
not False # => True
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# Equality is ==
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1 == 1 # => True
2 == 1 # => False
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# Inequality is !=
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1 != 1 # => False
2 != 1 # => True
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# More comparisons
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1 < 10 # = > True
1 > 10 # => False
2 < = 2 # => True
2 >= 2 # => True
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# Comparisons can be chained!
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1 < 2 < 3 # = > True
2 < 3 < 2 # = > False
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# Strings are created with " or '
"This is a string."
'This is also a string.'
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# Strings can be added too!
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"Hello " + "world!" # => "Hello world!"
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# A string can be treated like a list of characters
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"This is a string"[0] # => 'T'
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# % can be used to format strings, like this:
"%s can be %s" % ("strings", "interpolated")
# A newer way to format strings is the format method.
# This method is the preferred way
"{0} can be {1}".format("strings", "formatted")
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# You can use keywords if you don't want to count.
"{name} wants to eat {food}".format(name="Bob", food="lasagna")
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# None is an object
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None # => None
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# Don't use the equality "==" symbol to compare objects to None
# Use "is" instead
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"etc" is None # => False
None is None # => True
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# The 'is' operator tests for object identity. This isn't
# very useful when dealing with primitive values, but is
# very useful when dealing with objects.
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# None, 0, and empty strings/lists all evaluate to False.
# All other values are True
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bool(0) # => False
bool("") # => False
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####################################################
## 2. Variables and Collections
####################################################
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# Python has a print function, available in versions 2.7 and 3...
print("I'm Python. Nice to meet you!")
# and an older print statement, in all 2.x versions but removed from 3.
print "I'm also Python!"
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# No need to declare variables before assigning to them.
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some_var = 5 # Convention is to use lower_case_with_underscores
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some_var # => 5
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# Accessing a previously unassigned variable is an exception.
# See Control Flow to learn more about exception handling.
some_other_var # Raises a name error
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# if can be used as an expression
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"yahoo!" if 3 > 2 else 2 # => "yahoo!"
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# Lists store sequences
li = []
# You can start with a prefilled list
other_li = [4, 5, 6]
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# Add stuff to the end of a list with append
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li.append(1) # li is now [1]
li.append(2) # li is now [1, 2]
li.append(4) # li is now [1, 2, 4]
li.append(3) # li is now [1, 2, 4, 3]
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# Remove from the end with pop
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li.pop() # => 3 and li is now [1, 2, 4]
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# Let's put it back
li.append(3) # li is now [1, 2, 4, 3] again.
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# Access a list like you would any array
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li[0] # => 1
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# Look at the last element
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li[-1] # => 3
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# Looking out of bounds is an IndexError
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li[4] # Raises an IndexError
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# You can look at ranges with slice syntax.
# (It's a closed/open range for you mathy types.)
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li[1:3] # => [2, 4]
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# Omit the beginning
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li[2:] # => [4, 3]
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# Omit the end
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li[:3] # => [1, 2, 4]
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# Select every second entry
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li[::2] # =>[1, 4]
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# Revert the list
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li[::-1] # => [3, 4, 2, 1]
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# Use any combination of these to make advanced slices
# li[start:end:step]
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# Remove arbitrary elements from a list with "del"
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del li[2] # li is now [1, 2, 3]
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# You can add lists
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li + other_li # => [1, 2, 3, 4, 5, 6] - Note: values for li and for other_li are not modified.
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# Concatenate lists with "extend()"
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li.extend(other_li) # Now li is [1, 2, 3, 4, 5, 6]
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# Check for existence in a list with "in"
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1 in li # => True
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# Examine the length with "len()"
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len(li) # => 6
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# Tuples are like lists but are immutable.
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tup = (1, 2, 3)
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tup[0] # => 1
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tup[0] = 3 # Raises a TypeError
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# You can do all those list thingies on tuples too
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len(tup) # => 3
tup + (4, 5, 6) # => (1, 2, 3, 4, 5, 6)
tup[:2] # => (1, 2)
2 in tup # => True
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# You can unpack tuples (or lists) into variables
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a, b, c = (1, 2, 3) # a is now 1, b is now 2 and c is now 3
# Tuples are created by default if you leave out the parentheses
d, e, f = 4, 5, 6
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# Now look how easy it is to swap two values
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e, d = d, e # d is now 5 and e is now 4
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# Dictionaries store mappings
empty_dict = {}
# Here is a prefilled dictionary
filled_dict = {"one": 1, "two": 2, "three": 3}
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# Look up values with []
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filled_dict["one"] # => 1
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# Get all keys as a list with "keys()"
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filled_dict.keys() # => ["three", "two", "one"]
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# Note - Dictionary key ordering is not guaranteed.
# Your results might not match this exactly.
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# Get all values as a list with "values()"
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filled_dict.values() # => [3, 2, 1]
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# Note - Same as above regarding key ordering.
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# Check for existence of keys in a dictionary with "in"
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"one" in filled_dict # => True
1 in filled_dict # => False
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# Looking up a non-existing key is a KeyError
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filled_dict["four"] # KeyError
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# Use "get()" method to avoid the KeyError
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filled_dict.get("one") # => 1
filled_dict.get("four") # => None
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# The get method supports a default argument when the value is missing
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filled_dict.get("one", 4) # => 1
filled_dict.get("four", 4) # => 4
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# "setdefault()" inserts into a dictionary only if the given key isn't present
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filled_dict.setdefault("five", 5) # filled_dict["five"] is set to 5
filled_dict.setdefault("five", 6) # filled_dict["five"] is still 5
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# Sets store ... well sets
empty_set = set()
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# Initialize a "set()" with a bunch of values
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some_set = set([1, 2, 2, 3, 4]) # some_set is now set([1, 2, 3, 4])
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# Since Python 2.7, {} can be used to declare a set
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filled_set = {1, 2, 2, 3, 4} # => {1, 2, 3, 4}
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# Add more items to a set
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filled_set.add(5) # filled_set is now {1, 2, 3, 4, 5}
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# Do set intersection with &
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other_set = {3, 4, 5, 6}
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filled_set & other_set # => {3, 4, 5}
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# Do set union with |
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filled_set | other_set # => {1, 2, 3, 4, 5, 6}
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# Do set difference with -
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{1, 2, 3, 4} - {2, 3, 5} # => {1, 4}
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# Check for existence in a set with in
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2 in filled_set # => True
10 in filled_set # => False
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####################################################
## 3. Control Flow
####################################################
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# Let's just make a variable
some_var = 5
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# Here is an if statement. Indentation is significant in python!
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# prints "some_var is smaller than 10"
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if some_var > 10:
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print("some_var is totally bigger than 10.")
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elif some_var < 10: # This elif clause is optional .
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print("some_var is smaller than 10.")
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else: # This is optional too.
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print("some_var is indeed 10.")
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"""
For loops iterate over lists
prints:
dog is a mammal
cat is a mammal
mouse is a mammal
"""
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for animal in ["dog", "cat", "mouse"]:
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# You can use % to interpolate formatted strings
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print("%s is a mammal" % animal)
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"""
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"range(number)" returns a list of numbers
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from zero to the given number
prints:
0
1
2
3
"""
for i in range(4):
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print(i)
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"""
While loops go until a condition is no longer met.
prints:
0
1
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2
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3
"""
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x = 0
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while x < 4:
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print(x)
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x += 1 # Shorthand for x = x + 1
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# Handle exceptions with a try/except block
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# Works on Python 2.6 and up:
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try:
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# Use "raise" to raise an error
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raise IndexError("This is an index error")
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except IndexError as e:
pass # Pass is just a no-op. Usually you would do recovery here.
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except (TypeError, NameError):
pass # Multiple exceptions can be handled together, if required.
else: # Optional clause to the try/except block. Must follow all except blocks
print "All good!" # Runs only if the code in try raises no exceptions
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####################################################
## 4. Functions
####################################################
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# Use "def" to create new functions
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def add(x, y):
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print("x is %s and y is %s" % (x, y))
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return x + y # Return values with a return statement
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# Calling functions with parameters
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add(5, 6) # => prints out "x is 5 and y is 6" and returns 11
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# Another way to call functions is with keyword arguments
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add(y=6, x=5) # Keyword arguments can arrive in any order.
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# You can define functions that take a variable number of
# positional arguments
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def varargs(*args):
return args
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varargs(1, 2, 3) # => (1, 2, 3)
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# You can define functions that take a variable number of
# keyword arguments, as well
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def keyword_args(**kwargs):
return kwargs
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# Let's call it to see what happens
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keyword_args(big="foot", loch="ness") # => {"big": "foot", "loch": "ness"}
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# You can do both at once, if you like
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def all_the_args(*args, **kwargs):
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print(args)
print(kwargs)
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"""
all_the_args(1, 2, a=3, b=4) prints:
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(1, 2)
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{"a": 3, "b": 4}
"""
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# When calling functions, you can do the opposite of args/kwargs!
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# Use * to expand tuples and use ** to expand kwargs.
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args = (1, 2, 3, 4)
kwargs = {"a": 3, "b": 4}
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all_the_args(*args) # equivalent to foo(1, 2, 3, 4)
all_the_args(**kwargs) # equivalent to foo(a=3, b=4)
all_the_args(*args, **kwargs) # equivalent to foo(1, 2, 3, 4, a=3, b=4)
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# Function Scope
x = 5
def setX(num):
# Local var x not the same as global variable x
x = num # => 43
print (x) # => 43
def setGlobalX(num):
global x
print (x) # => 5
x = num # global var x is now set to 6
print (x) # => 6
setX(43)
setGlobalX(6)
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# Python has first class functions
def create_adder(x):
def adder(y):
return x + y
return adder
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add_10 = create_adder(10)
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add_10(3) # => 13
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# There are also anonymous functions
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(lambda x: x > 2)(3) # => True
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# There are built-in higher order functions
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map(add_10, [1, 2, 3]) # => [11, 12, 13]
filter(lambda x: x > 5, [3, 4, 5, 6, 7]) # => [6, 7]
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# We can use list comprehensions for nice maps and filters
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[add_10(i) for i in [1, 2, 3]] # => [11, 12, 13]
[x for x in [3, 4, 5, 6, 7] if x > 5] # => [6, 7]
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####################################################
## 5. Classes
####################################################
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# We subclass from object to get a class.
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class Human(object):
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# A class attribute. It is shared by all instances of this class
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species = "H. sapiens"
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# Basic initializer, this is called when this class is instantiated.
# Note that the double leading and trailing underscores denote objects
# or attributes that are used by python but that live in user-controlled
# namespaces. You should not invent such names on your own.
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def __init__ (self, name):
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# Assign the argument to the instance's name attribute
self.name = name
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# An instance method. All methods take "self" as the first argument
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def say(self, msg):
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return "%s: %s" % (self.name, msg)
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# A class method is shared among all instances
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# They are called with the calling class as the first argument
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@classmethod
def get_species(cls):
return cls.species
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# A static method is called without a class or instance reference
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@staticmethod
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def grunt():
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return "*grunt*"
# Instantiate a class
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i = Human(name="Ian")
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print(i.say("hi")) # prints out "Ian: hi"
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j = Human("Joel")
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print(j.say("hello")) # prints out "Joel: hello"
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# Call our class method
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i.get_species() # => "H. sapiens"
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# Change the shared attribute
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Human.species = "H. neanderthalensis"
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i.get_species() # => "H. neanderthalensis"
j.get_species() # => "H. neanderthalensis"
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# Call the static method
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Human.grunt() # => "*grunt*"
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####################################################
## 6. Modules
####################################################
# You can import modules
import math
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print(math.sqrt(16)) # => 4
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# You can get specific functions from a module
from math import ceil, floor
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print(ceil(3.7)) # => 4.0
print(floor(3.7)) # => 3.0
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# You can import all functions from a module.
# Warning: this is not recommended
from math import *
# You can shorten module names
import math as m
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math.sqrt(16) == m.sqrt(16) # => True
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# Python modules are just ordinary python files. You
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# can write your own, and import them. The name of the
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# module is the same as the name of the file.
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# You can find out which functions and attributes
# defines a module.
import math
dir(math)
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####################################################
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## 7. Advanced
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####################################################
# Generators help you make lazy code
def double_numbers(iterable):
for i in iterable:
yield i + i
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# A generator creates values on the fly.
# Instead of generating and returning all values at once it creates one in each
# iteration. This means values bigger than 15 wont be processed in
# double_numbers.
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# Note xrange is a generator that does the same thing range does.
# Creating a list 1-900000000 would take lot of time and space to be made.
# xrange creates an xrange generator object instead of creating the entire list like range does.
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# We use a trailing underscore in variable names when we want to use a name that
# would normally collide with a python keyword
xrange_ = xrange(1, 900000000)
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# will double all numbers until a result >=30 found
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for i in double_numbers(xrange_):
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print(i)
if i >= 30:
break
# Decorators
# in this example beg wraps say
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# Beg will call say. If say_please is True then it will change the returned
# message
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from functools import wraps
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def beg(target_function):
@wraps (target_function)
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def wrapper(*args, **kwargs):
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msg, say_please = target_function(*args, **kwargs)
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if say_please:
return "{} {}".format(msg, "Please! I am poor :(")
return msg
return wrapper
@beg
def say(say_please=False):
msg = "Can you buy me a beer?"
return msg, say_please
print(say()) # Can you buy me a beer?
print(say(say_please=True)) # Can you buy me a beer? Please! I am poor :(
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```
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## Ready For More?
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### Free Online
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* [Learn Python The Hard Way ](http://learnpythonthehardway.org/book/ )
* [Dive Into Python ](http://www.diveintopython.net/ )
* [The Official Docs ](http://docs.python.org/2.6/ )
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* [Hitchhiker's Guide to Python ](http://docs.python-guide.org/en/latest/ )
2013-07-01 21:32:42 +04:00
* [Python Module of the Week ](http://pymotw.com/2/ )
2013-11-19 20:17:28 +04:00
* [A Crash Course in Python for Scientists ](http://nbviewer.ipython.org/5920182 )
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### Dead Tree
* [Programming Python ](http://www.amazon.com/gp/product/0596158106/ref=as_li_qf_sp_asin_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=0596158106&linkCode=as2&tag=homebits04-20 )
* [Dive Into Python ](http://www.amazon.com/gp/product/1441413022/ref=as_li_tf_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=1441413022&linkCode=as2&tag=homebits04-20 )
* [Python Essential Reference ](http://www.amazon.com/gp/product/0672329786/ref=as_li_tf_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=0672329786&linkCode=as2&tag=homebits04-20 )