learnxinyminutes-docs/objective-c.html.markdown

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---
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language: Objective-C
contributors:
- ["Eugene Yagrushkin", "www.about.me/yagrushkin"]
- ["Yannick Loriot", "https://github.com/YannickL"]
filename: LearnObjectiveC.m
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---
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Objective-C is the main programming language used by Apple for the OS X and iOS operating systems and their respective frameworks, Cocoa and Cocoa Touch.
It is a general-purpose, object-oriented programming language that adds Smalltalk-style messaging to the C programming language.
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```cpp
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// Single-line comments start with //
/*
Multi-line comments look like this.
*/
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// Imports the Foundation headers with #import
#import <Foundation/Foundation.h>
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#import "MyClass.h"
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// Your program's entry point is a function called
// main with an integer return type.
int main (int argc, const char * argv[])
{
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// Create an autorelease pool to manage the memory into the program
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NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
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// Use NSLog to print lines to the console
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NSLog(@"Hello World!"); // Print the string "Hello World!"
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///////////////////////////////////////
// Types & Variables
///////////////////////////////////////
// Primitive declarations
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int myPrimitive1 = 1;
long myPrimitive2 = 234554664565;
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// Object declarations
// Put the * in front of the variable names for strongly-typed object declarations
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MyClass *myObject1 = nil; // Strong typing
id myObject2 = nil; // Weak typing
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// %@ is an object
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// 'description' is a convention to display the value of the Objects
NSLog(@"%@ and %@", myObject1, [myObject2 description]); // Print "(null) and (null)"
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// String
NSString *worldString = @"World";
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NSLog(@"Hello %@!", worldString); // Print "Hello World!"
// Character literals
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NSNumber *theLetterZNumber = @'Z';
char theLetterZ = [theLetterZNumber charValue];
NSLog(@"%c", theLetterZ);
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// Integral literals
NSNumber *fortyTwoNumber = @42;
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int fortyTwo = [fortyTwoNumber intValue];
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NSLog(@"%i", fortyTwo);
NSNumber *fortyTwoUnsignedNumber = @42U;
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unsigned int fortyTwoUnsigned = [fortyTwoUnsignedNumber unsignedIntValue];
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NSLog(@"%u", fortyTwoUnsigned);
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NSNumber *fortyTwoShortNumber = [NSNumber numberWithShort:42];
short fortyTwoShort = [fortyTwoShortNumber shortValue];
NSLog(@"%hi", fortyTwoShort);
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NSNumber *fortyTwoLongNumber = @42L;
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long fortyTwoLong = [fortyTwoLongNumber longValue];
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NSLog(@"%li", fortyTwoLong);
// Floating point literals
NSNumber *piFloatNumber = @3.141592654F;
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float piFloat = [piFloatNumber floatValue];
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NSLog(@"%f", piFloat);
NSNumber *piDoubleNumber = @3.1415926535;
double piDouble = [piDoubleNumber doubleValue];
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NSLog(@"%f", piDouble);
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// BOOL literals
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NSNumber *yesNumber = @YES;
NSNumber *noNumber = @NO;
// Array object
NSArray *anArray = @[@1, @2, @3, @4];
NSNumber *thirdNumber = anArray[2];
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NSLog(@"Third number = %@", thirdNumber); // Print "Third number = 3"
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// Dictionary object
NSDictionary *aDictionary = @{ @"key1" : @"value1", @"key2" : @"value2" };
NSObject *valueObject = aDictionary[@"A Key"];
NSLog(@"Object = %@", valueObject); // Print "Object = (null)"
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///////////////////////////////////////
// Operators
///////////////////////////////////////
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// The operators works like in the C language
// For example:
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2 + 5; // => 7
4.2f + 5.1f; // => 9.3f
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3 == 2; // => 0 (NO)
3 != 2; // => 1 (YES)
1 && 1; // => 1 (Logical and)
0 || 1; // => 1 (Logical or)
~0x0F; // => 0xF0 (bitwise negation)
0x0F & 0xF0; // => 0x00 (bitwise AND)
0x01 << 1; // => 0x02 (bitwise left shift (by 1))
///////////////////////////////////////
// Control Structures
///////////////////////////////////////
// If-Else statement
if (NO)
{
NSLog(@"I am never run");
} else if (0)
{
NSLog(@"I am also never run");
} else
{
NSLog(@"I print");
}
// Switch statement
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switch (2)
{
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case 0:
{
NSLog(@"I am never run");
} break;
case 1:
{
NSLog(@"I am also never run");
} break;
default:
{
NSLog(@"I print");
} break;
}
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// While loops statements
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int ii = 0;
while (ii < 4)
{
NSLog(@"%d,", ii++); // ii++ increments ii in-place, after using its value.
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} // => prints "0,"
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// "1,"
// "2,"
// "3,"
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// For loops statements
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int jj;
for (jj=0; jj < 4; jj++)
{
NSLog(@"%d,", jj);
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} // => prints "0,"
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// "1,"
// "2,"
// "3,"
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// Foreach statements
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NSArray *values = @[@0, @1, @2, @3];
for (NSNumber *value in values)
{
NSLog(@"%@,", value);
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} // => prints "0,"
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// "1,"
// "2,"
// "3,"
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// Try-Catch-Finally statements
@try
{
// Your statements here
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@throw [NSException exceptionWithName:@"FileNotFoundException"
reason:@"File Not Found on System" userInfo:nil];
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} @catch (NSException * e)
{
NSLog(@"Exception: %@", e);
} @finally
{
NSLog(@"Finally");
} // => prints "Exception: File Not Found on System"
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// "Finally"
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///////////////////////////////////////
// Objects
///////////////////////////////////////
// Create an object instance by allocating memory and initializing it.
// An object is not fully functional until both steps have been completed.
MyClass *myObject = [[MyClass alloc] init];
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// The Objective-C model of object-oriented programming is based on message
// passing to object instances.
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// In Objective-C one does not simply call a method; one sends a message.
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[myObject instanceMethodWithParameter:@"Steve Jobs"];
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// Clean up the memory you used into your program
[pool drain];
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// End the program
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return 0;
}
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///////////////////////////////////////
// Classes And Functions
///////////////////////////////////////
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// Declare your class in a header(MyClass.h) file:
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// Class Declaration Syntax:
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// @interface ClassName : ParentClassName <ImplementedProtocols>
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// {
// Member variable declarations;
// }
// -/+ (type) Method declarations;
// @end
@interface MyClass : NSObject <MyProtocol>
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{
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int count;
id data;
NSString *name;
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}
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// Convenience notation to auto generate public getter and setter
@property int count;
@property (copy) NSString *name; // Copy the object during assignment.
@property (readonly) id data; // Declare only a getter method.
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// To access public variable in implementation file, use '_' followed by variable name:
_count = 5;
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NSLog(@"%d", _count); // prints => 5
// To access public variable outside implementation file, @property generates setter method
// automatically. Method name is 'set' followed by @property variable name:
[objInitVar setCount:10]; // objInitVar = variable of object instance @property resides in.
NSLog(@"%@", [objInitVar count]); // prints => 10
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// Methods
+/- (return type)methodSignature:(Parameter Type *)parameterName;
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// + for class method
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+ (NSString *)classMethod;
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// - for instance method
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- (NSString *)instanceMethodWithParameter:(NSString *)string;
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- (NSNumber *)methodAParameterAsString:(NSString*)string andAParameterAsNumber:(NSNumber *)number;
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@end
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// Implement the methods in an implementation (MyClass.m) file:
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@implementation MyClass
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// Call when the object is releasing
- (void)dealloc
{
}
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// Constructors are a way of creating classes
// This is a default constructor which is called when the object is creating
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- (id)init
{
if ((self = [super init]))
{
self.count = 1;
}
return self;
}
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+ (NSString *)classMethod
{
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return [[self alloc] init];
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}
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- (NSString *)instanceMethodWithParameter:(NSString *)string
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{
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return @"New string";
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}
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- (NSNumber *)methodAParameterAsString:(NSString*)string andAParameterAsNumber:(NSNumber *)number
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{
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return @42;
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}
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// Methods declared into MyProtocol
- (void)myProtocolMethod
{
// statements
}
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@end
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/*
* A protocol declares methods that can be implemented by any class.
* Protocols are not classes themselves. They simply define an interface
* that other objects are responsible for implementing.
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*/
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@protocol MyProtocol
- (void)myProtocolMethod;
@end
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```
## Further Reading
[Wikipedia Objective-C](http://en.wikipedia.org/wiki/Objective-C)
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[Learning Objective-C](http://developer.apple.com/library/ios/referencelibrary/GettingStarted/Learning_Objective-C_A_Primer/)
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[iOS For High School Students: Getting Started](http://www.raywenderlich.com/5600/ios-for-high-school-students-getting-started)